TheKSPBeginner Posted August 14, 2017 Share Posted August 14, 2017 Update for 1.3? Quote Link to comment Share on other sites More sharing options...
jdub3350 Posted August 14, 2017 Share Posted August 14, 2017 12 minutes ago, thekspbegginer said: Update for 1.3? It works in 1.3. Just update firespitter and DMagicScienceAnimate. Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 14, 2017 Share Posted August 14, 2017 Alright. Quote Link to comment Share on other sites More sharing options...
akron Posted August 14, 2017 Author Share Posted August 14, 2017 On 8/13/2017 at 6:04 AM, DDE said: @akron, let the pruning begin! I'm honestly in this just because DMagic and SCANSAT parts are ugly. Don't remove those mods or my parts will not work. Those parts just need an art update. They've been unchanged for many KSP versions. I was actually looking at re-doing the SCANsat parts but work keeps me too busy as of late. Eventually I will, unless someone else gets to them first. @thekspbegginer the latest Github repo works in 1.3 and includes updated dependencies Quote Link to comment Share on other sites More sharing options...
DDE Posted August 14, 2017 Share Posted August 14, 2017 6 minutes ago, akron said: Don't remove those mods or my parts will not work. Oh, trust me, I know what I'm doing. Spoiler //RTGs @PART[ca_rtg2000]:FINAL { %MODULE[ModuleGenerator] { %OUTPUT_RESOURCE { name = ElectricalCharge %rate = 0.75 } } } @PART[ca_rtg3900]:FINAL { %MODULE[ModuleGenerator] { %OUTPUT_RESOURCE { name = ElectricalCharge %rate = 2.25 } } } //Pruning !PART[dmUSAccGrav]:FINAL {} !PART[dmUSAtmosSense]:FINAL {} !PART[dmUSPresTemp]:FINAL {} !PART[dmUSScope]:FINAL {} !PART[dmUSImagingPlatform]:FINAL {} !PART[dmUSMat]:FINAL {} !PART[dmUSGoo]:FINAL {} !PART[dmUSGoreSat]:FINAL {} !PART[dmUSAsert]:FINAL {} !PART[dmReconLarge]:FINAL {} !PART[dmSIGINT]:FINAL {} !PART[dmSIGINT.End]:FINAL {} !PART[dmSIGINT.Small]:FINAL {} !PART[dmReconSmall]:FINAL {} !PART[dmSeismicHammer]:FINAL {} !PART[dmSeismicPod]:FINAL {} !PART[dmBathymetry]:FINAL {} !PART[SCANsat_Scanner2]:FINAL {} !PART[SCANsat_Scanner32]:FINAL {} !PART[SCANsat_Scanner24]:FINAL {} !PART[ca_fom_lander]:FINAL {} !PART[ca_vor_tank]:FINAL {} !PART[ca_vor_sp2]:FINAL {} !PART[ca_vor_sp]:FINAL {} !PART[ca_vor_sep1]:FINAL {} !PART[ca_vor_sar]:FINAL {} !PART[ca_vor_mptank]:FINAL {} !PART[ca_vor_engine]:FINAL {} !PART[ca_vor_dish]:FINAL {} !PART[ca_vor_core]:FINAL {} !PART[ca_fom_sp]:FINAL {} !PART[ca_fom_parachute]:FINAL {} !PART[ca_fom_heatS]:FINAL {} !PART[ca_vor_comm]:FINAL {} !PART[ca_fom_drogue]:FINAL {} !PART[ca_ESM2]:FINAL {} !PART[ca_ESM]:FINAL {} !PART[ca_torekkaPM]:FINAL {} !PART[ca_torekka_truss]:FINAL {} !PART[ca_louver_s]:FINAL {} !PART[ca_louver_m]:FINAL {} !PART[ca_louver_s2]:FINAL {} !PART[ca_gravioli]:FINAL {} !PART[ca_accelerometer]:FINAL {} !PART[ca_thermometer]:FINAL {} !PART[ca_tank_mp_m]:FINAL {} !PART[ca_tank_lfo_m]:FINAL {} !PART[ca_trident]:FINAL {} !PART[ca_linkor]:FINAL {} !PART[ca_lahar]:FINAL {} !PART[ca_jib]:FINAL {} !PART[ca_tank_mp_s]:FINAL {} !PART[ca_battery_m]:FINAL {} !PART[ca_battery_l]:FINAL {} !PART[sp_odyssey_b]:FINAL {} !PART[sp_odyssey_a]:FINAL {} !PART[sp_maven]:FINAL {} !PART[sp_mariner_b]:FINAL {} !PART[sp_mariner_a]:FINAL {} !PART[sp_express_b]:FINAL {} !PART[sp_express_a]:FINAL {} !PART[ca_rtg8200]:FINAL {} !PART[ca_battery_s]:FINAL {} !PART[ca_rw_xsmall]:FINAL {} !PART[ca_rw_small]:FINAL {} !PART[ca_rw_medium]:FINAL {} !PART[ca_rw_large]:FINAL {} !PART[ca_rst]:FINAL {} !PART[ca_rs04]:FINAL {} !PART[ca_rs01]:FINAL {} !PART[ca_RM04]:FINAL {} !PART[ca_RM03]:FINAL {} !PART[ca_RM02]:FINAL {} !PART[ca_RM01]:FINAL {} !PART[ca_aacs]:FINAL {} !PART[ca_startrack]:FINAL {} !PART[tatsujin]:FINAL {} !PART[quetzal]:FINAL {} !PART[barquetta]:FINAL {} !PART[torekka]:FINAL {} !PART[antenna_quetzal]:FINAL {} !PART[ca_ant_gps]:FINAL {} !PART[antenna_cone_toggle]:FINAL {} !PART[antenna_cone]:FINAL {} !PART[dish_tatsujin]:FINAL {} !PART[dish_S]:FINAL {} !PART[dish_quetzal]:FINAL {} !PART[dish_L]:FINAL {} !PART[dish_deploy_S2]:FINAL {} !PART[dish_deploy_S]:FINAL {} !PART[ca_landv_srm]:FINAL {} !PART[ca_landv_vernier]:FINAL {} !PART[ca_landv_battery]:FINAL {} !PART[ca_landv_core]:FINAL {} !PART[ca_landv_hga]:FINAL {} !PART[ca_landv_omni]:FINAL {} Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 16, 2017 Share Posted August 16, 2017 whoop whoop Progeny Mk5 press release Quote Link to comment Share on other sites More sharing options...
sidfu Posted August 17, 2017 Share Posted August 17, 2017 here a quick and dirty patch for RT and ground ops. think i got all the parts.all u need to do is tweak it and u can use it @akron //ca_landv_core @PART[ca_landv_core]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //ca_landv_hga @PART[ca_landv_hga]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //ca_landv_orbiter_core @PART[ca_landv_orbiter_core]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //ca_landv_orbiter_HGA @PART[ca_landv_orbiter_HGA]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //ca_landv_omni @PART[ca_landv_omni]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 2000000 %EnergyCost = 0.15 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } Quote Link to comment Share on other sites More sharing options...
akron Posted August 17, 2017 Author Share Posted August 17, 2017 12 hours ago, sidfu said: here a quick and dirty patch for RT and ground ops. think i got all the parts.all u need to do is tweak it and u can use it @akron Very nice! Thank you. And you've given me an idea on how to handle support for tweakscale. Quote Link to comment Share on other sites More sharing options...
sidfu Posted August 17, 2017 Share Posted August 17, 2017 (edited) well what i do when i make a patch is i normaly just use a old one then tweak it much faster. than doing from scratch every time. now i have to do the probe plus ones thats missing rt stuff like the solar panel thats a antanna and such think i got the last of them for the probe plus. just put all of them included what was already did //Support for Coatl Aerospace //Configs by rakol, komodo, akron //CA-A01 Ground Plane Antenna @PART[antenna_tv]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 5000000 %EnergyCost = 0.18 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A06 'Quetzal' Omni Antenna @PART[antenna_quetzal]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 1000000 %EnergyCost = 0.1 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-KPS KerbNet Position System Antenna @PART[ca_ant_gps]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 1000000 %EnergyCost = 0.1 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A02 Conic Antenna @PART[antenna_cone_toggle]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 1000000 %EnergyCost = 0.1 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A02 Conic Antenna @PART[antenna_cone]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 2000000 %EnergyCost = 0.15 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CAE-A03 Vorona Communication Array @PART[ca_vor_comm]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 500000 %Mode1OmniRange = 2000000 %EnergyCost = 0.15 %ProgressFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A100 Small Dish Antenna @PART[dish_S]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 1000 // a bit more money. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 36000000000 // should be good to duna, but only just. Needs testing. %EnergyCost = 0.60 // more energy hungry, but we can use solar in the inner system. %DishAngle = 3 // mega-nerf from 55 deg. %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A200 Medium Dish Antenna @PART[dish_M]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 2000 // more monies. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 70000000000 // good to dres always, and jool on closer approaches. %EnergyCost = 0.29 // should fit ok in a 0.4 ec/s budget, but worse than higher tech below. %DishAngle = 1 // nerved slightly from 1.5 deg %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A300 Large Dish Antenna @PART[dish_L]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 8000 // age old balance technique: make the awesome thing expensive. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 125000000000 // should be good out to jool for sure. Unsure what the min range for eeloo is. %EnergyCost = 0.21 // low enough to run on the 0.39 ec/s rtg, better than above. %DishAngle = 0.3 // kept at 0.3, should be a decent trade off. %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-A10 Small Folding Dish Antenna @PART[dish_deploy_S]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 90000000 // I don’t know what to do with this one; unsure what the application is intended to be. %EnergyCost = 0.50 %DishAngle = 20.0 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //CA-AD1-R Folding Dish Antenna @PART[dish_deploy_S2]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 18000000000 %EnergyCost = 0.40 %DishAngle = 20.0 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } //Torekka Probe Core @PART[torekka]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //CAE-L165 'Fomalhaut' Lander Probe @PART[ca_fom_lander]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //barquetta Probe Core @PART[barquetta]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } //tatsujin Probe Core @PART[tatsujin]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } @PART[dish_tatsujin]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 1150 // Slightly more than dish_S, although we are similar in specs. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 38000000000 // Boosted to a little more than dish_s %EnergyCost = 0.55 // Tiny bit better than dish_S, but see below. %DishAngle = 5 // Better transmitter, later tech, a bit better cone? %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.2 // faster interval %PacketSize = 4 // jumbo packets %PacketResourceCost = 20.0 // but more costly to transmit as a trade off. } } %MODULE[ModuleSPUPassive] {} } //CA-A200 Medium Dish Antenna -- duplicated for new quetzal dish @PART[dish_quetzal]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 2000 // more monies. !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 70000000000 // good to dres always, and jool on closer approaches. %EnergyCost = 0.29 // should fit ok in a 0.4 ec/s budget, but worse than higher tech below. %DishAngle = 1 // nerved slightly from 1.5 deg %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } @PART[ca_vor_dish]:AFTER[CoatlAerospace]:NEEDS[RemoteTech] { @cost = 1200 !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0DishRange = 0 %Mode1DishRange = 38000000000 %EnergyCost = 0.55 %DishAngle = 5 %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = 0.2 %PacketSize = 4 %PacketResourceCost = 20.0 } } %MODULE[ModuleSPUPassive] {} } Edited August 18, 2017 by sidfu Quote Link to comment Share on other sites More sharing options...
oniontrain Posted August 19, 2017 Share Posted August 19, 2017 (edited) I'm getting a crash on load with Coatl installed for some reason. Logs and details are here: Fixed this but leaving it here in case anybody else has this problem and doesn't know what's causing it Edited August 20, 2017 by oniontrain Quote Link to comment Share on other sites More sharing options...
akron Posted August 22, 2017 Author Share Posted August 22, 2017 On 8/19/2017 at 3:57 PM, oniontrain said: I'm getting a crash on load with Coatl installed for some reason. Logs and details are here: Fixed this but leaving it here in case anybody else has this problem and doesn't know what's causing it I didn't see DMagic Animate Generic on your mod list. I hope I didn't miss it. I don't think this would cause a crash though. Did you do anything to fix it? There is also another log in the KSP folder that has more information about the loaded modules and pertinent errors that you'll want to grab next time. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted August 22, 2017 Share Posted August 22, 2017 2 hours ago, akron said: I didn't see DMagic Animate Generic on your mod list. I hope I didn't miss it. I don't think this would cause a crash though. Did you do anything to fix it? There is also another log in the KSP folder that has more information about the loaded modules and pertinent errors that you'll want to grab next time. I had the version of it that was packaged with the older version of probesplus, I thought I could just delete it since I had dmagic orbital installed but that wasn't the case. Everything's working fine now though. Quote Link to comment Share on other sites More sharing options...
akron Posted August 22, 2017 Author Share Posted August 22, 2017 58 minutes ago, oniontrain said: I had the version of it that was packaged with the older version of probesplus, I thought I could just delete it since I had dmagic orbital installed but that wasn't the case. Everything's working fine now though. I think it's become a common misconception that having DMOS solves the DMAnimate dependency. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted August 25, 2017 Share Posted August 25, 2017 @akron So now that Surveyors are more or less complete... What's next? Cassini? Ulysses? Galileo? Rovers? Quote Link to comment Share on other sites More sharing options...
akron Posted August 25, 2017 Author Share Posted August 25, 2017 31 minutes ago, notJebKerman said: @akron So now that Surveyors are more or less complete... What's next? Cassini? Ulysses? Galileo? Rovers? Planetary Surveyor parts were next on the docket. I really wanted to finish Cassini before its EOM next month but I have a big project at work through to October 1, so it will likely not be ready. One of those two will be the next set of parts done Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted August 25, 2017 Share Posted August 25, 2017 What about a Beagle 2, Venus Express, Spirit and Opportunity, Maybe even a Curiosity style winch and dropship as well as Venera 2. What do you think @akron? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 25, 2017 Share Posted August 25, 2017 5 minutes ago, KerBlitz Kerman said: What about a Beagle 2, Venus Express, Spirit and Opportunity, Maybe even a Curiosity style winch and dropship as well as Venera 2. What do you think @akron? Chill, dude. Let him finish Cassini first. Quote Link to comment Share on other sites More sharing options...
akron Posted August 25, 2017 Author Share Posted August 25, 2017 45 minutes ago, KerBlitz Kerman said: What about a Beagle 2, Venus Express, Spirit and Opportunity, Maybe even a Curiosity style winch and dropship as well as Venera 2. What do you think @akron? Lol, yeah that's a lot of parts. Beagle should still be done. Venus Express is done already though. You can build both Express using Tatsujin and the appropriate solar panels. Rovers are not coming for a while. KSP wheels and physics are too painful to deal with. Venera 2 will not be done. I don't see how it would fit in the tech tree with Vega already included (Called Vorona in my mod). Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted August 25, 2017 Share Posted August 25, 2017 Just say: Found on a strange planet in a galaxy far far away... Just kidding! @akron you have a few valid points, what about including support for KSP Wheel by @Shadowmage for rover wheel mechanics, when you make the rovers to enhance their mechanics. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted August 25, 2017 Share Posted August 25, 2017 1.3 compatabillity? Quote Link to comment Share on other sites More sharing options...
akron Posted August 25, 2017 Author Share Posted August 25, 2017 1 minute ago, Abpilot said: 1.3 compatabillity? I think so. Check these last few pages of the thread Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 25, 2017 Share Posted August 25, 2017 4 hours ago, akron said: Lol, yeah that's a lot of parts. Beagle should still be done. Venus Express is done already though. You can build both Express using Tatsujin and the appropriate solar panels. Rovers are not coming for a while. KSP wheels and physics are too painful to deal with. Venera 2 will not be done. I don't see how it would fit in the tech tree with Vega already included (Called Vorona in my mod). Don't worry too much about Beagle Quote Link to comment Share on other sites More sharing options...
akron Posted August 25, 2017 Author Share Posted August 25, 2017 12 minutes ago, CobaltWolf said: Don't worry too much about Beagle Right on! Schiaparelli then Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted August 26, 2017 Share Posted August 26, 2017 Go for broke!!! Quote Link to comment Share on other sites More sharing options...
akron Posted August 26, 2017 Author Share Posted August 26, 2017 7 minutes ago, KerBlitz Kerman said: Go for broke!!! Already am. Can't get no broker Damn student loans Quote Link to comment Share on other sites More sharing options...
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