Guest Posted January 13, 2017 Share Posted January 13, 2017 (edited) 1 hour ago, Hellbrand said: I'm horrible for this suggestion. but Maybe C-130 styled cockpit? but with optional Radome/1.25 node up front? Not to take away from this mod but you can find that on the Fantom Works mod Edited January 13, 2017 by Murican_Jeb git pranked Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 13, 2017 Share Posted January 13, 2017 5 minutes ago, Murican_Jeb said: Not to take away from the mod but you can find that on the Fantom Works mod Not with a radome or node for one, though. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 14, 2017 Share Posted January 14, 2017 1 hour ago, XOC2008 said: Not with a radome or node for one, though. Two words: Cfg Edits Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 14, 2017 Share Posted January 14, 2017 1 hour ago, Murican_Jeb said: Two words: Cfg Edits 7 words: Not everyone knows how to do that. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 14, 2017 Share Posted January 14, 2017 1 hour ago, XOC2008 said: 7 words: Not everyone knows how to do that. 8 words: Is it to late to say I'm sorry? Btw I can make a cfg for you if you want so it can work with BDA Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 14, 2017 Share Posted January 14, 2017 46 minutes ago, Murican_Jeb said: 8 words: Is it to late to say I'm sorry? Btw I can make a cfg for you if you want so it can work with BDA Nah I know how to edit them, just saying others might not. Plus, blackheart might just make one that looks better. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted January 14, 2017 Share Posted January 14, 2017 19 hours ago, qromodynmc said: Is there a mk2.5 bomb bay I second this... for science. Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted January 14, 2017 Share Posted January 14, 2017 (edited) fantom works does not have the stockalike design qualities that this mod has oh so been able to capture also is there a dll with the airliner cockpits and such? Edited January 14, 2017 by Hellbrand Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 14, 2017 Share Posted January 14, 2017 (edited) @theonegalen I'd like an easily visible radar altimeter. I was trying to land on unmarked ground at night, and I had no good reference of altitude for flaring and cutting the throttle. Spoiler Edited January 14, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 14, 2017 Author Share Posted January 14, 2017 Release 10.0 Fixed the missing F-16 cockpit and Airline parts are out for use now. Here's the latest changelog fo a detailed look. Latest Changelog: Added Size 2 Commercial Cockpit based on Airbus Cockpits* Added Size 2 Droopnose Cockpit based on Concorde (with animated nose droop)* *No clickable cameras on IVA yet - Added Size 2 Crew Cabin, fits 16 kerbals, an Airline Cabin Added Size 2 Liquid Fuel Fuselage, 2.5m sized full of Liquid Fuel alone Added Structural Fuselage S2, a 2.5m kind of hollow hull, fitting for Airline hulls Added Size 2 Passenger Door with mesh switch (Air Ramp and not). Goes with structural Fuselage Added Mk1 Passenger Door mesh switch ramp option (aka, airstair/airramp)** Added Small Nose Cone Stubby, a cute stubby nosecone **A reminder that due to big kerbal colliders, they won't be able to EVA with only Passenger Door. Extend with a Junior Structural Fuselage to avoid blockage **AirplanePlus hatches are box, not capsules. It won't fit on Mk1 Passenger Door for now due to a bigger collider. Even with Junior or Full Structural Fuselage - Added Kerbal Standard Agency as I forgot last release. Can now really be found on manufacturers tab Fixed Mk2 Non-Commercial Cockpit (F-16) not showing up Enjoy guys -- Before release, I added this cute stubby nosecone. -- @evileye.x I didn't know that. A sigh of relief because it's not my fault. @Hellbrand We'll see. I'm still continually adding all sorts of cockpits. I plan to add engines again soon though, just for variety. @qromodynmc Nope, at least not yet. I don't see any reason for it not to be added in the future though. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 14, 2017 Share Posted January 14, 2017 I know, I know, nothing but requests Can you do a streamlined variant of the navlights, sorta similar to these? Spoiler Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted January 14, 2017 Share Posted January 14, 2017 You should maybe make the C-130 wing a little bigger, they dont fit on my C-130. Also you should make a cockpit that is based on the C-130, with your modeling work and interior work we can finally get something good! Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 14, 2017 Share Posted January 14, 2017 4 minutes ago, Turtles4Life said: You should maybe make the C-130 wing a little bigger, they dont fit on my C-130. Also you should make a cockpit that is based on the C-130, with your modeling work and interior work we can finally get something good! Tweakscale. Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted January 14, 2017 Share Posted January 14, 2017 Just now, XOC2008 said: Tweakscale. They dont work with tweakscale lol Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 14, 2017 Share Posted January 14, 2017 They do if you make them work. I posted my C-130 earlier in this thread and it's a 1:1 "replica" with these wings. You can either go into the wing cfg and add: MODULE ( name = TweakScale type = stack } Or you can create a new cfg and put it in the Airplane Plus main folder and call it APlus_tweakscale.cfg and put in: @PART[bigwing] // C-130 Wing { %MODULE[TweakScale] { type = stack } } Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted January 14, 2017 Share Posted January 14, 2017 Okay thanks dude! Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 14, 2017 Share Posted January 14, 2017 Can someone teach me how to install RasterPropMonitor MFDs and a HUD in the Mk2 Non-Commercial (ace naming convention, btw)? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 14, 2017 Author Share Posted January 14, 2017 (edited) @kiwinanday My bet is, if you have unity setup, just install the props from RPM in the GameData referred by unity. Of course, you have to have AP+ installed as well on that folder. Then you can spawn AP+ spaces and remove existing props that you want gone and change to RPM ones. Then write them to the config. Then you can overwrite your game install configs. May or may not be wrong or forgotten something. Also, the C-130 wings are meant to be closely sized to stock, not to life. Edited January 14, 2017 by blackheart612 Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted January 14, 2017 Share Posted January 14, 2017 This mod is more awesome with every release. Congrats on being awesome. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 14, 2017 Share Posted January 14, 2017 4 hours ago, blackheart612 said: @kiwinanday My bet is, if you have unity setup, just install the props from RPM in the GameData referred by unity. Of course, you have to have AP+ installed as well on that folder. Then you can spawn AP+ spaces and remove existing props that you want gone and change to RPM ones. Then write them to the config. Then you can overwrite your game install configs. May or may not be wrong or forgotten something. Also, the C-130 wings are meant to be closely sized to stock, not to life. Ok, I'm sure I could understand and do all that, but someone would sorta have to walk me through it the first time (not asking you, per se). Aside, I remember reading that during World War II, it was joked that if the pilot of a P-47 ran into trouble, he could just unfasten himself and hide in the fuselage. In the Mk1/1's case, that's literally true! Spoiler Quote Link to comment Share on other sites More sharing options...
Vesaugh Posted January 14, 2017 Share Posted January 14, 2017 One of the best KSP mods, Glad that you still updating Quote Link to comment Share on other sites More sharing options...
ShadowRanger787 Posted January 15, 2017 Share Posted January 15, 2017 (edited) If I may be so bold to request something, I would be thrilled if you would make an half-length open section much like your passenger doors but without the actual door and open on both sides. I've never found a mod that added a piece like that, which is a pain because my littlebirds always look strange because of it. Thanks and great mod! Edited January 15, 2017 by ShadowRanger787 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 15, 2017 Author Share Posted January 15, 2017 3 hours ago, ShadowRanger787 said: If I may be so bold to request something, I would be thrilled if you would make an half-length open section much like your passenger doors but without the actual door and open on both sides. I've never found a mod that added a piece like that, which is a pain because my littlebirds always look strange because of it. Thanks and great mod! I have a part like this bug not junior sized, am I correct to assume you'd like a half version of that? It's doable. @kiwinanday It's really easy, once you spawned the IVA, you just spawn the props you want and place them where you want them. Be sure that the props are under the IVA on unity hierarchy and not hidden. If you click the write to config on the IVA spawn, it will update the config automatically. The position, size, and rotation will all be there. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 15, 2017 Share Posted January 15, 2017 @blackheart612 thanks, will report in! Of course, I won't redistribute it, but I love IVA flying, and to me, the Falcon cockpit is begging for a high-tech IVA to go with it. Buttons and screens galore! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 15, 2017 Author Share Posted January 15, 2017 10 minutes ago, kiwinanday said: @blackheart612 thanks, will report in! Of course, I won't redistribute it, but I love IVA flying, and to me, the Falcon cockpit is begging for a high-tech IVA to go with it. Buttons and screens galore! I think people will like an RPM config too. You can post configs here, I'm allowing it since I'm not making any compatibility for RPM. In fact, I'll just allow distribution of config editing involving the IVA in general so that people can have it their way. -- So I've been playing around with my install for a while now to test stuff and have fun. I'll post my ReShade config when I get the chance. I still have no idea how to do that or if it's gonna be a work to do. I have issues to declare while I'm playing in case anybody notices it as well. -Both Size 2 cockpits I think have their Nav Ball orientations changed on revert. Will fix on next release. -I've also nerfed the droopnose cockpit roll torque to 5 but I think it disables roll control completely for some reason. I set it to 10 just to be sure and it rolls now. -- Also, here's my Pulsar Liner. Quote Link to comment Share on other sites More sharing options...
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