Plum_Pudding Posted September 4, 2018 Share Posted September 4, 2018 (edited) @Poodmund Sorry for the late reply, here is the my full list of visual mods in KSP 1.3.1: CollisionFX DestructionEffects Distant Objects Engine Lighting Environmental Visual Enhancements 1.2.2-1 Stock Visual Terrain Stock Visual Enhancements Planetshine Scatterer TextureReplacerReplaced WindowShine KS3P Kopernicus I have included the KSP log here as well as the Kopernicus logs for Tekto and Sarnus. Kopernicus Sarnus Log: https://pastebin.com/1tRH7KXA Kopernicus Tekto Log: https://pastebin.com/ccDptVVA KSP Log and module manager cache: https://drive.google.com/open?id=13fxIHKJ5DdhPWDNFYphOCfVu6hRobVnk Edit: KSP log added and module manager cache. I apologize, I misread the part of your replay about the module manager cache being neccesary. Edited September 11, 2018 by Plum_Pudding Quote Link to comment Share on other sites More sharing options...
soarpotman Posted October 15, 2018 Share Posted October 15, 2018 I'm also on the edge on my seat for a fix for this, the stock-style OPM planets don't line up with EVE fidelity stock planets. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted October 15, 2018 Share Posted October 15, 2018 So... Im restarting after a year or so away. Fresh install of everything. But no indication that this works with 1.4.5 and the latest OPM/Kopernicus, EVE, SVE+SVT, Scatterer, etc. Is there any hope other than going back to 1.3.1? Quote Link to comment Share on other sites More sharing options...
soarpotman Posted October 15, 2018 Share Posted October 15, 2018 (edited) 8 hours ago, Murdabenne said: So... I'm restarting after a year or so away. Fresh install of everything. But no indication that this works with 1.4.5 and the latest OPM/Kopernicus, EVE, SVE+SVT, Scatterer, etc. Is there any hope other than going back to 1.3.1? The last composition where OPM, OPMVO, scatterer, and EVE all worked together as expected for me was on 1.3.0 (haven't tried 1.3.1). I've recently been testing a fresh install of 1.4.2 with no (complete) success so far. I think you can still get clouds onto gas giants if you tell scatterer to draw ontop of EVE clouds, as others pointed out, however the results I got this way are underwhelming compared to what I have with my 1.3.0 install. I can confirm a couple of other things mentioned in the thread: Thatmo configs apparently don't load at all (maybe others too, I haven't bothered to systematically cross-examine each satellite, it's just the visual difference for Thatmo is most striking) I observed a Sarnus satellite not going into its shadow in map view (might be broken even without OPMVO) Outer gas giant clouds don't work with EVE + scatterer Judging by the casual attitude of Poodmund, I'm guessing that it wouldn't be very hard to fix most of these, and it seems to me that "fixing" would mostly involve translating config files to the changed formats of the parent mods. If this is the case, I might take a shot at it myself, although I'm not very excited to load up KSP 15x in quick succession. Edited October 15, 2018 by soarpotman Quote Link to comment Share on other sites More sharing options...
soarpotman Posted October 15, 2018 Share Posted October 15, 2018 I just realized that scatterer effects are not working/enabled in the Tracking Station scene... so I'll have to re-verify my observations from above. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted October 21, 2018 Share Posted October 21, 2018 (edited) Im just going to have to forgo Scatterer, since it looks to be the core of problems that I am seeing. And I'll wait for OPM-VO to update before I put it on my game. I'll have to just go for the joy of having them to explore even if they are a little more drab than they would be with all the nice visual mods. Edited October 21, 2018 by Murdabenne Quote Link to comment Share on other sites More sharing options...
nsgallup Posted October 27, 2018 Share Posted October 27, 2018 Seems like all the clouds are working in 1.51 except for tekto Quote Link to comment Share on other sites More sharing options...
Raven. Posted November 1, 2018 Share Posted November 1, 2018 On 10/14/2018 at 8:50 PM, Murdabenne said: So... Im restarting after a year or so away. Fresh install of everything. But no indication that this works with 1.4.5 and the latest OPM/Kopernicus, EVE, SVE+SVT, Scatterer, etc. Is there any hope other than going back to 1.3.1? I'm restarting from scratch tonight, for the first time in, oh dear years. I had OPM and Astronomer's back a while ago early on around 2015, 2014, somewhere around there and I had the astronomer's pack addon for OPM back in the day. I'm going to try both actually. Hmm I wonder how difficult those configs are... Quote Link to comment Share on other sites More sharing options...
nsgallup Posted November 5, 2018 Share Posted November 5, 2018 @Raven. Any luck with those clouds? Quote Link to comment Share on other sites More sharing options...
Raven. Posted November 5, 2018 Share Posted November 5, 2018 13 hours ago, nsgallup said: @Raven. Any luck with those clouds? I posted a config out on the OPM thread for Tekto. I am still working on the gas giants and ice giants. Quote Link to comment Share on other sites More sharing options...
nsgallup Posted November 5, 2018 Share Posted November 5, 2018 Cool, those gas giants are the ones I am interested in! Quote Link to comment Share on other sites More sharing options...
nsgallup Posted November 12, 2018 Share Posted November 12, 2018 (edited) @Raven. What look are you going for with the gas giants? Also where do we put that Tekto config you made? Edited November 12, 2018 by nsgallup Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted December 16, 2018 Share Posted December 16, 2018 Tried and ran into the same issues most of you are facing. In the alt f12 log I am seeing a constant spam with a typical line of something invalid and not loading. Until this is fixed, our dreams of a clean outer planets mod is done for. PLEASE FIX, as this is a most important feature for some of us. Being able to be immersed into the higher fidelity of these beautiful planets and bodies are all that we can ignore. Dren, from Beautiful Cascade Mountain Range in Oregon. Quote Link to comment Share on other sites More sharing options...
jospanner Posted February 7, 2019 Share Posted February 7, 2019 Is this not working with the current SVE? Quote Link to comment Share on other sites More sharing options...
woeller Posted February 7, 2019 Share Posted February 7, 2019 SVE provides its own configs for OPM. You don‘t need OPM-VO. You could use Astronomers Visual Pack, this will work with OPM-VO. Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 7, 2019 Share Posted February 7, 2019 1 hour ago, woeller said: SVE provides its own configs for OPM. You don‘t need OPM-VO. Doesn't need OPM-VO, but--assuming OPM-VO will work with the version of EVE installed--can be used with SVE. SVE's MM configs for OPM are set to only apply when OPM-VO isn't installed. Quote Link to comment Share on other sites More sharing options...
Slasher Posted March 29, 2019 Share Posted March 29, 2019 For some reason when I use this it takes away the visuals from the stock planets, but adds visuals to the modded ones. I am using Spectra Visual Enhancements on KSP 1.4.5 If someone knows a fix to this please let me know, thanks. Quote Link to comment Share on other sites More sharing options...
EleSigma Posted June 8, 2019 Share Posted June 8, 2019 So I've come back to KSP after the release of BG. Is there any information on whether or not this mod works with 1.7.1, what tweaks might be needed, if any? Quote Link to comment Share on other sites More sharing options...
DaniDE Posted June 11, 2019 Share Posted June 11, 2019 Hi - I have installed KSP again after....over a year and I am still a bit rusty with the mod quirks. I was already in the middle of a career game and remembered I never reached all planets of OPM, so I was happy to see @Poodmund made a new version, many thanks for that I would love to use it in conjunction with the Spectra visual overhaul mod that I already use. Does anyone already have a ready to use OPM EVE config that works with Spectra, that I can shamelessly steal? Thanks Quote Link to comment Share on other sites More sharing options...
OndrikB Posted June 16, 2019 Share Posted June 16, 2019 On 6/11/2019 at 2:11 PM, DaniDE said: I would love to use it in conjunction with the Spectra visual overhaul mod that I already use. Does anyone already have a ready to use OPM EVE config that works with Spectra, that I can shamelessly steal? I'm looking for the same thing Quote Link to comment Share on other sites More sharing options...
DigitalSoul247 Posted July 26, 2019 Share Posted July 26, 2019 (edited) On 6/11/2019 at 7:11 AM, DaniDE said: Does anyone already have a ready to use OPM EVE config that works with Spectra, that I can shamelessly steal? Try opening the PoodsOPMVO/clouds.cfg and changing "EVE_CLOUDS" (the very first line of the file) to "@EVE_CLOUDS" I'm not an expert, but I think what is happening is that OPMVO just overwrites EVE's cloud config, which has the side-effect of removing clouds from stock planets (as OPMVO does not contain configs for them) but the @ sign makes the game combine the files and use both instead of overwriting anything. Edited July 26, 2019 by DigitalSoul247 Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 2, 2019 Author Share Posted August 2, 2019 For anyone ( @Diddly Feelerino ) trying to hack this into working order on their 1.7.* installs, the following change to the planetMaps.cfg is required to get the Gas Giant base textures working again, as I know some have wondered how to resolve this: @Kopernicus:AFTER[OPM] { @Body[Sarnus] { @cacheFile = PoodsOPMVO/Cache/Sarnus.bin @Rings { @Ring { @texture = PoodsOPMVO/Textures/sarnusRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodSarnus.dds } } } @Body[Urlum] { @cacheFile = PoodsOPMVO/Cache/Urlum.bin @Properties { @rotationPeriod = 20000 } @Rings { @Ring { @texture = PoodsOPMVO/Textures/urlumRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlum.dds } } } @Body[Neidon] { @cacheFile = PoodsOPMVO/Cache/Neidon.bin @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodNeidon.dds } } } } @Kopernicus:NEEDS[SigmaOPMTilt]:AFTER[SigmaOPMTilt] { @Body[Urlum] { @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlumTilt.dds } } } } Basically replace the current planetMaps.cfg with that shown above. Secondly, this mod is still not really in working order with all the latest versions of mods like Scatterer etc. Maybe at some point this mod will be updated but it is not in my current plans to update it in the near future. For reference, Stock Visual Enhancements has a 'visual' pack for OPM if you install that visual mod that may be of you liking. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 3, 2019 Share Posted August 3, 2019 7 hours ago, Poodmund said: it is not in my current plans to update it in the near future. For reference bummer! Was really hoping this would come along with an update after you took over OPM. Still my fave. Also, kinda committed to keep using them for consistency sake in my role play Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 7, 2019 Share Posted August 7, 2019 Out of curiosity, anyone have any screenshots of how this looks with the patch above applied? Using AVP and wanting to use OPM, but I'm afraid that the new planets will look really out of place (disclaimer: haven't launched KSP with OPM & AVP yet), but I'm not sure how passible this will look at this time. (Also, I have both Scatterer and PlanetShine, so I'm not sure how that'll affect things) Quote Link to comment Share on other sites More sharing options...
jpinard Posted August 30, 2019 Share Posted August 30, 2019 On 8/7/2019 at 6:54 PM, Alex33212 said: Out of curiosity, anyone have any screenshots of how this looks with the patch above applied? Using AVP and wanting to use OPM, but I'm afraid that the new planets will look really out of place (disclaimer: haven't launched KSP with OPM & AVP yet), but I'm not sure how passible this will look at this time. (Also, I have both Scatterer and PlanetShine, so I'm not sure how that'll affect things) Hey, it looks really good with Astronomer's and the patch code listed. Quote Link to comment Share on other sites More sharing options...
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