TheRagingIrishman Posted July 2, 2017 Share Posted July 2, 2017 1 hour ago, stuChris said: do i need the full firespitter or just one of those versions that many mods need to load? also, ah... i dont know where to find my log, i havent needed it before... 1 hour ago, stuChris said: ok, i actually tried to post the output log because i found it, but it was too long to post, even in a spoiler... You need the core and the resources config. Download https://github.com/snjo/Firespitter/releases/tag/v7.6.0 and feel free to delete all folders except for "Plugins" and "Resources". Also, never post a full log into the forum, it breaks it. Instead, upload it to Dropbox or Google Drive or some other file sharing site and post a link to it. Quote Link to comment Share on other sites More sharing options...
stuChris Posted July 2, 2017 Share Posted July 2, 2017 Just now, TheRagingIrishman said: You need the core and the resources config. Download https://github.com/snjo/Firespitter/releases/tag/v7.6.0 and feel free to delete all folders except for "Plugins" and "Resources". Also, never post a full log into the forum, it breaks it. Instead, upload it to Dropbox or Google Drive or some other file sharing site and post a link to it. oh okay, i will try that, and ill see if i can find some way to share the log Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 2, 2017 Share Posted July 2, 2017 Just now, stuChris said: oh okay, i will try that, and ill see if i can find some way to share the log If it works, there's no need to share a log. That will only be needed if Firespitter and AirplanePlus are installed and it's not working. Quote Link to comment Share on other sites More sharing options...
stuChris Posted July 2, 2017 Share Posted July 2, 2017 okay, so it crashed again, heres the log: https://drive.google.com/open?id=0B3knqPWkxMCLWUtMMjJ0LUFqNnM Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 2, 2017 Share Posted July 2, 2017 2 minutes ago, stuChris said: okay, so it crashed again, heres the log: https://drive.google.com/open?id=0B3knqPWkxMCLWUtMMjJ0LUFqNnM it looks like it's crashing on an Aviator Arsenal antenna. Was it working before you added AirplanePlus and FireSpitter? Quote Link to comment Share on other sites More sharing options...
stuChris Posted July 2, 2017 Share Posted July 2, 2017 all my mods worked when i was in 1.2.2, and aviator arsenal has been causing problems, ill remove it and see if things change Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 2, 2017 Share Posted July 2, 2017 1 minute ago, stuChris said: all my mods worked when i was in 1.2.2, and aviator arsenal has been causing problems, ill remove it and see if things change make sure that all your mods are updated for 1.3, a non-updated mod will crash the game Quote Link to comment Share on other sites More sharing options...
stuChris Posted July 2, 2017 Share Posted July 2, 2017 oh, any non-updated mod? man thats not usually the case, dang xD ill have to wait for them to update, i guess, hopefully shouldn't take too long Quote Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted July 2, 2017 Share Posted July 2, 2017 1 hour ago, stuChris said: oh, any non-updated mod? man thats not usually the case, dang xD ill have to wait for them to update, i guess, hopefully shouldn't take too long I recently had the same issue; if you own a copy of KSP through steam, make sure that you have the right version. You may have to opt in or out of beta updates for KSP, I can't remember which it was. Long story short, it's not so much that all mods must be up to date (although that helps greatly), just make sure that your game is definitely 1.3 if you are using any 1.3 mods at all - this can be checked in the readme amongst the game files. Quote Link to comment Share on other sites More sharing options...
stuChris Posted July 2, 2017 Share Posted July 2, 2017 Just now, FlyMeToTheMinmus said: I recently had the same issue; if you own a copy of KSP through steam, make sure that you have the right version. You may have to opt in or out of beta updates for KSP, I can't remember which it was. Long story short, it's not so much that all mods must be up to date (although that helps greatly), just make sure that your game is definitely 1.3 if you are using any 1.3 mods at all - this can be checked in the readme amongst the game files. i definetly made sure, i was updating everything from 1.2.2 to 1.3 in the first place Quote Link to comment Share on other sites More sharing options...
Acea Posted July 5, 2017 Share Posted July 5, 2017 Messing around with this mod and NAS weapons recently, and built some cool stuff Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 6, 2017 Author Share Posted July 6, 2017 Thanks for people who answered the issues I couldn't, I was on hiatus for a bit there, big part was playing other games. Though I'm working towards getting a professional license in real life as well (am still working the requirements out and studying for exam). But I may be back again and working towards IVA as well us looking to fix issues on rotors as well. Since I have small hands-on time, I started with an existent IVA. I removed the ugly HUD I made, for people who want to use an actual useful HUD (RPM). It's the only cockpit with it. I also added platforms for buttons so grouping them makes it look neater. As well as removed the navball to make it dedicated for atmosphere. Let me know what you think. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 7, 2017 Author Share Posted July 7, 2017 On helicopter's side of the mod, I've changed the look of the Gemini Turboshaft It's thinner now and 1.5x longer. Looks thinner and now fits society's standards of sexy. On performance, tested on hover or max collective, rotors have been improved and their take off weight has greatly increased. "Hippo" Turboshaft Engine (Mi-8) now can carry ~13.5t under it "Gemini" Turboshaft Engine (Chinook) now can carry ~30t under it @ tandem configuration. "Hawk" Turboshaft Engine (Black Hawk) has increase in power, capable of higher RPMs at max collective. These are still subject to change. I'm thinking of making all of them powerful enough to hit Max RPM even with max collective. Not sure yet but seems like a great idea, so that the span and surface area of the blades are the deciding factors for lift. So far, I've also fixed the problem that the control rotors didn't generate thrust. Pretty weird that everybody, including me, just figured it out now. It was like that from the beginning based on my analysis. @TedwinKnockman66 Your request for the Mi-26 seems possible, but not in the near future, I have another rotor that could possibly go with it once I get to it, but not gonna be my immediate focus. Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted July 7, 2017 Share Posted July 7, 2017 Replica of Tu-95 used with your mod, Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 8, 2017 Share Posted July 8, 2017 Everything looks great @blackheart612! That is a really lovely cockpit IVA! Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 8, 2017 Share Posted July 8, 2017 I like how gemini looks now, a lot better! Quote Link to comment Share on other sites More sharing options...
Vladokapuh Posted July 9, 2017 Share Posted July 9, 2017 (edited) I know you arleady added a bunch of intakes, but maybe something triangle shaped? Could be attachable Mk1, or an inline version.. or both? Edited July 9, 2017 by Vladokapuh Quote Link to comment Share on other sites More sharing options...
AirShark Posted July 9, 2017 Share Posted July 9, 2017 2 hours ago, Vladokapuh said: I know you arleady added a bunch of intakes, but maybe something triangle shaped? Could be attachable Mk1, or an inline version.. or both? RetroFuture has intakes that are kind of similar to those: Quote Link to comment Share on other sites More sharing options...
commanderbunbun Posted July 9, 2017 Share Posted July 9, 2017 8 minutes ago, AirShark said: RetroFuture has intakes that are kind of similar to those: Which mod do those wings come from? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 9, 2017 Share Posted July 9, 2017 5 hours ago, commanderbunbun said: Which mod do those wings come from? Likely procedural wings Quote Link to comment Share on other sites More sharing options...
Saran The Rapper Posted July 9, 2017 Share Posted July 9, 2017 (edited) Hey guys, I'm quite sure that it's something on my part, but I cant manage to take off with the Vortex engine at all, and I was wondering whether you guys could help me out. I do admit that I have quite a number of mods installed: Spoiler [x] Science! Airplane Plus All Y'All Alternate Resource Panel Antenna Sleep Audio Muffler Redux Aviation Lights B9 Aerospace Procedural Wings B9 Animation Modules Better Burn Time Better Time Warp Cont. Blackheart's Procedural Parts Textures Blast Awesomeness Modifier Chatterer + Ext. Community Tech Tree CraftHistory Dated Quicksaves DMagic Orbital Sci Docking Port Alignment EVA Enhancements Cont. EVA Parachutes & Ejection Seats Final Frontier Firespitter Core Firespitter Resources Config Flight Manager for Reusable Stages Cont. Freedom Texs Hide Empty Tech Tree Nodes Impact! Kerbal Engineer Redux KSP AVC MagiCore Module Manager ProceduralParts MainSailor's Proc. Tex (Essentials) RecoveryController Science Relay ShipSections Cont. StageRecovery Take Command Cont. Texture Replacer Trajectories SETI Unmanned Before Manned But I believe they don't interfere with any of Airplane Plus' resources. Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. The plane is composed of 2 procedural wings, 4 procedural control surfaces, 3 procedural fuel tanks, and 3 delta deluxe winglets. Maybe its the procedural wings that aren't generating any lift? Here's an album of the plane: Spoiler Album http://imgur.com/a/EBUle will appear when post is submitted Any ideas? Edited July 9, 2017 by Saran The Rapper URL error. Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted July 10, 2017 Share Posted July 10, 2017 1 hour ago, Saran The Rapper said: Hey guys, I'm quite sure that it's something on my part, but I cant manage to take off with the Vortex engine at all, and I was wondering whether you guys could help me out. I do admit that I have quite a number of mods installed: Reveal hidden contents [x] Science! Airplane Plus All Y'All Alternate Resource Panel Antenna Sleep Audio Muffler Redux Aviation Lights B9 Aerospace Procedural Wings B9 Animation Modules Better Burn Time Better Time Warp Cont. Blackheart's Procedural Parts Textures Blast Awesomeness Modifier Chatterer + Ext. Community Tech Tree CraftHistory Dated Quicksaves DMagic Orbital Sci Docking Port Alignment EVA Enhancements Cont. EVA Parachutes & Ejection Seats Final Frontier Firespitter Core Firespitter Resources Config Flight Manager for Reusable Stages Cont. Freedom Texs Hide Empty Tech Tree Nodes Impact! Kerbal Engineer Redux KSP AVC MagiCore Module Manager ProceduralParts MainSailor's Proc. Tex (Essentials) RecoveryController Science Relay ShipSections Cont. StageRecovery Take Command Cont. Texture Replacer Trajectories SETI Unmanned Before Manned But I believe they don't interfere with any of Airplane Plus' resources. Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. The plane is composed of 2 procedural wings, 4 procedural control surfaces, 3 procedural fuel tanks, and 3 delta deluxe winglets. Maybe its the procedural wings that aren't generating any lift? Here's an album of the plane: Hide contents Album http://imgur.com/a/EBUle will appear when post is submitted Any ideas? ...What version of KSP are you on Quote Link to comment Share on other sites More sharing options...
Saran The Rapper Posted July 10, 2017 Share Posted July 10, 2017 19 minutes ago, EVA_Reentry said: ...What version of KSP are you on Sorry, forgot to mention. 1.3. Quote Link to comment Share on other sites More sharing options...
infinax Posted July 10, 2017 Share Posted July 10, 2017 (edited) thank you for this mod it made my su-37 look beautiful with some help from procedural wings and kerbal foundries the mk2h parts where just what I needed Edited July 10, 2017 by infinax added a picture Quote Link to comment Share on other sites More sharing options...
Skylon Posted July 10, 2017 Share Posted July 10, 2017 (edited) Man, I love this mod. Any chance you could add sideways versions of the structural wing d, it has something that has bugged me for a while in not being there. Should be in stock really. The structural wing A has a sideways version B, and the same with some of the wing connectors too Edited July 10, 2017 by Skylon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.