Raqnick Posted June 22, 2021 Share Posted June 22, 2021 Sad that is no Venera 1 craft Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 22, 2021 Share Posted June 22, 2021 I guess I was asleep or in a plague or something, but somehow I missed the updates from a couple months back. Anyway, big thanks to whoever knocked out all the RCS fixes. Quote Link to comment Share on other sites More sharing options...
akron Posted June 25, 2021 Author Share Posted June 25, 2021 On 6/22/2021 at 1:12 PM, Raqnick said: Sad that is no Venera 1 craft I believe Tantares has a more complete assortment of Venera parts Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted June 25, 2021 Share Posted June 25, 2021 On 6/22/2021 at 1:12 PM, Raqnick said: Sad that is no Venera 1 craft Welcome to the forums! You can find Venera parts here. Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted June 28, 2021 Share Posted June 28, 2021 I'm having issues where the surveyor engines don't stay attached to their hard points when I load the craft. They end up reconnecting to the center of the probe pointing outwards, and stay like that when I load back into the VAB Quote Link to comment Share on other sites More sharing options...
akron Posted June 28, 2021 Author Share Posted June 28, 2021 5 minutes ago, hikerchick29 said: I'm having issues where the surveyor engines don't stay attached to their hard points when I load the craft. They end up reconnecting to the center of the probe pointing outwards, and stay like that when I load back into the VAB Strange! What version of KSP and mods are you running? Maybe post your log. Remember, the latest version of the mod is the Github repository. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 28, 2021 Share Posted June 28, 2021 (edited) 1 hour ago, hikerchick29 said: I'm having issues where the surveyor engines don't stay attached to their hard points when I load the craft. They end up reconnecting to the center of the probe pointing outwards, and stay like that when I load back into the VAB Yep, I've had this issue as well. My working assumption is always that the author's work is correct and I have something I need to fix on my end. In this case, the only solution I was able to find was a change to one of the part cfg's. This isn't something I would usually do or even try, but I was desperate, and knew that akron was busy. So, with all the above disclaimers I am happy to share what worked for me, and you're welcome to try it if you'd like. Spoiler You'll need to edit this file: Coatl Aerospace\GroundOps\Parts\Landvermesser\landv_core.cfg Around line 40 there is a NODE {} definition with the name "mast". Comment out or delete that entire node definition. Here's a snippet of the surrounding section from my file: NODE { name = engine1 transform = engine3 size = 0 method = FIXED_JOINT } // NODE // { // name = mast // transform = mast // size = 0 // method = FIXED_JOINT // } stackSymmetry = 2 On my system, this change fixes the issue you described, though I don't really know why. I just noticed that the version without legs works fine, and it does not have this extra node definition, so I basically just said "let's make the non-working one like the working one and see what happens" and bingo. edit: btw, you didn't mention any issues with the antenna/solar panel, but I had issues with both the engine nodes and the antenna node, and this change fixed both. Edited June 28, 2021 by OrbitalManeuvers added info Quote Link to comment Share on other sites More sharing options...
Raqnick Posted June 29, 2021 Share Posted June 29, 2021 On 6/25/2021 at 5:09 PM, Minmus Taster said: Welcome to the forums! You can find Venera parts here. i know Quote Link to comment Share on other sites More sharing options...
akron Posted July 8, 2021 Author Share Posted July 8, 2021 (edited) Redesigned Barquetta Bus pushed to Github repo. WARNING: Bus dimensions have changed (it is slightly larger) and the RCS module has been removed. ~cheers BTW: I started doing some basic testing in 1.12.x, please help me by reporting issues as always. Edited July 8, 2021 by akron Quote Link to comment Share on other sites More sharing options...
akron Posted July 8, 2021 Author Share Posted July 8, 2021 Callout to anyone who maybe tries this new Github branch on 1.12.x. I recommend you use B9 instead of Firespitter to test the new configs by StoneBlue which seem to work a little better with the newer version of KSP. If you do, let me know if you're having issues with textures loading incorrectly for the Argo Mk2 parts, I am experiencing a strange quirk and need to see if others are as well. ~cheers Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 8, 2021 Share Posted July 8, 2021 (edited) 2 hours ago, akron said: I recommend you use B9 instead of Firespitter Just wanna make sure I'm doing this right. By "instead" you mean literally do not install Firespitter, and install B9PartSwitch instead? This gives me mucho errors with your github downloaded just now, and B9's latest release download just now. Spoiler edit: ignoring the errors, the parts seem fine so far. The Meridiani buss can switch textures via the PAW no problems so far. Mk2 seems norminal to me? Spoiler Edited July 8, 2021 by OrbitalManeuvers updated info Quote Link to comment Share on other sites More sharing options...
akron Posted July 8, 2021 Author Share Posted July 8, 2021 2 minutes ago, OrbitalManeuvers said: Just wanna make sure I'm doing this right. By "instead" you mean literally do not install Firespitter, and install B9PartSwitch instead? This gives me mucho errors with your github downloaded just now, and B9's latest release download just now. Hide contents Yes, that's what I mean. Lol. Ignore those errors for now. That's because I updated Barquetta but forgot to remove deprecated configs that target the "old" Barquetta bus. I will upload a fixed config tonight It's because the new Barquetta has no foil configs, so the texture switching settings are irrelevant now Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 8, 2021 Share Posted July 8, 2021 3 minutes ago, akron said: Yes, that's what I mean. Lol. OK just didn't want to assume! I'm not using 1.12 full time yet, but I have a nice stable visual-mods-only 1.12 install that I dropped your build into for testing. Will be watching your github closer... Quote Link to comment Share on other sites More sharing options...
akron Posted July 8, 2021 Author Share Posted July 8, 2021 3 hours ago, OrbitalManeuvers said: OK just didn't want to assume! I'm not using 1.12 full time yet, but I have a nice stable visual-mods-only 1.12 install that I dropped your build into for testing. Will be watching your github closer... Haha, no worries. Tweaked configs pushed to Github Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted July 13, 2021 Share Posted July 13, 2021 On 6/28/2021 at 11:27 AM, akron said: Strange! What version of KSP and mods are you running? Maybe post your log. Remember, the latest version of the mod is the Github repository. Current version of KSP, and the current dev version. I make sure to delete the old version when I update. When I load the probe with the three engines, one stays attached properly, but the other two glitch to the center. I could post the log, but I'm not getting any game crashes Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 13, 2021 Share Posted July 13, 2021 On 7/7/2021 at 10:15 PM, akron said: Redesigned Barquetta Bus pushed to Github repo. WARNING: Bus dimensions have changed (it is slightly larger) and the RCS module has been removed. ~cheers BTW: I started doing some basic testing in 1.12.x, please help me by reporting issues as always. Love the new Solar panels. They have a lot more of a (re)stockalike vibe to them. Quote Link to comment Share on other sites More sharing options...
akron Posted July 14, 2021 Author Share Posted July 14, 2021 11 hours ago, hikerchick29 said: Current version of KSP, and the current dev version. I make sure to delete the old version when I update. When I load the probe with the three engines, one stays attached properly, but the other two glitch to the center. I could post the log, but I'm not getting any game crashes Surveyor? Yeah, this has been seen by a few people. I am going to try and look further using @OrbitalManeuvers findings about the mast node. I may have to use mesh switching for the mast supports instead and let it be a surface attach part. 5 hours ago, davidy12 said: Love the new Solar panels. They have a lot more of a (re)stockalike vibe to them. Thanks! This is the new art direction for part remakes Quote Link to comment Share on other sites More sharing options...
Dodge Posted August 19, 2021 Share Posted August 19, 2021 (edited) Tested this with KSP 1.12.2, besides the firesplitter is too stale for 1.12, I am also seeing an issue that prevented me from loading the game (stuck at the loading screen), anybody else is running into this too? Relevant log from KSP log: [WRN 21:43:29.433] DragCubeSystem: Part 'ca.explorer.solar' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 21:43:29.433] DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' [EXC 21:43:29.497] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <cd473063d3a2482f8d93d388d0c95035>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Relevant log from player log: DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <cd473063d3a2482f8d93d388d0c95035>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <cd473063d3a2482f8d93d388d0c95035> Line: 0) KSP logs: https://drive.google.com/drive/folders/1HVVA1ugCIlOdrKlu_vpwCm2IrhRvfWYf?usp=sharing Edited August 19, 2021 by Dodge Quote Link to comment Share on other sites More sharing options...
Georgecosmos Posted August 23, 2021 Share Posted August 23, 2021 On 8/19/2021 at 5:50 AM, Dodge said: Tested this with KSP 1.12.2, besides the firesplitter is too stale for 1.12, I am also seeing an issue that prevented me from loading the game (stuck at the loading screen), anybody else is running into this too? Relevant log from KSP log: [WRN 21:43:29.433] DragCubeSystem: Part 'ca.explorer.solar' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 21:43:29.433] DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' [EXC 21:43:29.497] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <cd473063d3a2482f8d93d388d0c95035>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Relevant log from player log: DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <cd473063d3a2482f8d93d388d0c95035>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <cd473063d3a2482f8d93d388d0c95035> Line: 0) KSP logs: https://drive.google.com/drive/folders/1HVVA1ugCIlOdrKlu_vpwCm2IrhRvfWYf?usp=sharing Yeah, I'm trying to run it in 1.10 and get stuck on the loading screen as well. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted August 23, 2021 Share Posted August 23, 2021 On 8/19/2021 at 5:50 AM, Dodge said: Tested this with KSP 1.12.2, besides the firesplitter is too stale for 1.12, I am also seeing an issue that prevented me from loading the game (stuck at the loading screen), anybody else is running into this too? Relevant log from KSP log: [WRN 21:43:29.433] DragCubeSystem: Part 'ca.explorer.solar' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 21:43:29.433] DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' [EXC 21:43:29.497] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <cd473063d3a2482f8d93d388d0c95035>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Relevant log from player log: DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <cd473063d3a2482f8d93d388d0c95035>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <cd473063d3a2482f8d93d388d0c95035> Line: 0) KSP logs: https://drive.google.com/drive/folders/1HVVA1ugCIlOdrKlu_vpwCm2IrhRvfWYf?usp=sharing I'm not surprised this doesn't work, given how long ago it was updated I think it's long dead. Tantares and BDB have remade a lot of the probes from this mod. Quote Link to comment Share on other sites More sharing options...
akron Posted August 23, 2021 Author Share Posted August 23, 2021 4 minutes ago, Entr8899 said: I'm not surprised this doesn't work, given how long ago it was updated I think it's long dead. Tantares and BDB have remade a lot of the probes from this mod. So, this is incorrect. Most parts are still not replicated across other mods. Also, I've updated the mod for newer KSP versions. For all that are having issues, please make sure that you have the latest version, which is the latest Github repository, link in OP. If you get the mod anywhere else, it will be out of date. The latest version does not require Firespitter, you can use a B9. Quote Link to comment Share on other sites More sharing options...
Dodge Posted August 24, 2021 Share Posted August 24, 2021 17 hours ago, akron said: So, this is incorrect. Most parts are still not replicated across other mods. Also, I've updated the mod for newer KSP versions. For all that are having issues, please make sure that you have the latest version, which is the latest Github repository, link in OP. If you get the mod anywhere else, it will be out of date. The latest version does not require Firespitter, you can use a B9. Did just that, directly downloaded the Github repo and used B9PartSwitch instead, everything is working, thank you! Quote Link to comment Share on other sites More sharing options...
akron Posted August 24, 2021 Author Share Posted August 24, 2021 2 hours ago, Dodge said: Did just that, directly downloaded the Github repo and used B9PartSwitch instead, everything is working, thank you! Fantastic! Thank you for patiently trying again. Surveyor still has engine part issues, but everything else should be working fine. Quote Link to comment Share on other sites More sharing options...
akron Posted August 31, 2021 Author Share Posted August 31, 2021 WIP Model and basic texture pass on another part remake Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted September 6, 2021 Share Posted September 6, 2021 The Viking is not released yet, am i getting it right? Quote Link to comment Share on other sites More sharing options...
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