akron Posted January 10, 2017 Author Share Posted January 10, 2017 13 hours ago, davidy12 said: I knew that. This was more for other people, that;s why I mentioned that 13 hours ago, DStaal said: Honestly, as mostly early-tier science and probe parts, you can probably just keep them in the standard tree. CTT adds whole branches and stuff on the end, but for the type of stuff this mod has I doubt any really apply. So, probably no need for 'adding configs': Your current configs likely fit into CTT just fine. If you start doing parts based off of currently-planned/dreamed probes, then you might start looking at some of the probe nodes CTT adds. This makes sense. I don't have any future tech probes planned. Maybe some ion engines can use CTT nodes. Doubt it though 1 hour ago, Viper_607 said: Something seems to be off with a few of the upgrades, for parts, particularly weight and antenna power upgrades seem not to appear in the CTT, and some of the dishes seem to have incomplete info in terms of what the new antenna rating should be. * I don't have CTT configs so anything related to CTT may be better answered on their thread. About the antenna rating, do you mean the upgrade description is missing? I did not list specific numbers but you can always get the upgrade stats from the right-click menu. Quote Link to comment Share on other sites More sharing options...
Andi K. Posted January 12, 2017 Share Posted January 12, 2017 Is there any chance of compatibility with RO/RP-0 being added? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 13, 2017 Share Posted January 13, 2017 1 hour ago, AndrewDrawsPrettyPictures said: Is there any chance of compatibility with RO/RP-0 being added? Not unless someone else makes it for them... Quote Link to comment Share on other sites More sharing options...
Andi K. Posted January 13, 2017 Share Posted January 13, 2017 31 minutes ago, CobaltWolf said: Not unless someone else makes it for them... Bummer. If I had time, I'd do it. But alas... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 13, 2017 Share Posted January 13, 2017 19 minutes ago, AndrewDrawsPrettyPictures said: Bummer. If I had time, I'd do it. But alas... Not a rare story around here Quote Link to comment Share on other sites More sharing options...
akron Posted January 13, 2017 Author Share Posted January 13, 2017 3 hours ago, AndrewDrawsPrettyPictures said: Is there any chance of compatibility with RO/RP-0 being added? @Phineas Freak made some awesome configs for my mod. I do not know about RP-0 though. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 13, 2017 Share Posted January 13, 2017 Funny how people never check the official RO/RP-0 repositories for information like that. Anyway, all parts that are included in the current ProbesPlus release are compatible with RO but not with RP-0. I am also working on the new parts. Surveyor is ready (minus testing) and Venera is next on the list. Quote Link to comment Share on other sites More sharing options...
Andi K. Posted January 13, 2017 Share Posted January 13, 2017 6 hours ago, Phineas Freak said: Funny how people never check the official RO/RP-0 repositories for information like that. Anyway, all parts that are included in the current ProbesPlus release are compatible with RO but not with RP-0. I am also working on the new parts. Surveyor is ready (minus testing) and Venera is next on the list. I didn't even know there was a "RO/RP-0 repository." I frankly don't follow important mods that I use regularly as much as I probably should. Thanks for letting me know, though! Last time I'd tried playing probes plus with RO/RP-0, the reaction wheels were way to powerful, and made it easy to practically cheat in RO. I had just assumed that nothing had changed since. Quote Link to comment Share on other sites More sharing options...
akron Posted January 14, 2017 Author Share Posted January 14, 2017 (edited) Late night chill stream is up! Stream done! I started doing some of the Cassini fuel tank paneling. It won't be just a round piece for you to attach stuff to I'll have some screensshots once I get more of it done. Edited January 14, 2017 by akron Quote Link to comment Share on other sites More sharing options...
akron Posted January 26, 2017 Author Share Posted January 26, 2017 Hey guys, sorry things have been quiet again, but I've been swamped so I ended up losing some of the drive to do more model work. The updates have been a feeling a bit daunting, which got me thinking if I should make each update smaller. I am going to stop and fine tune Surveyor and Venera for release. I think from that point forward, I am going to make releases much smaller so the next may just be Cassini. I am hoping the smaller goals will keep me on task for longer. I'm not burned out from working on KSP, I am just burned out in general... and I have a huge project coming up at work. Just so y'all know there may just be more absences like this. So I am going to go back and do a couple of parts belonging to the Venera/Surveyor line and put Cassini on a small hold until I get this release out. Since it has been a while since these two crafts have been available in Github, does anyone have some feedback now? How's the thrust/ISP of engines? part weight/cost? Fuel capacity? Science results? Any issues? etc... ~cheers Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted January 27, 2017 Share Posted January 27, 2017 Don't know if this is a known issue or not, but the barometer from this set doesn't like having the science transferred. It's ok if you transmit it immediately, but if you transfer it (say, to the science container), it can get into a stuck state - it doesn't show any experiment data to review, but you cannot take any more readings. So far it's only been the barometer. Quote Link to comment Share on other sites More sharing options...
Baleurion Posted January 27, 2017 Share Posted January 27, 2017 Any chance for adding compatability for Kerbalism? Its antenna changes arent being applied to your antennas Quote Link to comment Share on other sites More sharing options...
akron Posted January 27, 2017 Author Share Posted January 27, 2017 9 hours ago, Bombaatu said: Don't know if this is a known issue or not, but the barometer from this set doesn't like having the science transferred. It's ok if you transmit it immediately, but if you transfer it (say, to the science container), it can get into a stuck state - it doesn't show any experiment data to review, but you cannot take any more readings. So far it's only been the barometer. Thank you for letting me know. I will take a look at this. 7 hours ago, Baleurion said: Any chance for adding compatability for Kerbalism? Its antenna changes arent being applied to your antennas Uh, maybe? I don't use Kerbalism so I am not familiar with its way of doing the antenna.I can take a look, but compatibility patches for big mods like this are usually in that mod, not the part mod. I see you already posted asking for help in that thread. Thank you, let's see if someone is working on a patch. Quote Link to comment Share on other sites More sharing options...
APlayer Posted January 27, 2017 Share Posted January 27, 2017 9 hours ago, Baleurion said: Any chance for adding compatability for Kerbalism? Its antenna changes arent being applied to your antennas I will see what I can do, before Monday. As promised in the Kerbalism thread. Quote Link to comment Share on other sites More sharing options...
APlayer Posted January 28, 2017 Share Posted January 28, 2017 Here we go, I believe. Some testing would be appreciated, also thanks to @Baleurion who actually did the bulk of work for it. I only fixed a glitch, actually. Quote Link to comment Share on other sites More sharing options...
thunder175 Posted January 29, 2017 Share Posted January 29, 2017 (edited) @akronOpened up my career save on 1.2.2 tonight after upgrading to 0.15RC from Github, and my probe core on its way to Mun all the sudden has what looks like a phantom decoupler following it around! I'm guessing its a model glitch since it acts like its attached when I spin the craft around. First time I've ever seen this after using your mods for a long time. Edited January 29, 2017 by thunder175 Quote Link to comment Share on other sites More sharing options...
akron Posted January 29, 2017 Author Share Posted January 29, 2017 5 hours ago, thunder175 said: @akronOpened up my career save on 1.2.2 tonight after upgrading to 0.15RC from Github, and my probe core on its way to Mun all the sudden has what looks like a phantom decoupler following it around! I'm guessing its a model glitch since it acts like its attached when I spin the craft around. First time I've ever seen this after using your mods for a long time. Thanks for letting me know. I will try and replicate this, but I think this may be a KSP quirk. I could've sworn I've seen a post about this in the KSP subreddit. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted January 29, 2017 Share Posted January 29, 2017 I've finally got around to trying out some of the Surveyor parts (in Galileo's Planet Pack) and I'm really liking them. The only thing I'd say is that the sampler scoop and camera seem a little on the heavy side. I couldn't find exact figures for the real world originals but did dig up some figures from the Apollo 12 retrieval of some parts from Surveyor 3 (I forgot to bookmark the page) that suggest they were considerably lighter. Here's a couple of shots of my frankenprobe's mission to Iota (other parts are from stock, SSTU, Bluedog DB and BoxSats) On another note I found an omission in the Bluedog DB patch that turns the IR spec. experiments into run once versions despite both yours and BDB's being multi-run originally. I've submitted a fix on GitHub. Quote Link to comment Share on other sites More sharing options...
akron Posted January 30, 2017 Author Share Posted January 30, 2017 11 hours ago, Aelfhe1m said: I've finally got around to trying out some of the Surveyor parts (in Galileo's Planet Pack) and I'm really liking them. The only thing I'd say is that the sampler scoop and camera seem a little on the heavy side. I couldn't find exact figures for the real world originals but did dig up some figures from the Apollo 12 retrieval of some parts from Surveyor 3 (I forgot to bookmark the page) that suggest they were considerably lighter. Here's a couple of shots of my frankenprobe's mission to Iota (other parts are from stock, SSTU, Bluedog DB and BoxSats) On another note I found an omission in the Bluedog DB patch that turns the IR spec. experiments into run once versions despite both yours and BDB's being multi-run originally. I've submitted a fix on GitHub. Thank on both accounts for the feedback. The weight adjustment should be easy. The BDB config is because Cobalt originally had it set to be single use, I didn't realize he or the team fixed it. Nice use of Landvermesser as a return launch pad. Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 30, 2017 Share Posted January 30, 2017 Until Akron's Cassini comes out, I made my own out of this mod, BDB, and probes plus parts. Would anyone be interested in screenshots? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 30, 2017 Share Posted January 30, 2017 Made a direct ascent Apollo with a block III CSM attached to a Centaur G Prime: SM engine had poor TWR, but the full engine was too big to fit in the shuttle(Cormorant Aeronology shuttle) I launched it from. Quote Link to comment Share on other sites More sharing options...
akron Posted January 30, 2017 Author Share Posted January 30, 2017 3 hours ago, Cdw2468 said: Until Akron's Cassini comes out, I made my own out of this mod, BDB, and probes plus parts. Would anyone be interested in screenshots? Sure, you don't have to ask, post away. 1 minute ago, DarthVader said: Made a direct ascent Apollo with a block III CSM attached to a Centaur G Prime: SM engine had poor TWR, but the full engine was too big to fit in the shuttle(Cormorant Aeronology shuttle) I launched it from. I am not sure what you mean, is it one of my engines? None of them are that big... Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 30, 2017 Share Posted January 30, 2017 @akron meant to post to the BDB thread, sorry Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 30, 2017 Share Posted January 30, 2017 In the VAB Cassini watches Huygens descend to Titan Huygens landing on Titan Quote Link to comment Share on other sites More sharing options...
akron Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) update There are two new minor tweaks now available in Github, if any one is able to test. The most important right now is a change to the collider on the Venera-lander heatshield that should help it decouple correctly. I am starting a number of minor tweaks/fixes of the stuff that has been reported plus some behind-the-scenes cleanup to hopefully have a new release soon. I did some other work on the final parts, but nothing enough to show or release it. I also had this idea a while ago as I worked on the new Vega antenna, what do you guys think about a cone antenna toggle? The Russians have used these considerably throughout their line of spacecrafts and they're all attached differently depending on how its used (sometimes as an earth-sensor for attitude reference), so I though about some mesh toggle to maybe help you use them more. The cone antenna is an easy part so I can add more options later. EDIT: Here is what I mean: Edited January 31, 2017 by akron Quote Link to comment Share on other sites More sharing options...
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