helaeon Posted October 23, 2016 Share Posted October 23, 2016 16 minutes ago, akron said: Sure. I'll get something together. Just gotta clean them up and make sure I'm not using parts from other mods (Other than DMOS). I think depending on the mod that may not be a problem. Maybe just limit the mods to a short list of popular ones? Like BDB and Near Future are fairly complementary to yours. Quote Link to comment Share on other sites More sharing options...
akron Posted October 23, 2016 Author Share Posted October 23, 2016 Just now, helaeon said: I think depending on the mod that may not be a problem. Maybe just limit the mods to a short list of popular ones? Like BDB and Near Future are fairly complementary to yours. Sure. Although it won't be too big of a problem. I try to keep my showcase "screenshot" probes limited to stock, DMOS, and ProbesPlus. I just want to make sure nothing else slipped in. I do use BDB for a lot of the launchers though. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2016 Share Posted October 23, 2016 1 hour ago, akron said: I do use BDB for a lot of the launchers though. I'd be insulted if you didn't! Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 23, 2016 Share Posted October 23, 2016 BDB, what's that? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2016 Share Posted October 23, 2016 54 minutes ago, Jimbodiah said: BDB, what's that? never heard of it. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 23, 2016 Share Posted October 23, 2016 12 minutes ago, CobaltWolf said: never heard of it. Me either. I think it's one of those autopilot mods. Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) BETA 0.14.2 has been released! Download: Changelog Quote Updates Fixed issue with standalone SAS units (Thanks puetzk) Fixed texture reference issue with the CA-AD1-R antenna (Thanks puetzk) Fixed DMagic module reference in the GRS experiment Change root folder structure to reduce conflicts with multiple Coatl Aerospace mods (upcoming) Removed unecessary Firespitter files Disable weight reduction upgrades temporarily to fix a KSP syntax error Tweaked Physics, drag and thermal settings of several parts Please REMOVE any old versions first before updating, to prevent issues Edited October 24, 2016 by akron Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted October 24, 2016 Share Posted October 24, 2016 You modders are making my hard drive very angry... downloading now. Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 Just now, Fr8monkey said: You modders are making my hard drive very angry... downloading now. But think of all the wonderful things! I feel bad about this rapid-fire update. I will be honest, 0.14.3 should not be too far behind, after I sort out the weight upgrades and 1 more texture ref error. It is the nature of BETA work. Maybe I'll add a couple of parts to make up for having you guys download these patches so quickly after another. Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted October 24, 2016 Share Posted October 24, 2016 NP. Love to all the modders out there. I don't use all of them; but it makes for an individually better game. Take you time. Better to get it right the first time. We can wait. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 24, 2016 Share Posted October 24, 2016 Thanks Akron. And don't fret about the updates, it's getting better with each one and it only takes a few seconds to replace the old version. Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 2 minutes ago, Jimbodiah said: Thanks Akron. And don't fret about the updates, it's getting better with each one and it only takes a few seconds to replace the old version. Thank you! I should mention that you should Remove the old version first while updating Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 24, 2016 Share Posted October 24, 2016 Thankyou for the update always a pleasure getting updates means new and improved stuff any craft files in this one. Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 6 hours ago, Virtualgenius said: Thankyou for the update always a pleasure getting updates means new and improved stuff any craft files in this one. Thanks. There are no craft files on this update. I am not going to include them in the mod. They'll be a separate download when ready. Quote Link to comment Share on other sites More sharing options...
Lechdan1983 Posted October 24, 2016 Share Posted October 24, 2016 Thanks for the quick fix of the standalone SAS issue (thx as well to puetzk)! And I'm also grateful for the reduce dependencies to firespitter:) Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 1 hour ago, Lechdan1983 said: Thanks for the quick fix of the standalone SAS issue (thx as well to puetzk)! And I'm also grateful for the reduce dependencies to firespitter:) I am not sure what you mean about Firespitter. I only removed some extra FS files that the mod did not use. Quote Link to comment Share on other sites More sharing options...
loki130 Posted October 24, 2016 Share Posted October 24, 2016 Big fan of this mod, definitely going into my next install. That said, I've been looking at the balancing at lot of parts lately and I'd say a lot of yours are definitely underpriced. I'd say you need twice the price for some of your cheaper probe cores and most of your antennae, three times the price for your reaction wheels, and four or five times the price for the 15G and up relays. Quote Link to comment Share on other sites More sharing options...
akron Posted October 24, 2016 Author Share Posted October 24, 2016 33 minutes ago, loki130 said: Big fan of this mod, definitely going into my next install. That said, I've been looking at the balancing at lot of parts lately and I'd say a lot of yours are definitely underpriced. I'd say you need twice the price for some of your cheaper probe cores and most of your antennae, three times the price for your reaction wheels, and four or five times the price for the 15G and up relays. Thank you for the feedback. I will take a look at part costs. I priced them to stock parts. May need a revision though. Quote Link to comment Share on other sites More sharing options...
GERULA Posted October 25, 2016 Share Posted October 25, 2016 On 10/23/2016 at 0:50 AM, Virtualgenius said: Hi was wondering if you wouldn't mind posting up your craft files for the various examples you have made same here, we want your probes @akron, all of them Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted October 25, 2016 Share Posted October 25, 2016 you added mesh switching? This is an outrage! Now I have nothing to complain about... #TooMuchFoil #NeverForget Quote Link to comment Share on other sites More sharing options...
akron Posted October 26, 2016 Author Share Posted October 26, 2016 18 hours ago, GERULA said: same here, we want your probes @akron, all of them I wanted to do a little real-mission fact sheet on the Mod's wiki for each of the probes even before you guys asked for them, so I've been holding off a little. I'll try to get some files out this week. Most of the craft files are in the old 1.1.3 install, so I also have to make sure they move on over to 1.2 14 hours ago, Deimos Rast said: you added mesh switching? This is an outrage! Now I have nothing to complain about... I foiled your plans This is Halloween weekend here in 'Merica so I may be busy again Friday. In spirit of getting back into modding speed, I am trying to line up stream and modding night for tomorrow Thursday instead. I'll confirm later tonight or tomorrow. I'm thinking I'll spend some time tonight playing the game and doing those craft files. ~Cheers Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 26, 2016 Share Posted October 26, 2016 14 hours ago, Deimos Rast said: you added mesh switching? This is an outrage! Now I have nothing to complain about... #TooMuchFoil #NeverForget #CoatlFlakes Quote Link to comment Share on other sites More sharing options...
hieywiey Posted October 27, 2016 Share Posted October 27, 2016 Is a fix for the new RCSFX planned? Quote Link to comment Share on other sites More sharing options...
akron Posted October 27, 2016 Author Share Posted October 27, 2016 (edited) 8 hours ago, hieywiey said: Is a fix for the new RCSFX planned? What is there to fix? I mean, I tried to change it but ran into problems. The new effect works great on certain instances, but it is too large for my smaller probe parts. If you're concerned about the sound effect, the thrust on my parts is so low that the sound was hardly audible. I'll give it a try again, maybe try and change the effect sprite, but it is not a high priority. I'll try to at least make it work on new parts. EDIT: By the way I have 10 craft files almost ready to go. Edited October 27, 2016 by akron Quote Link to comment Share on other sites More sharing options...
hieywiey Posted October 27, 2016 Share Posted October 27, 2016 5 hours ago, akron said: What is there to fix? I mean, I tried to change it but ran into problems. The new effect works great on certain instances, but it is too large for my smaller probe parts. If you're concerned about the sound effect, the thrust on my parts is so low that the sound was hardly audible. I'll give it a try again, maybe try and change the effect sprite, but it is not a high priority. I'll try to at least make it work on new parts. EDIT: By the way I have 10 craft files almost ready to go. Some parts like the Fregat, have no RCS effect at all (old one or the new one); and seem to not produce thrust. So if you could find a way to scale down the new effect, that would be great; since it seems if there's no effect, there's no thrust. Quote Link to comment Share on other sites More sharing options...
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