mechanicH Posted January 19, 2017 Share Posted January 19, 2017 @blackheart612 sorry about that will fix it right now.. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 19, 2017 Author Share Posted January 19, 2017 (edited) Awesome. Would save the moderators some work fixing it. Edited January 19, 2017 by blackheart612 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 19, 2017 Author Share Posted January 19, 2017 Wow, the CFM56 engine is fantastic. I'm sorry, I really like its design for some reason. Its texture is close to final in here. Using the stock animation modules, it still has no heat effects but he propeller spins and the thrust reversal functions great. It's comparable to the Goliath engine of course, but the fairing for 1.25m is not done yet. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted January 19, 2017 Share Posted January 19, 2017 (edited) @blackheart612 They sure do look fantastic! I'm just giving an idea here, maybe you should make an airliner type of landing gear aswell, a landing gear that goes into the fuselage, not forward like the stock ones... But wow, absolutely love love the 56! Edited January 19, 2017 by FlyHighAviator Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted January 19, 2017 Share Posted January 19, 2017 I found another bug, the F-16 cockpit doesnt have IntakeAir... Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted January 19, 2017 Share Posted January 19, 2017 1 hour ago, FlyHighAviator said: I found another bug, the F-16 cockpit doesnt have IntakeAir... Add this code to your gamedata/AirplanePlus/Parts/Command/falconcockpit/parts.cfg Spoiler MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.0031 intakeSpeed = 15 intakeTransformName = Intake machCurve { key = 1 1 0 0 key = 1.5 0.9 -0.4312553 -0.4312553 key = 2.5 0.45 -0.5275364 -0.5275364 key = 3.5 0.1 0 0 } } RESOURCE { name = IntakeAir amount = 2 maxAmount = 2 } Quote Link to comment Share on other sites More sharing options...
Krabbit Posted January 19, 2017 Share Posted January 19, 2017 How aobut RPM support?I ran into problems in career mode when I cant do anything(ForcedIVA) in a cockpit.I hope it will be delivered soon Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted January 19, 2017 Share Posted January 19, 2017 Made myself a really nice F-16 with the cockpit! https://www.flickr.com/photos/146870863@N04/shares/X17y57 Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted January 19, 2017 Share Posted January 19, 2017 9 hours ago, mechanicH said: Reveal hidden contents @PART[bigwing] { %MODULE[TweakScale] { type = free } } @PART[elevon2b] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector1] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector2] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector3] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector4] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector5] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector6] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnectortip] { %MODULE[TweakScale] { type = free } } @PART[stubbytinynose] { %MODULE[TweakScale] { type = free } } @PART[airbuscockpit] { %MODULE[TweakScale] { type = free } } @PART[bellcockpit] { %MODULE[TweakScale] { type = free } } @PART[citationcockpit] { %MODULE[TweakScale] { type = free } } @PART[concordecockpit] { %MODULE[TweakScale] { type = free } } @PART[falconcockpit] { %MODULE[TweakScale] { type = free } } @PART[fightercockpit] { %MODULE[TweakScale] { type = free } } @PART[fighterinlinecockpit] { %MODULE[TweakScale] { type = free } } @PART[mk1DroneCore] { %MODULE[TweakScale] { type = free } } @PART[oh6cockpit] { %MODULE[TweakScale] { type = free } } @PART[oldfightercockpit] { %MODULE[TweakScale] { type = free } } @PART[zerocockpit] { %MODULE[TweakScale] { type = free } } @PART[51prop] { %MODULE[TweakScale] { type = free } } @PART[chaikaprop] { %MODULE[TweakScale] { type = free } } @PART[fokkerprop] { %MODULE[TweakScale] { type = free } } @PART[hawkerprop] { %MODULE[TweakScale] { type = free } } @PART[spadprop] { %MODULE[TweakScale] { type = free } } @PART[herculesprop] { %MODULE[TweakScale] { type = free } } @PART[KP12] { %MODULE[TweakScale] { type = free } } @PART[predatorprop] { %MODULE[TweakScale] { type = free } } @PART[tbmProp] { %MODULE[TweakScale] { type = free } } @PART[109Prop] { %MODULE[TweakScale] { type = free } } @PART[corsairprop] { %MODULE[TweakScale] { type = free } } @PART[fighterProp] { %MODULE[TweakScale] { type = free } } @PART[merlin] { %MODULE[TweakScale] { type = free } } @PART[spitfiremerlin] { %MODULE[TweakScale] { type = free } } @PART[yakprop] { %MODULE[TweakScale] { type = free } } @PART[bellprop] { %MODULE[TweakScale] { type = free } } @PART[belltail] { %MODULE[TweakScale] { type = free } } @PART[blackhawkprop] { %MODULE[TweakScale] { type = free } } @PART[chinookprop] { %MODULE[TweakScale] { type = free } } @PART[powerprop] { %MODULE[TweakScale] { type = free } } @PART[powertail] { %MODULE[TweakScale] { type = free } } @PART[airramp] { %MODULE[TweakScale] { type = free } } @PART[mk1cargodoor] { %MODULE[TweakScale] { type = free } } @PART[mk1dronedoor] { %MODULE[TweakScale] { type = free } } @PART[passengeroor] { %MODULE[TweakScale] { type = free } } @PART[JuniorFuselage] { %MODULE[TweakScale] { type = free } } @PART[Mk1JuniorStructural] { %MODULE[TweakScale] { type = free } } @PART[mk2hAdapter] { %MODULE[TweakScale] { type = free } } @PART[mk2hLiquid] { %MODULE[TweakScale] { type = free } } @PART[mk2hboom] { %MODULE[TweakScale] { type = free } } @PART[mk2mk2h] { %MODULE[TweakScale] { type = free } } @PART[shortboom] { %MODULE[TweakScale] { type = free } } @PART[shortboomb] { %MODULE[TweakScale] { type = free } } @PART[size2CrewCabin] { %MODULE[TweakScale] { type = free } } @PART[size2Fuselage] { %MODULE[TweakScale] { type = free } } @PART[S2Structural] { %MODULE[TweakScale] { type = free } } @PART[navlight] { %MODULE[TweakScale] { type = free } } @PART[landingskid] { %MODULE[TweakScale] { type = free } } For anyone who want TweakScale for all parts.... here you go .....TY to @XOC2008 and @Tex_NL You guys are AWESOME!!!! Those TweakScale patches work like a charm. It suddenly opens up a whole new world of design options. I even managed to build nice looking, but not so nice functioning, Sikorsky Skycrane based on the Mk3 cockpit. It's engine is a true beast but unfortunately it's unstable. Quote Link to comment Share on other sites More sharing options...
mechanicH Posted January 19, 2017 Share Posted January 19, 2017 3 minutes ago, Tex_NL said: Those TweakScale patches work like a charm Im really happy it worked too....lots of new opportunities for new cleaner looking aircraft and helis. Quote Link to comment Share on other sites More sharing options...
mechanicH Posted January 19, 2017 Share Posted January 19, 2017 @blackheart612 The CFM-56 looks amazing....you really got it looking nice.... I work on these engines almost everyday, its nice to see them here. They are so much easier to work on then the V2500-A5. Great job! Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted January 19, 2017 Share Posted January 19, 2017 @blackheart612 Another small request; a short crew cabin. Similar in size as your Mk1 Junior Liquid Fuel Fuselage, seating 2 Kerbals side by side. Preferably with a side door. The stock 2 Kerbals cabin is too long to be useful for choppers. If you want some small choppers (like my Bell 47) to add to your mod as example craft just say the word. Quote Link to comment Share on other sites More sharing options...
mechanicH Posted January 19, 2017 Share Posted January 19, 2017 2 hours ago, Tex_NL said: Sikorsky Skycrane Have you tried a launching it with TCA mod. Gives you a good idea of where to set the throttle limiters on the props Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 19, 2017 Share Posted January 19, 2017 1 hour ago, Tex_NL said: @blackheart612 Another small request; a short crew cabin. Similar in size as your Mk1 Junior Liquid Fuel Fuselage, seating 2 Kerbals side by side. Preferably with a side door. The stock 2 Kerbals cabin is too long to be useful for choppers. If you want some small choppers (like my Bell 47) to add to your mod as example craft just say the word. I think someone else mentioned that part.. and I think he said he was probably going to work on it. I can't recall exactly though. Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted January 19, 2017 Share Posted January 19, 2017 12 minutes ago, mechanicH said: Have you tried a launching it with TCA mod. Gives you a good idea of where to set the throttle limiters on the props Why would I set throttle limiters? I am talking about a Skycrane, not a Chinook. Sikorsky S-64 Skycrane: Boeing CH-47 Chinook: Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted January 19, 2017 Share Posted January 19, 2017 (edited) 4 hours ago, Krabbit said: How aobut RPM support?I ran into problems in career mode when I cant do anything(ForcedIVA) in a cockpit.I hope it will be delivered soon Welcome to the forums! @SufficientAnonymity made some RPM configs a while back and I finally got around to packaging them and writing a mm.cfg to autoswitch the internal from the stock one to the RPM one. Go to the link below, download it, put the stuff in the Spaces folder into /GameData/AirplanePlus/Spaces and put the APP_RPM.cfg file anywhere within /GameData. Make sure you have ModuleManager installed. There are currently no RPM internals for either of the size 2 cockpits (Droopnose and Commercial). https://www.dropbox.com/sh/q2l9n7x8a44ar5x/AAArbJbUL3LTwbVYn4NAs2Tba?dl=0 @SufficientAnonymity would you mind making RPM internals for the 2 cockpits that currently don't have any? @blackheart612 would you mind adding these to the next release? Edited January 19, 2017 by TheRagingIrishman grammer Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 19, 2017 Author Share Posted January 19, 2017 @Tex_NL I think I'll settle with a smaller cargo bay which was requested before. I'll think about how to implement a Junior sized cabin first or if it's good or not. Aesthetically, it's bad because you can stack them but you can't go to the back or front physically but you can still transfer crews. Also, regarding instability, try my recommended plugin on the OP. Great of helicopters. TCA doesn't work for FSEngine modules. @TheRagingIrishman People can make an easy fix for RPM compatibility, like I said. But I intentionally don't want to hook any other mods with APP but Firespitter. So, you can release it on your own for people to download. Or I can link your post to OP if you provide a post I can quote so if people who want RPM wants to have it, they can download it. Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted January 19, 2017 Share Posted January 19, 2017 1 hour ago, blackheart612 said: Also, regarding instability, try my recommended plugin on the OP. Great of helicopters. TCA doesn't work for FSEngine modules. I completely missed that part of the OP. But reading through it I realized I might not even need that additional mod. It is very possible I can achieve the same with mods I already installed. If what I have in mind I'll let you and everybody else know. If it doesn't; never mind. Quote Link to comment Share on other sites More sharing options...
Krabbit Posted January 20, 2017 Share Posted January 20, 2017 15 hours ago, TheRagingIrishman said: Welcome to the forums! @SufficientAnonymity made some RPM configs a while back and I finally got around to packaging them and writing a mm.cfg to autoswitch the internal from the stock one to the RPM one. Go to the link below, download it, put the stuff in the Spaces folder into /GameData/AirplanePlus/Spaces and put the APP_RPM.cfg file anywhere within /GameData. Make sure you have ModuleManager installed. There are currently no RPM internals for either of the size 2 cockpits (Droopnose and Commercial). https://www.dropbox.com/sh/q2l9n7x8a44ar5x/AAArbJbUL3LTwbVYn4NAs2Tba?dl=0 @SufficientAnonymity would you mind making RPM internals for the 2 cockpits that currently don't have any? @blackheart612 would you mind adding these to the next release? Thanks a lot!Finally I can use all cockpits in career.Pity that no RPM for 2 size but still great. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 20, 2017 Author Share Posted January 20, 2017 The CFM56 engine seems to be throwing NREs which is fine considering I'm using a copy of Squad's Goliath stats with nerfed power. I'll have to make a proper config once most parts are done. I've introduced something like my Decal Stickers mod where I've put a logo folder people can use to customize and it can show up as logos alone (without words) to some parts such as this engine. I know CFM56 isn't made by Rolls-Royce, just a demo here. Plus it's not a Rolls Royce logo Demoing the inline capabilities here. Also... This looks a bit funny. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted January 20, 2017 Share Posted January 20, 2017 59 minutes ago, blackheart612 said: Also... This looks a bit funny. 5 blades... must have... Mi-8 and Hind wants it bad. Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted January 20, 2017 Share Posted January 20, 2017 will you be adding more jet engines in the future? Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted January 20, 2017 Share Posted January 20, 2017 Cant tell how much i like these new parts, took some shots and decided to share; Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted January 20, 2017 Share Posted January 20, 2017 @blackheart612 The Mk1 buisness cockpit should have the front node as impassable by the crew Quote Link to comment Share on other sites More sharing options...
SpaceToad Posted January 21, 2017 Share Posted January 21, 2017 Well if we're on the topic of airbuses... How about an IAE V2500? Quote Link to comment Share on other sites More sharing options...
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