SnacklessKerbal Posted October 15, 2018 Share Posted October 15, 2018 Sorry to be "That guy"but are you gonna update the SRBs for 1.5? Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 16, 2018 Share Posted October 16, 2018 4 hours ago, SnacklessKerbal said: That guy you might be thinking of the guy who pokes for updates but you're actually the guy who doesn't read back in the thread (or even the thread title?) Link to comment Share on other sites More sharing options...
SnacklessKerbal Posted October 16, 2018 Share Posted October 16, 2018 18 hours ago, Drew Kerman said: you might be thinking of the guy who pokes for updates but you're actually the guy who doesn't read back in the thread (or even the thread title?) Bingo. Link to comment Share on other sites More sharing options...
Beetlecat Posted October 16, 2018 Share Posted October 16, 2018 4 minutes ago, SnacklessKerbal said: Bingo. I was going to say something similarly snarky --- lest Snark-Actual comes in and regulates instead. Just follow the thread and see if anyone offers some updates or fixes. The "You" in this forum has said the titular Farewell. Link to comment Share on other sites More sharing options...
Andy81le Posted October 22, 2018 Share Posted October 22, 2018 What would be required to update this mod to 1.5? I don't have experience with that (yet) but I open to learn. Also, even though it kind of works with 1.5 there are some plums misaligned so I'd like to fix that. Link to comment Share on other sites More sharing options...
Mecripp Posted October 22, 2018 Share Posted October 22, 2018 (edited) 12 minutes ago, Andy81le said: What would be required to update this mod to 1.5? I don't have experience with that (yet) but I open to learn. Also, even though it kind of works with 1.5 there are some plums misaligned so I'd like to fix that. So far has plugin as long as SmokeScreen and ModuleManager *.*.* is up to date all is good all this mod is, Is a patch file for smokescreen that's it in a nut shell Edited October 22, 2018 by Mecripp Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 24, 2018 Share Posted October 24, 2018 On 10/22/2018 at 3:37 PM, Andy81le said: What would be required to update this mod to 1.5? I don't have experience with that (yet) but I open to learn. Also, even though it kind of works with 1.5 there are some plums misaligned so I'd like to fix that. Some above had a picture with mis-alignment, they said just put in Missing History mod in. I can't confirm or deny that works, since I already use Missing History mod. Link to comment Share on other sites More sharing options...
SnacklessKerbal Posted October 28, 2018 Share Posted October 28, 2018 Sorry, didn't mean for that to sound rude or anything. So 1.4 was the last update for this? Oh, just saw the announcement now... I'm an idiot..... Link to comment Share on other sites More sharing options...
SnacklessKerbal Posted October 28, 2018 Share Posted October 28, 2018 Sorry about being a jerk and everything Link to comment Share on other sites More sharing options...
Bej Kerman Posted October 29, 2018 Share Posted October 29, 2018 On 1/23/2016 at 10:04 PM, Nhawks17 said: Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS excuse me what the Kraken are you doing to my game Link to comment Share on other sites More sharing options...
nsgallup Posted October 30, 2018 Share Posted October 30, 2018 Seems to be mostly working in 1.51, some plumes start a little too high (inside the engine). Is there an easy way for me to edit files to fix this? Link to comment Share on other sites More sharing options...
nsgallup Posted October 30, 2018 Share Posted October 30, 2018 (edited) 1 hour ago, nsgallup said: I've attached the fixed version that I made using the in game editor. Can I save this in the game files to fix it permanently? Reveal hidden contents transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0.5 fixedScale = 0.25 energy = 0.6 speed = 1 emissionMult = 0.5 name = plume modelName = RealPlume/MP_Nazari_FX/KWbooster fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 2 randConeEmit { density = 1.0 0 density = 0.25 1 density = 0.06 1.4 density = 0 1.6 } logGrow { density = 1.0 1 density = 0.2 1 density = 0.1 7 density = 0.0 2 } logGrowScale { density = 1.0 1 density = 0.8 1 density = 0.46 1.3 density = 0.2 2 density = 0.1 4 density = 0.0 5 } linGrow { density = 1.0 -0.2 density = 0.25 0 density = 0.07 4 density = 0.035 12 density = 0.0 25 } speed { density = 1.0 5 density = 0.46 5 density = 0.2 5 density = 0.1 8 density = 0.05 8 density = 0.01 6 density = 0.0 4 } xyForce { density = 1 0.4 density = 0.25 0.6 density = 0.06 0.75 density = 0.01 0.85 density = 0 1 } zForce { density = 1 1 density = 0.2 1.02 density = 0 1.033 } emission { density = 1.0 10 density = 0.5 10 density = 0.2 12 density = 0.1 9 density = 0.07 7 density = 0.035 15 density = 0.01 15 density = 0.0 13 power = 1 1 power = 0.01 0.2 power = 0 0 } energy { density = 1.0 0.75 density = 0.3 0.75 density = 0.2 0.7 density = 0.07 0.65 density = 0.035 0.25 density = 0.0 0.2 } size { density = 1.0 1 density = 0.8 0.9 density = 0.2 0.85 density = 0.06 0.7 density = 0.01 0.6 density = 0.0 0.4 } Edited October 30, 2018 by nsgallup Link to comment Share on other sites More sharing options...
nsgallup Posted October 30, 2018 Share Posted October 30, 2018 Found the fix! Nhawks17 made a patch for the issue. All is well in 1.51 On 4/9/2018 at 1:55 PM, Nhawks17 said: Okay try this one Link to comment Share on other sites More sharing options...
Moofrog Posted November 13, 2018 Share Posted November 13, 2018 On 4/9/2018 at 9:55 PM, Nhawks17 said: Okay try this one Firefox gives a warning that the file contains a virus or malware! Whats up with that? Did not get a warning for any other download? Maybe the filehoster is not trustworthy? Link to comment Share on other sites More sharing options...
Mecripp Posted November 13, 2018 Share Posted November 13, 2018 31 minutes ago, Moofrog said: Firefox gives a warning that the file contains a virus or malware! Whats up with that? Did not get a warning for any other download? Maybe the filehoster is not trustworthy? Try this https://www.dropbox.com/s/o9f9seqxqbonouv/RealPlume-Stock_MissingHistoryFix2.zip?dl=0 Link to comment Share on other sites More sharing options...
Moofrog Posted November 13, 2018 Share Posted November 13, 2018 8 minutes ago, Mecripp said: Try this https://www.dropbox.com/s/o9f9seqxqbonouv/RealPlume-Stock_MissingHistoryFix2.zip?dl=0 This one works fine. Thank You, Sir/Madam! Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 13, 2018 Share Posted November 13, 2018 2 hours ago, Mecripp said: Try this https://www.dropbox.com/s/o9f9seqxqbonouv/RealPlume-Stock_MissingHistoryFix2.zip?dl=0 This is the most recent version for 1.5.1 right? just pop this in my gamedata with smokescreen and it will work? Link to comment Share on other sites More sharing options...
gamerscircle Posted November 13, 2018 Share Posted November 13, 2018 I am just now returning to this mod: The mod includes everything I need [I know to update the module manager] and I see: RealPlume RealPlume-Stock SmokeScreen All three [including the module manager] go into GameData ? I just didn't know if I only needed stock if I am only using stock. Also, see some updates for MakingHistory? Link to comment Share on other sites More sharing options...
Mecripp Posted November 13, 2018 Share Posted November 13, 2018 15 minutes ago, gamerscircle said: I am just now returning to this mod: The mod includes everything I need [I know to update the module manager] and I see: RealPlume RealPlume-Stock SmokeScreen All three [including the module manager] go into GameData ? I just didn't know if I only needed stock if I am only using stock. Also, see some updates for MakingHistory? If you have Making history it a fix for some of the plumes on the stock engines and yes that's where you install them Link to comment Share on other sites More sharing options...
gamerscircle Posted November 13, 2018 Share Posted November 13, 2018 4 minutes ago, Mecripp said: If you have Making history it a fix for some of the plumes on the stock engines and yes that's where you install them Thanks @Mecripp Link to comment Share on other sites More sharing options...
gamerscircle Posted November 13, 2018 Share Posted November 13, 2018 Sorry to ask another question, I remember that smokescreen has settings for "particles' or something like , is that still a thing? Link to comment Share on other sites More sharing options...
gamerscircle Posted November 13, 2018 Share Posted November 13, 2018 I have another noob question, now that I have this mod working [doing too much ksp .. ] , the volume levels.. can they be adjusted? Link to comment Share on other sites More sharing options...
StahnAileron Posted November 13, 2018 Share Posted November 13, 2018 18 hours ago, gamerscircle said: Sorry to ask another question, I remember that smokescreen has settings for "particles' or something like , is that still a thing? Yes. That's a setting within SmokeScreen you can change while in the game. (Particle limit so you don't overload your graphics card.) 8 hours ago, gamerscircle said: I have another noob question, now that I have this mod working [doing too much ksp .. ] , the volume levels.. can they be adjusted? For individual engines? Not in-game without affecting other engines. HOWEVER, if it's what I think you're thinking of, you CAN replace a particularly loud sound with a stock sound via MM patch. In fact: // Purpose: This MM CFG changes the engage/staging/activation sound for RealPlume. // Commetary: The sound is impressive for launches, but out of place for designs // that rely on different sets of engines that a player turns on/off // as needed with the throttle at zero. // They can be VERY loud in the dead of space... // Part needs a Plume definition and not have SolidFuel. // SRBs are one-shot alway-on; a loud activation sound is befitting. // Dunno if I should include a check to exclude Jets; do any jets use RealPlumes? @PART[*]:HAS[@PLUME[*],!RESOURCE[SolidFuel]]:NEEDS[RealPlume]:FINAL { @EFFECTS { @engage { @AUDIO { @clip = sound_vent_medium // Stock audio clip often used as the stock engage sound. } } } } Copy and paste the above into a plain text file. Save it as a *.cfg file in the GameData directory (pick whatever filename makes sense for you.) The patch has an explanation of what it changes (because coding notes so I know what the code does years after the fact...) If you have other concerns with the audio, ask and someone might be able to help you. Link to comment Share on other sites More sharing options...
gamerscircle Posted November 14, 2018 Share Posted November 14, 2018 Thank you very much, I am going to try this soon. Link to comment Share on other sites More sharing options...
gamerscircle Posted November 17, 2018 Share Posted November 17, 2018 On 11/13/2018 at 3:41 PM, StahnAileron said: Yes. That's a setting within SmokeScreen you can change while in the game. (Particle limit so you don't overload your graphics card.) For individual engines? Not in-game without affecting other engines. HOWEVER, if it's what I think you're thinking of, you CAN replace a particularly loud sound with a stock sound via MM patch. In fact: Copy and paste the above into a plain text file. Save it as a *.cfg file in the GameData directory (pick whatever filename makes sense for you.) The patch has an explanation of what it changes (because coding notes so I know what the code does years after the fact...) If you have other concerns with the audio, ask and someone might be able to help you. @StahnAileron I do have a couple of MM patches helping with my new game setup, so I know they work. However, this patch doesn't seem to be having any impact. Is there any particular place that this patch should be put? Link to comment Share on other sites More sharing options...
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