Jarlgnarök Posted June 11, 2017 Share Posted June 11, 2017 Un moddeur FR, respecté et reconnu par la comu' KSP internationale... Si si, on est fier de toi Je vais supprimer Dyna Solar et dl ton véhicule d'exploration. Je te dirai ce qu'il en est! Et à l'occasion, n'hésite pas à venir faire un tour sur http://kerbalspacechallenge.fr/? Ou sur tweeter: Loki's Theory. (Astrophysique/nautique et autres...) Au plaisir de te lire. Quote Link to comment Share on other sites More sharing options...
Well Posted June 23, 2017 Author Share Posted June 23, 2017 I think of adding strategies connected to Kraken, it misses terribly for the stock game. I am spirit to look how it works, it doesn't look very complicated. Somebody has already noticed that we can add a complete department? I just don't understand how put an avatar for the character. i think i can add a texture but i want to see if i can use a "AvatarPrefab" from the game, but i don't see any list of the existing prefab. Quote Link to comment Share on other sites More sharing options...
Well Posted July 5, 2017 Author Share Posted July 5, 2017 (edited) 2 strategies for the next update "Toy Shops" and "Plush Toys" And a revamp of The Oms Engine for the Old Snail Engine: Edited July 5, 2017 by Well Quote Link to comment Share on other sites More sharing options...
Well Posted July 5, 2017 Author Share Posted July 5, 2017 Update 0.6 Online KrakenScience 0.6 [2017-07-05] ------------------------------- - 2 Strategies for Career (PlushToys and ToyShops) - Ambiant Light for the 2 ScienceRack System - New 3d Model for The Snail Engine - Change Thrust of The Snail Engine (Up to 4) Quote Link to comment Share on other sites More sharing options...
Well Posted December 15, 2017 Author Share Posted December 15, 2017 I have little time for KSP, but I am going to work (maybe) on an update of my Mod Kraken Science. I want to transform Kraken Generator into a production unit of Kraken Juice. The production would be made automatically, but has very low efficiency. It would be necessary to create sorts of Farm of Kraken Orbital to realize an important production. one unit of Kraken Juice cost 5000K, good Profit in career. A make some test, Problem, KSP seems cut the production when we leave the active scene. that could be a big problem. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted December 15, 2017 Share Posted December 15, 2017 3 hours ago, Well said: I have little time for KSP, but I am going to work (maybe) on an update of my Mod Kraken Science. I want to transform Kraken Generator into a production unit of Kraken Juice. The production would be made automatically, but has very low efficiency. It would be necessary to create sorts of Farm of Kraken Orbital to realize an important production. one unit of Kraken Juice cost 5000K, good Profit in career. A make some test, Problem, KSP seems cut the production when we leave the active scene. that could be a big problem. I have a few rovers relying on Kraken Generators for most of their power. Are you getting rid of the EC generation? Quote Link to comment Share on other sites More sharing options...
Well Posted December 16, 2017 Author Share Posted December 16, 2017 8 hours ago, Krakatoa said: I have a few rovers relying on Kraken Generators for most of their power. Are you getting rid of the EC generation? It is the plan. It risks to raise problem, I am going to think has a solution to keep(preserve) the power production of the Kraken Generator. I don't want brake your save. At the moment, the Kraken Juice Idea is an early wip dev Quote Link to comment Share on other sites More sharing options...
Well Posted December 16, 2017 Author Share Posted December 16, 2017 @Krakatoa I found a solution to keep the Electricity Generator ! And also for my problem of production. The Kraken Generator keep the same power generation, but now that also a resource converter (Electricity -> Kraken Juice) The Electricity consumption is just more important than the capacity of the generator. But if you don't use (start) the converter, that a normal Electricity generator. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 16, 2017 Share Posted December 16, 2017 This is really fleshing out into a nice mod. Have you thought about adding a Community Tech Tree config for it? Quote Link to comment Share on other sites More sharing options...
Well Posted December 16, 2017 Author Share Posted December 16, 2017 Not at the moment, but it is a possibility Quote Link to comment Share on other sites More sharing options...
Well Posted December 17, 2017 Author Share Posted December 17, 2017 Engine test Quote Link to comment Share on other sites More sharing options...
Well Posted December 20, 2017 Author Share Posted December 20, 2017 Small explanation on the Kraken Juice Update and on the Gameplay of the KrakenScience Mod. In front of "bug" nicknamed "Krakens" which destroyed so many vessels and save, the members of the Glowing Kraken Industries thinks that it would be interesting to study the source of their power. Study after Study ... you learn about the power of Krakens, you could create of small clone of Krakens in production units, until removed the source of their Power! The Kraken Juice! 5000 /Units of Kraken Juice, a good way in career to make money and developed your spatial program. Glowing Kraken Industries considers good there taken advantage. 2 Option will offer themselves to you: production with low yield via production unit, or Extraction directly on the mother planet of the Krakens: Bop Quote Link to comment Share on other sites More sharing options...
Well Posted December 20, 2017 Author Share Posted December 20, 2017 KrakenScience 0.7 [2017-12-20] is Online KrakenJuice Update --------------------------------- - New Resource "KrakenJuice" (Make money with Juice Production) 5000K/Unit - The Kraken Generator is now also a Kraken Juice production unit - New Fuel Tank for Kraken Juice with glowing effect - New Drill for Kraken Juice extraction on Bop - New K-29 "Bentusi" Kraken Engine using Kraken Juice with hight ISP /TurboJet Engine Revamp - Compatibility patch for MechJeb/KIS/Tweakscale - Update for KSP v1.3.1 SpaceDock Curse under review Quote Link to comment Share on other sites More sharing options...
ContiX Posted January 18, 2018 Share Posted January 18, 2018 I just discovered this a few days ago, and I love the crap out of it. Very creative, awesome models. I just wish there was a way to have all of the science experiments hidden until you found the Kraken on Bop. Would make more sense, in my opinion. Quote Link to comment Share on other sites More sharing options...
Well Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) 7 hours ago, ContiX said: I just discovered this a few days ago, and I love the crap out of it. Very creative, awesome models. I just wish there was a way to have all of the science experiments hidden until you found the Kraken on Bop. Would make more sense, in my opinion. Thanks, Sorry, it's impossible to block the science experiment, and I think that it would be too restrictive. Also We need Science on the start career... I hope you enjoy. Edited January 19, 2018 by Well Quote Link to comment Share on other sites More sharing options...
Well Posted February 18, 2018 Author Share Posted February 18, 2018 Engine Model made by @JadeOfMaar shared for future update of the mod (end career crazy engine) Big thanks to him I've just finish the texture and animation Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 18, 2018 Share Posted February 18, 2018 @Well Duuuuuude! What you did there is a million bajillion™ times better than I imagined! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2018 Share Posted February 18, 2018 Is there a Community Tech Tree config for this? Quote Link to comment Share on other sites More sharing options...
Well Posted February 18, 2018 Author Share Posted February 18, 2018 3 minutes ago, linuxgurugamer said: Is there a Community Tech Tree config for this? not actually 17 minutes ago, JadeOfMaar said: @Well Duuuuuude! What you did there is a million bajillion™ times better than I imagined! Thanks to you, great if that look good for you ! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2018 Share Posted February 18, 2018 (edited) 39 minutes ago, Well said: 42 minutes ago, linuxgurugamer said: Is there a Community Tech Tree config for this? not actually Could you do one? Edit: I'm considering adding this to my Twitch career stream. Do you know the schedule for your next release? Edited February 18, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Well Posted February 18, 2018 Author Share Posted February 18, 2018 8 minutes ago, linuxgurugamer said: Could you do one? Edit: I'm considering adding this to my Twitch career stream. Do you know the schedule for your next release? My first idea for the next update is to wait 1.4. I don't think i could have the time to make a patch for CTT before. Maybe, i don't have planned that. The Newt update are not going to break anything, just adding this part at the moment. I would be happy to see somebody played with my mod on twitch. Hoppe you decide to play with it, science part are always great for career. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2018 Share Posted February 18, 2018 1 minute ago, Well said: My first idea for the next update is to wait 1.4. I don't think i could have the time to make a patch for CTT before. Maybe, i don't have planned that. The Newt update are not going to break anything, just adding this part at the moment. I would be happy to see somebody played with my mod on twitch. Hoppe you decide to play with it, science part are always great for career. Well, I'd like to see the new Kraken engine available before I use it, if possible. No pressure, just expressing an opinion. Also, a suggestion re. this new part: Have multiple sizes and power, vary the texture for the different sizes so that you can use the same model. Maybe the number of spots on each arm would indicate the size? @JadeOfMaar Think you can come up with a kraken jet engine? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 18, 2018 Share Posted February 18, 2018 1 minute ago, linuxgurugamer said: @JadeOfMaar Think you can come up with a kraken jet engine? It shall be done. Quote Link to comment Share on other sites More sharing options...
Well Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) 15 minutes ago, linuxgurugamer said: Well, I'd like to see the new Kraken engine available before I use it, if possible. No pressure, just expressing an opinion. Also, a suggestion re. this new part: Have multiple sizes and power, vary the texture for the different sizes so that you can use the same model. Maybe the number of spots on each arm would indicate the size? @JadeOfMaar Think you can come up with a kraken jet engine? The mod have already a Kraken Engine to work with the Kraken Juice resource. I just don't have take the time to add this part on the list of the first post. Included with the actual version KrakenScience 0.7 [2017-12-20] This engine : Edited February 18, 2018 by Well Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2018 Share Posted February 18, 2018 (edited) 15 minutes ago, Well said: The mod have already a Kraken Engine to work with the Kraken Juice resource. I just don't have take the time to add this part on the list of the first post. This engine : I know, but it doesn't look a cool as what @JadeOfMaar came up with. Edit: Also, would be nice to have some lower-powered engines, for use while climbing the tech tree Edited February 18, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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