linuxgurugamer Posted March 20, 2020 Author Share Posted March 20, 2020 15 minutes ago, theJesuit said: Hi @linuxgurugamer A request please I was wondering whether there could be some synergy between another mod you have adopted and this one. Could there be a camera that tracks a target, so that a launch camera would follow the rocket up, a flyby of a ground base would track the base, or vice versa from the base to the flyby, or a camera on the lander would track the Kerbal fossick around. Let us know what you think. This would be amazing Thanks for all your work. Safe safe and healthy wherever you are based. Peace. Interesting idea, I'll have to look at the cameras when I get some time Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 20, 2020 Author Share Posted March 20, 2020 1 hour ago, theJesuit said: Hi @linuxgurugamer A request please I was wondering whether there could be some synergy between another mod you have adopted and this one. Could there be a camera that tracks a target, so that a launch camera would follow the rocket up, a flyby of a ground base would track the base, or vice versa from the base to the flyby, or a camera on the lander would track the Kerbal fossick around. Let us know what you think. This would be amazing Thanks for all your work. Safe safe and healthy wherever you are based. Peace. I just remembered, there is a mod called Camera Tools which can do things like that already Quote Link to comment Share on other sites More sharing options...
theJesuit Posted March 21, 2020 Share Posted March 21, 2020 8 hours ago, linuxgurugamer said: I just remembered, there is a mod called Camera Tools which can do things like that already Yea. But that requires setting up the camera. This would be something that you could use whilst doing a mission with no third person view of crafts. I quite enjoying that. IVA only but with externals views only of a camera. It would work well for docking or Canada arm type craft perhaps. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 21, 2020 Author Share Posted March 21, 2020 11 hours ago, theJesuit said: Yea. But that requires setting up the camera. This would be something that you could use whilst doing a mission with no third person view of crafts. I quite enjoying that. IVA only but with externals views only of a camera. It would work well for docking or Canada arm type craft perhaps. Take a look at the CCTV mod Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 21, 2020 Share Posted March 21, 2020 I didn't see anything poking around, is it possible to define a transform as the camera position? Quote Link to comment Share on other sites More sharing options...
Corax Posted March 21, 2020 Share Posted March 21, 2020 On 1/19/2020 at 8:06 PM, cameronisher3 said: are smaller cameras on the way? or even the ability to tweakscale the cameras? i find cameras like the wide angle are just too big for use with rockets from BDB and tundra exploration. something the size of the external radial mount camera from jsi would be a blessing Late reply, but you could try writing your own ModuleManager patch. Spoiler Mostly guesswork since I'm not using this mod, but something along those lines might work: @PART[putYourCamerasPARTNAMEhere]:FOR[cameronisher3]{ @MODEL{ @scale = 0.5, 0.5, 0.5 } } Edit in the correct part name (you'll need to look that up on your own), put it in a file somewhere in your GameData called "MyCustomHullcamPatch.cfg" or something like that (just make sure it ends with .cfg), and see if it works. If it does, you can either copy the entire code block for the other parts you want to scale (this way you can apply different scaling factors), or just add their names to the @PART part like so (if they all should be scaled by the same factor) @PART[partNameOne,partNameTwo,partNameThree,youGetTheIdea]{ hth. If you have questions about this, it's probably best to not bother linuxgurugamer with them, but PM me instead. If you do get it working for you, I'd suggest posting your solution here for others to enjoy. Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted March 22, 2020 Share Posted March 22, 2020 (edited) I spent something like ten hours trying to figure out how the CameraForward, CameraUp, and CameraPosition settings actually worked and, after all that, I'm still not sure. I would make a change. Think I had a handle on it, make a more refined change and have it be all wrong. But, after all that aimless flailing about, I think I have a workable Module Manager config file for Tantares. The male and androgynous ports have cams. The female or passive ports do not. I even got the periscope to work after a fashion. (That was the worst). I'm still trying to get the Soyuz TMA Orbital Module viewport to be a cam, though. @PART[octans_basic_docking_port_s0p5_1_male|petra_docking_port_s0p5_1_male] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.6, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } @PART[octans_docking_port_s0p5_1_male|octans_docking_port_s0p5_2_male] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.26, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } @PART[octans_androgynous_docking_port_s0p5_1|octans_androgynous_docking_port_s0p5_2] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } @PART[sargas_docking_mechanism_s1p5_1|sargas_docking_mechanism_s1p5_2] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } @PART[octans_periscope_srf_1] { MODULE { name = MuMechModuleHullCameraZoom cameraName = LaunchCam cameraForward = 0, 1, -0.1 cameraUp = 0, 0, 0.5 cameraPosition = 0, 0.03, -0.35 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 0 } } Edited March 22, 2020 by CaptKordite Quote Link to comment Share on other sites More sharing options...
cameronisher3 Posted March 23, 2020 Share Posted March 23, 2020 On 3/21/2020 at 2:44 PM, Corax said: Late reply, but you could try writing your own ModuleManager patch. Hide contents Mostly guesswork since I'm not using this mod, but something along those lines might work: @PART[putYourCamerasPARTNAMEhere]:FOR[cameronisher3]{ @MODEL{ @scale = 0.5, 0.5, 0.5 } } Edit in the correct part name (you'll need to look that up on your own), put it in a file somewhere in your GameData called "MyCustomHullcamPatch.cfg" or something like that (just make sure it ends with .cfg), and see if it works. If it does, you can either copy the entire code block for the other parts you want to scale (this way you can apply different scaling factors), or just add their names to the @PART part like so (if they all should be scaled by the same factor) @PART[partNameOne,partNameTwo,partNameThree,youGetTheIdea]{ hth. If you have questions about this, it's probably best to not bother linuxgurugamer with them, but PM me instead. If you do get it working for you, I'd suggest posting your solution here for others to enjoy. thanks, ill take a swing at this Quote Link to comment Share on other sites More sharing options...
Tim Simpson Posted April 4, 2020 Share Posted April 4, 2020 Hi, are you going to update this mod to 1.9.1? Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted April 11, 2020 Share Posted April 11, 2020 (edited) hello just install the mod on my KSP for testing for my future video. The camera seem to see through close textures of parts. On the example picture this problem is not apparent, did the problem happen with the 1.9 or a configuration error? Or some mod are know to mess with it? Spoiler Edited April 12, 2020 by josselin2196 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 12, 2020 Share Posted April 12, 2020 4 hours ago, josselin2196 said: some mod are know to mess with it? Physics Range Extender, IIRC. If I'm wrong, post your log so we can see what other mods you have installed Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted April 12, 2020 Share Posted April 12, 2020 7 hours ago, Drew Kerman said: Physics Range Extender, IIRC. If I'm wrong, post your log so we can see what other mods you have installed Here list of mods, i don't use physic extender. Spoiler 'Mk1 Cockpit' IVA Replacement by ASET (Mk1CockpitIVAReplbyASET 1.1) AECS_Motion_Suppressor (air brake, engine, & control surface) (AECS-Motion-Suppressor 1.3.2.3) ALCOR (ALCOR 0.9.7) ALCOR Advanced IVA (ALCORIVAPatch 0.9.7) All Aboard! (AllAboard 1.0.1.1) All Tweak (AllTweak 0.7) Animated Decouplers (AnimatedDecouplers v1.4.2) Antares-Cygnus (AntaresCygnus 1:v1.7) ASET Agency (ASETAgency 1.0) ASET Avionics (ASETAvionics 2.1) ASET PRC (Portable Rover Components) (ASET-PRC 0.0.1) ASET Props (ASETProps 1.5) Astrogator (Astrogator v0.10.0) AT Utils (AT-Utils v1.9.0) AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.16) Aurora Space Center (AuroraSpaceCenter 1.0) B9 Part Switch (B9PartSwitch v2.16.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.5.9) Better Order of Parts: Numbered (BOPN) (BOPN 2.0) Better Science Labs Continued (BetterScienceLabsContinued 0.2.0) BetterBurnTime (BetterBurnTime 1.10) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.6) Bob's Panic Box (BobsPanicBox 1:0.0.2.3) CA - Mk3 Block II (CAMk3BlockII 1:0.2) CCTV (CCTV 1.1.6.5) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 0.1.9.5) Comfortable Landing (ComfortableLanding 2:1.7.0) Community Category Kit (CommunityCategoryKit 5.0.0.0) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Trait Icons (CommunityTraitIcons v1.1.1) Configurable Containers Core (ConfigurableContainers-Core 2.4.8) Contract Configurator (ContractConfigurator 1.28.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.2) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 1.0.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Craft Manager (CraftManager 1.2.0) Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1) Decouple With Control (DecoupleWithControl 1:v1.7.0) Decoupler Shroud (DecouplerShroud 0.7.2) Deflatable Heat Shield (DeflatableHeatShield 0.0.3) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.22) Docking Port Descriptions (DockingPortDescriptions 1.0.1.1) Docking Port Sound FX (DockingPortSoundFX v2.1.12) Dodo Labs - Stockalike Electron (DodoLabsStockalikeElectron 1.2) Duna Direct (DunaDirect 1.8.1.1.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.5.0) Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.4) Firespitter (Firespitter v7.15) Firespitter Core (FirespitterCore v7.15) Firespitter Resources config (FirespitterResourcesConfig v7.15) Flag Pack (FlagPack v1.1.1) Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.7) Global Construction Core (GroundConstruction-Core 2.6.0) GravityTurn Continued (GravityTurnContinued 3:1.8.0.3) Hangar Extender (HangerExtenderExtended 3.6.0) Heat Control (HeatControl 0.5.1) Horizontal Landing Aid Redux (RCSLandAid 3.4.0.1) HullcamVDS Continued (HullcamVDSContinued 0.2.0) HyperEdit (HyperEdit 1.5.8.0) IXS-Warpship-OS (IXSWarpshipOS 0.5.0.2) JSIPartUtilities (JSIPartUtilities 0.5.0.4) Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.0.4) Kerbal Alarm Clock (KerbalAlarmClock v3.12.0.0) Kerbal Attachment System (KAS 1.5) Kerbal Foundries2 (KerbalFoundriesContinued 2.4.8.18) Kerbal Hacks: Wearable KIS Props (KHWearableKISProps 1.1) Kerbal Inventory System (KIS 1.24) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v1.4.2) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.10) Kerbal Reusability Expansion (SpaceXLegs 2.8.5) Kerbal-Konstructs (KerbalKonstructs 1.8.1.15) Kerbin Side Remastered (KerbinSideRemastered 1.0.1) Konstruction (Konstruction 1.3.0.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1) Kronal Vessel Viewer Continued (KVVContinued 0.1.1) KS3P (KS3P V6.1)KSC Extended (KSCExtended 2.2)KSC Harbor (KSCHarbor 1.2) KSP AVC (KSP-AVC 1.4.1.4) KSP Wheel (KSPWheel 1:0.16.14.33) KW Rocketry Rebalanced (KWRocketryRebalanced 3.2.7.1) KXAPI (KXAPI 1.2.0) Launch Escape System (PEBKACIndustriesLaunchEscapeSystem 1:1.4.2) MechJeb 2 (MechJeb2 2.9.2.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Mk1 Lander Can' IVA Replacement by ASET (Mk1LanderCanIVAReplbyASET 1.1) 'MK1-2' IVA Replacement by ASET (MK12PodIVAReplacementbyASET 1:0.3) Mk2Y (Mk2Y 0.0.5.0) Mk3 Stockalike Expansion (Mk3Expansion 1.4.8.6) Mkerb Inc. Science Instruments (MkerbIncScienceInstruments 1.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.3) Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.0) NavUtilities continued (NavUtilitiesContinued 0.7.2) Near Future Construction (NearFutureConstruction 1.2.2) Near Future Electrical (NearFutureElectrical 1.1.1) Near Future Electrical Core (NearFutureElectrical-Core 1.1.1) Near Future Exploration (NearFutureExploration 1.0.6) Near Future IVA Props (NearFutureProps 1:0.6.2) Near Future Launch Vehicles (NearFutureLaunchVehicles 1.3.0) Near Future Solar (NearFutureSolar 1.2.1) Near Future Solar Core (NearFutureSolar-Core 1.2.1) Near Future Spacecraft (NearFutureSpacecraft 1.3.1) Nehemiah Engineering Orbital Science (NehemiahEngineeringOrbitalScience 0.8.2) No Crew Requirement Continued (NoCrewRequirementContinued 1.0.5) NovaPunch Rebalanced (NovaPunchRebalanced 0.1.7.1) NovaPunchRebalanced Freyja (NovaPunchRebalanced-Freyja 0.1.7.1) NovaPunchRebalanced Odin (NovaPunchRebalanced-Odin 0.1.7.1) NovaPunchRebalanced Thor (NovaPunchRebalanced-Thor 0.1.7.1) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) OPT Reconfig (OPTReconfig 1.9.3) Orbit Portal Technology [OPT] Spaceplane Parts (Legacy) (OPTSpacePlaneParts 1:1.6.2) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Portrait Stats (PortraitStats 18.0) Precise Editor (PreciseEditor 1.4.0) Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.2.3) RasterPropMonitor (RasterPropMonitor 1:v0.31.3) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3) Real Plume (RealPlume 2:v13.2.0) Real Plume - Stock Configs (RealPlume-StockConfigs v3.1.0) RealChute Parachute Systems (RealChute v1.4.7.6) Recoverable Emergency Kerbal Transport (REKT 0.4.8) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.0.3) ReStock+ (ReStockPlus 1.0.3) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.0) SCANsat (SCANsat v18.14) ScienceAlert ReAlerted (ScienceAlert 1.9.8.6) Ship Effects Continued (ShipEffectsContinued 1.0.11) Shuttle Lifting Body (ShuttleLiftingBodyCormorantAeronology 1.5.1) Smart Parts (SmartParts 1.9.15) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.13.0) Soviet Spacecraft - Soyuz, Progress, Vostok/Voskhod, TKS/VA (RN-SovietSpacecraft 1:v1.8.5) SpacetuxSA (SpacetuxSA 0.3.13.1) StageRecovery (StageRecovery 1.9.2.2) State Funding Continued (StateFundingContinued 0.6.18) Station Science Continued (StationScienceContinued v2.6.0) Stockalike Mining Extension (StockalikeMiningExtension 1.1.1) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.4) Targetron (Targetron v1.6.3) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:7.10) Telemachus Reborn (TelemachusReborn 1.7.64) TextureReplacer (TextureReplacer v4.1.3) Textures Unlimited (TexturesUnlimited 1.5.10.25) The Janitor's Closet (JanitorsCloset 0.3.7) Time Control (TimeControl 1:2.9.7) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Tracking Lights (TrackingLights 1:0.0.2.1) Tracking Station Evolved (TrackingStationEvolved 5.0) Trajectories (Trajectories v2.3.1) TriggerAu Flags (TriggerAu-Flags v2.9.3.0) TRP-Hire (TRPHire 0.6.10.1) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 1.7.1) Tundra Technologies (TundraTechnologies 1.7.1) Tundra's Space Center (TundraSpaceCenter 2.0.1) TweakScale - Rescale Everything! (TweakScale v2.4.3.11) Universal Storage II (UniversalStorage2 1.7.0.10)USI Core (USI-Core 1.3.0.0)USI Kolonization Systems (MKS/OKS) (UKS 1:1.3.0.0)USI Tools (USITools 1.3.0.0) Vessel Viewer Continued (VesselView 2:0.8.8.3) VesselMover Continued (VesselMoverContinued v1.9.0) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.3) VesselView-UI-Toolbar (VesselView-UI-Toolbar 1:0.8.8.3) Waypoint Manager (WaypointManager 2.8.1) WorldStabilizer (WorldStabilizer 0.9.7-ksp-1.8.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) KSP generate 80000+ line each start. I can't post here. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 12, 2020 Share Posted April 12, 2020 1 hour ago, josselin2196 said: KSP generate 80000+ line each start. I can't post here. The best way is to upload your log file to a file sharing service, such as Dropbox, OneDrive or Google Drive, and post the link here. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 12, 2020 Share Posted April 12, 2020 6 hours ago, josselin2196 said: Here list of mods, i don't use physic extender. it was either that or Animated Attachment that caused a similar issue for me and you don't have either, so it's another mod Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted April 12, 2020 Share Posted April 12, 2020 42 minutes ago, Drew Kerman said: it was either that or Animated Attachment that caused a similar issue for me and you don't have either, so it's another mod Apparently Unity 2019 dev app was interacting with the games and messes up with the rendering of textures. Same problem appear with another games based on unity. I was a little wary of the situation. I was even more surprised when everything went back to working after the unity task stopped in the background. Quote Link to comment Share on other sites More sharing options...
rocket_scissors Posted April 19, 2020 Share Posted April 19, 2020 (edited) Hi I'm having a few problems with Hullcam, and they are preventing craft loading. Could you please have a look? Report Here: KSP: Windows 10 Home 64 Bit - KSP 1.8.1.2694 Problem: Hullcam only loads the Basic Hullcamera Deluxe and nothing else - prevents loading of craft with other cameras Mods installed: Spoiler ABookCase Orbital Referance System - 0.5.1.2 Advanced Fly-By-Wire - 1.8.3.1 Animated Decouplers - 1.4.2 AT Utils - 1.9.0 B9 Animation Modules - 1.6.0 B9 Part Switch - 2.13.0 BahamoutoD Animation Modules - 0.6.5.8 BetterTimeWarp Continued - 2.3.12.6 Bob's Panic Box - 0.0.2.3 Camera Tools - 1.13.0 Chatterer - 0.9.99 ClickThrough Blocker - 0.1.9.5 CollisionFX-Updated - 0.8.3.1.1 Colourful Fuel Lines - 0.3.3 Community Category Kit- 5.0.0.0 Community Resource Pack - 1.3.0.0 Community Tech Tree - 3.4.1 Configurable Containers Core - 2.4.8 Cryo Tanks - 1.4.2 Cryo Tanks Core - 1.4.2 Cryogenic Engines - 1.1.1 Cryogenic Engines - Near Future Aeronautics - 1.1.1 Custom Pre Launch Checks - Deployable Engines Plugin - Distant Object Enhancement Continued - 2.0.0.1 Distant Object Enhancement Continued default config - 2.0.0.1 DMagic Orbital Science - 1.4.3 DMModuleScienceAnimateGeneric - 0.22 Docking Port Alignment Indicator - 6.8.6 Dynamic Battery Storage - 2.1.5.0 Filter Extensions - Plugin - 3.2.4.2 Firespitter - 7.15 Firespitter Core - 7.15 Firespitter Resources config - 7.15 Interstellar Fuel Switch Core - 3.14.2.5 Kerbal Alarm Clock - 3.12.0.0 Kerbal Engineer Redux - 1.1.7.1 Kerbal Inventory System - 1.24 Kerbal Inventory System - No Fun - 1.4.2 Kerbal Joint Reinforcement Continued - 3.5.1 Kerbal Reusability Expansion - 2.8.5 Kerbal-Konstructs - 1.8.1.15 kOS for All! - 0.0.5 kOS: Scriptable Autopilot System - 1.2.1.0 kOSPropMonitor - 1.5.1 Kronal Vessel Viewer Continued - 0.1.1 KSC Extended - 2.2 KSP AVC - 1.4.1.4 MechJeb 2.9.2.0 ModularFlightIntegrator - 1.2.7.0 Module Manager - 4.1.3 Near Future Construction - 1.2.2 Near Future Electrical - 1.1.1 Near Future Electrical Core - 1.1.1 Near Future IVA Props - 0.6.2 Near Future Launch Vehicles 1.3.0 Near Future Propulsion - 1.2.1 Near Future Propulsion - Xenon Hall Effect Thrusters - 1.2.1 Near Future Solar - 1.2.1 Near Future Solar Core - 1.2.1 Near Future Spacecraft - 1.3.1 NEBULA Decals Continued 0.1.2.2 New Tantares - 21.0 New TantaresLV - 12.1 Omega's Stockalike Structures: No Textures Required - 0.0.12 Patch Manager 0.0.17.1 RasterPropMonitor - 0.31.3 RasterPropMonitor Core - 0.31.3 Real Plume - 13.2.0 Real Plume - Stock Configs - 3.1.0 Real Scale Boosters - 0.16 Real Scale Boosters Stockalike - 0.4 RealChute Parachute Systems - 1.4.7.5 ReStock - 1.0.3 ReStock+ - 1.0.3 Retractable Lifting Surface Module - 0.2.0 SCANsat - 18.14 Smart Parts - 1.9.16 SmokeScreen - Extended FX Plugin - 2.8.14.0 Sounding Rockets! - 1.3.0.0 Stockalike Station Parts Expansion Redux - 1.3.4 Tac Self Destruct Continued - 1.7.0 Tantares now in Colors! - 1.6.0 Telemachus Reborn - 1.7.64 TextureReplacer - 4.1.1 The Janitor's Closet - 0.3.7 Through The Eyes of a Kerbal - 2.0.3 Tiktaalik's Airlock Collection - 0.7.0 Toolbar Controller - 0.1.9.4 Trajectories - 2.3.1 TriggerAu Flags - 2.9.3.0 Tundra Exploration - Stockalike Dragon V2 and Falcon 9 - 1.7.1 Tundra Technologies - 1.7.1 Tundra's Space Center - 2.0.1 TweakScale - Rescale Everything! - 2.4.3.11 USI Tools - 1.3.0.0 VapourVent - 1.1.10 VesselMover Continued - 1.8.0 Zero MiniAVC - 1.1.0.1 Reproduction steps: Craft which previously had HullCam on must exist, load KSP, try to load craft, message claims KSP was unable to load aerocam, all that can be found in the parts menu is the Basic Hullcamera Deluxe. Log: https://filebin.net/225v395hbxr8l2n8 Edited April 24, 2020 by rocket_scissors Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 24, 2020 Share Posted April 24, 2020 V 1.9 All Cameras (Wide FOV/ Science/ Night Vision) on Duna on my rover when in Camera View display flickering ground.... On Kerbin cameras all work fine without this issue... Otherwise love this Mod! Quote Link to comment Share on other sites More sharing options...
Thave Posted May 1, 2020 Share Posted May 1, 2020 When I use Hullcam VDS in 1.9.1, the objects illuminated by the sun flicker. Can you solve this problem? Thank you. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2020 Author Share Posted May 1, 2020 22 hours ago, Thave said: When I use Hullcam VDS in 1.9.1, the objects illuminated by the sun flicker. Can you solve this problem? Thank you. The mod is somewhat broken in 1.9 Quote Link to comment Share on other sites More sharing options...
AntiMatter001 Posted May 14, 2020 Share Posted May 14, 2020 On 5/2/2020 at 12:16 AM, linuxgurugamer said: The mod is somewhat broken in 1.9 oh... that explains all the issues i've been having in 1.9.1 with it. i hope you get around to it and that it's not too much of a pain. thanks for keeping this mod alive guru Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 22, 2020 Share Posted May 22, 2020 (edited) How does the EVA view compare with the eyes of a kerbal mod and is it compatible? Edited May 22, 2020 by Misguided_Kerbal Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 22, 2020 Share Posted May 22, 2020 8 hours ago, Misguided_Kerbal said: How does the EVA view compare with the eyes of a kerbal mod and is it compatible? Very similar and not compatible AFAIK. Peace. Quote Link to comment Share on other sites More sharing options...
Phoenix-D Posted May 23, 2020 Share Posted May 23, 2020 (edited) Through the Eyes of a Kerbal, at least in 1.8.1, works better for me. The EVA view here has a tendency to let you see the inside of the kerbal's head. Floating eyeballs, anyone? (they are compatable, BTW. If Through the Eyes is installed, Hullcam turns off it's EVA cam option) Edited May 23, 2020 by Phoenix-D Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 23, 2020 Share Posted May 23, 2020 I've always wanted a 3rd person EVA POV like a shoulder follow cam for kerbals which doesn't flitter about so much with their walking. But I now wonder if that can be set up using the regular camera modes. Quote Link to comment Share on other sites More sharing options...
Grem Posted May 23, 2020 Share Posted May 23, 2020 11 hours ago, Phoenix-D said: Through the Eyes of a Kerbal, at least in 1.8.1, works better for me. The EVA view here has a tendency to let you see the inside of the kerbal's head. Floating eyeballs, anyone? (they are compatable, BTW. If Through the Eyes is installed, Hullcam turns off it's EVA cam option) Floating eyeballs, most likely, you see the helmet of a spacesuit, from the inside. Quote Link to comment Share on other sites More sharing options...
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