sebseb7 Posted December 9, 2016 Share Posted December 9, 2016 On 1.12.2016 at 3:43 PM, JoseEduardo said: I believe he made them gendered to avoid docking two passive APAS but you could make a personal MM patch to remove gender from these ports without the need to change the original file every time it is updated That would not be correct. The gender of the active port should be switchable in-flight to passive. the passive always stays passive. This is the priciple idea behind the apas system. Link to comment Share on other sites More sharing options...
SilverlightPony Posted December 9, 2016 Share Posted December 9, 2016 51 minutes ago, sebseb7 said: That would not be correct. The gender of the active port should be switchable in-flight to passive. the passive always stays passive. This is the priciple idea behind the apas system. This needs to be more obvious, as I've run several missions with the APAS ports and was unaware the active side could be switched to passive mode. Link to comment Share on other sites More sharing options...
DStaal Posted December 9, 2016 Share Posted December 9, 2016 13 minutes ago, SilverlightPony said: This needs to be more obvious, as I've run several missions with the APAS ports and was unaware the active side could be switched to passive mode. He was talking about the real-life ports these are inspired by. Link to comment Share on other sites More sharing options...
JoseEduardo Posted December 10, 2016 Share Posted December 10, 2016 10 hours ago, sebseb7 said: That would not be correct. The gender of the active port should be switchable in-flight to passive. the passive always stays passive. This is the priciple idea behind the apas system. stock KSP doesn't support that, that's the whole point of this discussion Link to comment Share on other sites More sharing options...
sebseb7 Posted December 11, 2016 Share Posted December 11, 2016 On 10.12.2016 at 6:20 AM, JoseEduardo said: stock KSP doesn't support that, that's the whole point of this discussion then the adapters should not be gendered. even configured that way, they do not fit. Link to comment Share on other sites More sharing options...
JoseEduardo Posted December 11, 2016 Share Posted December 11, 2016 then you'd have two passive APAS docking together and people would come and complain that this isn't realistic I already posted a quick MM patch that disables gendering and makes this discussion useless, so it's up to people if they want it or not Link to comment Share on other sites More sharing options...
alaykitty Posted December 19, 2016 Share Posted December 19, 2016 I love your mod! Has there been a realism overhaul config created by anyone for the parts? I'd love to use them for an RO station Link to comment Share on other sites More sharing options...
Compizfox Posted December 22, 2016 Share Posted December 22, 2016 Is this mod incompatible with KSP 1.2.2? CKAN won't let me install it... Link to comment Share on other sites More sharing options...
Damon Posted December 23, 2016 Share Posted December 23, 2016 On 22-12-2016 at 9:31 PM, Compizfox said: Is this mod incompatible with KSP 1.2.2? CKAN won't let me install it... Yup, works great in 1.2.2. That's one of the reasons I don't use CKAN Link to comment Share on other sites More sharing options...
Kerbal01 Posted December 26, 2016 Share Posted December 26, 2016 (edited) almost complete USOS, minus a proper Columbus, Cupola, BEAM and solar panels http://imgur.com/a/5yxtN Edited December 26, 2016 by DarthVader Link to comment Share on other sites More sharing options...
cxg2827 Posted December 27, 2016 Author Share Posted December 27, 2016 9 hours ago, DarthVader said: Minus proper trusses You missed one. Also v1.5 now available on SpaceDock Quote v1.5 Enhancements: 1.2.2 Compatibility verified. Docking ports tweaked for easier engagement. Staging disabled. Crew reports added to KHM 3-1, eX-R-S, and JAXA modules "JAXA Texture/Model Pass". Redone UVs and reduced texture map by 1/2. Porklike/BDB Treatment, Specular Map. Added new greebles as well. 1/2 Resolutions textures updated per new changes. Kerbnet CFG edits added to the Z1 truss. SAW CFG tweaked. Node attach added to MRTAS docking ports. Fixes: CLS and KeepFit MM patches tweaked syntax. On 12/18/2016 at 10:04 PM, alaykitty said: I love your mod! Has there been a realism overhaul config created by anyone for the parts? I'd love to use them for an RO station not yet, if you stumble on some, send me a link and I'll add it to the OP Link to comment Share on other sites More sharing options...
Damon Posted December 27, 2016 Share Posted December 27, 2016 (edited) Thanks for the warning EDIT: Luckily for me, I backed up KSP before updating, but I can't update now EDIT 2: I think MM did something. When I put the old version back in, and the old safeload, it still didnt load properly. EDIT 3: Yup, put the old ModuleManager.ConfigCache/ConfigSHA/Physics and .TechTree back in and it works now. Edited December 27, 2016 by damonvv Link to comment Share on other sites More sharing options...
MrMeeb Posted December 27, 2016 Share Posted December 27, 2016 13 minutes ago, damonvv said: Thanks for the warning *snip* EDIT: Luckily for me, I backed up KSP before updating, but I can't update now That doesn't look at all right. Are you sure your download was complete, or installed correctly? The way it looks, it's as if Cx isn't installed. I didn't see 'deleted entire mod' under the v1.5 changelog Link to comment Share on other sites More sharing options...
Damon Posted December 27, 2016 Share Posted December 27, 2016 (edited) 1 minute ago, MrMeeb said: That doesn't look at all right. Are you sure your download was complete, or installed correctly? The way it looks, it's as if Cx isn't installed. I didn't see 'deleted entire mod' under the v1.5 changelog Nope, MM did something. I don't know what, but when I put old version back in and old MM ConfigCache it worked (still on old version) I installed like it said on the OP, remove old folder, then place new one in. Edited December 27, 2016 by damonvv Link to comment Share on other sites More sharing options...
MrMeeb Posted December 27, 2016 Share Posted December 27, 2016 1 minute ago, damonvv said: Nope, MM did something. I don't know what, but when I put old version back in and old MM ConfigCache it worked (still on old version) I suggest you make sure your MM is on the most current release version, and then install Cx Aerospace v1.5 (make sure to delete the previous Cx Aerospace folder, just to be safe) and then see if it works. If it doesn't and you run into the same problem, post logs. Make sure to maintain your working backup while you do this Link to comment Share on other sites More sharing options...
Damon Posted December 27, 2016 Share Posted December 27, 2016 (edited) Alright, my steps: doing things as im writing. Checked if MM was latest version. I have 2.7.5, the last one that was released is 2.7.5. Removed CxAerospace folder Downloaded V1.5 on spacedock Placed new CxAerospace folder in GameData Launched KSP x64 And somehow it works now, hmm. Closing KSP, and launching it back up (to make sure) Works. Now I'm confused haha, I did exactly the same thing. Must have overlooked something. Anyway, thanks @MrMeeb, saved my day! Edited December 27, 2016 by damonvv Link to comment Share on other sites More sharing options...
Kerbal01 Posted December 27, 2016 Share Posted December 27, 2016 @cxg2827 can you make the trusses attach in symmetry to Z1? Link to comment Share on other sites More sharing options...
Damon Posted December 27, 2016 Share Posted December 27, 2016 (edited) 2 hours ago, DarthVader said: @cxg2827 can you make the trusses attach in symmetry to Z1? Spoiler Why exactly would you need that? Just asking Edited December 27, 2016 by damonvv Link to comment Share on other sites More sharing options...
trooperMNG Posted December 27, 2016 Share Posted December 27, 2016 Thanks for the update @cxg2827! I also saw that you're working on the rest of the truss complex, I can't wait to see it! Link to comment Share on other sites More sharing options...
cxg2827 Posted December 27, 2016 Author Share Posted December 27, 2016 1 hour ago, trooperMNG said: I also saw that you're working on the rest of the truss complex, I can't wait to see it! Been slowly working on top-down modeling for those to make sure proportions are correct and all parts fit correctly. I might have something to show for it all in-game untextured in a few weeks. Link to comment Share on other sites More sharing options...
Damon Posted December 27, 2016 Share Posted December 27, 2016 (edited) 23 minutes ago, cxg2827 said: Been slowly working on top-down modeling for those to make sure proportions are correct and all parts fit correctly. I might have something to show for it all in-game untextured in a few weeks. Looks like I got more shuttle missions to plan out in a few months! Can't wait to send those and rebuild the station in space Edited December 27, 2016 by damonvv Link to comment Share on other sites More sharing options...
mikesm Posted December 28, 2016 Share Posted December 28, 2016 Here's a fixed part.cfg file for anyone else who is unable to get the JEM lab to transmit any science, and who has EXC log spam messages when that part's right-click menu is displayed. It goes in GameData\CxAerospace\Station Parts\Parts\Modules JAXA https://www.dropbox.com/s/9iyask4n05rjmtr/CXA_Kibo_Lab.cfg?dl=0 Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 28, 2016 Share Posted December 28, 2016 On December 27, 2016 at 4:15 PM, damonvv said: Thanks for the warning EDIT: Luckily for me, I backed up KSP before updating, but I can't update now for future reference anytime this happens just task-kill the game (Alt+F4) and you'll still have your intact save file. It won't be overwritten until you change to another screen Link to comment Share on other sites More sharing options...
Damon Posted December 28, 2016 Share Posted December 28, 2016 6 hours ago, Drew Kerman said: for future reference anytime this happens just task-kill the game (Alt+F4) and you'll still have your intact save file. It won't be overwritten until you change to another screen I'm aware Also I back up every time things needs an update. But thanks! Link to comment Share on other sites More sharing options...
alaykitty Posted January 2, 2017 Share Posted January 2, 2017 Just wanted to say your changes to the docking ports make it so much more enjoyable to use! I love them now! Are there any plans for a "covered" truss texture like the ISS has, or a mounting truss like the S0 ITS? Link to comment Share on other sites More sharing options...
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