Majorjim! Posted November 6, 2016 Share Posted November 6, 2016 12 hours ago, linuxgurugamer said: Fixed bug with local offset vs absolute offset; Code was not using the local setting, was always using the absolute setting Thanks for the fix linuxgurugamer. I would like to add that if anyone cannot find the correct output_log or if it is giving an incorrect KSP version number your KSP may be writing the log to this location: C:\users\NAME\appdata\locallow\squad\kerbal space program\ Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 6, 2016 Share Posted November 6, 2016 36 minutes ago, Majorjim! said: Thanks for the fix linuxgurugamer. I would like to add that if anyone cannot find the correct output_log or if it is giving an incorrect KSP version number your KSP may be writing the log to this location: C:\users\NAME\appdata\locallow\squad\kerbal space program\ hmmm, interesting. and a bit weird too. but good find! thanks for sharing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 6, 2016 Author Share Posted November 6, 2016 1 hour ago, Dafni said: hmmm, interesting. and a bit weird too. but good find! thanks for sharing @Majorjim! sent me the link about it, it's a Unity bug Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 6, 2016 Share Posted November 6, 2016 I only had a short bit of time to test the new 3.3.7 update, but I noticed the offset limitations of a stock build were back. Might be something on my end, will have to check again later, but its the only mod I run on this install. Quote Link to comment Share on other sites More sharing options...
Dre4dW0rm Posted November 6, 2016 Share Posted November 6, 2016 3.3.7 no longer works in the KSP 1.1.3. The X/C functionality is back to stock, and there's no button in the toolbar. Quote Link to comment Share on other sites More sharing options...
FlexGunship Posted November 7, 2016 Share Posted November 7, 2016 3 hours ago, Dre4dW0rm said: 3.3.7 no longer works in the KSP 1.1.3. The X/C functionality is back to stock, and there's no button in the toolbar. Confirmed. Same here. Uninstalled through CKAN. Looking for the previous version now., Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted November 7, 2016 Share Posted November 7, 2016 (edited) Hello, EEX v3.3.7 currently has a bug with nooffsetlimit, it's not enabled by default (it shows as being enabled). You have to disable, save, and re-enable to active this function in the settings each time you enter the SPH/VAB. @linuxgurugamer Thank you for this wonderful mod! edit: Fresh copy of KSP, no other mod(s) installed Edited November 7, 2016 by Jim Meillente Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 7, 2016 Share Posted November 7, 2016 (edited) 6 hours ago, Jim Meillente said: EEX v3.3.7 currently has a bug with nooffsetlimit, it's not enabled by default (it shows as being enabled). You have to disable, save, and re-enable to active this function in the settings each time you enter the SPH/VAB. Not sure if this confirms it, but had similar problems with nooffsetlimit and had to edit the EEX config file manually to correct. Edited November 7, 2016 by Fwiffo Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2016 Author Share Posted November 7, 2016 New release 3.3.8: Fixed issue where NoOffsetLimits was not working upon entry into editor Added ability to disable Fine Adjust window Added window showing angle snaps, clickin on button will set that value Quote Link to comment Share on other sites More sharing options...
fourfa Posted November 7, 2016 Share Posted November 7, 2016 Is there any way to make mods ignore keystrokes when you're typing in the ship name field? Man, that is annoying. Not limited to this mod of course, but this is the one that surprised me with the L key Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 7, 2016 Share Posted November 7, 2016 12 minutes ago, fourfa said: Is there any way to make mods ignore keystrokes when you're typing in the ship name field? Man, that is annoying. Not limited to this mod of course, but this is the one that surprised me with the L key OH, if only, if only. I think it broke late in the 1.2 beta. I was really hoping 1.2.1 would fix it. Although I'm not even sure if there's an official entry in the bug tracker. LGG knows more about this and I'm sure will give you better feedback :-). Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted November 7, 2016 Share Posted November 7, 2016 4 hours ago, linuxgurugamer said: New release 3.3.8: Fixed issue where NoOffsetLimits was not working upon entry into editor Added ability to disable Fine Adjust window Added window showing angle snaps, clickin on button will set that value I just downloaded this and... the offset issue is still there. If I rotate a part a bit and then try to select local offset it gives an incorrect reading. Here is my correct output_log: https://1drv.ms/t/s!Aiprr8BD-R0yggfBsPeTop7d8oT5 Will you please also test it on your end too? Quote Link to comment Share on other sites More sharing options...
fourfa Posted November 7, 2016 Share Posted November 7, 2016 @Majorjim! I'm sure you've tried this, but it just caught me out (the post above yours) - but did you try pressing "L"? Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted November 7, 2016 Share Posted November 7, 2016 1 hour ago, fourfa said: @Majorjim! I'm sure you've tried this, but it just caught me out (the post above yours) - but did you try pressing "L"? I pressed F the button that switches between local and absolute offset. What does L do? Quote Link to comment Share on other sites More sharing options...
fourfa Posted November 8, 2016 Share Posted November 8, 2016 toggle NoOffsetLimits Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 8, 2016 Share Posted November 8, 2016 (edited) Any chance on getting the master snap feature to work on stack mounted parts? Let me know if you're not sure what I mean and need more info. Edited November 8, 2016 by Fwiffo Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 8, 2016 Share Posted November 8, 2016 3 hours ago, fourfa said: toggle NoOffsetLimits As far as I am concerned Linuxgurugamer could get rid of this feature... I dont see why I should ever want to disable NoOffsetLimits. @Majorjim! I could not test your issue yet, but will do when I get home after work tonight. Quote Link to comment Share on other sites More sharing options...
fourfa Posted November 8, 2016 Share Posted November 8, 2016 (edited) 2 minutes ago, Dafni said: As far as I am concerned Linuxgurugamer could get rid of this feature... I dont see why I should ever want to disable NoOffsetLimits. Edited November 8, 2016 by fourfa Agreed. Hate this forum sometimes, can't type in the main field Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 8, 2016 Share Posted November 8, 2016 1 hour ago, Dafni said: I dont see why I should ever want to disable NoOffsetLimits. This: On 10/14/2016 at 4:24 PM, Fwiffo said: Next release we might consider making the NoOffsetLimits feature a user-toggleable option. I remember some complaints about it being bundled, and sometimes I myself would love to turn that off to avoid "cheating", while still using the rest of EER. It's important for people who want the benefits of EEX without breaking the "cheat barriers" enforced by the stock game. If you don't like it, just click the checkbox. Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 8, 2016 Share Posted November 8, 2016 20 minutes ago, Fwiffo said: This: It's important for people who want the benefits of EEX without breaking the "cheat barriers" enforced by the stock game. If you don't like it, just click the checkbox. Okay, I see. Fair point. For me its not cheating, rather I feel the stock barrier is unnecessarily limiting. But to each their own. I see your point. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 8, 2016 Share Posted November 8, 2016 (edited) 6 hours ago, Dafni said: I dont see why I should ever want to disable NoOffsetLimits. because Role Play Edit: I realized after posting this you said "why I should" not "why anyone should" - obviously I'm not trying to tell you this is how you should play. Edited November 8, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 8, 2016 Share Posted November 8, 2016 Possible bug - holding down shift while using the offset gizmo does not respect the NoOffsetLimit setting (i.e. is unrestricted when the setting is disabled). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 8, 2016 Author Share Posted November 8, 2016 2 hours ago, Fwiffo said: Possible bug - holding down shift while using the offset gizmo does not respect the NoOffsetLimit setting (i.e. is unrestricted when the setting is disabled). Quite possibly related to the fact that the NoOffsetLimit is again bugged with regards to local/absolute coordinates; something got reverted. If you have time, could you install the previous version and see if it still happens there? Thanks Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 8, 2016 Share Posted November 8, 2016 21 hours ago, Majorjim! said: I just downloaded this and... the offset issue is still there. If I rotate a part a bit and then try to select local offset it gives an incorrect reading. Here is my correct output_log: https://1drv.ms/t/s!Aiprr8BD-R0yggfBsPeTop7d8oT5 Will you please also test it on your end too? Confirmed, in 3.3.8, but I see Linux is already ahead of the game again. 54 minutes ago, linuxgurugamer said: Quite possibly related to the fact that the NoOffsetLimit is again bugged with regards to local/absolute coordinates; something got reverted. If you have time, could you install the previous version and see if it still happens there? Thanks I just reinstalled 3.3.7 to double check, and it works there (correct local offset axes on rotated parts) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 8, 2016 Author Share Posted November 8, 2016 1 hour ago, Dafni said: Confirmed, in 3.3.8, but I see Linux is already ahead of the game again. I just reinstalled 3.3.7 to double check, and it works there (correct local offset axes on rotated parts) Thank you for confirming. Something got reverted, and I haven't found it yet. Good news is that I was able to pull 3.3.7 from git and compile it, so it shouldn't be too difficult to find. But I'm out of town for a day, probably won't get to this until tomorrow Quote Link to comment Share on other sites More sharing options...
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