CobaltWolf Posted July 4, 2017 Share Posted July 4, 2017 1 hour ago, AdmiralSirJohn said: Did someone say ISS as designed? Get some sunlight on there br0 Link to comment Share on other sites More sharing options...
AdmiralSirJohn Posted July 4, 2017 Share Posted July 4, 2017 Turn up your monitor's brightness. Link to comment Share on other sites More sharing options...
Rissa Posted July 8, 2017 Share Posted July 8, 2017 Cool Mod using it for some time to re-build KSP ISS. But I was always wondering why there is no Node 3, no Destiny, no Columbus Module? Given that "eX-R-S Activity Module" this is node 2? Plus I never figured out how to use those solar trusses and trunnion to build the truss assembly. Maybe one could post his creation? Thanks and best, Rissa Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 8, 2017 Share Posted July 8, 2017 On 7/4/2017 at 3:08 PM, AdmiralSirJohn said: Turn up your monitor's brightness. No. Link to comment Share on other sites More sharing options...
Jasseji Posted July 12, 2017 Share Posted July 12, 2017 On 8.7.2017 at 3:58 AM, Rissa said: Cool Mod using it for some time to re-build KSP ISS. But I was always wondering why there is no Node 3, no Destiny, no Columbus Module? Given that "eX-R-S Activity Module" this is node 2? Plus I never figured out how to use those solar trusses and trunnion to build the truss assembly. Maybe one could post his creation? Thanks and best, Rissa The eX-R-S is supposed to be the Destiny, Node2 and 3 i believe are not planned as separate modules, rest is "In Progress" The OP contains link to the roadmap Link to comment Share on other sites More sharing options...
The-Doctor Posted July 25, 2017 Share Posted July 25, 2017 Miss this mod Link to comment Share on other sites More sharing options...
Cheesecake Posted July 26, 2017 Share Posted July 26, 2017 13 hours ago, The-Doctor said: Miss this mod Why? It works in 1.3. Link to comment Share on other sites More sharing options...
The-Doctor Posted July 26, 2017 Share Posted July 26, 2017 I don't put too much outdated mods in my game Link to comment Share on other sites More sharing options...
Cheesecake Posted July 26, 2017 Share Posted July 26, 2017 23 minutes ago, The-Doctor said: I don't put too much outdated mods in my game The most partmods don`t have problems even when they are outdated. So you can install them without problems. The only thing, you can ignore, is that KSP shows a message that this is outdated. Link to comment Share on other sites More sharing options...
V8jester Posted July 27, 2017 Share Posted July 27, 2017 @cxg2827 Wow! How did I miss the fact there are some really nice end effectors and grapple fixtures in your mod I just started tinkering with my shuttle and ISS again. 1.3 really messed with some of my builds. But most if not all my usual mods are back up to speed. One request though. Would it be feasible to include HullCam VDS support and have say the "Booster cam" with the aiming reticule setup for the end effector? I may sit down tonight and see if I can't get it lined up manually through a cfg modul. So that the reticule will align with the target on the grapple fixture when docked. I've done this before, but adding an offset camera module like this takes some trial, and lots of error Really excellent mod by the way. This has really helped me cleanup my ISS project. I especially like the docking ports with the paddles you must align to dock. As well as the fact you added in the animation for the shock absorber section. Hands down my favorite space station mod! Link to comment Share on other sites More sharing options...
Deltac Posted July 29, 2017 Share Posted July 29, 2017 Thanks to CxAerospace for the majority of station parts to produce this wonder of science and magic! Link to comment Share on other sites More sharing options...
Jasseji Posted July 30, 2017 Share Posted July 30, 2017 On 29.07.2017 at 5:10 PM, Deltac said: Thanks to CxAerospace for the majority of station parts to produce this wonder of science and magic! you lying, station is NEVER complete Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 30, 2017 Share Posted July 30, 2017 (edited) 2 hours ago, Jasseji said: you lying, station is NEVER complete Edited July 30, 2017 by Drew Kerman Link to comment Share on other sites More sharing options...
Grem Posted July 31, 2017 Share Posted July 31, 2017 Sorry guys, there is a working version for version 1.3? Link to comment Share on other sites More sharing options...
Cheesecake Posted July 31, 2017 Share Posted July 31, 2017 2 hours ago, Grem said: Sorry guys, there is a working version for version 1.3? The answer is a few posts over yours. The current Version for 1.2.2 is working in 1.3 too. Link to comment Share on other sites More sharing options...
Jasseji Posted August 3, 2017 Share Posted August 3, 2017 @cxg2827 Seems to be offline but when you come back, please just change the Thread Topic to 1.3 Link to comment Share on other sites More sharing options...
Seanksp Posted August 17, 2017 Share Posted August 17, 2017 I cant dock using the rtas: http://prntscr.com/g9lczc, It just won't dock even when the alignment is perfect Link to comment Share on other sites More sharing options...
TK-313 Posted August 17, 2017 Share Posted August 17, 2017 I'm terribly sorry if this was answered before and I missed it, but is there a TAC-LS config for this mod? I haven't found any so far. Link to comment Share on other sites More sharing options...
Jasseji Posted August 21, 2017 Share Posted August 21, 2017 On 8/17/2017 at 1:43 PM, Seanksp said: I cant dock using the rtas: http://prntscr.com/g9lczc, It just won't dock even when the alignment is perfect did you try to rotate it to 270 and turn off Persistent Rotation ? Link to comment Share on other sites More sharing options...
Rudolf Meier Posted August 21, 2017 Share Posted August 21, 2017 (edited) Those parts are great... really. But maybe someone can explain me how you use robotic arms to put them together. My problem is, that when I grappled the part (that works almost always) with your grappler (I like that thing). And then I undock the other docking port (the one used for launch)... then the grapper looses the part. No matter what I do. I tryed using grappers, docking ports, decouplers with 0 ejection force... nothing works. After releasing the station part (or in my case a robotic arm) the grappler "undocks" and everything drifts away slowly... how do you do it? (really, I already started a mod project to solve this once and forever... but, it takes some time to finish and I don't want to wait now :-) )... thanks for tips Edit: well... forget it... I think I have to start modding to solve this... it's the "dual docking port problem" Edited August 22, 2017 by Rudolf Meier Link to comment Share on other sites More sharing options...
Seanksp Posted August 21, 2017 Share Posted August 21, 2017 5 hours ago, Jasseji said: did you try to rotate it to 270 and turn off Persistent Rotation ? I did rotate it to 270, But I don't see how persistent rotation could make any difference. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 24, 2017 Share Posted August 24, 2017 Quick questions for more experienced users of this pack... What mod do you use to make the Russian Segment of the station, and are there any recommended Canadarm mods? Link to comment Share on other sites More sharing options...
minepagan Posted August 26, 2017 Share Posted August 26, 2017 On 8/24/2017 at 6:53 PM, MaverickSawyer said: Quick questions for more experienced users of this pack... What mod do you use to make the Russian Segment of the station, and are there any recommended Canadarm mods? I recommend Tantares for the Russian orbital segment: As for a candarm, well... It doesn't officially work with 1.3, but if you grab the updated Infernal Robotics plugin it works just fine. Link to comment Share on other sites More sharing options...
Nightside Posted September 6, 2017 Share Posted September 6, 2017 On 8/24/2017 at 4:53 PM, MaverickSawyer said: Quick questions for more experienced users of this pack... What mod do you use to make the Russian Segment of the station, and are there any recommended Canadarm mods? SSTU also has a selection of Russian Segments. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 10, 2017 Share Posted September 10, 2017 Just checking in on @cxg2827, I haven't seen him active here in a while Link to comment Share on other sites More sharing options...
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