Citizen247 Posted June 10, 2020 Share Posted June 10, 2020 17 hours ago, AntiMatter001 said: Hi! Right off the bat I'm going to say I'm running 1.9.1 so this may very well be my issue and why I'm having problems but carrying on! So! I'm having issues with the prop engines you get at the very early stages of the tech tree (spud, baron). the issue is that i'm getting up to a certain speed and they're then losing their thrust. it goes from a steady 17KN to almost 3KN. is this a bug or am i just missing something to do with effective running speed? or something? They're designed that way. Spud is based on the Spad WW1 biplane, for instance, whose top speed was around 120mph, around 53m/s, which is where the Spud tops out. The Spud is meant for old and slow biplanes, so it can't go fast. 2 hours ago, AntiMatter001 said: so essentially I'm just being a big dum dum. I drew the same conclusion yesterday after doing some tests with different propellers. kinda sad i can't get my prop SSTO to even lift off anymore. are their any other mods that add more propellers? apart from KAX, Firespitter. SXT adds a fair few prop engines. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted June 13, 2020 Share Posted June 13, 2020 Probably a stupid question, but this works fine with 1.9, right? Or is there any issues that I should know? Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted June 13, 2020 Share Posted June 13, 2020 12 minutes ago, Misguided_Kerbal said: Probably a stupid question, but this works fine with 1.9, right? Or is there any issues that I should know? Works fine. No issues. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted June 13, 2020 Share Posted June 13, 2020 5 hours ago, Commodoregamer118 said: Works fine. No issues. Got it. Thanks! Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 19, 2020 Share Posted June 19, 2020 @Citizen247 hey, the patches sadly don't work, i was using the slant landing gear and have ksp wheel installed Quote Link to comment Share on other sites More sharing options...
Failer Posted June 21, 2020 Share Posted June 21, 2020 I'm having some problems with 1.9.1 1st of all, some parts don't have proper collision. Namely the landing skid. When launched, the skid will sink into the runway, and helicopter will fall untill it hits the runway with its belly. Also I can't make a working helicopter. It always seem to weer to left or right, never increase altitude straight up. When enabling SAS it put maximum yaw in direction opposite to my control rotor, like if it was counteracting some massive phantom force. But there's no phantom force, so it ends up spinningu around like a real life helicopter with broken rear rotor. Is there any tutorial for marking helicopters with APP? Or am I doing something wrong? Maybe it has something to do with FAR? I am using it Quote Link to comment Share on other sites More sharing options...
autistic and ashamed Posted June 21, 2020 Share Posted June 21, 2020 (edited) Are there any RPM configs for the size 2 and size 1.5 cockpits? Edited June 22, 2020 by autistic and ashamed Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 29, 2020 Share Posted June 29, 2020 Is this mod still actively being managed? If not we need someone to seriously upgrade this mod. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted June 30, 2020 Author Share Posted June 30, 2020 11 hours ago, KIMCHI said: Is this mod still actively being managed? If not we need someone to seriously upgrade this mod. If I see issues and pulls on github, I take a look at them/fix them, so it should be up to date, hopefully if people have issues, they report there. Quote Link to comment Share on other sites More sharing options...
Evanse Posted June 30, 2020 Share Posted June 30, 2020 (edited) Version 1.9.1 Beginner-level piston props (not sure about the other ones) has no sound at launch, the helix is not rotating too, though there is a traction. Where is problem here? Edited June 30, 2020 by Evanse Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted June 30, 2020 Share Posted June 30, 2020 On 6/29/2020 at 7:31 AM, KIMCHI said: Is this mod still actively being managed? If not we need someone to seriously upgrade this mod. What "serious upgrad[ing]" do you believe it needs? The only issue I've had with it was a DXT texture not updated. Blackheart just provided that. (P.S. I suggest everyone just download and overwrite the skidtex.dds. This really should not require Blackheart push an update.) Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted July 1, 2020 Share Posted July 1, 2020 Not everything needs constant updates. The mod is in a good place. Anything else Blackheart decides to give us for free is appreciated, but shouldn't be expected. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 1, 2020 Author Share Posted July 1, 2020 19 hours ago, Evanse said: Version 1.9.1 Beginner-level piston props (not sure about the other ones) has no sound at launch, the helix is not rotating too, though there is a traction. Where is problem here? Have you checked everything in the FAQ? Quote Link to comment Share on other sites More sharing options...
autistic and ashamed Posted July 10, 2020 Share Posted July 10, 2020 I have Magpie Mods installed and the parts in this mod used to be shiny but aren't anymore. Not a huge issue but it's kinda annoying. Is there something missing? Quote Link to comment Share on other sites More sharing options...
LittleRed Posted July 18, 2020 Share Posted July 18, 2020 Hi, There are several problems with this mod. Here are the messages from KSP.log. Pls fix these errors ASAP. Thanks! [ERR 21:20:30.104] Texture 'AirplanePlus/Parts/Command/b29cockpit/placeholder' not found! [ERR 21:20:30.506] Texture 'AirplanePlus/Parts/Engine/Rotorwing/powerprop/default' not found! [ERR 21:20:31.511] Texture 'AirplanePlus/Parts/Utility/Skid/skidtex' not found! Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 19, 2020 Share Posted July 19, 2020 22 hours ago, LittleRed said: Hi, There are several problems with this mod. Here are the messages from KSP.log. Pls fix these errors ASAP. Thanks! [ERR 21:20:30.104] Texture 'AirplanePlus/Parts/Command/b29cockpit/placeholder' not found! [ERR 21:20:30.506] Texture 'AirplanePlus/Parts/Engine/Rotorwing/powerprop/default' not found! [ERR 21:20:31.511] Texture 'AirplanePlus/Parts/Utility/Skid/skidtex' not found! If you go to the GitHub repository you can download the new skidtex.dds As for the other two, they are baked-in the .my files. They are there to stay. (Helpful hint, never use "ASAP" when seeking assistance with a voluntary project.) Quote Link to comment Share on other sites More sharing options...
I likeOxidizerrfuel Posted July 28, 2020 Share Posted July 28, 2020 Does this mod work with 1.10? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 31, 2020 Share Posted July 31, 2020 are the engines of example ww2 piston planes and ac-130's expected to have very low thrust so that the planes have a TWR of always 0.10-0.14? the jet engines work, and strangely the 0.625m prop with 5 blades works as well Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 1, 2020 Author Share Posted August 1, 2020 On 7/28/2020 at 11:30 PM, I likeOxidizerrfuel said: Does this mod work with 1.10? The mod will always work unless there's a fundamental change in the way parts work in game like the sad sad landing gears But yeah, there's only one dependency, which is firespitter, and if FS doesn't work on the most recent version, you'll experience some weirdness around the propellers, that might not work properly 6 hours ago, Starhelperdude said: are the engines of example ww2 piston planes and ac-130's expected to have very low thrust so that the planes have a TWR of always 0.10-0.14? the jet engines work, and strangely the 0.625m prop with 5 blades works as well The TWR depends a lot on the speed and altitude of the aircraft, the curves behave differently to turboprops and turbofans. If you're checking out the game sheet's data, try it in practice if you haven't yet. Quote Link to comment Share on other sites More sharing options...
pdrZoox Posted August 3, 2020 Share Posted August 3, 2020 Hi, love your mod, it's really one of my favorites of all time. But is there any other mod, or plan to make IVA's for your cockpits? With the RPM, ASET and other interactive tools for IVA-only flight? If there isn't would you give permission to a second party to make them? Thank you very much for your mod and your support! Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 3, 2020 Share Posted August 3, 2020 54 minutes ago, pdrZoox said: If there isn't would you give permission to a second party to make them? The license in the OP allows for someone else to add IVAs if they want, as long as they follow the other terms. Here's another link: https://creativecommons.org/licenses/by-nc-sa/4.0/ Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 9, 2020 Author Share Posted August 9, 2020 On 8/3/2020 at 12:54 PM, pdrZoox said: Hi, love your mod, it's really one of my favorites of all time. But is there any other mod, or plan to make IVA's for your cockpits? With the RPM, ASET and other interactive tools for IVA-only flight? If there isn't would you give permission to a second party to make them? Thank you very much for your mod and your support! On 8/3/2020 at 1:51 PM, sturmhauke said: The license in the OP allows for someone else to add IVAs if they want, as long as they follow the other terms. Here's another link: https://creativecommons.org/licenses/by-nc-sa/4.0/ Go ahead! If you want I can link it here in the OP if you've done one Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted August 26, 2020 Share Posted August 26, 2020 @blackheart612 There are a few instances where the directory reference to some of the Squad textures you reference is inaccurate. Example shortboom & shortboom2 both have this: texture = placeholder , Squad/Parts/Aero/cones/Cones the current Squad folder is texture = placeholder , Squad/Parts/Aero/cones/Assets/Cones One other thing, (I've changed) the folder name for Structure and Fuel to Structure_and_Fuel because it eliminates a BUNCH of TweakScale logflood due to the spaces in the name. (And yes, I traced all references to the folder name and changed those as well. I'm ADHD like that.) Don't know if you care to or not, but thought you should know about the "unholy characters" as they are called. (Yeah, I know it doesn't matter in the long run because of the internal conversion to dots (.) Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2020 Author Share Posted September 5, 2020 On 8/26/2020 at 2:55 PM, TranceaddicT said: @blackheart612 There are a few instances where the directory reference to some of the Squad textures you reference is inaccurate. Example shortboom & shortboom2 both have this: texture = placeholder , Squad/Parts/Aero/cones/Cones the current Squad folder is texture = placeholder , Squad/Parts/Aero/cones/Assets/Cones One other thing, (I've changed) the folder name for Structure and Fuel to Structure_and_Fuel because it eliminates a BUNCH of TweakScale logflood due to the spaces in the name. (And yes, I traced all references to the folder name and changed those as well. I'm ADHD like that.) Don't know if you care to or not, but thought you should know about the "unholy characters" as they are called. (Yeah, I know it doesn't matter in the long run because of the internal conversion to dots (.) As for the first part, that should already be fixed, are you using the one from github? Also if you've changed the folder name and all of the parts that reference to it as well as textures on other parts that could possibly reference to it, you can post a change on github. Only I'd like you to double check if you're using the latest version first. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 5, 2020 Share Posted September 5, 2020 5 hours ago, blackheart612 said: Only I'd like you to double check if you're using the latest version first. Absolutely. I'm away for the weekend (first time in 6mo), so I'll validate everything on Monday. Quote Link to comment Share on other sites More sharing options...
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