blackheart612 Posted September 17, 2016 Author Share Posted September 17, 2016 @Murican_Jeb @CobaltWolf I trace from a collective number of blueprints from the internet. I also dedicate most time of the day when I 3D model, texture and import to avoid forgetting where I left off. Unfortunately I got caught up watching anime again. Shameful lack of discipline. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 17, 2016 Share Posted September 17, 2016 (edited) That'll be a good engine for when you need the thrust line below the centerline, as opposed to above (more common than one might expect). Do you think it's possible to do pusher mesh variants of some of the engines? (mainly just flipping the intakes and exhausts around) Edited September 17, 2016 by kiwinanday Quote Link to comment Share on other sites More sharing options...
Guest Posted September 17, 2016 Share Posted September 17, 2016 1 hour ago, kiwinanday said: Do you think it's possible to do pusher mesh variants of some of the engines? (mainly just flipping the intakes and exhausts around) All you have to do is flip the engine and set it to reverse thrust? Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 17, 2016 Share Posted September 17, 2016 56 minutes ago, Murican_Jeb said: All you have to do is flip the engine and set it to reverse thrust? Right, but the mesh will still show the exhausts and intakes facing the "wrong" way Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 26 minutes ago, kiwinanday said: Right, but the mesh will still show the exhausts and intakes facing the "wrong" way Oh I see. Maybe blackheart could add a pusher prop engie that is historical. Maybe something like on the Shiden? Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 18, 2016 Share Posted September 18, 2016 (edited) 1 hour ago, Murican_Jeb said: Oh I see. Maybe blackheart could add a pusher prop engie that is historical. Maybe something like on the Shiden? Most pushers used standard engines, modified for pusher use; the XP-55 Ascender ("Ass-ender") used an Allison V12 ("Whirlwind"), the J7W Shinden used a Mitsubishi HA-43 (based on the Kinsei), and the Saab 21 used a DB605 ("Tornado"). Hence why I was requesting an alternate mesh for pushers. Edited September 18, 2016 by kiwinanday Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 Oh, okay. I get it now Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 18, 2016 Share Posted September 18, 2016 1 minute ago, Murican_Jeb said: Oh, okay. I get it now since he's quick at modeling, I figured it might not be too much of a request, as the configs would already be there—it's purely an aesthetic request. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 yep true. I can't wait for the 1.2. update to be officaly realased Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 18, 2016 Author Share Posted September 18, 2016 I will see what I can do with reversed engines but I can't say when I can release it. At least not sure if now or later release. I have a couple more to do in the backend but I'll see what I can do. Also, I kinda wanna play ksp so bad Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 18, 2016 Author Share Posted September 18, 2016 Everything was simpler than expected. Tested on 1.2 and seems like just a plugin update is all it needed so far. So current version is actually working fine with an updated firespitter. On the other hand, I did take a shot on reverse engines. I was planning this for a long time but problems do persist and I remember why I put them on hold. Since it's a mesh switch, I couldn't freely change length and design. The propeller must stay there (and thrustTransform) and the base should be where it is in the config's nodes. I may be able to do some trickery in the configs but I'm still not sure about that. All in all this was the result: Not as streamlined as it should have been. But still, it required minimal changes. It's not an exact copy anymore though. I just added another body type within the model and used mesh switch for now. I'll see if I can implement changing mesh as you reverse thrust. This is experimental for now. Let me know what you think. Quote Link to comment Share on other sites More sharing options...
Artfact Posted September 18, 2016 Share Posted September 18, 2016 Good news! Hopefully this will be the same for many firespitter dependent mods.:) Model looks wonderful! I love pusher aircraft. With the reverse Daimler-Benz I could make a decent SAAB 21.<3 Although that one uses a pretty fat one compared to the sleek design you have.:) Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 18, 2016 Share Posted September 18, 2016 Looks great! That's a lot more than I was expecting—I was thinking just flipping the exhaust on each side! Definitely has me considering some minor reworks of some of my aircraft. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 18, 2016 Author Share Posted September 18, 2016 I have to say, results on the "Tornado" is a little less... appealing for me. So I'll hide it: Spoiler Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 This is me from the future! Your mod will grow to be big because of how nicely it is going ! By the way, will you be able to add the B-29 engine I was asking for? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 18, 2016 Author Share Posted September 18, 2016 Together with @Tanner Rawlings we shall take over the world! Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 All hail King Blackheart and King Tanner! Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 18, 2016 Share Posted September 18, 2016 You can't have two kings.... Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2016 Share Posted September 18, 2016 (edited) 3 minutes ago, kiwinanday said: You can't have two kings.... But you can have allies Edited September 18, 2016 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted September 18, 2016 Share Posted September 18, 2016 Aside, I think the pusher Tornado looks great! Quote Link to comment Share on other sites More sharing options...
maculator Posted September 22, 2016 Share Posted September 22, 2016 Thank you for this awsome pack! just one thing: most of the engines seem to be hypereffectiv: Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 22, 2016 Author Share Posted September 22, 2016 That means it isn't balanced... yet! Which is what is left for our work in updating to 1.2 as of now. Hopefully, we have catered properly with the complaints. Quote Link to comment Share on other sites More sharing options...
maculator Posted September 24, 2016 Share Posted September 24, 2016 So a balanced version is planned for KSP1.2? Are you going for the pre-release or will you wait for the full-release? If you take suggestions for further development: turbo props would be nice. The thing I love most about this pack is its simplicity by the way. It adds some verry nice parts and thats it; nothing more - nothing less. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2016 Share Posted September 24, 2016 1 hour ago, maculator said: If you take suggestions for further development: turbo props would be nice. Page 2 shows that he made an NK-12, but he is not sure wether it will be realsed sooner or later. He is going to be adding engines in "stages" first, then he will sttop the "stages" thing and put any era that you have Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 24, 2016 Author Share Posted September 24, 2016 @maculator Balancing the remaining new parts that is. Most of the parts are already balanced. We're just tweaking based on the feedback we get. Also, since I'm way too lazy to find biplane engines and it's hard to find files of them, I'll move to the last stage for now (just like what Murican_Jeb said, it's categorized by era). So expect turboprops on future releases. Regarding the release, my config maker has real life matters as well so I told him to work on the mod in his own time. If it's done before release of 1.2, then it's out this pre-release. Regardless, the mod is working if you update firespitter. Quote Link to comment Share on other sites More sharing options...
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