reedhashlock Posted November 7, 2018 Share Posted November 7, 2018 Hello, I tried using the RPM patch posted in the OP, but It only gave me an empty cockpit. Does anybody have an idea how to fix it? I'm willing to put in the elbow grease if someone can point me in the right direction Quote Link to comment Share on other sites More sharing options...
Unsocialite Posted November 9, 2018 Share Posted November 9, 2018 (edited) For the next update I suggest making the propellers on propeller engines "break off" if they reach a certain speed, especially the early tech ones. They're not really built to go beyond 500 mph. Edited November 9, 2018 by Unsocialite Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 9, 2018 Share Posted November 9, 2018 7 hours ago, Unsocialite said: For the next update I suggest making the propellers on propeller engines "break off" if they reach a certain speed, especially the early tech ones. They're not really built to go beyond 500 mph. That would be a good idea. I second that. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 9, 2018 Share Posted November 9, 2018 29 minutes ago, Skywalket said: 8 hours ago, Unsocialite said: For the next update I suggest making the propellers on propeller engines "break off" if they reach a certain speed, especially the early tech ones. They're not really built to go beyond 500 mph. That would be a good idea. I second that. that would be a neat idea Quote Link to comment Share on other sites More sharing options...
theonegalen Posted November 9, 2018 Share Posted November 9, 2018 2 hours ago, xD-FireStriker said: that would be a neat idea It would require coding a new plugin to make such a thing happen. Blackheart612 is a modeler (and a darn good one), not a coder. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 9, 2018 Share Posted November 9, 2018 1 hour ago, theonegalen said: It would require coding a new plugin to make such a thing happen. Blackheart612 is a modeler (and a darn good one), not a coder. Heck, I'd settle for the props/rotors to break/stop when they interact with the ground Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 10, 2018 Share Posted November 10, 2018 7 hours ago, Beetlecat said: Heck, I'd settle for the props/rotors to break/stop when they interact with the ground That's probably a suggestion better suited to the animation plugin writers, that way it would be available to all rather than just within a single mod. Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 10, 2018 Share Posted November 10, 2018 Hey @blackheart612, when you get the chance can you give us an update on progress so far? Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 10, 2018 Share Posted November 10, 2018 41 minutes ago, Skywalket said: Hey @blackheart612, when you get the chance can you give us an update on progress so far? Look up. It's a part pack, it works just fine. Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 10, 2018 Share Posted November 10, 2018 22 minutes ago, JH4C said: Look up. It's a part pack, it works just fine. I meant for the next update of the mod Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted November 11, 2018 Author Share Posted November 11, 2018 10 hours ago, Skywalket said: I meant for the next update of the mod Nothing major recently. I paused for a bit, until the end of the month because Im playing another game, though it started with me waiting for KSP to settle on a version at least. But the most developed so far is only this cockpit: I have another model, and that has IVA already but hasn't gone testing yet nor implemented. Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted November 12, 2018 Share Posted November 12, 2018 I've been really enjoying the parts in this mod but for the life of me I can not figure out how to control helicopters. I've downloaded some of the craft files associated with the mod and for the life of me I can't figure out how to control the helicopters. Anyone have a pointers? Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 12, 2018 Share Posted November 12, 2018 On 11/11/2018 at 4:12 AM, blackheart612 said: Is that an AC-130 Cockpit I see? Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted November 13, 2018 Share Posted November 13, 2018 (edited) 2 hours ago, Skywalket said: Is that an AC-130 Cockpit I see? I really hope it is. Come on pls, I WANT MY AC-130 GOSH DARNIT. Also, will it be in 2.5 or 3.75? IMO, 2.5 would be a bit too small. Edited November 13, 2018 by [email protected] Quote Link to comment Share on other sites More sharing options...
Mathrilord Posted November 13, 2018 Share Posted November 13, 2018 (edited) Part Request Very short cargo ramp size 2 (like the one from mk3 expansion but those are not tweakscalable) Cylinder bottom one flat and an other one less flat. Landing gear ONE GIANT wheel. adapter mk2 to size 2 hollow size 2 side cargo ramp(as large as the part) size 2 elevetor up and down auxiliary power unit (turbine generator) :very low TWR, high electrical output adapter size 2 to mk3s2 (2.5m) Edited November 14, 2018 by Mathrilord Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 15, 2018 Share Posted November 15, 2018 Single Part Request: Structural body piece, like the current Mk 2 form factor one. Except maybe have a mesh with windows? I am looking to build a Chinook, but I can't do that without windows Quote Link to comment Share on other sites More sharing options...
Skywalket Posted November 16, 2018 Share Posted November 16, 2018 Hey @blackheart612, I just want to say thank you for all the hard work you have put into this mod. I can only imagine how hard it would be to make all those models, create animations, updating compatibility, etc. But I think I speak for the community when I say that we appreciate the time and effort you have put into this mod. Thanks again Quote Link to comment Share on other sites More sharing options...
Mr Dudu Posted November 16, 2018 Share Posted November 16, 2018 Is there any mods that runs this lovely monitors in iva cookpits? Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 18, 2018 Share Posted November 18, 2018 (edited) Is there anyway to add compatibility for TCA?? Ive tried adding the modules via MM. But tca doesn't recognize the propeller engines. The gemini in particular in my case. Could it be that it uses a special firesplitter engine module? Ive also noticed the hover feature when clicked causes my craft to take a dive. Tips? Suggestions? Ima do some more testing when i get home..but I would really like to have TCA for the main rotors. EDIT: I havnt had much luck... But one other question id like to ask.. what does "Thr Keys" and "Thr State" buttons do/meen? Edited November 18, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted November 19, 2018 Author Share Posted November 19, 2018 9 hours ago, Jesusthebird said: Is there anyway to add compatibility for TCA?? Ive tried adding the modules via MM. But tca doesn't recognize the propeller engines. The gemini in particular in my case. Could it be that it uses a special firesplitter engine module? Ive also noticed the hover feature when clicked causes my craft to take a dive. Tips? Suggestions? Ima do some more testing when i get home..but I would really like to have TCA for the main rotors. EDIT: I havnt had much luck... But one other question id like to ask.. what does "Thr Keys" and "Thr State" buttons do/meen? TCA Doesn't work with FSModules, the author himself was here before already. I'll quote myself on the Thr Keys and State: On 12/6/2017 at 9:04 PM, blackheart612 said: And for people who were asking about Thr State and Thr Key: Thr State (default) means that the rotors will refer to the throttle in your navball and will copy it. 100% is to +15 collective, and 0% is to 0 collective.Thr Key starts from 0 collective and the effect of your throttle key is permanent and will not return to 0 unless on hover. If you keep pressing increase throttle, it will go up to +15 collective and will stay there unless changed. Keep pressing decrease and it will go to -15 as maximum. Since Thr Key starts from 0 collective everytime you are in hover, it is best used with hover to avoid losing power from translation of hover to increase of collective. Quote Link to comment Share on other sites More sharing options...
aerotechnique Posted November 19, 2018 Share Posted November 19, 2018 Hello, I would like to know, if it is possible to have localization files for to translate this mod ? thank you for your involvement Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted November 21, 2018 Share Posted November 21, 2018 Ok, Single Part Request. A gosh darn Mk3 Tail connecter(the stock Mk3) Its stupid that we don't have one of those. I would really like to see it added in Quote Link to comment Share on other sites More sharing options...
Gapone Posted November 25, 2018 Share Posted November 25, 2018 Does it now relay on stock part switch? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted November 26, 2018 Author Share Posted November 26, 2018 15 hours ago, Gapone said: Does it now relay on stock part switch? Nope, stock part switch is very limited. Quote Link to comment Share on other sites More sharing options...
Gapone Posted November 26, 2018 Share Posted November 26, 2018 (edited) The Grounded relays on Stock Part Switch and you can't make Airplane Plus do it? What exactly can't you do with it? I guess multiple model/texture variants at the same time? But you always can split them in diffirent parts! Edited November 26, 2018 by Gapone Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.