madindehead Posted July 6, 2019 Share Posted July 6, 2019 1 minute ago, 4x4cheesecake said: Something went wrong during the mod installation. There is a "EditorExtensionsRedux" folder in your GameData directory but it seem to be empty, neither the "EditorExtensionsRedux.dll", nor the bundled "MiniAVC.dll" or any of the textures are loaded into the game. Just in case, download a fresh copy of the mod and reinstall it Oh wow. I feel like an idiot for not checking that first! Not sure how that happened because I checked the source I copied it from and it was all there. Must have got messed up when I did an undo by mistake. Thanks for that! Quote Link to comment Share on other sites More sharing options...
Frostiken Posted July 12, 2019 Share Posted July 12, 2019 (edited) EEX may need a setting to disable autostruts from working on/through robotic parts. I had the damndest time figuring out why my robots kept refusing to move, turns out they were glued together with autostruts. Parent autostruts might be okay, but grandparent struts definitely aren't gonna work for you. Edited July 12, 2019 by Frostiken Quote Link to comment Share on other sites More sharing options...
Dizor Posted August 2, 2019 Share Posted August 2, 2019 On action groups view I'm trying to assign action for one single part, ignoring all symmetry-related parts. How can I do it? I don't want to remove symmetry, i need symmetry for further construction. Or... even if I remove symmetry - how do I activate it back? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) New release, 3.3.22 Added default config files for the angle snaps. Added new button to select the stock angle snap defaults Added InstallChecker Depending on demand, I may enhance this, but for now, open the settings, and click either the Defaults or Stock to get the desired angle snaps Edited August 23, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Qaspar Posted August 26, 2019 Share Posted August 26, 2019 (edited) Hi there, I recently bit the bullet, made the jump from 1.2 to 1.7 and updated all my mods (20 give or take). Everything seems to work fine except for two: EER and RCS build aid, so two mods that are supposed to load in VAB. Oddly, when in VAB, the EER icon is being displayed, but when I click on it, nothing happens. Key bindings don't work, when in flight, autostrut is no option, so I guess it's completely "offline" (except for the icon in VAB). I tried re-installing and I tried a 1.6 version of EER. Same issue. Any idea what may be the cause of this? Cheers! [Edit: I'm not using CKAN.] Edited August 26, 2019 by Qaspar Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted August 26, 2019 Share Posted August 26, 2019 3 hours ago, Qaspar said: Hi there, I recently bit the bullet, made the jump from 1.2 to 1.7 and updated all my mods (20 give or take). Everything seems to work fine except for two: EER and RCS build aid, so two mods that are supposed to load in VAB. Oddly, when in VAB, the EER icon is being displayed, but when I click on it, nothing happens. Key bindings don't work, when in flight, autostrut is no option, so I guess it's completely "offline" (except for the icon in VAB). I tried re-installing and I tried a 1.6 version of EER. Same issue. Any idea what may be the cause of this? Cheers! [Edit: I'm not using CKAN.] hi Qaspar, not using ckan, so have you install all dependencies ? Quote Link to comment Share on other sites More sharing options...
Qaspar Posted August 26, 2019 Share Posted August 26, 2019 9 hours ago, LTQ90 said: hi Qaspar, not using ckan, so have you install all dependencies ? Turns out, no. I had overlooked the dependencies section on the first post, despite reading it multiple times... Runs like a charm now, thanks! Can't tell you how satisfying it is to have custom angle snap back, I'm soooooo glad this mod exists. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 27, 2019 Share Posted August 27, 2019 my one desire is to have it also provide resource/craft info like KER does - so I can uninstall KER since that is basically all I use it for. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 27, 2019 Author Share Posted August 27, 2019 4 hours ago, zer0Kerbal said: my one desire is to have it also provide resource/craft info like KER does - so I can uninstall KER since that is basically all I use it for. But that is then a duplication of code. Besides, this mod is modifying the editor. Specifically what resource/craft info are you looking for, might not be too difficult to code. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 27, 2019 Share Posted August 27, 2019 59 minutes ago, linuxgurugamer said: But that is then a duplication of code. Besides, this mod is modifying the editor. Specifically what resource/craft info are you looking for, might not be too difficult to code. in the editors KER provides two small but very helpful windows - see below image: Spoiler only thing that would also be helpful would be to have a crew current/max added to the vessel (0/4) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 27, 2019 Author Share Posted August 27, 2019 19 minutes ago, zer0Kerbal said: in the editors KER provides two small but very helpful windows - see below image: Hide contents only thing that would also be helpful would be to have a crew current/max added to the vessel (0/4) To avoid unnecessary duplication of code, it might make more sense to pull that code into a separate mod. Probably not too hard, I'll take a look this evening if I have time Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 27, 2019 Share Posted August 27, 2019 47 minutes ago, linuxgurugamer said: To avoid unnecessary duplication of code, it might make more sense to pull that code into a separate mod. Probably not too hard, I'll take a look this evening if I have time was thinking of doing so - just making sure I didn't reinvent the wheel. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 27, 2019 Author Share Posted August 27, 2019 1 minute ago, zer0Kerbal said: was thinking of doing so - just making sure I didn't reinvent the wheel. Go ahead, I don’t really have time for it. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 27, 2019 Share Posted August 27, 2019 2 minutes ago, linuxgurugamer said: Go ahead, I don’t really have time for it. challenge accepted - Quote Link to comment Share on other sites More sharing options...
dskzz Posted September 9, 2019 Share Posted September 9, 2019 Hi @linuxgurugamer first let me say you are a Kod among Kerbins for all your mods. Thanks for many hours of awesomeness not otherwise possible without your great work on KSP. OK so down to business. Got a CTD that keeps happening. It hit everytime I am in/going to VAB. OR the SPH. It's intermittent about every half hour or so. Usually I get no log trace, this time I did and in common.txt it looks like EditorExtensionsRedux. I hope this is the culprit and that it can be fixed its the last thing keeping me from a perfect as possible ksp experience... This is the error.log stack dump. All of the CTD's have the same sort of message - access violation to a valid memory location (ie not 0x00000000) and all have the same EIP instruction set which the opcode is for mov which make sense given the error https://pastebin.com/0fsReNXz Too big to pastebin the rest of the stuff... This is the common.log https://1drv.ms/t/s!AhBGIkI6WIgGgcQOomO1uq7UzyTwvg?e=oZVykQ This is KSP.log https://1drv.ms/u/s!AhBGIkI6WIgGgcQMt1_TW5dIEqJEBw?e=fI0pYG This is from the Exception Detector https://1drv.ms/u/s!AhBGIkI6WIgGgcQNoYhIfaLxF4GbCw?e=9lja4q Anything I can do to help let me know I can fork the repo and do some extra testing. Thanks Quote Link to comment Share on other sites More sharing options...
Problemless Mods Wanter Posted October 18, 2019 Share Posted October 18, 2019 (edited) Is it just me or the key bindings for snap and mirroring are broken with 1.8? Rebinding the X and C from input settings, makes it work again, but it's interesting why they got broken, so just wanted to share. Edited October 18, 2019 by Problemless Mods Wanter Further explaination Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 19, 2019 Share Posted October 19, 2019 7 hours ago, Problemless Mods Wanter said: Is it just me or the key bindings for snap and mirroring are broken with 1.8? Rebinding the X and C from input settings, makes it work again, but it's interesting why they got broken, so just wanted to share. I've had that happen several times in 1.7.3 as well, so I don't think 1.8 is to blame. I haven't figured out which mod is removing those bindings, though. (EER is a plausible culprit, but it could also be something else.) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 19, 2019 Share Posted October 19, 2019 30 minutes ago, Wyzard said: I've had that happen several times in 1.7.3 as well, so I don't think 1.8 is to blame. I haven't figured out which mod is removing those bindings, though. (EER is a plausible culprit, but it could also be something else.) my bet is on a malformed part. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2019 Author Share Posted October 26, 2019 New release, 3.4.0 Updated for KSP 1.8 Moved changelog into separate file Quote Link to comment Share on other sites More sharing options...
Dirt_Merchant Posted November 3, 2019 Share Posted November 3, 2019 any plans to update to 1.8.1 or do you expect that it is currently compatible? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2019 Author Share Posted November 4, 2019 12 hours ago, Dirt_Merchant said: any plans to update to 1.8.1 or do you expect that it is currently compatible? There are no changes from 1.8.0 to 1.8.1 except bug fixes. I am still working on updating all my mods (>200) to 1.8, please don't ask for instant updates, especially when you haven't bothered to try it yourself Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted November 5, 2019 Share Posted November 5, 2019 Thank you friend for this wonderful utility mod! I use this a lot whenever I am making large vessels or replicas of real or proposed space vehicles. I enjoy this very much! Quote Link to comment Share on other sites More sharing options...
Dirt_Merchant Posted November 5, 2019 Share Posted November 5, 2019 On 11/3/2019 at 10:33 PM, linuxgurugamer said: There are no changes from 1.8.0 to 1.8.1 except bug fixes. I am still working on updating all my mods (>200) to 1.8, please don't ask for instant updates, especially when you haven't bothered to try it yourself consider me properly informed and admonished. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 13, 2019 Share Posted November 13, 2019 I got one issue: Every time I start a new career the key bindings in VAB are not working (X,C). So I always have to press the button "Reset Mode & Snap Keys" at first. Quote Link to comment Share on other sites More sharing options...
flart Posted November 13, 2019 Share Posted November 13, 2019 4 hours ago, Gordon Dry said: Every time I start a new career the key bindings in VAB are not working (X,C). Sometimes I have these key bindings reseted to None, never knew why. Are you sure it is EER? Quote Link to comment Share on other sites More sharing options...
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