HarvesteR Posted July 20, 2012 Share Posted July 20, 2012 Hi,I\'m happy to announce that KSP 0.16 is finally released! You should be able to patch from 15.2 using the game updater.Here\'s the full changelog for this update:==================================== v0.16.0 ======================================================* Official ReleaseBug Fixes and Tweaks:* Fixed some issues with the patched conic solver not finding proper SOI transitions sometimes.==================================== v0.16.0 x5 ===================================================New:* Added a Launch Clamp part. It holds the ship in place at the pad so it doesn\'t crumble to pieces before you get a chance to launch.Bug Fixes and Tweaks:* mbm texture files are now DXT compressed and cleared from RAM as soon as they\'re uploaded to the GPU. RAM usage is massively improved.==================================== v0.16.0 x4 ===================================================Bug Fixes and Tweaks:* Increased the mk1 pod\'s rotation power back to 5.0.* It is no longer possible to warp time or switch to distant vessels while kerbals are on a ladder (temporary solution).* Fixed an issue that prevented the game from being saved while on a sub-orbital trajectory.* Fixed a velocity calculation for Kerbals on rotating ladders, which caused excessive slippage and made ladders very difficult to grab.* Fixed the crew capacity values on the part.cfg files.* Fixed the Orbit initialization routine, to prevent NaN errors on landed craft* Fixed parts that use the Part class having a 'Part Type not available' message on their descriptions at the VAB.==================================== v0.16.0 x3 ===================================================Bug Fixes and Tweaks:* Fixed an issue where ending a flight through the pause menu wouldn\'t really end it, but would free the crew again for another mission.* Fixed an issue with the EVA low-gravity walk system failing under certain physics settings.* Fixed an issue where any parts exploding on the focused vessel would cause the Flight End dialog to appear.* Fixed an issue where empty vessels would sometimes be controllable after switching to them.* Fixed the Retractable Ladders not saving their states properly.* Landing Legs now use a much improved collision handling system, eliminating leg wobble on heavy ships.* PartTools can now serialize WheelCollider components.* Fixed an issue where RetractableLadders would be climbable while retracted if the ladder wasn\'t cycled once.* Fixed a problem where Kerbals would collide and crash against ladder triggers attached to parts.* Improved detection/response to vessels below terrain and much better terrain altitude detection for vessels.* It is no longer possible to save the game (or switch vessels) while very close to the ground and not landed (could cause terrain fallthrough).* Fixed an issue that could cause the game to crash when starting an EVA.* Kerbals on ladders no longer get teleported when packed (they just let go).* Retracting a ladder with a Kerbal on it while in orbit will no longer cause them to go on random trajectories.* Fixed an issue where older parts that still used direct DAE or OBJ model loading wouldn\'t have their collision meshes rescaled.* Fixed a problem with EVAs saving the fuel value, which sometimes caused a conflict that could lead to a game crash.* Fixed an issue where the crew list on the hatch dialog wouldn\'t scroll.==================================== v0.16.0 x2 ===================================================Bug Fixes and Tweaks:* Kerbals now fall off ladders if they become disabled or are destroyed (can happen with retractable ones)* Added key and axis bindings for EVA controls. Reorganized the Input Settings screen a little.* Added separate control bindings for walking and jetpacking on EVAs.* Added 1:1 EVA rotation axes. Using them disables the automatic orientation system.* Tweaked the automatic orientation system to eliminate gimbal-lock situations, and flipped the X mouse axis input.* The NavBall and Staging Quadrant are no longer visible during EVA.* Fixed issues with saving/resuming EVAs while ragdolling.* Fixed RCS and SAS toggling on other vessels.* Fixed an issue that caused Kerbals to tumble in space forever.* Fixed command pod airlock node positioning, could cause violent crew ejections sometimes.* Fixed an issue with Kerbals crashing into things that could cause a stream of errors and a complete game crash.* Vessels take collision impact momentum into account whenever possible * FlightInputHandler now stops running while on EVA.* Fixed a problem where vessels would be stuck as \'Landed\' if boarding a part while in contact with another.* Fixed issues with the large Landing Leg colliders.* Added patcher auto-updater. Will redownload the patcher if a better version is available.* Tweaked Physics settings to reduce landed part wobble.* It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels).* Tweaked part collision handling for better efficiency.* It is now possible to deploy/retract ladders from outside the ship, provided you\'re close enough to it. (while on EVA).==================================== v0.16.0 x1 ===================================================New: * Kerbal crewmembers in Extra-Vehicular Activities, both at the surface and in orbit.* Kerbal scientists, mechanics and ground crew all around the Space Center Facilities.* New Internal Cockpit models, with full modding support.* New (Much lighter on performance) Particle Effects and Explosions* Several new, larger rocket parts.Bug Fixes and Tweaks:* Set all parts on the same vessel to ignore collisions with each other. Hopefully this will solve all part-to-part collision problems.* Reduced the minimum collider intersection threshold to much less than before. Should increase collision accuracy and hopefully solve issues like landing gear going through the ground. (all thanks to above fix)* [API Change] MemoryStream wrappers that were mistakenly not committed for 1.15.1 have been added to the code.* Packing/Unpacking ships is now done without affecting the ship\'s scene hierarchy. Now, vessels take care of keeping their own parts in place while packed, making for much more stable physics behavior when going in and out of time warp.* Improved vessel/part loading from persistence procedure, for more stable and accurate flight resuming.* Fixed a bug in the Tracking Station scene, which prevented scrolling the vessel list.* The Vessel Switching keys now only cycle between nearby vessels and won\'t cause the scene to reload anymore. To switch to far-away vessels, you must use the map view.Cheers! 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Candre Posted July 20, 2012 Share Posted July 20, 2012 ZOMG THIS IS GONNA BE GREAT Link to comment Share on other sites More sharing options...
Spoot Knight Posted July 20, 2012 Share Posted July 20, 2012 Outstanding! Time to redesign my craft then and check out what\'s new in stock. Link to comment Share on other sites More sharing options...
RayneCloud Posted July 20, 2012 Share Posted July 20, 2012 Congrats everyone!!!! The test team did an amazing job and the Dev team did an even more amazing job! Link to comment Share on other sites More sharing options...
CybranM Posted July 20, 2012 Share Posted July 20, 2012 Awesome, now I have to test all the new features and parts Link to comment Share on other sites More sharing options...
MaxMurder Posted July 20, 2012 Share Posted July 20, 2012 OMFG! I cant wait to get off work now!THANK YOU SQUAD!!!!! Link to comment Share on other sites More sharing options...
Addict7 Posted July 20, 2012 Share Posted July 20, 2012 Great choice of release date Link to comment Share on other sites More sharing options...
Radion Posted July 20, 2012 Share Posted July 20, 2012 It came out already!? I was reading the Animation Dev discussion and had no idea. Welp, I salute thee Squad yet again for your fantastic work. Now, to 0.16! Link to comment Share on other sites More sharing options...
fowlplaychiken Posted July 20, 2012 Share Posted July 20, 2012 Happiest kerbal ever Link to comment Share on other sites More sharing options...
mrxak Posted July 20, 2012 Share Posted July 20, 2012 Well, I was just playing around putting some new satellites in orbit of Mun, when 0.16 popped up! I\'m looking forward to finally walking around on the Mun, woo! Link to comment Share on other sites More sharing options...
Thlayli Posted July 20, 2012 Share Posted July 20, 2012 Well I\'m not getting any sleep tonight now. ;D Link to comment Share on other sites More sharing options...
your mom Posted July 20, 2012 Share Posted July 20, 2012 Nice cant wait to download it and play it and you know...... stuff. =P Link to comment Share on other sites More sharing options...
terp Posted July 20, 2012 Share Posted July 20, 2012 JIZZ. JIZZ EVERYWHERE. Link to comment Share on other sites More sharing options...
gta-man Posted July 20, 2012 Share Posted July 20, 2012 My body is ready! Link to comment Share on other sites More sharing options...
707-Engineering Posted July 20, 2012 Share Posted July 20, 2012 Good job guys, and great work dev team !! have fun people ! Link to comment Share on other sites More sharing options...
Yorik Posted July 20, 2012 Share Posted July 20, 2012 Woohoo, no sleep tonight! Thanks guys, you are the best. Link to comment Share on other sites More sharing options...
Ryan7183 Posted July 21, 2012 Share Posted July 21, 2012 Those poor Kerbals I will most likely fall asleep in the middle of a mission to night. Link to comment Share on other sites More sharing options...
TheGripenSaidWhat? Posted July 21, 2012 Share Posted July 21, 2012 THANK YOU SQUAD. You probably saved my wallet another couple of 20s on account of this wonderful alternative to that money pit called the Summer Steam Sale. Link to comment Share on other sites More sharing options...
Guest butt head Posted July 21, 2012 Share Posted July 21, 2012 well the forum is now officially fucked over for the next few daysmy mixed thoughts on that... ??? :\'( Link to comment Share on other sites More sharing options...
Token White Guy Posted July 21, 2012 Share Posted July 21, 2012 Nice. Christmas in July. ;D Link to comment Share on other sites More sharing options...
NIN3 Posted July 21, 2012 Share Posted July 21, 2012 Cant get it to patch, cant connect to KSP store. Looks like I get to play 0.15 :C Link to comment Share on other sites More sharing options...
Trekkin Posted July 21, 2012 Share Posted July 21, 2012 Cant get it to patch, cant connect to KSP store. Looks like I get to play 0.15 :CSame here. It\'s hardly unexpected, though; the spikes in usage post-update must be horrific. Link to comment Share on other sites More sharing options...
scotty110 Posted July 21, 2012 Share Posted July 21, 2012 when i go to download it, only 0.15 is listed for me, did the link get removed? Link to comment Share on other sites More sharing options...
popeter123 Posted July 21, 2012 Share Posted July 21, 2012 what happened to c7\'s cockpits?! Link to comment Share on other sites More sharing options...
EinQuant Posted July 21, 2012 Share Posted July 21, 2012 Greetings from the Mun!It\'s an amazing update, thank you dev-team!Well I think I\'m going to get some breakfast now, I can\'t believe I already played over four hours Keep it going! Link to comment Share on other sites More sharing options...
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