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Console Patches Update Discussion


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It has officially been two months since Kerbal Space Program has came out for console, and still no update. I have spent money on this game assuming it would be a working product. All new games have bugs, but this is unacceptable. I highly doubt they even tested this game before releasing it on console. Within a week of buying it I had: seen more glitches than I can count, the game became unresponsive very often, the game crashed very often and all my saved data has been corrupted twice and I haven't played the game since. The worst part is that it's been over a month since I've seen anything about the 'progress' on an update for the console version. I am now absolutely certain about one of two things: either this was a cash grab and they don't care about console gamers or they value pc gamers dramatically more than console gamers rather than valuing all gamers equally.

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Yeah it's taken a while :(

But there is some news about the patch. It was mentioned in the latest Devnotes. Here's the relevant part:

"...we’re testing the builds Flying Tiger is sending us for both the Xbox One and PS4 patches. We have tested near 20 builds so far but the problems are not completely solved just yet. We are giving them as much feedback as possible and testing as much as we can so they can find the solution to the remaining issues. The Xbox One patch is the closer of the two when it comes to being ready for release, but it’s not quite there yet. We won’t stop until these ports are perfect, hang in there!"

So hopefully it won't take TOO long. In the meantime, there are some workarounds for the biggest issues in Tech Support. I know that's not what we were all hoping for, but at least it's something, right? Squad won't settle until you have the game you (and they) were hoping for.

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56 minutes ago, Jeremiah said:

either this was a cash grab and they don't care about console gamers or they value pc gamers dramatically more than console gamers rather than valuing all gamers equally.

The PC version hasn't worked since April 19th.  So..... how does that work again?

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@Slam_Jones just like there are plenty of people who have not experienced any problems with the console version, there have been plenty of people - like yourself - who are happy with the PC version. But there are also a not-insignificant number of people who are not able to use it.

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The console port was just as hurtful to pc players as it was to console players. Be cause of some one at squads greed the game went from alpha to the big 1.0 release in less than a year introducing major features without proper testing, and was a buggy, unbalanced, unstable, and to some unplayable mess, for a year or more after that, and just as things began to settle they did it all over again with the 1.1 release that upgraded the engine to unity 5. Trust us we pc players have been there and understand your frustration. 

Fortunately most of the staff that was around during the console port negotiations and announcement have sinse left and been replaced by more respectable devs recruised from the modding scene who love this game. so the future is at least a little brighter, and 1.2 and the insusing console patch should be the last bug cleaning update needed for a long time.

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2 hours ago, Alshain said:

The PC version hasn't worked since April 19th.  So..... how does that work again?

It's been working perfectly for me since 1.1.3 came out with 70+ mods installed (mainly SVE, SVT, Tantares, BDB, MechJeb, and some QoL). I've had one crash, and otherwise it's worked perfectly.

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Just now, legoclone09 said:

It's been working perfectly for me since 1.1.3 came out with 70+ mods installed (mainly SVE, SVT, Tantares, BDB, MechJeb, and some QoL). I've had one crash, and otherwise it's worked perfectly.

Good for you.

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Well, yeah, I have a feeling that releasing the game as it is now was a terrible idea. It's really not ready to be on consoles. Not only because it's buggy, crashes a lot, or something, but also because of the lack of some of the most important things like the dV readout or some sort of transfer windows planning tool.

Also the career is terrible /endcareerrant

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2 hours ago, Deddly said:

@Slam_Jones just like there are plenty of people who have not experienced any problems with the console version, there have been plenty of people - like yourself - who are happy with the PC version. But there are also a not-insignificant number of people who are not able to use it.

A fair point.  I concede.  *Bows*

Many people do understand that working with console programming is a whole different beast than programming for PC... and that's not even taking into account the verification processes for Microsoft and Sony (XBox and PlayStation respectively).

However, two months and no progress?  I can understand the frustration there.  Yes, it is a much more complicated process to bugfix Console editions, but I feel that should have been done more extensively before trying to push it to Consoles.

Then again, I am just one person and the best I can do is express my opinion.  Take it with a grain of salt, as one should with anything one reads online.

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I've done some tidying up, here.

Folks, please remember to stay on-topic.  Discussing the console port, and whether it works or doesn't, and the whole situation around that, and how it relates to the PC experience, etc. ...all of that is okay.

However, what's off-topic and inappropriate is criticizing each others' choice of expression.  You're welcome to debate the point of somebody's post-- e.g. if you have a differing viewpoint, and wish to rebut the opposing argument or promote your own.  However, it's not appropriate to criticize how people choose to express themselves, or their motivations for posting.

If someone seems to you to be so far out of line that you think they're violating forum rules by what they're saying, then just report the post and let the moderator team take care of anything that may need taking care of.  However, as long as they're not breaking forum rules, people can express themselves in their own way.

Thank you for your understanding.  Re-opening the thread, please play nice.

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So I used to play on PC with a clapped out graphics card.  I am often busy adulting, so I could not justify buying a gaming PC.  I was really excited to get KSP on Xbox One.  A few hours and a few crashes later I found myself ready to set fire to my TV.  While the lack of QA on the console version of the game is severely disappointing, I still find myself desperately trying to fly my Kerbals.  I sit on layovers thinking about little, accident prone cosmonauts flying rockets and splashing hydrazine all over.

As long as Squad and FT have me convinced that they are actively working on fixing the console version of the game, I am okay.  Eventually, I am going to want to return to orbital construction and the space transportation system.  More statements addressing these issues would probably serve the console customer base well.

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I can understand the frustration being felt by console players of KSP as it should have been put through the grinder a little bit longer to catch the bugs that are being reported let alone perhaps a bit more understanding of the closed architectures they ported KSP to (PS4 and the XBone repectively)

However, in my experience Squad tends to be on top of any major issues with KSP. That being said, it does take a long time to do complete testing properly which we all know has been a bit wanting in the past in some regards ... I personally think that the Squad team are doing all that they can to fix the issues being experienced on console, however that really falls in the lap of FT since they are the ones doing the port. I'm not trying to diminish the ultimate responsibility being Squads for heading down this road of a console port, but we need to recognize where we are at now and how things should move forward as well as the technical aspects/difficulties behind porting a PC game to console

Squad needs to fix the bugs on the console version that is making the game unplayable - they are working on this.

Thing is that the closed systems that KSP has been ported to have extensive testing done by Sony and Microsoft which the Developer has to pay extravagant fee's for each time they even want to do a minor update (There are some developers who have paid upwards of $30 000.00 and even higher just to update their game)

The responsibility for the situation as it stands falls directly upon the lap of Squad, however they are doing all they can to rectify the matter. Bad choices were made as well as good choices at the wrong time, but recognize that FT screwed up the port and Squad screwed up by choosing FT to do it

 

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Here we are at yet another Tuesday. I'm really hoping to hear about the patch today. I'd consider myself to be one of the more patient players out there but I have my limits. I really really don't want to give up on KSP for consoles but this is going to make or break this game for me. We haven't had an official anouncement in about a month and I'd expect SQUAD to say something by now. Please, deficate or get off the commode. :blush: Pretty please with sugar on top.

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43 minutes ago, Homedawgian said:

Here we are at yet another Tuesday. I'm really hoping to hear about the patch today. I'd consider myself to be one of the more patient players out there but I have my limits. I really really don't want to give up on KSP for consoles but this is going to make or break this game for me. We haven't had an official anouncement in about a month and I'd expect SQUAD to say something by now. Please, deficate or get off the commode. :blush: Pretty please with sugar on top.

I agree that this process has already taken far longer than it should have. I wouldn't hold my breath tho, from last week's dev notes it seems like they've not made much progress in two months. I hope they prove me wrong but I'd say we'll be lucky to get a patch in the next four weeks

 

Also check out flying tigers Facebook pag. Nearly a month ago they said a patch was in final testing and would be out shortly. Obviously this company can't port, I really wish squad would get another company to do it.

Edited by RW1984
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As heartless as it sounds, I think it would be nice if a larger, more staffed gaming agency would just buy out Squad. No offense to Squad or anything, they just need more people working on this and it seems that they've created something bigger than themselves. 

I mean if the developers for 'Ark: Survival Evolved' can produce release windows for patches in a timely manner WHILE maintaining communications with their fanbase, then why can't Squad or FT?

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4 minutes ago, Homedawgian said:

As heartless as it sounds, I think it would be nice if a larger, more staffed gaming agency would just buy out Squad. No offense to Squad or anything, they just need more people working on this and it seems that they've created something bigger than themselves. 

I mean if the developers for 'Ark: Survival Evolved' can produce release windows for patches in a timely manner WHILE maintaining communications with their fanbase, then why can't Squad or FT?

It's not heartless. You should have no loyalty to the company who sold you a broken product. I am kind of secretly waiting for someone to take this idea of a game and do it right as well. It's such a great idea for a game, but leaves a lot to be desired, especially on console without mods. 

Look at how transparent companies can be with their customers:  https://trello.com/b/yxoJrFgP/subnautica-development

I am really sick of Squad treating this like an early access game with their console release. It's like Squad is unaware that when you officially release a game, it should be finished. 

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1 minute ago, chimpbone said:

It's not heartless. You should have no loyalty to the company who sold you a broken product. I am kind of secretly waiting for someone to take this idea of a game and do it right as well. It's such a great idea for a game, but leaves a lot to be desired, especially on console without mods. 

Look at how transparent companies can be with their customers:  https://trello.com/b/yxoJrFgP/subnautica-development

I am really sick of Squad treating this like an early access game with their console release. It's like Squad is unaware that when you officially release a game, it should be finished. 

Show me a single major game company that regularly releases games in a totally finished state.  It doesn't happen.

Squad is a small company, and the ports were done by another.  The game continues to improve.

and, regarding your comment about waiting for someone to take this and do it right, I'll simply point out that Squad has been working on it for 5 years now.  It's not a simple game, it will take as long for someone else to rewrite it.  By which time Squad will have moved it many versions ahead.

 

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9 minutes ago, linuxgurugamer said:

Show me a single major game company that regularly releases games in a totally finished state.  It doesn't happen.

Squad is a small company, and the ports were done by another.  The game continues to improve.

and, regarding your comment about waiting for someone to take this and do it right, I'll simply point out that Squad has been working on it for 5 years now.  It's not a simple game, it will take as long for someone else to rewrite it.  By which time Squad will have moved it many versions ahead.

 

I cannot think of one game that I bought that was released in such a poor state as KSP was on console. The industry standard is not to release games with game breaking bugs, despite what you might think. PC users who bought the game in early access have different expectations from console users who bought a "finished" product at full price. Do you even own KSP on console? I am going to assume you don't, because if you did, you would probably not be here trying to defend Squad from any criticism. 

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46 minutes ago, chimpbone said:

I cannot think of one game that I bought that was released in such a poor state as KSP was on console. The industry standard is not to release games with game breaking bugs, despite what you might think. PC users who bought the game in early access have different expectations from console users who bought a "finished" product at full price. Do you even own KSP on console? I am going to assume you don't, because if you did, you would probably not be here trying to defend Squad from any criticism. 

No, I don't own a console.  So yes, your unhappiness is understandable.

While frustrating, I'm wondering how "game breaking" the bugs are. I've watched some streamers play it on the console, and it seemed ok at the time

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