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[1.11.1] Hullcam VDS Continued


linuxgurugamer

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  On 3/20/2020 at 6:21 PM, theJesuit said:

Hi @linuxgurugamer

A request please

I was wondering whether there could be some synergy between another mod you have adopted and this one.

Could there be a camera that tracks a target, so that a launch camera would follow the rocket up, a flyby of a ground base would track the base, or vice versa from the base to the flyby, or a camera on the lander would track the Kerbal fossick around.

Let us know what you think. This would be amazing :)

Thanks for all your work.  Safe safe and healthy wherever you are based.

Peace.

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Interesting idea, I'll have to look at the cameras when I get some time

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  On 3/20/2020 at 6:21 PM, theJesuit said:

Hi @linuxgurugamer

A request please

I was wondering whether there could be some synergy between another mod you have adopted and this one.

Could there be a camera that tracks a target, so that a launch camera would follow the rocket up, a flyby of a ground base would track the base, or vice versa from the base to the flyby, or a camera on the lander would track the Kerbal fossick around.

Let us know what you think. This would be amazing :)

Thanks for all your work.  Safe safe and healthy wherever you are based.

Peace.

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I just remembered, there is a mod called Camera Tools which can do things like that already

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  On 3/20/2020 at 8:15 PM, linuxgurugamer said:

I just remembered, there is a mod called Camera Tools which can do things like that already

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Yea.  But that requires setting up the camera.  This would be something that you could use whilst doing a mission with no third person view of crafts.  I quite enjoying that.  IVA only but with externals views only of a camera.  It would work well for docking or Canada arm type craft perhaps.

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  On 3/21/2020 at 6:06 AM, theJesuit said:

Yea.  But that requires setting up the camera.  This would be something that you could use whilst doing a mission with no third person view of crafts.  I quite enjoying that.  IVA only but with externals views only of a camera.  It would work well for docking or Canada arm type craft perhaps.

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Take a look at the CCTV mod

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  On 1/19/2020 at 7:06 PM, cameronisher3 said:

are smaller cameras on the way? or even the ability to tweakscale the cameras? i find cameras like the wide angle are just too big for use with rockets from BDB and tundra exploration. something the size of the external radial mount camera from jsi would be a blessing

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Late reply, but you could try writing your own ModuleManager patch.

  Reveal hidden contents

 

If you have questions about this, it's probably best to not bother linuxgurugamer with them, but PM me instead.

If you do get it working for you, I'd suggest posting your solution here for others to enjoy.

 

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I spent something like ten hours trying to figure out how the CameraForward, CameraUp, and CameraPosition settings actually worked and, after all that, I'm still not sure. I would make a change. Think I had a handle on it, make a more refined change and have it be all wrong. But, after all that aimless flailing about, I think I have a workable Module Manager config file for Tantares. The male and androgynous ports have cams. The female or passive ports do not. I even got the periscope to work after a fashion. (That was the worst). I'm still trying to get the Soyuz TMA Orbital Module viewport to be a cam, though.

 

@PART[octans_basic_docking_port_s0p5_1_male|petra_docking_port_s0p5_1_male]
{
	MODULE
	{
	    name = MuMechModuleHullCameraZoom
	    cameraName = NavCam
	    cameraForward = 0, 1, 0
	    cameraUp = 0, 0, -1
	    cameraPosition = 0, 0.6, 0
	    cameraFoVMax = 60
	    cameraFoVMin = 60
	    cameraMode = 1
	}
}

@PART[octans_docking_port_s0p5_1_male|octans_docking_port_s0p5_2_male]
{
	MODULE
	{
	    name = MuMechModuleHullCameraZoom
	    cameraName = NavCam
	    cameraForward = 0, 1, 0
	    cameraUp = 0, 0, -1
	    cameraPosition = 0, 0.26, 0
	    cameraFoVMax = 60
	    cameraFoVMin = 60
	    cameraMode = 1
	}
}

@PART[octans_androgynous_docking_port_s0p5_1|octans_androgynous_docking_port_s0p5_2]
{
	MODULE
	{
	    name = MuMechModuleHullCameraZoom
	    cameraName = NavCam
	    cameraForward = 0, 1, 0
	    cameraUp = 0, 0, -1
	    cameraPosition = 0, 0, 0
	    cameraFoVMax = 60
	    cameraFoVMin = 60
	    cameraMode = 1
	}
}

@PART[sargas_docking_mechanism_s1p5_1|sargas_docking_mechanism_s1p5_2]
{
	MODULE
	{
	    name = MuMechModuleHullCameraZoom
	    cameraName = NavCam
	    cameraForward = 0, 1, 0
	    cameraUp = 0, 0, -1
	    cameraPosition = 0, 0, 0
	    cameraFoVMax = 60
	    cameraFoVMin = 60
	    cameraMode = 1
	}
}

@PART[octans_periscope_srf_1]
{
	MODULE
	{
	    name = MuMechModuleHullCameraZoom
	    cameraName = LaunchCam
	    cameraForward = 0, 1, -0.1
	    cameraUp = 0, 0, 0.5
	    cameraPosition = 0, 0.03, -0.35
	    cameraFoVMax = 60
	    cameraFoVMin = 60
	    cameraMode = 0
	}
}

 

Edited by CaptKordite
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  On 3/21/2020 at 6:44 PM, Corax said:

Late reply, but you could try writing your own ModuleManager patch.

  Reveal hidden contents

 

If you have questions about this, it's probably best to not bother linuxgurugamer with them, but PM me instead.

If you do get it working for you, I'd suggest posting your solution here for others to enjoy.

 

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thanks, ill take a swing at this

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  • 2 weeks later...

hello just install the mod on my KSP for testing for my future video.

The camera seem to see through close textures of parts. On the example picture this problem is not apparent, did the problem happen with the 1.9 or a configuration error? Or some mod are know to mess with it?

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Edited by josselin2196
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  On 4/12/2020 at 4:31 AM, Drew Kerman said:

Physics Range Extender, IIRC. If I'm wrong, post your log so we can see what other mods you have installed

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Here list of mods, i don't use physic extender.

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KSP generate 80000+ line each start. I can't post here.

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  On 4/12/2020 at 7:36 PM, Drew Kerman said:

it was either that or Animated Attachment that caused a similar issue for me and you don't have either, so it's another mod

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Apparently Unity 2019 dev  app was interacting with the games and messes up with the rendering of textures. Same problem appear with another games based on unity.  

I was a little wary of the situation. I was even more surprised when everything went back to working after the unity task stopped in the background.

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Hi

I'm having a few problems with Hullcam, and they are preventing craft loading. Could you please have a look?

Report Here:

KSP: Windows 10 Home 64 Bit - KSP 1.8.1.2694

Problem: Hullcam only loads the Basic Hullcamera Deluxe and nothing else - prevents loading of craft with other cameras

Mods installed:

  Reveal hidden contents

 

Reproduction steps:

Craft which previously had HullCam on must exist, load KSP, try to load craft, message claims KSP was unable to load aerocam, all that can be found in the parts menu is the Basic Hullcamera Deluxe.

Log:

https://filebin.net/225v395hbxr8l2n8

Edited by rocket_scissors
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  • 2 weeks later...

Through the Eyes of a Kerbal, at least in 1.8.1, works better for me. The EVA view here has a tendency to let you see the inside of the kerbal's head. Floating eyeballs, anyone?

 

(they are compatable, BTW. If Through the Eyes is installed, Hullcam turns off it's EVA cam option)

Edited by Phoenix-D
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  On 5/23/2020 at 12:46 AM, Phoenix-D said:

Through the Eyes of a Kerbal, at least in 1.8.1, works better for me. The EVA view here has a tendency to let you see the inside of the kerbal's head. Floating eyeballs, anyone?

 

(they are compatable, BTW. If Through the Eyes is installed, Hullcam turns off it's EVA cam option)

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Floating eyeballs, most likely, you see the helmet of a spacesuit, from the inside.

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