Papa_Joe Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) On 7/28/2016 at 3:38 AM, Deimos Rast said: technically BahaD also had an "All burn together" mod so if someone fixes that mod they could control a swarm. Also, Throttle Controlled Avionics has a swarm mode, which is up to date. I'd probably use it if it were there, assuming I could control them, but mainly for novelty. I can definitely see dog fighters using it a lot though (BDA might have its own spawn system though). Expand Yes, He was prolific... I'm finding stuff all over... we will see how much of it I can support... it seems there are several little mods that need love too... may have to find a way to wrap them up and repackage... I'll look into it.. BDA thread is the place to post that stuff, so if others are aware of mods that BahamutoD was doing, point me to them there... we can try to get them under some kind of umbrella... Edited July 29, 2016 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted July 29, 2016 Share Posted July 29, 2016 On 7/29/2016 at 5:08 AM, Papa_Joe said: Yes, He was prolific... I'm finding stuff all over... we will see how much of it I can support... it seems there are several little mods that need love too... may have to find a way to wrap them up and repackage... I'll look into it.. BDA thread is the place to post that stuff, so if others are aware of mods that BahamutoD was doing, point me to them there... we can try to get them under some kind of umbrella... Expand was going to say all his old threads are pretty much locked last I checked, but you're taking on BDA too? Daaaamn. (Link to it in your Sig is broken by the way.) Didn't have you pegged for the "blow 'em up" type. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 29, 2016 Author Share Posted July 29, 2016 On 7/29/2016 at 5:54 AM, Deimos Rast said: was going to say all his old threads are pretty much locked last I checked, but you're taking on BDA too? Daaaamn. (Link to it in your Sig is broken by the way.) Didn't have you pegged for the "blow 'em up" type. Expand I'm not personally the "blow" em up" type, but it may surprise you to know that I "know a thing or two" about it. I was reloading ammo for my father at 3, field stripping weapons at 5, and assisting in rebuilding weapons not long there after. Guns and ammo were a big part of my early life, as my dad as an Armorer in the US Marines... I used to play World of Tanks with Angels of Death back in the early days, which is where my forum name comes from. I also led a nationally ranked guild in World of Warcraft during the Burning Crusade days, So, while I may not prefer to destroy and am more interested in building, I can "dish out some death" as well... Quote Link to comment Share on other sites More sharing options...
brusura Posted August 3, 2016 Share Posted August 3, 2016 (edited) Hello, I have a request @Papa_Joe....would it be possible to extend the gentle landing provided by this mod to all vessels in game to avoid the occasional jump and explosion on scene load? PS: a base builder here Edited August 3, 2016 by brusura Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted August 6, 2016 Author Share Posted August 6, 2016 On 8/3/2016 at 9:05 PM, brusura said: Hello, I have a request @Papa_Joe....would it be possible to extend the gentle landing provided by this mod to all vessels in game to avoid the occasional jump and explosion on scene load? PS: a base builder here Expand Sorry, wasn't neglecting you here... Been spending a lot of time on the BDA thread. most if not all of @BahamutoD's mods are now listed on the OP of that thread. If you would be so kind as to open a Github issue for this request, I will not let it slip through the cracks. Thanks! On 7/28/2016 at 3:38 AM, Deimos Rast said: technically BahaD also had an "All burn together" mod so if someone fixes that mod they could control a swarm. Also, Throttle Controlled Avionics has a swarm mode, which is up to date. I'd probably use it if it were there, assuming I could control them, but mainly for novelty. I can definitely see dog fighters using it a lot though (BDA might have its own spawn system though). Expand I have released a new version of BurnTogether. You will find it in the OP of the new BDA thread. Stil alpha work, but seems to be working pretty weil in @DoctorDavinci's testing video... Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted August 8, 2016 Author Share Posted August 8, 2016 New Release: v1.5.1.1 - Fixed Git Issue #1. Vessels taking fall damage when placed. Added new vessel movement mode that allows Fine control and low altitude (5 meters) placement. Should eliminate fall damage. Those big vessels should be good now! Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted September 15, 2016 Author Share Posted September 15, 2016 KSP 1.2 pr update: I've recompiled Vessel Mover into KSP 1.2 pr. The craft browser dialog is not opening. Likely something I missed during the conversion. I'll keep you posted as I get this updated. Late for me. Try again in the morning. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted September 16, 2016 Author Share Posted September 16, 2016 Ok, Vessel Mover is working. I've updated Git with a new version. THIS IS PRERELEASE, SO USE AT YOUR OWN RISK. I have included a version file, so it is now KSP-AVC (and hopefully ) CKAN compatible. v1.5.1.2beta - Updated to be compatible with KSP 1.2pr. This is prerelease software. not for official distribution. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted September 17, 2016 Share Posted September 17, 2016 Hey, if Im still using 1.1.2 atm, is there a version of VesselMover that I should get? Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted September 17, 2016 Author Share Posted September 17, 2016 (edited) Nope. Vessel mover was not updated during the 1.1 time frame, I took over support during 1.1.3. Sorry. there are some changes in 1.1.3 that will likely make it break in 1.1.2. You can try it... Edited September 17, 2016 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted September 17, 2016 Share Posted September 17, 2016 On 9/17/2016 at 6:37 AM, Papa_Joe said: Nope. Vessel mover was not updated during the 1.1 time frame, I took over support during 1.1.3. Sorry. there are some changes in 1.1.3 that will likely make it break in 1.1.2. You can try it... Expand Only one way to find out! :'( Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 18, 2016 Share Posted September 18, 2016 so one of my previous requests for this mod was to be able to hide the movement indicator so you could position craft just so to get nice dynamic still shots without having to try multiple flybys of the camera and such. However I found this is doable in conjunction with AirPark. You park a vessel, enable VesselMover, unpark and then orient the vessel however you want, re-park it and place the vessel and it stays right there just like that. The only thing you can't change is the altitude (other than tabbing through the placement movement options). So my new request is to have Shift+Tab move the vessel up and Ctrl+Tab move the vessel down. If the altitude is within range of a new movement speed, the indicator can still change to note the new mode so that functionality is not lost or made confusing. Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted October 4, 2016 Share Posted October 4, 2016 I think this mod is awesome but unfortunately the latest KSP Update (V1.2.0.1564) has broken it. I hope it's an easy fix? Cheers Quote Link to comment Share on other sites More sharing options...
gomker Posted October 4, 2016 Share Posted October 4, 2016 On 10/4/2016 at 1:48 AM, Getsome2030 said: I think this mod is awesome but unfortunately the latest KSP Update (V1.2.0.1564) has broken it. I hope it's an easy fix? Cheers Expand I did a quick recompile on my dev branch with 1564 and had no issues so far. Hopefully the final 1.2 is out soon and we can get a stable build out, things change day to day. Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 4, 2016 Share Posted October 4, 2016 On 10/4/2016 at 2:50 AM, gomker said: I did a quick recompile on my dev branch with 1564 and had no issues so far. Hopefully the final 1.2 is out soon and we can get a stable build out, things change day to day. Expand Really appreciate all you guys and what you do. It's always a downer when a new update breaks as much as 1.2 has. Feels as bad as .90 to 1.0 all over again Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted October 4, 2016 Share Posted October 4, 2016 On 10/4/2016 at 2:50 AM, gomker said: I did a quick recompile on my dev branch with 1564 and had no issues so far. Hopefully the final 1.2 is out soon and we can get a stable build out, things change day to day. Expand Thanks for the heads up. Is the recompiled version available for download? Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted October 4, 2016 Author Share Posted October 4, 2016 This ksp release is a massive revision. Kudos to the team for what they have accomplished. But yes the builds are still breaking stuff. So, thanks to @gomker for his efforts. The BDAc team is working hard on this release cycle, and no more releases to the wild will be done until after we get a stable KSP release. Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted October 14, 2016 Share Posted October 14, 2016 Will this be updated for 1.2? i really hope it will. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted October 14, 2016 Author Share Posted October 14, 2016 On 10/14/2016 at 8:53 PM, Turtles4Life said: Will this be updated for 1.2? i really hope it will. Expand Please refer to the post JUST before yours. That is all. Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted October 14, 2016 Share Posted October 14, 2016 On 10/14/2016 at 9:14 PM, Papa_Joe said: Please refer to the post JUST before yours. That is all. Expand oi, okay. I really want to make a mun city Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted November 4, 2016 Share Posted November 4, 2016 On 10/4/2016 at 3:19 PM, Papa_Joe said: This ksp release is a massive revision. Kudos to the team for what they have accomplished. But yes the builds are still breaking stuff. So, thanks to @gomker for his efforts. The BDAc team is working hard on this release cycle, and no more releases to the wild will be done until after we get a stable KSP release. Expand 1.2.1 is now out. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2016 Share Posted November 4, 2016 You may want to update the Op Quote Link to comment Share on other sites More sharing options...
Ninjadude501Alt Posted November 4, 2016 Share Posted November 4, 2016 On 11/4/2016 at 9:47 PM, linuxgurugamer said: You may want to update the Op Expand Update the OP? He didn't discontinue it, did he? :/ Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted November 4, 2016 Share Posted November 4, 2016 On 11/4/2016 at 9:40 PM, Starslinger999 said: 1.2.1 is now out. Expand On 11/4/2016 at 9:47 PM, linuxgurugamer said: You may want to update the Op Expand On 11/4/2016 at 10:35 PM, Ninjadude501Alt said: Update the OP? He didn't discontinue it, did he? :/ Expand Guys, it has literally been out for like a week and @Papa_Joe is trying to maintain a ton of different mods that BD once took care of. Give him time and space to work out a working and stable release. He will deliver in time I am sure. Quote Link to comment Share on other sites More sharing options...
Ninjadude501Alt Posted November 4, 2016 Share Posted November 4, 2016 On 11/4/2016 at 11:01 PM, TMasterson5 said: Guys, it has literally been out for like a week and @Papa_Joe is trying to maintain a ton of different mods that BD once took care of. Give him time and space to work out a working and stable release. He will deliver in time I am sure. Expand ...? Never asked for an update. I asked what linuxguru meant. kthxbye Quote Link to comment Share on other sites More sharing options...
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