UNSCspartan Posted July 20, 2017 Share Posted July 20, 2017 I REALY love this mod, Im wondering if there is a possibility that it can be updated for 1.3.0, it was a cornerstone for my space program in 1.2.2, and sadly, the mod does not work for 1.3.0, could it please be updated? Quote Link to comment Share on other sites More sharing options...
akron Posted July 20, 2017 Author Share Posted July 20, 2017 21 minutes ago, UNSCspartan said: I REALY love this mod, Im wondering if there is a possibility that it can be updated for 1.3.0, it was a cornerstone for my space program in 1.2.2, and sadly, the mod does not work for 1.3.0, could it please be updated? The latest Github repo is 1.3 compatible. Otherwise read back a few pages for some discussion on how to update it on your own. Welcome to the forums! Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 23, 2017 Share Posted July 23, 2017 Just did a PR to update the BDB science compat patch, the vorona cam wasn't in it at all, and the torekka boom didn't have the upgrades for transmission. Quote Link to comment Share on other sites More sharing options...
zeineizoku Posted July 25, 2017 Share Posted July 25, 2017 On 7/20/2017 at 5:56 PM, akron said: The latest Github repo is 1.3 compatible. Otherwise read back a few pages for some discussion on how to update it on your own. Welcome to the forums! I might have to look into this and give your mod a go just continue to add to my mod repository... good thing I have a large hard drive and a decent amount of RAM and an okay processor XD Quote Link to comment Share on other sites More sharing options...
akron Posted July 25, 2017 Author Share Posted July 25, 2017 5 hours ago, zeineizoku said: I might have to look into this and give your mod a go just continue to add to my mod repository... good thing I have a large hard drive and a decent amount of RAM and an okay processor XD Thanks. The mod is actually very light on RAM because most textures are shared Quote Link to comment Share on other sites More sharing options...
zeineizoku Posted July 26, 2017 Share Posted July 26, 2017 13 hours ago, akron said: Thanks. The mod is actually very light on RAM because most textures are shared That is good to know and really I was just adding that in there because I am already running something like 77+ mods that KSP-AVC picks up at least, I am sure there are others there that are not supported. I just have a bad addiction. ha Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted July 31, 2017 Share Posted July 31, 2017 @akron Can we have a preassembled ships folder, I am in awe of the part count and slightly in fear of loosing my mind assembling them. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 31, 2017 Share Posted July 31, 2017 (edited) Here's a handy image for reference when building a Pioneer replica: Granted, some of the experiments aren't represented in-game, but you get the general idea. Edited July 31, 2017 by MaverickSawyer Quote Link to comment Share on other sites More sharing options...
akron Posted August 1, 2017 Author Share Posted August 1, 2017 6 hours ago, KerBlitz Kerman said: @akron Can we have a preassembled ships folder, I am in awe of the part count and slightly in fear of loosing my mind assembling them. There's a download for craft files in the OP, scroll down a little bit Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 1, 2017 Share Posted August 1, 2017 It appears that the Landvermisser antennae do not mesh well with RemoteTech. They don't have any ratings for range or whether they're omni or dish. Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted August 2, 2017 Share Posted August 2, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 8, 2017 Share Posted August 8, 2017 (edited) Edit3: grabbed the latest master, it's fine now. Edited August 8, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
akron Posted August 8, 2017 Author Share Posted August 8, 2017 32 minutes ago, Kerbal01 said: The probe core looks too tall for this to work, any way to use the scale factor in the .cfg to make it smaller? It works: My probe models are not exact replicas, they're designed with the KSP cartoony and Lego-like design in mind. Don't break out the rulers, but they do fit the RL design and look. There are Tweakscale configs for these parts, if you want. If you are looking for a dead-on replica, @raidernick's got some amazing stuff here Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 8, 2017 Share Posted August 8, 2017 17 minutes ago, akron said: It works: <image snip> My probe models are not exact replicas, they're designed with the KSP cartoony and Lego-like design in mind. Don't break out the rulers, but they do fit the RL design and look. There are Tweakscale configs for these parts, if you want. If you are looking for a dead-on replica, @raidernick's got some amazing stuff here What visual mod/planet pack is that? looks neat Quote Link to comment Share on other sites More sharing options...
akron Posted August 8, 2017 Author Share Posted August 8, 2017 8 minutes ago, Kerbal01 said: What visual mod/planet pack is that? looks neat I'm pretty sure it's SVE/SVT Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 10, 2017 Share Posted August 10, 2017 Took the Venera on a extreme test flight. 2.5x scale kerbin, 49 km periapsis on eve. 8.2 km/s entry speed. Survived to the surface after 48g entry burned 191 ablator. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted August 10, 2017 Share Posted August 10, 2017 3 hours ago, Kerbal01 said: Took the Venera on a extreme test flight. 2.5x scale kerbin, 49 km periapsis on eve. 8.2 km/s entry speed. Survived to the surface after 48g entry burned 191 ablator. And I thought Stardust had a bad time on return... (12.9 km/s, 34 g) Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 11, 2017 Share Posted August 11, 2017 45 minutes ago, notJebKerman said: And I thought Stardust had a bad time on return... (12.9 km/s, 34 g) and I turned heating to 110% Quote Link to comment Share on other sites More sharing options...
DDE Posted August 11, 2017 Share Posted August 11, 2017 Hey, guys. Got crashes on load and crash logs. https://1drv.ms/f/s!AmlSZuL0ax7C33wsMTZ1x0qroRK3 Mods installed at the time of testing: SCANSAT, DMagic, ModuleManager, and ProbesPlus dependencies Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted August 12, 2017 Share Posted August 12, 2017 2 hours ago, DDE said: Hey, guys. Got crashes on load and crash logs. https://1drv.ms/f/s!AmlSZuL0ax7C33wsMTZ1x0qroRK3 Mods installed at the time of testing: SCANSAT, DMagic, ModuleManager, and ProbesPlus dependencies You launched the 32 bit version of KSP and ran out of RAM. Quote Error occurred at 2017-08-12_002908. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe 39% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [814 MB free]. Read from location 00000000 caused an access violation. Quote Link to comment Share on other sites More sharing options...
DDE Posted August 12, 2017 Share Posted August 12, 2017 (edited) @Aelfhe1m, that would explain why I'm crashing whenever I try to launch with a serious vismod... I'm surprised I could load a 32-bit with Ven's Overhaul. Negative, still crashing, uploading another log: https://1drv.ms/f/s!AmlSZuL0ax7C4AZSR0BOh5fZiVDb Edited August 12, 2017 by DDE Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted August 12, 2017 Share Posted August 12, 2017 @DDE Your installed copies of DMModuleScienceAnimateGeneric and firespitter are out of date - get the latest versions here and here. Quote Link to comment Share on other sites More sharing options...
DDE Posted August 12, 2017 Share Posted August 12, 2017 @Aelfhe1m, now fully functional. Thanks. Quote Link to comment Share on other sites More sharing options...
akron Posted August 13, 2017 Author Share Posted August 13, 2017 @Aelfhe1m thank you for helping them out! Quote Link to comment Share on other sites More sharing options...
DDE Posted August 13, 2017 Share Posted August 13, 2017 @akron, let the pruning begin! I'm honestly in this just because DMagic and SCANSAT parts are ugly. Quote Link to comment Share on other sites More sharing options...
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