HoloYolo Posted June 10, 2016 Share Posted June 10, 2016 Have fun in your pesky enclosed carts. I'll be riding on the back. Holding on the back, I mean. Link to comment Share on other sites More sharing options...
Fredbear12returns Posted June 10, 2016 Share Posted June 10, 2016 FIRST CLASS RULES! Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 10, 2016 Share Posted June 10, 2016 Based on what Mu (now the lead dev) and NathanKell said in Thursday's Squadcast, 1.1.3 is more than mere patches and buffixes--they're finally taking the first steps (maybe more than just steps) towards rewriting all the KSP code, making it lean and clean. This is the way to no more stutters, no more memory leaks, no more lagginess, and probably no more crashes. In the area of garbage collection, they cited vessel unloading as a prime offender, producing excessive amount of garbage. In 1.1.3, it now produces ZERO garbage. Link to comment Share on other sites More sharing options...
cantab Posted June 10, 2016 Share Posted June 10, 2016 *Kicks football into carriage and follows it* What happened to the footballs mod anyway? Does it still work? Or was it abandoned. Link to comment Share on other sites More sharing options...
MrWalrus123 Posted June 10, 2016 Share Posted June 10, 2016 4 minutes ago, cantab said: *Kicks football into carriage and follows it* What happened to the footballs mod anyway? Does it still work? Or was it abandoned. It was abandoned at 0.23.5 Link to comment Share on other sites More sharing options...
Fredbear12returns Posted June 10, 2016 Share Posted June 10, 2016 I know, never got to download it. Link to comment Share on other sites More sharing options...
Archgeek Posted June 10, 2016 Share Posted June 10, 2016 42 minutes ago, Laguna said: Based on what Mu (now the lead dev) and NathanKell said in Thursday's Squadcast, 1.1.3 is more than mere patches and buffixes--they're finally taking the first steps (maybe more than just steps) towards rewriting all the KSP code, making it lean and clean. Woah, there was a squadcast again? Sweet, I'll have to go watch that. Link to comment Share on other sites More sharing options...
UnionPacific1983WP Posted June 10, 2016 Share Posted June 10, 2016 Eh, why not. Maybe I'll get to see a Class 86 in a museum trackside somewhere along the way. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 10, 2016 Author Share Posted June 10, 2016 If you look out the right side window, you'll see the train that HarvesteR and DanRosas are taking away from Squad. Say hello and goodbye, everyone! Link to comment Share on other sites More sharing options...
Mokmo Posted June 10, 2016 Share Posted June 10, 2016 So how confident are we to see the patch in the next few days ? the orbital decay is so bad on one of my stations i don't even dare make it active... Link to comment Share on other sites More sharing options...
Moose Rocket Science Posted June 10, 2016 Share Posted June 10, 2016 here's my ticket,First class please? Link to comment Share on other sites More sharing options...
Alshain Posted June 10, 2016 Share Posted June 10, 2016 (edited) I'll save my hype and wait for the next train. This train has bad wheels and is likely to derail. Here is my reaction image It's not even worth the bandwidth. Edited June 10, 2016 by Alshain Link to comment Share on other sites More sharing options...
electricpants Posted June 10, 2016 Share Posted June 10, 2016 3 hours ago, Laguna said: rewriting all the KSP code Really?! I made my first planet pack not too long ago, and now I have to COMPLETELY REWRITE IT?! No thanks, no hype train for me. Link to comment Share on other sites More sharing options...
Alshain Posted June 10, 2016 Share Posted June 10, 2016 (edited) 9 minutes ago, electricpants said: Really?! I made my first planet pack not too long ago, and now I have to COMPLETELY REWRITE IT?! No thanks, no hype train for me. Relax. Code rewrites happen all the time, that doesn't mean the methods you use will change their definition. Of all the reasons, not to download 1.1.3, that isn't one of them. Edited June 10, 2016 by Alshain Link to comment Share on other sites More sharing options...
Superfluous J Posted June 10, 2016 Share Posted June 10, 2016 Hypers gonna hype. Put me down for a sleeper car. Link to comment Share on other sites More sharing options...
cantab Posted June 10, 2016 Share Posted June 10, 2016 17 minutes ago, electricpants said: Really?! I made my first planet pack not too long ago, and now I have to COMPLETELY REWRITE IT?! No thanks, no hype train for me. Assuming your planet pack relies on Kopernicus like all other modern KSP planet mods do, then no. The Kopernicus folks will deal with any changes they need to make, and work to keep the format of the planet pack files virtually the same. Link to comment Share on other sites More sharing options...
FirstSecondThird Posted June 11, 2016 Share Posted June 11, 2016 Alright, so, calm hype. Ok. I can do this. I can do this. Here goes. hypehypehypehypehype There. Any questions or concerns regarding the calm hype. I really hope that HooliganLabs Airships is updated again for 1.1.3. BTW, HooliganLabs Airships is back for 1.1.2, check it out here: Okay, I will be riding 2nd class again. And also, this isn't going anywhere near the speed of the 1.1 hype train. Because this is just a hype train for a patch that solves the problems that keeps people on 1.0.5. Update #3: WAIT, WHA! The squadcasts are back!???!? Man, I've missed them so much. (Just Kidding.) For some reason, my posts keep on adding on to one posts. SMH :V Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 11, 2016 Share Posted June 11, 2016 (edited) 53 minutes ago, electricpants said: Really?! I made my first planet pack not too long ago, and now I have to COMPLETELY REWRITE IT?! No thanks, no hype train for me. Yes, as was previously mentioned, it's not going to change in any radical way (aside from whatever changes 1.1.3 brings), just a long-overdue top-to-bottom cleaning is in the works. Still is going to work the same way, just be far more efficient and faster--and no memory leaks, stutters, lagging or crashes, AND easier for less-than-high-end processors to handle. Mike (Mu) even said that all the deprecated code that mod authors have complained about is slated for removal at last. The first steps will be taken in 1.1.3, but NathanKell and Mu said that the full overhaul will be part of 1.2. And to be honest, even if 1.1.3 (or 1.2) does break every mod out there, I'll be fine with it, as a code overhaul needs to be done, as the stutters and crashes aren't something that can be fixed with a simple patch. Edited June 11, 2016 by Laguna Link to comment Share on other sites More sharing options...
klgraham1013 Posted June 11, 2016 Share Posted June 11, 2016 Not sure about 1.1.3, but I'm thinking 1.2.4 might be pretty cool. Link to comment Share on other sites More sharing options...
The_Rocketeer Posted June 11, 2016 Share Posted June 11, 2016 Woo-oo-woo! Any chance of a footplate ride-along? I don't mind shoveling coal if it helps. Link to comment Share on other sites More sharing options...
Ozymandias_the_Goat Posted June 11, 2016 Share Posted June 11, 2016 I'm sorry, I <cough> left my ticket in my compartment, conductor! Link to comment Share on other sites More sharing options...
mythic_fci Posted June 11, 2016 Share Posted June 11, 2016 Alright, here's my new ticket, let me on Link to comment Share on other sites More sharing options...
Overland Posted June 11, 2016 Share Posted June 11, 2016 Ive made some dangerous trains in the past, self propelled fuel tanks screaming along at 35ms on unstable terrain. the slightest wrong move from the driver means death for train and crew. its fair to say trains in my experience are more lethal than any other craft in KSP.. However.. in the history of the KTP, ive never built a train more dangerous than this.. Please Help 1.1.3.. we need you Link to comment Share on other sites More sharing options...
CelticCossack51 Posted June 11, 2016 Share Posted June 11, 2016 (edited) Yay, bug fixes! Here is my ticket. I payed a lot of money to some guy who emailed me a trusted friend who sells tickets. Spoiler Ok ok, here's my real one Edited June 11, 2016 by CelticCossack51 spoilers Link to comment Share on other sites More sharing options...
Draconiator Posted June 11, 2016 Share Posted June 11, 2016 56 minutes ago, Overland said: Ive made some dangerous trains in the past, self propelled fuel tanks screaming along at 35ms on unstable terrain. the slightest wrong move from the driver means death for train and crew. its fair to say trains in my experience are more lethal than any other craft in KSP.. However.. in the history of the KTP, ive never built a train more dangerous than this.. Please Help 1.1.3.. we need you I tried to make one... thing handles like a steel pipe. no turning at all between joints. PLEASE OVERLAND, TAKE ME AS YOUR PADAWAN! Link to comment Share on other sites More sharing options...
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