tetryds Posted January 17, 2017 Author Share Posted January 17, 2017 @SlabGizor117 I will answer this because the thread was accidentally deleted so you could not find it by yourself too easily. BDA is being maintained by the community: https://mods.curse.com/ksp-mods/kerbal/248173-bdarmorycontinued Quote Link to comment Share on other sites More sharing options...
SlabGizor117 Posted January 17, 2017 Share Posted January 17, 2017 Just now, tetryds said: @SlabGizor117 I will answer this because the thread was accidentally deleted so you could not find it by yourself too easily. BDA is being maintained by the community: https://mods.curse.com/ksp-mods/kerbal/248173-bdarmorycontinued Where did Bahamuto go? Quote Link to comment Share on other sites More sharing options...
tomgle Posted January 21, 2017 Share Posted January 21, 2017 Hi. Does this work with 1.2.2? Thanks Quote Link to comment Share on other sites More sharing options...
tetryds Posted January 21, 2017 Author Share Posted January 21, 2017 @tomgle yes, it should work fine. If you find any issues please report. Quote Link to comment Share on other sites More sharing options...
snotmaster Posted February 22, 2017 Share Posted February 22, 2017 Is it possible to disable MAF under certain circumstances? Because right now I can't rename any vessels using the letter P without activating MAF. Anyone else have this problem, or is it just me? I've clean installed with no other mods. 1.2.2, x64, Win10, Steam Streaming. Quote Link to comment Share on other sites More sharing options...
maja Posted February 22, 2017 Share Posted February 22, 2017 40 minutes ago, snotmaster said: Is it possible to disable MAF under certain circumstances? Because right now I can't rename any vessels using the letter P without activating MAF. Anyone else have this problem, or is it just me? I've clean installed with no other mods. 1.2.2, x64, Win10, Steam Streaming. I have this problem too. You need to write letter P two times and then delete one, to use it when renaming a vessel. Quote Link to comment Share on other sites More sharing options...
tetryds Posted February 22, 2017 Author Share Posted February 22, 2017 Never thought about that use case... You can rebind MAF to a different key on the menu, which should make it less annoying. Will see what I can do about this when I work on it. Quote Link to comment Share on other sites More sharing options...
BlueDragon1504 Posted February 23, 2017 Share Posted February 23, 2017 (edited) A BD mod ressurected from someone else then Papa Joe?! That's rare, But thanks. I needed this ;). Edited February 27, 2017 by BlueDragon1504 Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 23, 2017 Share Posted February 23, 2017 On Tuesday, January 17, 2017 at 3:21 PM, SlabGizor117 said: Where did Bahamuto go? He's moved onto bigger and better things ....... Spoiler 34 minutes ago, BlueDragon1504 said: A BD mod ressurected from someone else then PapaJohn?! That's rare, But thanks. I needed this ;). You can find links to BDA Continued family mods in the OP of the following thread: Quote Link to comment Share on other sites More sharing options...
tetryds Posted February 23, 2017 Author Share Posted February 23, 2017 1 hour ago, BlueDragon1504 said: A BD mod ressurected from someone else then PapaJohn?! That's rare, But thanks. I needed this ;). This is not a ressurected MOd, it's originally mine ans ferram's. Glad that you like it. Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted February 23, 2017 Share Posted February 23, 2017 (edited) Yet another thank you out to tetryds and ferram4 for this mod...it filled an empty hole in my Kerbal experience meaning that using the keyboard for flight just does not feel right and configuring my joystick to do all I want it to do takes too long and I always end up tweaking it rather than playing. This mod is simple, effective and most enjoyable. Paired with the chase cam mod is pure win and Jeb Approved! Edited February 23, 2017 by Red Stapler I cant spell worth excrement Quote Link to comment Share on other sites More sharing options...
Smarti Posted March 26, 2017 Share Posted March 26, 2017 Hello, i found a bug. When a Kerbal is unconscious when G-Force Limit is activated, the craft is still steerable. Besides that the mouse steering disables when you enter the pause menu and then continue playing. Apart from this it is a good mod with a big potential to make airplanes a lot easier to fly. Quote Link to comment Share on other sites More sharing options...
tetryds Posted March 27, 2017 Author Share Posted March 27, 2017 1 hour ago, Smarti said: Hello, i found a bug. When a Kerbal is unconscious when G-Force Limit is activated, the craft is still steerable. Besides that the mouse steering disables when you enter the pause menu and then continue playing. Apart from this it is a good mod with a big potential to make airplanes a lot easier to fly. That is because the Kerbal is not piloting the aircraft, the "fly by wire" added by MAF is. Will think about adding that as a little feature when I port it to a later version of KSP. About closing when hitting the pause menu, that is a feature, the mouse can be anywhere after you unpause, which is dangerous. You can engage conventional SAS before pausing to keep the aircraft steady. Quote Link to comment Share on other sites More sharing options...
kendov Posted March 27, 2017 Share Posted March 27, 2017 (edited) One thing I have seen in another mod (Analog Control Continued) is that you have the option of locking the steering in place. since stock SAS doesn't work even halfway satisfyingly, having this option would be really great if you have to fix some options manually (such as various BDA options) EDIT: Don't know if it's meant to work like that but when I am in normal flight, mouse flight active and then enter and exit the menu, the aim is often stuck where it was and only unlocks once I restart the mod (P&P :P) not always, but sometimes, thus I think it's only a glitch, but exactly what I looked for and found by accident Edited March 27, 2017 by kendov Quote Link to comment Share on other sites More sharing options...
tetryds Posted March 27, 2017 Author Share Posted March 27, 2017 @kendov you can click with the right mouse button and free the camera to look around on MAF if you want. Disablig it when pausing was the most reliable alternative, so we did that. Quote Link to comment Share on other sites More sharing options...
Chel Posted April 19, 2017 Share Posted April 19, 2017 On 23/04/2016 at 5:48 PM, MrZurkon said: This will be perfect for dogfighting. Yeah. It'll be easier for me to fly crafts now because I play War Thunder, which uses a mouse aim flight model, and I'm really good at that game. Can't wait to do aerobatics in my Aeris 3-A tripped out with rocket engines and SRBS. Quote Link to comment Share on other sites More sharing options...
tetryds Posted April 19, 2017 Author Share Posted April 19, 2017 (edited) @KerbalManiac I hope you do. Just bear in mind that War Thunder physics is terribly wrong, even on realistic battles, and for the most part it is changed to behave better when piloting with your mouse. Here you are dealing with a more realistic physics simulation, so it will not feel exactly the same, but the behavior of the flight was enhanced to be similarly responsive to that of War Thunder. That is because the airplane cannot use the rudder as much, it has to be much more careful about roll rate and angle, and it also has to compensate for unbalances on pitch. The major difference you will notice on KSP when moving to MAF is that your airplanes will fly a lot faster, because the mouse control saves much more energy than keyboard inputs. As soon as it comes out, or if you have an earlier KSP version, I highly recommend using FAR. Just make sure that if you use an older version of KSP you get the right version of MAF, which lacks a few enhancements but works well too. Edited April 19, 2017 by tetryds Quote Link to comment Share on other sites More sharing options...
Chel Posted April 19, 2017 Share Posted April 19, 2017 1 hour ago, tetryds said: @KerbalManiac I hope you do. Just bear in mind that War Thunder physics is terribly wrong, even on realistic battles, and for the most part it is changed to behave better when piloting with your mouse. Here you are dealing with a more realistic physics simulation, so it will not feel exactly the same, but the behavior of the flight was enhanced to be similarly responsive to that of War Thunder. That is because the airplane cannot use the rudder as much, it has to be much more careful about roll rate and angle, and it also has to compensate for unbalances on pitch. The major difference you will notice on KSP when moving to MAF is that your airplanes will fly a lot faster, because the mouse control saves much more energy than keyboard inputs. As soon as it comes out, or if you have an earlier KSP version, I highly recommend using FAR. Just make sure that if you use an older version of KSP you get the right version of MAF, which lacks a few enhancements but works well too. Okay. I've already got FAR in my game, and I'm gonna test out this mod as soon as I get home. Quote Link to comment Share on other sites More sharing options...
AwkwardNoah Posted May 4, 2017 Share Posted May 4, 2017 (edited) My lightweight fighters (and every plane in general) is suffering from MAF under damping the rolling to the point it would just make it worse and make it roll quicker back and forth This problem also becomes worse at low altitudes so landing is nearly impossible because it would just slam its wing into the ground Any ideas? Edited May 4, 2017 by AwkwardNoah Quote Link to comment Share on other sites More sharing options...
tetryds Posted May 4, 2017 Author Share Posted May 4, 2017 @AwkwardNoah you need longer wings and smaller ailerons. You probably have much more roll torque than you will ever need. Quote Link to comment Share on other sites More sharing options...
jrolson Posted May 27, 2017 Share Posted May 27, 2017 Anyone test this on 1.3 yet? Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 1, 2017 Share Posted June 1, 2017 @jrolson - I just tried it out on 1.3, and it appears to work just fine. No issues, was able to fly normally in Normal, Agressive, and Cruise. Pleasantly surprised, especially since I just finished building a flying aircraft carrier with the Heisenberg mod. Quote Link to comment Share on other sites More sharing options...
speel Posted June 9, 2017 Share Posted June 9, 2017 hello, when I press P MAF enabled shows up on the top and I can control it but there is now cursor and and GUI thing that was on the top right is also not there. Thank you in advance for the help and even making this mod in the first place! Quote Link to comment Share on other sites More sharing options...
tetryds Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) 8 hours ago, speel said: hello, when I press P MAF enabled shows up on the top and I can control it but there is now cursor and and GUI thing that was on the top right is also not there. Thank you in advance for the help and even making this mod in the first place! The post above yours reports the latest MAF version as working properly. Try deleting your current mod folder and installing the latest version. Edited June 9, 2017 by tetryds Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 9, 2017 Share Posted June 9, 2017 As mentioned above, the current version works on 1.3, however, I've noticed that the toolbar icon does not go away when you quit back to main menu. Ive always had it show up in game though. Quote Link to comment Share on other sites More sharing options...
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