blackheart612 Posted December 9, 2016 Author Share Posted December 9, 2016 I'm waiting for my config maker. Giving him a few days before I start fiddling on my own. I know how to make configs but I would trust him more. I'm also waiting for Firespitter update now because of 1.2.2. So either of those are the limitations. At least, I only wait for one plugin to update... Though I probably wouldn't be able to fix Helicopter NREs sadly, because I just realized that FSEngines are a foundation for Helicopter parts for me. But I don't know if the whole mod is affected or only when people use Rotor parts. I don't even realize any game breaking bugs with FSEngines. That's one less thing to waste time on. I'll just keep adding parts but not yet cockpits it's for the release after this. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted December 9, 2016 Share Posted December 9, 2016 1 hour ago, qromodynmc said: Hello! i was wondering if you have any plans to do twin seat mk1 cockpit in the future, I was feeling the need of this for a while and decided to ask you since you're really active with these business. Super hornet has really nice and universal looking cockpit, im pretty sure it'd be really useful in ksp. (Putting two mk1 cockpit together looks absurdly ugly, i dont even want to mention..) Not to take away from blackheart's mod here but there are already a few f-18-type cockpits out there. AoA Tech works in 1.2.1 and the cockpit has its own radar and gun if you use BDA. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted December 9, 2016 Share Posted December 9, 2016 4 minutes ago, XOC2008 said: Not to take away from blackheart's mod here but there are already a few f-18-type cockpits out there. AoA Tech works in 1.2.1 and the cockpit has its own radar and gun if you use BDA. Yeah, some of them are good but i kinda like Blackheart's way of modding more, it's more close to stock type. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 10, 2016 Author Share Posted December 10, 2016 17 hours ago, qromodynmc said: Yeah, some of them are good but i kinda like Blackheart's way of modding more, it's more close to stock type. I appreciate the positive feedback I've tested on 1.2.2 with FS's latest 1.2.1 version and it worked. So this still works if you use FS 7.4.2 I think was it. Props work at least. I haven't tested the Helicopters yet but I'd suspect they work. Additional part for now (again). Mk1 Drone. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 Release 7.0 Fixes for stuff and balancing, (Reverting on Zero cockpit, Increased stationary thrust a bit, weight and price tweaks) as well as a lot of stuff added! Pics and albums on OP as well as the changelog but here it is anyway: Added RR K56 "Titan" Turboprop Engine based on C-130 Hercules Added K76 "Predator" Turboprop Engine based on MQ-9 Predator B/Reaper as well as its tractor variant (OV-10 Bronco)* Added L K55 "Gemini" Turboshaft Engine** based on CH-47 Chinook Added K700 "Hawk" Turboshaft Engine based on UH-60 Black Hawk *still needs the thrust to be reversed **meshswitch capable to remove engines - Added Mk1 Cargo Bay CRG-50-1, a sliding door cargo bay Added Mk1 Nose Trunk CRG-NT, cargo bay based off the front hull of Drones such as Predator, Reaper, Global Hawk etc. Added MK1 Drone Core, almost similar function with stock MK2 Drone Core Added FAT-T3R Aeroplane Main Wing, a non-swept aeroplane main wing based off C-130 Added Anti-Roll Landing Skids - Added Mk2/H Liquid Fuel Fuselage, a halved Mk2 fuselage. Added Mk2/H to 1.25m Adapter, adapter from half Mk2 to 1.25 Added Mk2/H Flat Boom, a tail boom for Mk2/H Added Mk2/H to Mk2 Adapter, adapter to regular Mk2 size - Fixed price similarities and inconsistencies Fixed weight and rebalanced Fixed MK1/0 Caged Inline Cockpit navball orientation change on revert - Increased a bit of stationary thrust for all engines. --- I've also updated the issues list, make sure you look at it before telling an issue. And don't forget to vote at the poll if you haven't yet. POLL on what part you want next Enjoy Quote Link to comment Share on other sites More sharing options...
Night_Wing_Zero Posted December 11, 2016 Share Posted December 11, 2016 This mod is great however, I would like to suggest for future updates to add coaxial props for helicopters based on the KA-50 Hokum Quote Link to comment Share on other sites More sharing options...
Eskandare Posted December 11, 2016 Share Posted December 11, 2016 Funny, I had already made a hawk engine for my next release. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 Just now, Eskandare said: Funny, I had already made a hawk engine for my next release. Don't worry, I made sure it isn't a replica of Black Hawk if you based off it. I based mine off of GTA V's Annihilator which has a different swash plate design (very different compared to Black Hawk). I just crossed it with a bit of UH-60. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted December 11, 2016 Share Posted December 11, 2016 29 minutes ago, blackheart612 said: Don't worry, I made sure it isn't a replica of Black Hawk if you based off it. I based mine off of GTA V's Annihilator which has a different swash plate design (very different compared to Black Hawk). I just crossed it with a bit of UH-60. Nice I may just add an 'ier' at the end to make it Hawkier Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 3 minutes ago, Eskandare said: Nice I may just add an 'ier' at the end to make it Hawkier I don't think same names are bad, though. There are letters and numbers before that Quote Link to comment Share on other sites More sharing options...
Eskandare Posted December 11, 2016 Share Posted December 11, 2016 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 Yup, your linkage rods are on the side, mine's directly below the blades Quote Link to comment Share on other sites More sharing options...
Eskandare Posted December 11, 2016 Share Posted December 11, 2016 2 minutes ago, blackheart612 said: Yup, your linkage rods are on the side, mine's directly below the blades Yeh I did that because on actual rotors it provides mechanical advantage. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 Well it is the true design of the Black Hawk, I just copied from GTA V's design. I thought it was cool to have a different way of doing it. Thought the function will be simpler if it was beside instead of below. Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 The "kraken" engine stops working over 175 m/s can any1 tell my why? And can you tell me how to fix/remore it? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 24 minutes ago, Davoda1 said: The "kraken" engine stops working over 175 m/s can any1 tell my why? And can you tell me how to fix/remore it? Piston Prop limitations. Real life Griffon performance is maxed @ ~165m/s Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 how to remove it?? Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 it would mean a lot for me Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 its realistic (kind of) prop planes couldnt go faster even the 165 m/s is more than the top speed of most ww2 planes, but mainly its because the wings would just rip off Quote Link to comment Share on other sites More sharing options...
GDJ Posted December 11, 2016 Share Posted December 11, 2016 10 minutes ago, blackheart612 said: Piston Prop limitations. Real life Griffon performance is maxed @ ~165m/s And from personal experience one can make one heck of a plane with a Kraken, and do alot of damage within it's 175 m/s rating. Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 pls tell me how to remove the high speed flame out thx Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted December 11, 2016 Author Share Posted December 11, 2016 Yeah, it's monstrous. But exceeding speed limits with it on its era would most likely disintegrate the plane in a flick. So it's capped @ 175m/s Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted December 11, 2016 Share Posted December 11, 2016 (edited) What other mods are known to interfere with this? Also, does it work in 1.2.2 or not? There are a few different opinions. Curse says it works in 1.2. Spacedock says 1.2.2. It's not on CKAN for 1.2.2, but it was for 1.2.1. Just a little confused. EDIT: I re-ran 1.2.2 and all the parts are there... I think. I've got the C-130 parts. Edited December 11, 2016 by EVA_Reentry Quote Link to comment Share on other sites More sharing options...
Davoda1 Posted December 11, 2016 Share Posted December 11, 2016 i have tested in 1.2.2 and it works and other than the audio bug i havent seen any Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted December 11, 2016 Share Posted December 11, 2016 blackheart612 Awesome parts, Thank You a lot! Especially for THIS. Quote Link to comment Share on other sites More sharing options...
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