Cynthum Posted June 21, 2019 Share Posted June 21, 2019 (edited) Well, I had an odd experience with a career run. It seems that due to how Kerbalism handle science by transferring bit by bit instead of one single transmission, the strategy "To Boldy Go" would give you it's reward for every one of those science transmissions. I ended up with Millions of funds. Any way to stop this from happening? (Besides removing one of the two mods.) Maybe rewarding by the amount of science transmitted instead of the "act of transmitting." I'd appreciate the help. Also, Great mod! I've been using it for career mode since the moment I found it. Squad definitely needs to improve the vanilla strategies, they're too... basic? Edit: Forgot it's requirement was transmitting at a "new biome" so amount doesn't make sense. I guess I could just not activate "To Boldy Go" aswell, before anyone tell me that first. I will accept this option! Just wanted to give a heads up on the little glitch. Edited June 21, 2019 by Cynthum Quote Link to comment Share on other sites More sharing options...
TicTac Posted June 22, 2019 Share Posted June 22, 2019 @nightingale Also an issue with Kerbalism 3, the blue 'Science Transmission' popups get really spammy. Can we get an option to disable the popup altogether? Quote Link to comment Share on other sites More sharing options...
Lightning_Gamer Posted June 23, 2019 Share Posted June 23, 2019 with the contract slot machine is the plus and minus numbers to the side how much it is going to take away or add, or is it how much was changed from the original contract Quote Link to comment Share on other sites More sharing options...
Jognt Posted June 24, 2019 Share Posted June 24, 2019 (edited) On 6/23/2019 at 9:34 PM, Lightning_Gamer said: with the contract slot machine is the plus and minus numbers to the side how much it is going to take away or add, or is it how much was changed from the original contract I think it says “here’s the amount you get (and this is what was added to that)” Edit: Checked, it does. Edited June 27, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted June 24, 2019 Share Posted June 24, 2019 On 6/22/2019 at 6:28 PM, TicTac said: @nightingale Also an issue with Kerbalism 3, the blue 'Science Transmission' popups get really spammy. Can we get an option to disable the popup altogether? I believe this is resolved now from a Kerbalism side. Expect this in the next Kerbalism update. Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted June 28, 2019 Share Posted June 28, 2019 Hi, I'm guessing this does work fine in 1.7.1? And should I be using custom barn kit 1.1.19, or is there a more recent fork somewhere out there? Quote Link to comment Share on other sites More sharing options...
The Destroyer Posted July 3, 2019 Share Posted July 3, 2019 On 6/24/2019 at 9:38 AM, Cruesoe said: I believe this is resolved now from a Kerbalism side. Expect this in the next Kerbalism update. Is there any way to manually do it now, or do I just have to wait a few weeks for it (or un-install strategia?) Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted July 4, 2019 Share Posted July 4, 2019 On 7/3/2019 at 4:20 AM, The Destroyer said: Is there any way to manually do it now, or do I just have to wait a few weeks for it (or un-install strategia?) Check the Kerbalism forum post and perhaps download the Dev version? Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 9, 2019 Share Posted July 9, 2019 (edited) I'm getting some NRE's, Opened Issue #84 (log is over there). Edited July 9, 2019 by Nightside Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 20, 2019 Share Posted July 20, 2019 On 7/9/2019 at 5:48 AM, Nightside said: I'm getting some NRE's, Opened Issue #84 (log is over there). The nullrefs on right click/hover over the administration building are known. Nightingale has been rather quiet lately so I don't think it'll be fixed anytime soon, but those nullrefs shouldn't negatively impact your game beyond those moments in the SpaceCenter scene. I don't know whether DMagic knows about those basic-dV nullrefs though, so you may want to give him a heads-up with regards to those. Quote Link to comment Share on other sites More sharing options...
whitespacekilla Posted July 20, 2019 Share Posted July 20, 2019 (edited) I had noticed funky contract rewards whenever contract slot machine was active, so I deactivated it. Later, I researched how the game calculates recovery funds so I could submit a PR for StageRecovery (SR will now respect modifiers to recovery amounts like the stock game does) and I instantly understood where the Strategia Contract Slot Machine bug might come from. My question to anyone familiar, are you experiencing the same slot machine bug? The bug seems to be tied to modifying the reward once for displaying the contract details and entirely separately on completion but I want to make sure other people are experiencing it before I submit a PR/build a forked release. I don't think it will be all that difficult to ensure the same contract receives the same rewards modifier permanently. Edited July 20, 2019 by whitespacekilla Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 22, 2019 Share Posted July 22, 2019 On 7/20/2019 at 10:23 PM, whitespacekilla said: I had noticed funky contract rewards whenever contract slot machine was active, so I deactivated it. Later, I researched how the game calculates recovery funds so I could submit a PR for StageRecovery (SR will now respect modifiers to recovery amounts like the stock game does) and I instantly understood where the Strategia Contract Slot Machine bug might come from. My question to anyone familiar, are you experiencing the same slot machine bug? The bug seems to be tied to modifying the reward once for displaying the contract details and entirely separately on completion but I want to make sure other people are experiencing it before I submit a PR/build a forked release. I don't think it will be all that difficult to ensure the same contract receives the same rewards modifier permanently. Ive never actually done the math. Could you give an example of how it affects rewards? Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted October 3, 2019 Share Posted October 3, 2019 Absolutely LOVE this mod. QQ though, Public Spectating strategy...appears to be slot-free, that is you can always add it regardless of how many active strategies are running. i.e. I have a 2 strategy admin building, I already have 2 strategies in place, but I still able to add Public Spectating as a third. Is that intended? Thanks! Quote Link to comment Share on other sites More sharing options...
nightingale Posted October 22, 2019 Author Share Posted October 22, 2019 KSP 1.8 support is out now. Next time I take a serious look at this mod I'll probably be doing a balance pass - I see a lot of good feedback related to that. Strategia 1.8.0 Rebuild for KSP 1.8.0 Minor typo correction (thanks Galenmacil). Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 28, 2019 Share Posted October 28, 2019 First, a big thanks to @nightingale and all the good people creating contract packs, it is not least the Contract Configurator that keeps KSP "alive" for me, even in my two year old career game A question though (help a blind man here ): After completing the tech tree, the stock game allows me to set a strategy to convert science to cash, I couldn't find it here? Thanks in advance for your help Quote Link to comment Share on other sites More sharing options...
nightingale Posted October 28, 2019 Author Share Posted October 28, 2019 14 hours ago, VoidSquid said: First, a big thanks to @nightingale and all the good people creating contract packs, it is not least the Contract Configurator that keeps KSP "alive" for me, even in my two year old career game A question though (help a blind man here ): After completing the tech tree, the stock game allows me to set a strategy to convert science to cash, I couldn't find it here? Thanks in advance for your help Probably a miss from an overall design point of view. Something to think about if/when I do a balance pass. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 28, 2019 Share Posted October 28, 2019 I see, thanks. In that case, would canceling all strategies followed by uninstalling Strategia revert to stock w/o any further issues, I hope? Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted November 4, 2019 Share Posted November 4, 2019 On 10/28/2019 at 2:21 PM, VoidSquid said: I see, thanks. In that case, would canceling all strategies followed by uninstalling Strategia revert to stock w/o any further issues, I hope? I'd back up your save file & give it a shot. If it borks, you have the backup ready to go... Quote Link to comment Share on other sites More sharing options...
Jognt Posted November 4, 2019 Share Posted November 4, 2019 On 10/28/2019 at 8:21 PM, VoidSquid said: I see, thanks. In that case, would canceling all strategies followed by uninstalling Strategia revert to stock w/o any further issues, I hope? You could also just add a new strategy that behaves like the old one you’re after. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted November 4, 2019 Share Posted November 4, 2019 11 minutes ago, Jognt said: You could also just add a new strategy that behaves like the old one you’re after Didn't find one, that's why was asking. Do you know if there is a strategy that converts converts science to cash? 33 minutes ago, Bombaatu said: I'd back up your save file & give it a shot. If it borks, you have the backup ready to go... Yepp, that worked Quote Link to comment Share on other sites More sharing options...
Jognt Posted November 4, 2019 Share Posted November 4, 2019 12 minutes ago, VoidSquid said: Didn't find one, that's why was asking. Do you know if there is a strategy that converts converts science to cash? I meant that it's possible to write/add your own strategies. I don't know of one that does this out-of-the-box other than the stock strategy though. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted November 4, 2019 Share Posted November 4, 2019 2 minutes ago, Jognt said: I meant that it's possible to write/add your own strategies. That would assume that I'm smart enough to do do that, I'm not though (nor do I have enough time or will for this, not important enough anyway, it's just a minor inconvenience) Quote Link to comment Share on other sites More sharing options...
Thygrrr Posted November 5, 2019 Share Posted November 5, 2019 Just wanted to say that I love Strategia :-) It really adds a nice extra dimension to the game. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 6, 2019 Share Posted November 6, 2019 Still the old bugs. Outside it says "1 strategy", inside it says "2" I spend 150.000 to update, it still says "1" outside and "2" inside. The same behaviour as 2 years ago. Quote Link to comment Share on other sites More sharing options...
MysticDaedra Posted November 7, 2019 Share Posted November 7, 2019 I notice nobody answered my question from last year. The way the Duna strategies specifically work (I haven't gotten to a point where I care about the others lol), it seems that you can only do one strategy per launch window. This is, in my opinion, not very efficient or ideal, since the transfer windows are years apart. I selected the Probe strategy by accident, without realizing that it would soft-lock me out of sending a crewed mission to Duna. Vs the crewed strategy, which would totally allow me to send probes to Duna. Any way I can reverse this without the fine, or am I screwed? Quote Link to comment Share on other sites More sharing options...
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