FahmiRBLX Posted July 16, 2019 Share Posted July 16, 2019 (edited) On 7/16/2019 at 10:35 AM, blackheart612 said: NK-12 is mostly used on bombers and not cargo so it's got speed instead to balance it out. I might can say, dont forget the A-90 Orlyonok and Antonov An-22 Antheus / Antei. They carry cargo as well. But still the thrust output makes no sense to me, at least IMHO. Anyhow can you make the Pratt & Whitney (X)T57, GE36 UDF & Europrop TP400? As well as a dorsal-opening Mk1 Cargo Fuselage and Size 1.5 Cargo Fuselage with a dorsal door? Edited July 20, 2019 by FahmiRBLXian X Quote Link to comment Share on other sites More sharing options...
Ruedii Posted July 19, 2019 Share Posted July 19, 2019 The engine the NK-12 was used on the Soviet airliner which was also used as a medium cargo plane. The entire plane was a lot heavier, and more durable than most western plane designs. The engine itself had a very high power to weight ratio, but is incredibly heavy due to it's size. Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted July 20, 2019 Share Posted July 20, 2019 16 hours ago, Ruedii said: The engine the NK-12 was used on the Soviet airliner which was also used as a medium cargo plane. The entire plane was a lot heavier, and more durable than most western plane designs. The engine itself had a very high power to weight ratio, but is incredibly heavy due to it's size. Yes, but I mean the Max. Thrust should state a high thrust output, while the Mass states a heavy weight as well. Quote Link to comment Share on other sites More sharing options...
GKSP Posted July 23, 2019 Share Posted July 23, 2019 I made a cargo plane using the Size 2 commercial cockpit and noticed some screens in there. They reminded me of times years ago on KSP .90 playing with RasterPropMonitor, and they look like those screens as well, so I downloaded that mod. However, the screens in that cockpit don't turn on with the mod installed. Is there a way to make them functional? Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 24, 2019 Share Posted July 24, 2019 anything new on development or one of the best mods of ksp is retired? Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted July 24, 2019 Share Posted July 24, 2019 (edited) @GKSP There is an IVA for the S2 Cockpit on page 88. Edited July 24, 2019 by Bottle Rocketeer 500 Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 24, 2019 Share Posted July 24, 2019 (edited) 9 hours ago, qromodynmc said: anything new on development or one of the best mods of ksp is retired? What kind of news would you want? As far as I know the author is still very much engaged in the thread and besides some CFG moduleCargoBay fixes there's not much that'd need work? edit: do you perhaps mean the topic title not showing explicit 1.7 compatibility? If so, don’t worry, it works fine. Edited July 24, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
Ruedii Posted July 24, 2019 Share Posted July 24, 2019 4 hours ago, Jognt said: What kind of news would you want? As far as I know the author is still very much engaged in the thread and besides some CFG moduleCargoBay fixes there's not much that'd need work? Yeah, from what I can tell this is feature complete. It's being well maintained. The author is currently creating content for his other mod in this Kerbal Standard pack: Grounded. That one has a lot of cool, highly modular, ground vehicle parts. Quote Link to comment Share on other sites More sharing options...
Starboost88 Posted July 26, 2019 Share Posted July 26, 2019 On 5/22/2016 at 7:41 AM, blackheart612 said: You guys enjoy it. Hopefully, Ill find someone to help me balance these. ZentroCatson The problem with razorback is it follows through the entire fuselage. There might be a way to implement something but that might be an entirely new aircraft mod. Best to include parts that could mimic modern jets as well but it's only on my dreams. At least for now. You could set it up that there's just a second node for 0.625M behind the canopy. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 28, 2019 Author Share Posted July 28, 2019 On 7/27/2019 at 7:31 AM, Starboost88 said: You could set it up that there's just a second node for 0.625M behind the canopy. This is an old discussion, the implementation I chose was a 0.625m radial attachment which acts as the node so I it should work on stock or mine or whatever cockpit you have. Quote Link to comment Share on other sites More sharing options...
Starboost88 Posted July 28, 2019 Share Posted July 28, 2019 17 hours ago, blackheart612 said: This is an old discussion, the implementation I chose was a 0.625m radial attachment which acts as the node so I it should work on stock or mine or whatever cockpit you have. ah. Thanks for clarifying, Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 30, 2019 Share Posted July 30, 2019 @blackheart612 I kinda feel shameless for doing this but for one last time i bring my old suggestion here... I did look for this type of cockpit for a while, couldnt find a proper looking version at all. I know you're bit busy with other things on your hand but, i'll just as directly; We need a bubble canopy with one side at 1.25m, other side at 0.25m, nose is not needed, it'll be suitable for many planes. Here are tons of variants that have similar look. As you notice, all these planes have huge cockpits compared to their fuselages, this is why other cockpits are not fit for the job. End of suggestion, of course you're totally free to do whatever you desire and dont forget we always loved your work here, and will be here to support you. Quote Link to comment Share on other sites More sharing options...
Vladokapuh Posted July 30, 2019 Share Posted July 30, 2019 2 minutes ago, qromodynmc said: *alot of cute bubbly cockpit pics* It looks good even with this cockpit, but a properly bubbly cockpit would make it soooooo much better. Please, can we count on you? :3 Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted July 30, 2019 Share Posted July 30, 2019 (edited) *Pessimism instict about own suggestion might not gonna make it intensifies* (Except for the pylonless Lotus which went pretty much successful although the one I meant is a truly pylonless version that fits nicely at the end of a Mk1 fuselage like a Wheesley but longer) Edited August 1, 2019 by FahmiRBLXian 1. ) 2. I mean, how can "version" became a Malay-ish word that it has 'b' instead of 'v'? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 31, 2019 Author Share Posted July 31, 2019 6 hours ago, Vladokapuh said: can we count on you? :3 The more people who want it the more I perceive it as important. And the more important I think it is the higher the chance it'll be made first instead. So don't be too pessimistic about it. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted August 1, 2019 Share Posted August 1, 2019 I am having issues with starting KSP. I know its this mod because I just installed it and it errors out while loading slats. Can someone look at my error logs and give me some help? I am on the latest 1.7.3 Steam Windows 10 1903. https://drive.google.com/drive/folders/1XXXg6GhYDf52r_G7jwMfm--Wh7uT_qG0?usp=sharing Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 1, 2019 Share Posted August 1, 2019 3 minutes ago, KIMCHI said: I am having issues with starting KSP. I know its this mod because I just installed it and it errors out while loading slats. Can someone look at my error logs and give me some help? I am on the latest 1.7.3 Steam Windows 10 1903. https://drive.google.com/drive/folders/1XXXg6GhYDf52r_G7jwMfm--Wh7uT_qG0?usp=sharing Have you installed Modulemanager yet? Quote Link to comment Share on other sites More sharing options...
Manul Posted August 2, 2019 Share Posted August 2, 2019 On 7/30/2019 at 11:19 PM, qromodynmc said: @blackheart612 I kinda feel shameless for doing this but for one last time i bring my old suggestion here... I did look for this type of cockpit for a while, couldnt find a proper looking version at all. I know you're bit busy with other things on your hand but, i'll just as directly; We need a bubble canopy with one side at 1.25m, other side at 0.25m, nose is not needed, it'll be suitable for many planes. Here are tons of variants that have similar look. As you notice, all these planes have huge cockpits compared to their fuselages, this is why other cockpits are not fit for the job. End of suggestion, of course you're totally free to do whatever you desire and dont forget we always loved your work here, and will be here to support you. These cockpits aren't so huge, just fuselages are relatively small. In Kerbal scale it's a good idea for 0.675 fuselage. We haven't seen 0.675 cockpits since Lack's SXT and 0.675 sized planes used to be so cute (they go on being cute because they work in 1.7 too) Quote Link to comment Share on other sites More sharing options...
Ruedii Posted August 3, 2019 Share Posted August 3, 2019 15 hours ago, Manul said: These cockpits aren't so huge, just fuselages are relatively small. In Kerbal scale it's a good idea for 0.675 fuselage. We haven't seen 0.675 cockpits since Lack's SXT and 0.675 sized planes used to be so cute (they go on being cute because they work in 1.7 too) 0.675 cockpit run into a serious problem: Height. With the new internal IVA overlays, the pilot's head will hit the ceiling, unless it enters a substantially taller profile in the pilot section (about 1.2m height.) This still makes them smaller than the Mk1 models. A bigger selection of 0.675 engines might be more important, though plus higher output electric engines to match new electric technology. Quote Link to comment Share on other sites More sharing options...
Manul Posted August 3, 2019 Share Posted August 3, 2019 6 hours ago, Ruedii said: 0.675 cockpit run into a serious problem: Height. That is why a huge canopy is required. If the canopy is almost the same size as the fuselage (as on pictures above) it might have enough space to fit an oversized kerbal's head. Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 3, 2019 Share Posted August 3, 2019 Uhm. Wouldn’t a stand-alone canopy fix all that? Just the canopy itself, radially attachable to whatever you want. Then you can turn any part into a cockpit. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 3, 2019 Author Share Posted August 3, 2019 7 minutes ago, Jognt said: Uhm. Wouldn’t a stand-alone canopy fix all that? Just the canopy itself, radially attachable to whatever you want. Then you can turn any part into a cockpit. Personally, I've thought about this and you've reminded me. At some point I wanted to add it and forgot. Even more chance of it being added when I get the time. BTW Nice clipper but I'm more of a Corvette person (I don't have the rank yet though) Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 3, 2019 Share Posted August 3, 2019 Just now, blackheart612 said: BTW Nice clipper but I'm more of a Corvette person (I don't have the rank yet though) Thanks I never quite got the rank and money for a ‘vette, but you're right, she’s gorgeous. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted August 3, 2019 Share Posted August 3, 2019 (edited) 3 hours ago, blackheart612 said: Personally, I've thought about this and you've reminded me. At some point I wanted to add it and forgot. Even more chance of it being added when I get the time. BTW Nice clipper but I'm more of a Corvette person (I don't have the rank yet though) indeed i also remember suggesting it, though this one was regular plane cockpit, what i need atm is bubbly babbly big cockpit. is this possible? Edited August 3, 2019 by qromodynmc Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 4, 2019 Author Share Posted August 4, 2019 On 8/3/2019 at 11:28 PM, qromodynmc said: indeed i also remember suggesting it, though this one was regular plane cockpit, what i need atm is bubbly babbly big cockpit. is this possible? Not sure yet tbh, I don't think any part exists in that shape so might need its own either way. But at least having a radial cockpit makes me have a reason to not make another Mk1 bulkhead cockpit Quote Link to comment Share on other sites More sharing options...
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