akron Posted September 11, 2017 Author Share Posted September 11, 2017 8 hours ago, toric5 said: when will it be on git? As soon as it is ready Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 12, 2017 Share Posted September 12, 2017 i'll take a half function basic textures version if it's on the Git in time for the Great Finale. Quote Link to comment Share on other sites More sharing options...
akron Posted September 12, 2017 Author Share Posted September 12, 2017 I will do what I can but I am unfortunately without electricity due to the hurricane Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 14, 2017 Share Posted September 14, 2017 (edited) @akron This isn't exactly on topic but I guess you spent a lot of time researching Cassini the last few weeks while making the awesome parts that you've showcased here. I was wondering, do know what this weird looking shroud over the thrusters is? I just can't find any information about it. It's shown closed on pretty much all the recent CGI material released by NASA and it's divisions but it's not included on any 3D visualization I have found. EDIT: duh! I almost found it last time I searched. It's called Main Engine Assembly Cover Mechanism and shields the fragile engine nozzles from micrometeoroids and other mechanical hazards. Edited September 14, 2017 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
akron Posted September 14, 2017 Author Share Posted September 14, 2017 @Three_Pounds Yes, you are correct. The cover is missing primarily because the animation would take time to do as I've not done animations using bone-deformers in Unity yet. I was pressed for time trying to get it done by tomorrow. The cover would also not really serve a purpose in KSP other than to be more accurate. To make it open on engine activation would also require a new module and I just didn't think it was worth the trouble now. It can always be added later As a status, 3 days without power have put me pretty behind as to where I wanted to be, so Cassini won't be ready by EOM. Maybe I can put more work in to complete this weekend. No promises though. Quote Link to comment Share on other sites More sharing options...
akron Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) Farewell Cassini! I got the Antenna dish finished late last night but forgot to upload a pic. I'm doing some experimenting with attachment nodes and I'll put it on github this evening. You'll see parts trickle in as they are done, just beware it's all very WIP EDIT: I forgot I uploaded them to the DevHole. NOTE, it looks much brighter in-game Edited September 15, 2017 by akron Quote Link to comment Share on other sites More sharing options...
drtedastro Posted September 15, 2017 Share Posted September 15, 2017 Looking nice. Will be a nice tribute to our lost friend Cassini. thanks for all of your great work. Cheers. Quote Link to comment Share on other sites More sharing options...
ChickenBot448 Posted September 16, 2017 Share Posted September 16, 2017 21 hours ago, drtedastro said: Looking nice. Will be a nice tribute to our lost friend Cassini. thanks for all of your great work. Cheers. Yes it will, can't wait for next release to mourn the loss of our great friend Cassini. You will be missed Quote Link to comment Share on other sites More sharing options...
akron Posted September 16, 2017 Author Share Posted September 16, 2017 @drtedastro @ChickenBot448 Thank you guys! The dish is up on Github along with some other tweaks. I started working on the probe core but I got called in to work. I'll finish that and start on the FT later today Quote Link to comment Share on other sites More sharing options...
Slamnam Posted September 16, 2017 Share Posted September 16, 2017 (edited) rip cassini. Time to add this classic mod to my latest install. Keep up the good work, i'm looking forward to the next update. Edit: Uh oh.. looks like DmagicScienceAnimate is causing a crash. The game loads fine when I remove the folder. Doesn't seem like anyone else is having this problem. Maybe I'll go ask Dmagic. Edited September 16, 2017 by Slamnam Quote Link to comment Share on other sites More sharing options...
akron Posted September 17, 2017 Author Share Posted September 17, 2017 7 hours ago, Slamnam said: Edit: Uh oh.. looks like DmagicScienceAnimate is causing a crash. The game loads fine when I remove the folder. Doesn't seem like anyone else is having this problem. Maybe I'll go ask Dmagic. You have to have the latest version if you're running KSP v1.3. Check out my FAQ for links Quote Link to comment Share on other sites More sharing options...
GDJ Posted September 17, 2017 Share Posted September 17, 2017 On 2017-09-15 at 8:55 AM, akron said: Farewell Cassini! I got the Antenna dish finished late last night but forgot to upload a pic. I'm doing some experimenting with attachment nodes and I'll put it on github this evening. You'll see parts trickle in as they are done, just beware it's all very WIP EDIT: I forgot I uploaded them to the DevHole. NOTE, it looks much brighter in-game Beautiful job! Looking forward to using this! Quote Link to comment Share on other sites More sharing options...
Slamnam Posted September 17, 2017 Share Posted September 17, 2017 11 hours ago, akron said: You have to have the latest version if you're running KSP v1.3. Check out my FAQ for links Hey, whaddaya know, it works! Thanks. WOW! Nice surveyor chassis. Just in time for my historic missions. Quote Link to comment Share on other sites More sharing options...
Nicome Posted September 19, 2017 Share Posted September 19, 2017 Looks I just became your first Patreon contributor Thanks for all the hard work, I love what you are doing. Looking forward to the next version! Quote Link to comment Share on other sites More sharing options...
akron Posted September 19, 2017 Author Share Posted September 19, 2017 (edited) 3 hours ago, Nicome said: Looks I just became your first Patreon contributor Thanks for all the hard work, I love what you are doing. Looking forward to the next version! Thank you very much! I am definitely trying to get it done as soon as possible. By the way, there's another push to Github with the Cassini core. If you guys recall from my earlier WIPs, the probe is actually semi-hollow on the bottom and you can put stuff in there for your custom builds so they're not poking on the outside. I'm surprised how much stuff fits! Not exactly Cassini-accurate, but I figured it'd be useful for something. It does not function as a cargo bay so beware of heating, but who's using Cassini for aerobraking anyway? *glares at NASA* One more part done-ish, hurray! Let me know if there's issues Edited September 19, 2017 by akron Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted September 19, 2017 Share Posted September 19, 2017 Are the Cassini RTGs another special part or will we use the default Coatl RTGs? Quote Link to comment Share on other sites More sharing options...
akron Posted September 19, 2017 Author Share Posted September 19, 2017 (edited) 19 minutes ago, flamerboy67664 said: Are the Cassini RTGs another special part or will we use the default Coatl RTGs? The Cassini RTGs are a slight modification of the default "high-tech" Coatl RTG and will become the new default Coatl RTG for that tech level. The old version will be removed on BETA 17 to give players plenty of time to transition. EDIT: The modified RTG is alreadyon Github Edited September 19, 2017 by akron Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted September 19, 2017 Share Posted September 19, 2017 1 hour ago, akron said: Not exactly Cassini-accurate, but I figured it'd be useful for something. It does not function as a cargo bay so beware of heating, but who's using Cassini for aerobraking anyway? *glares at NASA* Stephen Baxter's book Titan showed Cassini aerobraking into Titan orbit to act as a relay for the manned mission there, in 2008. *glares at Stephen Baxter* Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted September 19, 2017 Share Posted September 19, 2017 Slaps on a heatshield and aluminum tapes it. Velcroes one EAS-1 seat on and straps Jeb on. EXECUTE AEROBRAKE! Quote Link to comment Share on other sites More sharing options...
akron Posted September 19, 2017 Author Share Posted September 19, 2017 23 minutes ago, KerBlitz Kerman said: Slaps on a heatshield and aluminum tapes it. Velcroes one EAS-1 seat on and straps Jeb on. EXECUTE AEROBRAKE! Dr. Strangelove comes to mind. Now I'm wondering what a "Manned" Cassini will look like Quote Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted September 19, 2017 Share Posted September 19, 2017 7 hours ago, akron said: Dr. Strangelove comes to mind. Now I'm wondering what a "Manned" Cassini will look like Is that a challenge? Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted September 20, 2017 Share Posted September 20, 2017 3 hours ago, KerBlitz Kerman said: Is that a challenge? Yes, yes it is. Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted September 20, 2017 Share Posted September 20, 2017 (edited) It is probably only a thing for Career mode players with the Linux version of KSP but I found a small typo in ca_fom_solar.cfg that prevents the Fomalhault solar panels showing up in the tech tree. Should be -- TechRequired = electrics and not ------ TechRequired = Electrics Put a reminder in Github issues already https://github.com/raveloda/Coatl-Aerospace/issues/61 Oh and this is a totally awesome must have mod by the way thanks for making it! Edited September 20, 2017 by Kaa253 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 20, 2017 Share Posted September 20, 2017 14 minutes ago, Kaa253 said: It is probably only a thing for Career mode players with the Linux version of KSP but I found a small typo in ca_fom_solar.cfg that prevents the Fomalhault solar panels showing up in the tech tree. Should be -- TechRequired = electrics and not ------ TechRequired = Electrics Put a reminder in Github issues already https://github.com/raveloda/Coatl-Aerospace/issues/61 Oh and this is a totally awesome must have mod by the way thanks for making it! That actually will cause issues for anyone - most of the line items in the part cfgs are case sensitive. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 21, 2017 Share Posted September 21, 2017 (edited) still seeing likes for the news of Coatl instruments for one of our payloads so here it is on the rocket, click the pic for the vessel page with more info Happy to say that the launch earlier this week went off without a hitch (once it went off) and we confirmed the sensors recorded good data after recovery. Thanks @akron for the quality instruments! Look forwards to sending them even higher someday. Click the launch photo for the full mission tweet collection. Edited September 21, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
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