mcdouble Posted May 12, 2016 Share Posted May 12, 2016 Will scatterer configs for this also work in full-size RSS, or do the distances change everything? Really looking amazing, nice work. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 12, 2016 Share Posted May 12, 2016 13 minutes ago, mcdouble said: Will scatterer configs for this also work in full-size RSS, or do the distances change everything? Really looking amazing, nice work. you could adapt them for RSS, probably the main values would be experimentalAtmoScale and the rt rg rl which are discussed in the prior comments Link to comment Share on other sites More sharing options...
gamerscircle Posted May 12, 2016 Share Posted May 12, 2016 I have been playing KSP for about a year now, I have played some stock and modded. I have tried RSS [cool , but just takes longer to do everything.. sort of] So, I would like to ask a question, this is most likely going to seem like an utterly stupid question. Would I bee able to use most of the mods that i am currently using on my game? KER, CTT, KW Rocketry, FASA, etc? Is there a type of mod that I should steer clear of? Thanks, I did read through some early posts, but it didn't see anyting that would suggest that I can't. Link to comment Share on other sites More sharing options...
mcdouble Posted May 12, 2016 Share Posted May 12, 2016 47 minutes ago, selfish_meme said: you could adapt them for RSS, probably the main values would be experimentalAtmoScale and the rt rg rl which are discussed in the prior comments cool, I'll give it a go later Link to comment Share on other sites More sharing options...
selfish_meme Posted May 12, 2016 Share Posted May 12, 2016 16 minutes ago, gamerscircle said: I have been playing KSP for about a year now, I have played some stock and modded. I have tried RSS [cool , but just takes longer to do everything.. sort of] So, I would like to ask a question, this is most likely going to seem like an utterly stupid question. Would I bee able to use most of the mods that i am currently using on my game? KER, CTT, KW Rocketry, FASA, etc? Is there a type of mod that I should steer clear of? Thanks, I did read through some early posts, but it didn't see anyting that would suggest that I can't. Any parts that work well with stock will probably work with this, some plugins may get confused. RSS parts will probably be overpowered. Link to comment Share on other sites More sharing options...
gamerscircle Posted May 12, 2016 Share Posted May 12, 2016 8 minutes ago, selfish_meme said: Any parts that work well with stock will probably work with this, some plugins may get confused. RSS parts will probably be overpowered. Great! That will be easy then! How about tools like the the advance planner? Link to comment Share on other sites More sharing options...
pap1723 Posted May 12, 2016 Share Posted May 12, 2016 25 minutes ago, gamerscircle said: Great! That will be easy then! How about tools like the the advance planner? They work fine, but just use Kerbal Alarm Clock, seems to work better. FASA is pretty broken right now in 1.1.2, but all parts mods work. There was an issue with SCANSat, but it should be fixed with the next update. Very easy fix for you to do on your own as well. Link to comment Share on other sites More sharing options...
Table Posted May 13, 2016 Share Posted May 13, 2016 This is literally slowing my game to a halt, in terms of FPS. I have a GTX 960, (ASUS Turbo Edition) Also, how do I find output logs? Link to comment Share on other sites More sharing options...
Example Posted May 13, 2016 Share Posted May 13, 2016 So i finally landed on mars today, but experienced a small problem. I landed close to the south pole with a rover and was driving towards it for science when my rover just fell through the ground, the rover disappeared along with two of the three kerbals onboard. Link to comment Share on other sites More sharing options...
frostsid Posted May 13, 2016 Share Posted May 13, 2016 I have a suggestion for @sDaZe and @Berlin , when you have time of course Will you guys add atmosphere to Pluto? That would be amazing and you can even add clouds. Here: http://news.discovery.com/space/rumors-spread-of-nitrogen-clouds-on-pluto-160304.htm Thank you for your amazing work! Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 (edited) 8 minutes ago, frostsid said: I have a suggestion for @sDaZe and @Berlin , when you have time of course Will you guys add atmosphere to Pluto? That would be amazing and you can even add clouds. Here: http://news.discovery.com/space/rumors-spread-of-nitrogen-clouds-on-pluto-160304.htm Thank you for your amazing work! Pluto has an atmosphere already no clouds though Edited May 13, 2016 by Berlin Link to comment Share on other sites More sharing options...
frostsid Posted May 13, 2016 Share Posted May 13, 2016 2 minutes ago, Berlin said: Pluto has an atmosphere already Yay I can't wait for the weekend to play with this. Link to comment Share on other sites More sharing options...
styckx Posted May 13, 2016 Share Posted May 13, 2016 1 hour ago, Table said: This is literally slowing my game to a halt, in terms of FPS. I have a GTX 960, (ASUS Turbo Edition) Also, how do I find output logs? What resolution RSS textures are you using? What resolution SVE are you using? How much RAM does your system have.. Because if it has to resort to virtual memory.. Yep.. Stutterville. I'm using 8192 and Ultra.. I mean.. My frames are low at times especially during launch but not coming to a grinding halt and my game is eating up 8GB of RAM at times.. VRAM I usually eat 1.2GB Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 (edited) 1 hour ago, Table said: This is literally slowing my game to a halt, in terms of FPS. I have a GTX 960, (ASUS Turbo Edition) Also, how do I find output logs? DISREGARD @styckx beat me to it Edited May 13, 2016 by Berlin Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 (edited) Don't know if you guys want to go into it, this config for Sigma Dimensions should be a lot more accurate than yours, it will probably throw off your atmosphere stuff a bit, but time and radii should be more accurate. // Base Settings SigmaDimensions { Resize = 0.0942 Rescale = 0.0942 Atmosphere = 0.70 dayLengthMultiplier = 0.250684453 } // Advanced Settings @SigmaDimensions { geeASLmultiplier = 1 landscape = 1 atmoVisualEffect = 1 resizeScatter = 1 CustomSoISize = 0 CustomRingSize = 1 atmoASL = 1 tempASL = 1 } // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Titan]] { @PlanetDimensions[2] = 0.20 } } // // @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Venus]] { @PlanetDimensions[2] = 0.80 } } // Still looks pretty good, experimentalAtmoScale is 2.1 at 300km But this shot was taken from the ISS on a clear day at 400km Edited May 13, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 30 minutes ago, selfish_meme said: But this shot was taken from the ISS on a clear day at 400km What is the new radius of Earth with your config? How much does it change it? Also I can tone down the atmosphereto make it look like your second pic, if that what everyone wants. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 3 minutes ago, Berlin said: What is the new radius of Earth with your config? How much does it change it? Also I can tone down the atmosphereto make it look like your second pic, if that what everyone wants. The new radius should be almost exactly 600km and 6 hour rotation Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 18 minutes ago, selfish_meme said: The new radius should be almost exactly 600km and 6 hour rotation Have you tried it yet? I can't at the moment I'm not at my computer. This sounds good though Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 (edited) 23 minutes ago, Berlin said: Have you tried it yet? I can't at the moment I'm not at my computer. This sounds good though That was my screenshot after adding the config Edited May 13, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 15 minutes ago, selfish_meme said: That was my screenshot after adding the config Duh... Sorry. I knew that... It's been a long day. Forgive my scatter brain Link to comment Share on other sites More sharing options...
Table Posted May 13, 2016 Share Posted May 13, 2016 1 hour ago, styckx said: What resolution RSS textures are you using? What resolution SVE are you using? How much RAM does your system have.. Because if it has to resort to virtual memory.. Yep.. Stutterville. I'm using 8192 and Ultra.. I mean.. My frames are low at times especially during launch but not coming to a grinding halt and my game is eating up 8GB of RAM at times.. VRAM I usually eat 1.2GB I have 16GB of Ram, I'm using 8192, AND Ultra. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 (edited) I did some work on Kerbin's clouds too, set them at more realistic heights, not for aesthetic reasons, got info from here http://nenes.eas.gatech.edu/Cloud/Clouds.pdf since the stock atmosphere is more like Earth's than a scaled version of Earth's would be, it sort of makes it tricky, if we rescaled Earth's atmosphere to Kerbin size 140 km would be 13 km on Kerbin, which is very thin. So I put clouds and such at realistic heights because the atmosphere is more like the real Earth's. You can download clouds.cfg here https://www.dropbox.com/s/pmgjc3l2kr1hmwx/clouds.cfg?dl=0 <- I recoloured Jupiter clouds in this config so if you have done work on that make sure to save it. and also the aurora as you can see it sits quite a bit above the clouds, even somewhat above the atmosphere glow at 90 km on the real Earth Edited May 13, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Galileo Posted May 13, 2016 Share Posted May 13, 2016 (edited) 14 minutes ago, selfish_meme said: I did some work on Kerbin's clouds too, set them at more realistic heights, not for aesthetic reasons, got info from here http://nenes.eas.gatech.edu/Cloud/Clouds.pdf since the stock atmosphere is more like Earth's than a scaled version of Earth's would be, it sort of makes it tricky, if we rescaled Earth's atmosphere to Kerbin size 140 km would be 13 km on Kerbin, which is very thin. So I put clouds and such at realistic heights because the atmosphere is more like the real Earth's. You can download clouds.cfg here https://www.dropbox.com/s/pmgjc3l2kr1hmwx/clouds.cfg?dl=0 <- I recoloured Jupiter clouds in this config so if you have done work on that make sure to save it. and also the aurora as you can see it sits quite a bit above the clouds, even somewhat above the atmosphere glow at 90 km on the real Earth I can apply all of this next update. Thanks! . This weekend however I won't be able to get in game and make changes. I have a lot going on. But I'll be back in full swing Monday. Edited May 13, 2016 by Berlin Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 8 hours ago, lCristol said: Done and done: https://www.dropbox.com/sh/jc5bo10u0uyia6r/AABia63E8SAu5SDTE270JtZBa?dl=0 @selfish_meme If you test this and still have artifacts - especially those under 160000km at Earth - raise the experimentalAtmoScale in 0.1 steps I'll guarantee they'll vanish at some point. I just today had the same while testing. I tried running your config, the download had two of everything, was a bit confusing, but it crashed my game Link to comment Share on other sites More sharing options...
selfish_meme Posted May 13, 2016 Share Posted May 13, 2016 I thought I would show you my Jupiter config, it was quick and dirty, just so it did not look like Jool Link to comment Share on other sites More sharing options...
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