selfish_meme Posted May 30, 2016 Share Posted May 30, 2016 Thanks to Sigma88 I have KerbalKonstructs and Real Launch Sites configs that work for SSRSS, they are not ready for release yet, but I have a Cape Canaveral Air Force Base (next to KSC) and the launch pads from Real Launch Sites almost configured. The bad news is that if you even so much as look sideways at the KK editor it will eat all the bases into a black hole (it's the same issue as the EVE GUI, all the altitudes will be wrong), here are some progress pics. Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) 2 minutes ago, selfish_meme said: Thanks to Sigma88 I have KerbalKonstructs and Real Launch Sites configs that work for SSRSS, they are not ready for release yet, but I have a Cape Canaveral Air Force Base (next to KSC) and the launch pads from Real Launch Sites almost configured. The bad news is that if you even so much as look sideways at the KK editor it will eat all the bases into a black hole (it's the same issue as the EVE GUI, all the altitudes will be wrong), here are some progress pics. Ill have to include this as a optional download. Im excited Even tho I can't play the game anymore Edited May 30, 2016 by sDaZe Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) Forgot to show off the Valles Marineris in the new terrain And at the base of Olympus mons.. Edited May 30, 2016 by sDaZe Link to comment Share on other sites More sharing options...
pap1723 Posted May 30, 2016 Share Posted May 30, 2016 Did something change with the 1.1.1 release? In the 1.0.9 version that I was playing before, I was running Ultra EVE and SVE settings with no framers the issues. Now my framerates are very low until I get to about 50k on Earth. I am only using Medium settings and I still get the issue. Link to comment Share on other sites More sharing options...
Galileo Posted May 30, 2016 Share Posted May 30, 2016 9 minutes ago, pap1723 said: Did something change with the 1.1.1 release? In the 1.0.9 version that I was playing before, I was running Ultra EVE and SVE settings with no framers the issues. Now my framerates are very low until I get to about 50k on Earth. I am only using Medium settings and I still get the issue. did you change any scatterer settings? Link to comment Share on other sites More sharing options...
selfish_meme Posted May 30, 2016 Share Posted May 30, 2016 9 minutes ago, pap1723 said: Did something change with the 1.1.1 release? In the 1.0.9 version that I was playing before, I was running Ultra EVE and SVE settings with no framers the issues. Now my framerates are very low until I get to about 50k on Earth. I am only using Medium settings and I still get the issue. The texture size of the clouds does not make much difference to FPS, it's more a memory thing, but the layers of volumetric clouds which now work properly do. Link to comment Share on other sites More sharing options...
pap1723 Posted May 30, 2016 Share Posted May 30, 2016 I didn't modify any of the visual settings as you guys have done a great job of making it look great. Any settings you recommend changing Link to comment Share on other sites More sharing options...
selfish_meme Posted May 30, 2016 Share Posted May 30, 2016 4 minutes ago, pap1723 said: I didn't modify any of the visual settings as you guys have done a great job of making it look great. Any settings you recommend changing You can see my post a couple of pages ago on gaining some FPS by removing cloud layers Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 Link to comment Share on other sites More sharing options...
selfish_meme Posted May 30, 2016 Share Posted May 30, 2016 (edited) Here is the KerbalKonstructs configs, this makes KerbalKonstructs compatible with SSRSS and adds the Cape Canaveral Air Force Base (pretty basic), you can add it to your SSRSS zip if you want Installation of this config - PAY ATTENTION 1. Download and install KerbalKonstructs 2. Delete the folder GameData/KerblKonstructs/Statics/ExampleBases 3. Extract the zip file folder KerbalKonstructs overwriting GameData/KerbalKonstructs Ready to fly! https://drive.google.com/open?id=0B6gbi4omighqMkN1RW5WMWJQR2M Can someone test it works? Edited May 30, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Bev7787 Posted May 30, 2016 Share Posted May 30, 2016 Can't wait till next update! These pics are gorgeous Link to comment Share on other sites More sharing options...
Galileo Posted May 30, 2016 Share Posted May 30, 2016 11 hours ago, pap1723 said: I didn't modify any of the visual settings as you guys have done a great job of making it look great. Any settings you recommend changing What are your specs? Link to comment Share on other sites More sharing options...
Table Posted May 30, 2016 Share Posted May 30, 2016 RSS Planet Packs do not work with this. if I use a RSS planet pack with this then everything will return to stock great work btw! Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 23 minutes ago, Table said: RSS Planet Packs do not work with this. if I use a RSS planet pack with this then everything will return to stock great work btw! You sure you didnt do something wrong? Because i remember someone saying it works, and in all intensive purposes it should. Link to comment Share on other sites More sharing options...
Meteor Man Posted May 30, 2016 Share Posted May 30, 2016 24 minutes ago, sDaZe said: and in all intensive purposes lul you certain you typed that correctly? This update is going to be great. so looking forward to roving the Valles Marineris Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) 5 minutes ago, Meteor Man said: lul you certain you typed that correctly? This update is going to be great. so looking forward to roving the Valles Marineris On intensively purpose new Moon anyone? Edited May 30, 2016 by sDaZe Link to comment Share on other sites More sharing options...
frostsid Posted May 30, 2016 Share Posted May 30, 2016 57 minutes ago, Table said: RSS Planet Packs do not work with this. if I use a RSS planet pack with this then everything will return to stock great work btw! I have both RSS expanded and RSS extra solar. They work, but you need to install their dependencies. For RSS expanded you need to install sigma binary. Link to comment Share on other sites More sharing options...
sDaZe Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) Love using 3 monitors The moon texture is backwards for testing purposes :3 @Nhawks17 Edited May 30, 2016 by sDaZe Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 30, 2016 Share Posted May 30, 2016 30 minutes ago, sDaZe said: Love using 3 monitors The moon texture is backwards for testing purposes :3 @Nhawks17 omg bye, this is absolutely beautiful Link to comment Share on other sites More sharing options...
selfish_meme Posted May 31, 2016 Share Posted May 31, 2016 @Tristonwilson12 Getting Real Launch Sites configured for SSRSS, fiddly but worth it, that launch gantry is not in a direct line from the end of the runway, you would have to swerve to hit it Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted May 31, 2016 Share Posted May 31, 2016 Just now, selfish_meme said: @Tristonwilson12 Getting Real Launch Sites configured for SSRSS, fiddly but worth it, that launch gantry is not in a direct line from the end of the runway, you would have to swerve to hit it Looking good! Link to comment Share on other sites More sharing options...
hoover2701 Posted May 31, 2016 Share Posted May 31, 2016 16 hours ago, sDaZe said: On intensively purpose new Moon anyone? Me! Me! Me! Me! Give it to me already! Take your time. This will be epic! Link to comment Share on other sites More sharing options...
sDaZe Posted June 1, 2016 Author Share Posted June 1, 2016 Download will be down while i update the mod Link to comment Share on other sites More sharing options...
sDaZe Posted June 1, 2016 Author Share Posted June 1, 2016 On 4/30/2016 at 0:02 PM, sDaZe said: You can download the mod here!: Is that a circle or square? ¯\_ツ_/¯ You can also download @selfish_meme's Kerbal Konstructs config here: On 4/30/2016 at 0:02 PM, sDaZe said: 1.1.3 - Updated Titan's clouds - Updated Titan's Scatterer - Added the Polar Storm to Titan - Made Titan's Methane lakes more realistic - Made the terrain of all planets better - Fixed a bug making rovers explode (If you still see this bug please report it) - Overhauled all the Atmospheres on the bodies to make them more Stocklike (Thanks OhioBob) - Fixed a bunch of bugs - Updated Venus's Clouds to make them look better at low orbit - Fixed a bug with Enceladus making the body look horrible - Updated Scatterer's dll to fix some problems - Overhauled all non atmo bodies scatterer effect - Fixed timewarp issues close to the body - Updated Module Manager Had to skip 1.1.2 to skip the confusion... Link to comment Share on other sites More sharing options...
sDaZe Posted June 1, 2016 Author Share Posted June 1, 2016 There is FPS Problems on earth. Will be uploading the fix right now Link to comment Share on other sites More sharing options...
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