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[1.8.1+][Kopernicus]Kerbol Origins v.0.4.9 - Development Stalled Indefinitely


amarius1

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iq3DcL8.pngsrqL4xa.pngyLoolTP.png

 

_____________________ Kerbol Origins _____________________ 

Welcome to Kerbol Origins, a mod that aims to recreate all the SQUAD planet ideas that never got implemented, like the Gas Planet Two (GP2), Gas Planet Three (that is actually a giant rocky planet) and many more. The mod has been fine-tuned to be as stockalike as possible and we made sure that it fills most of the gaps the stock Kerbol system has.

Many of the celestial bodies added by this pack are proceduraly generated, which means that they have a lower memory footprint, but others use heightmaps and while they are not entirely procedural, they offer much more detail than the procedural ones.

                    _____________________  Pictures _____________________ (

 

https://imgur.com/gallery/vKGxl7c

 

_______________________  Recommended mods _____________________

 

uaZHy65.png - by Amarius1

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THZd7Uz.png - by Nils277

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5Kqww3C.png by Valerian

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_______________________  Lets meet the new planets! _____________________

Faz:

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Harvest:

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Rega:

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Sarvin

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Keelon:

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Corolet:

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__________________________________  The team! ________________________________

@amarius1                    - Original Owner  & Lead Developer         

@Mythical Donuts           - Developer       

@zherdev                         - Developer   

@Nils277                         - Part Creator      

@Olympic1                    - Career Compatibility & Tweaks                                                                                                    

@The White Guardian  - Career Compatibility, EVE Clouds & Tweaks          

@smokytehbear             - FF Ribbons

@Eriksonn                   - Principia Compatibility

And more!

__________________________________  Thank you ________________________________

  • Thomas             - For developing and mantaining Kopernicus.
  • KillAshley          - For teachingt of the aspects of planet creation.
  • CaptRobau        - For teaching me the basics long before Kopernicus could even load PQS mods.
  • Olympic1           - For being a good friend and collaborating with me in all of my projects.
  • Sigma88             - For giving me advice and giving everyone over #Kopernicus a good laugh.                                                         

___________________________________  Installation ________________________________

  1. Download the mod files from any of the buttons at the top of the page
  2. Download the Kopernicus dependency from GitHub
  3. Merge downloaded GameData folder from both mods with yours
  4. ???
  5. PROFIT!

!WARNING: When installing new versions of the mod, NEVER merge the new version's files with older versions, but instead, delete the old ones, before.

____________________________________________________________________________________________________

Known Bugs:

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____________________________________________________________________________________________________

To do:

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zAvQwbC.jpg

 

Edited by amarius1
Thank you everyone!
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  On 12/22/2015 at 9:00 PM, jeremythebeast said:

If I try to focus on Daphy, it focuses to Sarvin instead. Even if I try to right click on Daphy and click focus view....

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Yeah, that's because Daphy is so small and Sarvin is so big, that the game draws the box that lets you select Sarvin over where Daphy also is.

 

In order to focus on Daphy or any other bodies, use the TAB button on your keyboard!

Edited by amarius1
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E.V.E update! Even though there are a few bugs left to squash and some celestial bodies haven't been touched yet, I might, I repeat might be able to get it all finished on Christmas. But it'd be a Christmas miracle though.

As for the things on the To-Do list of Kerbol Origins, I could tackle the science balance and custom science defenitions. @amarius1 just give me the green light and I'll balance out the sciencevalues from Dropbox. While I won't touch the configs, I'll add a .txt file with balanced science values. Since you have more experience with Kopernicus, I'll leave updating the science multipliers to you. I could do it myself, but I'm far too afraid that I'd break something.

As for the ScienceDefs, just give me the green light and I'll add another textfile with custom science defenitions. I'll need a list of biomes for each body though as well as a description of the terrain, and pasting that here would spoil stuff.

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  On 12/22/2015 at 11:58 PM, The White Guardian said:

E.V.E update! Even though there are a few bugs left to squash and some celestial bodies haven't been touched yet, I might, I repeat might be able to get it all finished on Christmas. But it'd be a Christmas miracle though.

As for the things on the To-Do list of Kerbol Origins, I could tackle the science balance and custom science defenitions. @amarius1 just give me the green light and I'll balance out the sciencevalues from Dropbox. While I won't touch the configs, I'll add a .txt file with balanced science values. Since you have more experience with Kopernicus, I'll leave updating the science multipliers to you. I could do it myself, but I'm far too afraid that I'd break something.

As for the ScienceDefs, just give me the green light and I'll add another textfile with custom science defenitions. I'll need a list of biomes for each body though as well as a description of the terrain, and pasting that here would spoil stuff.

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Well... I GIVE YOU THE GREENLIGHT! :D

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  On 12/23/2015 at 8:49 AM, amarius1 said:

Well... I GIVE YOU THE GREENLIGHT! :D

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why is it that both you and @The White Guardian both have planets as profile pics? i know its a bit offtopic, but im actually just finding an excuse to ask about the eeloo patch without it sounding like i solely desire it :P .

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  On 12/23/2015 at 1:29 PM, 123nick said:

why is it that both you and @The White Guardian both have planets as profile pics? i know its a bit offtopic, but im actually just finding an excuse to ask about the eeloo patch without it sounding like i solely desire it :P .

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I don't know... Coincidence maybe...

BTW I'll deliver the Eeloo patch when we have more things finished. W can't release an update containing just a patch... Well... Maybe a silent update?

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I did some testing with Manai, and I didn't overheat in the atmosphere. In fact, there weren't any reentry effects at all! I'm not too sure if it's a glitch or just because I may not have been fast enough. Either way, I want the perfect planet to BBQ Kerbals.:sticktongue:

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  On 12/24/2015 at 1:49 AM, ProtoJeb21 said:

I did some testing with Manai, and I didn't overheat in the atmosphere. In fact, there weren't any reentry effects at all! I'm not too sure if it's a glitch or just because I may not have been fast enough. Either way, I want the perfect planet to BBQ Kerbals.:sticktongue:

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Well there are 2 reasons of no overheating: 

  1. Atmosphere is too thin
  2. You are going too slow

SO no bug. I think that you should start to overheat and explode at about 30m over the lava but if you enable heat resistance trough cheats, you can actually get to the ocean! :D

Edited by amarius1
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  On 12/23/2015 at 1:29 PM, 123nick said:

why is it that both you and @The White Guardian both have planets as profile pics? i know its a bit offtopic, but im actually just finding an excuse to ask about the eeloo patch without it sounding like i solely desire it :P .

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I have Saturn as my profile pic because I absolutely love the planet. Both the planet and it's moons are fascinating. If I weren't drowning in work, I would give you some examples.

  On 12/23/2015 at 8:49 AM, amarius1 said:

Well... I GIVE YOU THE GREENLIGHT! :D

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Alright, then.

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  On 12/25/2015 at 10:21 PM, The White Guardian said:

@amarius1, under To-Do -> mechanics you listed "Intergration with EVE for clouds and atmospheric glow ~via~ EVE "

Well, the E.V.E reboot broke the atmospheric glow, so until I manage to get it working again, I cannot add that feature. If I can get it to work again, that is.

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Well... too bad... 

 

I was allready working on scatterer configs for the mod..

 

Oh... Merry Christmas!

Edited by amarius1
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  On 12/26/2015 at 12:22 AM, amarius1 said:

Well... too bad... 

 

I was allready working on scatterer configs for the mod..

 

Oh... Merry Christmas!

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Merry Christmas to you too! And Scatterer is MUCH better than what I can do with E.V.E so far. Perhaps you can also add the water effects to Manai's lava seas.

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  On 12/26/2015 at 1:58 PM, The White Guardian said:

Merry Christmas to you too! And Scatterer is MUCH better than what I can do with E.V.E so far. Perhaps you can also add the water effects to Manai's lava seas.

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Thank you! Never worked with scatterer settings before and I don't know of any planet packs that provide Scatterer configs so we might be pioneers! I hope I can finish the scatterer configs until new year. Cheers!

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