styckx Posted November 12, 2016 Share Posted November 12, 2016 Just now, Galileo said: I changed quite a bit of it.. im glad you like it those screenshots are great! The horizon / edge of earth on that first screen shot is . PERFECT.. That has been missing for awhile on those extreme upper atmosphere layers and never done quite perfect.. Till now.. You nailed it.. Link to comment Share on other sites More sharing options...
airbrushmatt Posted November 12, 2016 Share Posted November 12, 2016 im just getting black loading screen what am i doing wrong . Link to comment Share on other sites More sharing options...
Nansuchao Posted November 12, 2016 Share Posted November 12, 2016 Just now, airbrushmatt said: im just getting black loading screen what am i doing wrong . you forgot to download the RSS Textures Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 (game data) https://www.dropbox.com/s/tduu16jbv0ejeve/Przechwytywanie.PNG?dl=0 (log) https://www.dropbox.com/s/0cczxkcjikuzvxe/output_log.txt?dl=0 hope tat helps :I Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 (edited) 1 hour ago, styckx said: The horizon / edge of earth on that first screen shot is . PERFECT.. That has been missing for awhile on those extreme upper atmosphere layers and never done quite perfect.. Till now.. You nailed it.. it was a lot of trial and error ...a lot I am uploading once again so the download will be down for a little bit. Im not updating the version number. Atmospheres will now closely resemble stock. Earths atmosphere is now 70km etc. Jupiter has been recolored to match the more recent photos NASA has released. Edited November 12, 2016 by Galileo Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 (edited) 1 hour ago, Emil28 said: (game data) https://www.dropbox.com/s/tduu16jbv0ejeve/Przechwytywanie.PNG?dl=0 (log) https://www.dropbox.com/s/0cczxkcjikuzvxe/output_log.txt?dl=0 hope tat helps :I You should not have BoulderCo if you are using StockVisualEnhancements. Delete it and your problem should go away. Also you have 2 module managers. Delete the old one as it is not needed anymore Edited November 12, 2016 by Galileo Link to comment Share on other sites More sharing options...
scdr91 Posted November 12, 2016 Share Posted November 12, 2016 Thank you so much @Galileo for keeping this updated and refining every detail with each release. It is so much appreciated! Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 14 minutes ago, Galileo said: You should not have BoulderCo if you are using StockVisualEnhancements. Delete it and your problem should go away. Also you have 2 module managers. Delete the old one. here is where it gets tricky, when I got builder I had city lights, though not many without it I didn't even have city lights. I'll try deleting old module manager Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 9 minutes ago, Emil28 said: here is where it gets tricky, when I got builder I had city lights, though not many without it I didn't even have city lights. I'll try deleting old module manager BoulderCo will not work with SSRSS. Stock Visual Enhancements adds city lights as well.. nothing tricky about it Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 Just now, Galileo said: BoulderCo will not work with SSRSS. Stock Visual Enhancements adds city lights as well.. nothing tricky about it I don't think you understood me. I launched game without deleting anything after installing mod, noclouds, less city lights then ever. Then I deleted builderco and nothing showed up. not even one city light Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 12, 2016 Share Posted November 12, 2016 (edited) If you follow the instructions then it will work. Remove any other scaling mod or visual mod first as SSRSS has all it's own configs. Maybe bundle Kopernicus/RSS_textures and Sigma with SSRSS in the future? Don't know if licenses allow that. Edited November 12, 2016 by Jimbodiah Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 Just now, Jimbodiah said: If you follow the instructions then it will work. Remove any other scaling mod or visual mod first as SSRSS has all it's own configs. I followed instructions as closely as I could, SSRSS is only major mod I have others are X science, science full reward and such small mods. nothing adding parts or looks Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 2 minutes ago, Jimbodiah said: Maybe bundle Kopernicus/RSS_textures and Sigma with SSRSS in the future? Don't know if licenses allow that. I cannot bundle Sigma due to licensing and Kopernicus is updating so often now that its better to leave it out. Just now, Emil28 said: I followed instructions as closely as I could, SSRSS is only major mod I have others are X science, science full reward and such small mods. nothing adding parts or looks then i recommend starting over. Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 1 minute ago, Galileo said: I cannot bundle Sigma due to licensing and Kopernicus is updating so often now that its better to leave it out. then i recommend starting over. doing just that Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 Upload is going up now... finally Link to comment Share on other sites More sharing options...
Emil28 Posted November 12, 2016 Share Posted November 12, 2016 @Galileo works now, thank you I muste have done sth wrong then my bad Link to comment Share on other sites More sharing options...
sDaZe Posted November 12, 2016 Author Share Posted November 12, 2016 Some pics since my game didnt crash for like 5 mins XD New surface Textures: Earth Mars: \ Europa: \ Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 the download is back up Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 12, 2016 Share Posted November 12, 2016 Assembling new ships to explore Mars as we speak Link to comment Share on other sites More sharing options...
sDaZe Posted November 12, 2016 Author Share Posted November 12, 2016 1 minute ago, Jimbodiah said: Assembling new ships to explore Mars as we speak Pics or didnt happen Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 (edited) OK sDaZe now you can have the mod back and maintain it. Edited November 12, 2016 by Galileo Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 12, 2016 Share Posted November 12, 2016 On the 0° inclination version, Jupiter and Pluto are still on their original inclination. Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 57 minutes ago, Jimbodiah said: On the 0° inclination version, Jupiter and Pluto are still on their original inclination. I fixed Jupiter in the version I just uploaded and Pluto didn't have much of an inclination to begin with. I think the folder is named incorrectly. It should be "stock alike inclinations." not "0 inclination". Only a few bodies have 0 inclination so I was confused to see otherwise as well. I had never actually looked at that part of the mod until I starting working on it this week. Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 12, 2016 Share Posted November 12, 2016 That explains some of the orbits being slightly off zero Thanks! Link to comment Share on other sites More sharing options...
Galileo Posted November 12, 2016 Share Posted November 12, 2016 1 minute ago, Jimbodiah said: That explains some of the orbits being slightly off zero Thanks! Yeah just a poor name choice Link to comment Share on other sites More sharing options...
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