LatiMacciato Posted April 9, 2018 Share Posted April 9, 2018 (edited) @Nils277 whatever I try to add a tag to the workshop it just don't work. examples: @PART[*]:HAS[@MODULE[ELWorkshop]&!#tags[cck-el]]:AFTER[Launchpad] { @tags ^= :$: cck-el: } @PART[*]:HAS[@MODULE[ELConverter]&!#tags[cck-el]]:AFTER[Launchpad] { @tags ^= :$: cck-el: } maybe I've did it wrong. Edited April 9, 2018 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted April 9, 2018 Share Posted April 9, 2018 On 4/5/2018 at 9:52 AM, Nils277 said: For all graphics enthusiasts, KPBS will be undergoing an art overhaul. Here is a sneak peek of whatyou can expect for the IVAs: Before: After: However the complete overhaul will take a lot of time...at least 2 months. Any luck getting an structural/ passable part the allows us to make simetric structures L ie that would allows us to account for the difference in length between the hab and the greenhouse. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 10, 2018 Share Posted April 10, 2018 @Nils277 Look at your location. Now look at mine. Now look down here. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 10, 2018 Author Share Posted April 10, 2018 (edited) 12 hours ago, LatiMacciato said: @Nils277 whatever I try to add a tag to the workshop it just don't work. examples: @PART[*]:HAS[@MODULE[ELWorkshop]&!#tags[cck-el]]:AFTER[Launchpad] { @tags ^= :$: cck-el: } @PART[*]:HAS[@MODULE[ELConverter]&!#tags[cck-el]]:AFTER[Launchpad] { @tags ^= :$: cck-el: } maybe I've did it wrong. I think for KPBS the problem is that the Tags themselves are not directly written into the config but are part pointing to a localized string. I will have to add these tags to the EL localized strings directly 11 hours ago, Rafael acevedo said: Any luck getting an structural/ passable part the allows us to make simetric structures L ie that would allows us to account for the difference in length between the hab and the greenhouse. Hmm, i just wanted to reply that the greenhouse is the same length as e.g. Habitat MK1 + Control (or big fueltank + small fueltank) but it seems that is is rather the lengt of the Habitat MK1 + Modular 2X Storage. (How on earth did that happen? I was really sure that i made the length to be some more compatible with the other leghts) Will add a structural part with switchable lengths. 4 hours ago, JadeOfMaar said: @Nils277 Look at your location. Now look at mine. Now look down here. Very nice. Now i have to change my Location...since i don't have so search anymore Edited April 10, 2018 by Nils277 Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 10, 2018 Author Share Posted April 10, 2018 Update to 1.6.3 Changelog: Quote General: Recompile for KSP 1.4.2 Localization: Fixed some errors in german localization (thanks to DasSkelett) Mod Support: Updated support for Extraplanetary Launchpads v6.0 (thanks to @LatiMacciato) Download: Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 10, 2018 Share Posted April 10, 2018 (edited) 7 hours ago, Nils277 said: I think for KPBS the problem is that the Tags themselves are not directly written into the config but are part pointing to a localized string. I will have to add these tags to the EL localized strings directly that would be cool, I hope @taniwha processes PR #139 and then the tagging can begin PS: very cool to see the new EL processing, tho I'm uncertain what to do with the carbon related resources (Water I can process to fuel already) Edited April 10, 2018 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 10, 2018 Share Posted April 10, 2018 IRL, CarbonMonoxide can be used as a fuel, as can Carbon. CarbonDioxide is plant food. Formaldehyde (if anyone ever bothers to make a resource def for it) seems to be useful in industry. Hydrogen and Water have obvious uses. Also, I imagine that with suitable energy input, the chemicals can be processed into more useful forms. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 10, 2018 Share Posted April 10, 2018 24 minutes ago, taniwha said: IRL, CarbonMonoxide can be used as a fuel, as can Carbon. CarbonDioxide is plant food. Formaldehyde (if anyone ever bothers to make a resource def for it) seems to be useful in industry. Hydrogen and Water have obvious uses. Also, I imagine that with suitable energy input, the chemicals can be processed into more useful forms. quite correct! I'd know some other uses for Formaldehyde (medical purposes *cough cough*). If I were into creating parts (I'm using Linux and still a noob with Blender!) I might just make a separate usage mod for that "waste" outputs. Also I just might appreciate KBPS parts since it is so made for beeing flexible now! Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted April 11, 2018 Share Posted April 11, 2018 17 hours ago, Nils277 said: Hmm, i just wanted to reply that the greenhouse is the same length as e.g. Habitat MK1 + Control (or big fueltank + small fueltank) but it seems that is is rather the lengt of the Habitat MK1 + Modular 2X Storage. (How on earth did that happen? I was really sure that i made the length to be some more compatible with the other leghts) Will add a structural part with switchable lengths. Thanks you are the best Quote Link to comment Share on other sites More sharing options...
DrTaff Posted April 11, 2018 Share Posted April 11, 2018 I think I've run into a minor bug with the K&K Fuelcell Container. Despite having enough fuel on my base, activating the fuelcell just gets a "Output capped at 95%" message. I did a quick test using a rover using the FUR roof mounted fuelcell and that works fine as you can see here. The K&K fuelcell does nothing and doesn't use any resources but the roof mounted fuelcell works perfectly. Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 Please, the Spacedock is out of service "500 internal ERROR" i suggest another way to share the mod! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) 1 hour ago, DrTaff said: I think I've run into a minor bug with the K&K Fuelcell Container. Despite having enough fuel on my base, activating the fuelcell just gets a "Output capped at 95%" message. I did a quick test using a rover using the FUR roof mounted fuelcell and that works fine as you can see here. The K&K fuelcell does nothing and doesn't use any resources but the roof mounted fuelcell works perfectly. This is done on purpose to prevent some issues when Life Support Mods are installed (especially TAC-LS). Once there is less than 95% the fuelcell from KPBS will run normaly. It is made so that the fuelcell has a lower priority than the converter for the life support mods. However i can change the config in a way that the maximal capacity for the fuelcell is at 95% when an LS mod is installed and at 100% otherwise. 21 minutes ago, Catatau_27 said: Please, the Spacedock is out of service "500 internal ERROR" i suggest another way to share the mod! Are you serious? Every update post as well as the OP link to three different services to download this mod from! Additionally Spacedock is online again (not even 15 Minutes after you posted). You wrote the very same post in threads of at least three other mods. I really would suggest to have some more patience! Edited April 11, 2018 by Nils277 Quote Link to comment Share on other sites More sharing options...
reschke Posted April 11, 2018 Share Posted April 11, 2018 4 minutes ago, Nils277 said: Are you serious? Every update post as well as the OP link to three different services to download this mod from! Additionally Spacedock is online again (not even 15 Minutes after you posted). You wrote the very same post in threads of at least three other mods. I really would suggest to have some patience! Having the same issue with Spacedock still (just checked prior to posting); however I did utilize one of the other 2 sources for the downloads. Thanks for the effort and a great mod setup. Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 11, 2018 Share Posted April 11, 2018 10 minutes ago, Nils277 said: Are you serious? Every update post as well as the OP link to three different services to download this mod from! Additionally Spacedock is online again (not even 15 Minutes after you posted). You wrote the very same post in threads of at least three other mods. I really would suggest to have some more patience! What I find most interesting is where it he *didn't* make that post: In the SpaceDock thread, to notify the maintainers of that site. (Admittedly I haven't posted an update there either. There are a couple of people discussing the issue, and I don't see the need to add anything - I would just be nagging. But you'd think that would be the first port of call.) Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 23 minutes ago, Nils277 said: Isso é feito intencionalmente para evitar alguns problemas quando os Mods de Suporte Vital estão instalados (especialmente o TAC-LS). Uma vez que haja menos de 95%, a célula de combustível do KPBS será executada normalmente. É feito para que a célula de combustível tenha uma prioridade menor que o conversor para os mods de suporte de vida. No entanto, eu posso mudar a configuração de uma forma que a capacidade máxima para a célula de combustível é de 95% quando um mod LS está instalado e em 100% caso contrário. Você está falando sério? Cada post de atualização, bem como o link OP para três serviços diferentes para baixar este mod de! Além disso, Spacedock está online novamente (nem mesmo 15 minutos depois que você postou). Você escreveu o mesmo post em tópicos de pelo menos três outros mods. Eu realmente sugiro ter mais paciência! Album https://imgur.com/6iAPld7 will appear when post is submitted Quote Link to comment Share on other sites More sharing options...
DrTaff Posted April 11, 2018 Share Posted April 11, 2018 26 minutes ago, Nils277 said: This is done on purpose to prevent some issues when Life Support Mods are installed (especially TAC-LS). Once there is less than 95% the fuelcell from KPBS will run normaly. It is made so that the fuelcell has a lower priority than the converter for the life support mods. However i can change the config in a way that the maximal capacity for the fuelcell is at 95% when an LS mod is installed and at 100% otherwise. Ok, I just had another go with using the K&K fuelcell after using up most of the EC on that rover and sure enough the fuelcell works fine, thanks for clearing that up! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 11, 2018 Author Share Posted April 11, 2018 1 hour ago, Catatau_27 said: Album https://imgur.com/6iAPld7 will appear when post is submitted I have no idea what you want to say. The link does not exist. Quote Link to comment Share on other sites More sharing options...
N70 Posted April 11, 2018 Share Posted April 11, 2018 2 minutes ago, Nils277 said: I have no idea what you want to say. The link does not exist. it's a picture of spacedock being broken: https://imgur.com/6iAPld7 it's broken for everyone Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 2 minutes ago, N70 said: é uma foto do spacedock sendo quebrado: https://imgur.com/6iAPld7 está quebrado para todos Yep, thanks for reveal xD! Quote Link to comment Share on other sites More sharing options...
N70 Posted April 11, 2018 Share Posted April 11, 2018 did google translate change the quote Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 2 minutes ago, N70 said: fez google traduzir mudar a citação ._. Sorry about that, this is not my mother language... ._. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) 9 minutes ago, N70 said: it's a picture of spacedock being broken: https://imgur.com/6iAPld7 it's broken for everyone Ah, thanks! Still does not justify why @Catatau_27 did not even have 1 Minute time to read the OP or a few posts above to see that there are already two additional mirrors to download the mod from. Same goes for the NF mods where there are also three mirrors but the same question was asked. This is ...infuriating me. Edited April 11, 2018 by Nils277 Quote Link to comment Share on other sites More sharing options...
N70 Posted April 11, 2018 Share Posted April 11, 2018 (edited) 3 minutes ago, Catatau_27 said: ._. Sorry about that, this is not my mother language... ._. It's fine, I was just curious. Edited April 11, 2018 by N70 Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted April 11, 2018 Share Posted April 11, 2018 1 minute ago, Nils277 said: Ah, obrigada! Ainda não justifica porque @ Catatau_27 nem sequer teve tempo de 1 minuto para ler o OP ou alguns posts acima para ver que já existem dois espelhos adicionais para baixar o mod de. O mesmo vale para os mods NF, onde também há três espelhos, mas a mesma pergunta foi feita. Isso é ... me enfurecendo. Yes I read, and that's exactly why I did not publish anything about it, xD Ok, I just thought that whoever can use the time to observe my publications would also realize that I did not publish any more warnings. PS: I already downloaded it for another mirror! Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 11, 2018 Share Posted April 11, 2018 2 hours ago, Nils277 said: This is done on purpose to prevent some issues when Life Support Mods are installed (especially TAC-LS). Once there is less than 95% the fuelcell from KPBS will run normaly. It is made so that the fuelcell has a lower priority than the converter for the life support mods. However i can change the config in a way that the maximal capacity for the fuelcell is at 95% when an LS mod is installed and at 100% otherwise. I'd leave it: There's another very good reason for it. That is: Solar panels. If you have them, that 95% will mean the fuel cell will only run if the solar panels aren't doing enough to power the base. If you set it 100%, then you can have an abundance of solar - and still be running fuel cells, and using fuel. (USI does the same with reactors for exactly this reason.) Quote Link to comment Share on other sites More sharing options...
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