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Console KSP Lifespan


KJ2022

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The only console I've ever used is a wii, mario kart, and random games on it are fine for social gaming only really. 

 

KSP isn't really social, it isn't multiplayer (other than when modded) and I feel like the core community here are pretty happy with the game they play already to want to have to learn new commands, play without the mods they love and lose their save games.

That said if it brings new players to KSP who are put off by the computer requirement (I have friends who don't play PC games cause they assume it requires an expensive gaming machine (my humble laptop will argue that point) ) but already own an XB1 or PS4 then best of luck to them and SQUAD. 

 

As the existing community it is important we DO NOT DISCRIMINATE between PC and console players, we all were new to the game once and had no clue about orbital mechanics or action groups etc. so let's be the happy welcoming community we all know and love!

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I'd be more likely to believe that it would fail due to launching in a 1.1.x state than not having mods.  I mean, trying to pull in a new crowd on a version as unstable as 1.1.x could be a disaster in the making.  Reviews are seldom updated once written, and we have a game version where wheels can't even drive down the road, critics will eat it alive.

I had not actually heard the console versions were slated for release this month, but assuming 1.2 doesn't get here first, It will be interesting to see what the console only side of the media thinks of this.

Edited by Alshain
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4 minutes ago, Alshain said:

I'd be more likely to believe that it would fail due to launching in a 1.1.x state than not having mods.  I mean, trying to pull in a new crowd on a version as unstable as 1.1.x could be a disaster in the making.  Reviews are seldom updated once written, and we have a game version where wheels can't even drive down the road, critics will eat it alive.

I had not actually heard the console versions were slated for release this month, but assuming 1.2 doesn't get here first, It will be interesting to see what the console only side of the media thinks of this.

Totally agree. If the console version is as bugged and unfinished as we have now I predict the life span will be short. Very short!

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Just now, Violent Jeb said:

Skyrim

Ah Skyrim, I kept thinking too hard about FPS to think about that. Yeah I could see where a controller could be preferable to mouse in a game like that. Although getting the mouse sensitivity in the sweet spot and a big enough mousing area eliminates 90% of having to pick up the mouse but yeah that makes sense.

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No question about it.

But the part that gets me is that KSP will necessarily handle like c&c or rct on PSX for the same limitations with the controller in these regards. Part placement in the VAB is something I would never do with a controller. I even have the steam controller and have never had a desire to map KSP for it.

I would rather perform my own brain surgery, but that's just me! I am sure there is a demographic that doesn't have a computer which can handle KSP but managed to get a next gen console, and those people will surely deal with it.

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I have to agree the first person genre excels on the PC, at least for shooters.  There is a reason console and PC players rarely get cross play ability, even when it would be possible technologically and within the same title, the PC players would dominate.

 

As for KSP, I too think the building in the VAB on the XBox One and PS4 might be a bit annoying.  I'm hoping the Wii U version makes use of the touchscreen for construction.  If so, it's likely to be the best console version of KSP.

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14 hours ago, stibbons said:

Yeah, right again. I bring reason in to a discussion about how porting KSP to consoles will destroy everything, and I'm the one who's mad. You're on a roll.

Reason? The OP was asking the opinion of players about how the console version will sell without mods, based on little evidence other than those who do play it on the PC. And you say that he's "trashing large portions" of a community, and that people can't have an opinion based on something they don't have 100% knowledge about. 

This isn't a presidential election we're talking about here, where one has to be very informed to formulate a proper opinion that will help decide the future of the damn country, this is a question about how much players think the lack of mods in the console will affect new and upcoming players given that much of KSP depends on having mods based on what suits one. What about that trashes a large portion of the community, and what about that makes you so liquided?

And also, your sarcasm game is on point.

14 hours ago, stibbons said:

Yeah, right again. I bring reason in to a discussion about how porting KSP to consoles will destroy everything, and I'm the one who's mad. You're on a 

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Personally, I think there is no way that the UI will be the same. It's hard enough to click things with a mouse on the rather unstable KSP external camera. 

The VAB might be able to use a similar editor as it requires less precision. 

Console mods: Who would make them? Also one of the biggest technical challenges when designing for console is RAM limits. (This may not be as big a problem for newer consoles. )

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21 hours ago, MaxPeck said:

Dude, have a Snickers bar. 

I remember when they were called 'Marathon'.

Ok.  Back on topic, I can understand the OP's concern if they are considering purchasing for console.  But as has been mentioned, wait until it's out and then decide.  Stock KSP is fun as it is, mods add extra for those that want or feel the need. So I can see that not having the facility to use mods could be a negative for many players, but not all.

I don't have a console so it won't affect me anyway, but I hope it works and plays well,  mods or not.

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6 hours ago, DaMachinator said:

Personally, I think there is no way that the UI will be the same. It's hard enough to click things with a mouse on the rather unstable KSP external camera. 

 

It is the same. The game uses a mouse pointer controlled by the thumb sticks.

Edited by Majorjim
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Think it's going to go the same way Minecraft on console did.  Good for a while, but calmed down a lot in a little time period.  And that is Minecraft, a way bigger game.  It'll be cool at first, but people will either go back to the PC version or stop playing it as often.  Other than that, it seems like the game would be pretty frustrating in terms of controls, not to mention no mods; so no Alarm Clock, Engineer, etc.  With all of that being the case, I don't foresee any PC players using the console version very long, and seeing as the game is one of those indie types, I don't think it'll have much taking off in the console market. 

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RAM, that's going to be the name of the game. Without enough RAM the mod support is going to be slowed down considerably and since consoles relies on a fast, easy and available access to your games, a long waiting time will be a serious dent in sales. No console user I've ever encountered would like to wait 4-5 minutes before they could play a game.

It will be interesting to see what happens on Monday, thou I would not hold my breath. Sacrifices will have to be made,that much I am sure of.

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Depends on how VAB/SPH Controls are handled. Constructing craft will probably be a clumsy experience at best, inaccurate at worst. Everything in the flight scene should handle fine, as the controls should be fairly straight forward.

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9 hours ago, DaMachinator said:

Personally, I think there is no way that the UI will be the same. It's hard enough to click things with a mouse on the rather unstable KSP external camera. 

The VAB might be able to use a similar editor as it requires less precision. 

Console mods: Who would make them? Also one of the biggest technical challenges when designing for console is RAM limits. (This may not be as big a problem for newer consoles. )

The video we have seen indicate otherwise.  Essentially the UI is the same, you use an analog stick to control a mouse cursor.

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I expect the console KSP to be somewhat different than the PC version.   I may pick up a copy for my PS4 for those times when I feel like sitting back and just racing a rocket around in a lazy manner...of course my expectations are probably totally wrong.

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Seems to me...

The desktop version has a longer half-life per version due to mod support and availability of "between-versions" community bug fixes.

The Console version (Assuming mod support is not provided) would only have a decent half-life if version releases were more frequent in conjunction with more effective bug squashing.

For Example: The docking port "Locked" bug currently still present - If that particular bug makes it to the console AND there is no way to install (let's just say for purposes of this example) a module manager patch to temporarily fix it, then that version of the console port would be immediately dead for a good many players - seeing as docking is an essential part of the KSP experience.

On the other hand - I could be off-base, as the console version might not include docking ports at all. :-)

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I personally think that such a popular game being ported to consoles meanest that:

1.groups that win

-squad(duh)

-Microsoft(partially, because less console ports being bought but more Windows being bought as players will build pcs just for ksp(me right here))

2.groups that lose

Sony and Nintendo( less console ports as less people want no mods)

so pretty much consoles will bring a surge in pcs as consoles will lag more(don't scream at me, but $800 worth of hardware and $400 of hardware)and no mods. Most console gamers will just quit after a couple of months.

this is my constructive opionon(ahem firewar people, stop screaming at each other)

And a x86 1.6 ghz AMD CPU will not cut it. 400 dollar Laptops run this game better

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On July 2, 2016 at 9:00 AM, KJ2022 said:

a large portion of gameplay on youtube features mods, some console users could feel pushed out because of that?

 

I think console gamers are used to that being the norm for them. 

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Do you think console players who pay full price for a completed game will be angry when an update breaks hours and hours spent making a craft?

 We are suckers for putting up with it after 1.0. They won't be so forgiving.

Yup, I'm salty as hell about it. ;.;

Edited by Majorjim
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10 minutes ago, Majorjim said:

Do you think console players who pay full price for a completed game will be angry when an update breaks hours and hours spent making a craft?

 We are suckers for putting up with it after 1.0. They won't be so forgiving.

They'll learn pretty quick that despite its name and fancy-graphics-announcements, that KSP is still in a Beta (than ever!) phase.  

Edited by klesh
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