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Question about the new part that "collects science" into it (1.2 new part).


Francois424

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1 minute ago, Choctofliatrio2.0 said:

I believe it's a part where you stick science in, and it just holds it. It can be used for sample return missions and stuff.

This. It's basically a science container (like manned pods have) but for probes. And it can collect them without going on EVA (cause an EVA'ing probe would be difficult)

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Just now, Choctofliatrio2.0 said:

I believe it's a part where you stick science in, and it just holds it. It can be used for sample return missions and stuff.

Think I understand, I use mod science containers for this now. work like storing mods in an pod but has size and weight more like an goo container. 
 

1 minute ago, severedsolo said:

This. It's basically a science container (like manned pods have) but for probes. And it can collect them without going on EVA (cause an EVA'ing probe would be difficult)

This is new and interesting, might even be relevant for manned missions a bit depending on how it works.
I tend to collect multiple samples, one for transmit, two for return and one or two for lab use. 
 

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15 minutes ago, severedsolo said:

This. It's basically a science container (like manned pods have) but for probes. And it can collect them without going on EVA (cause an EVA'ing probe would be difficult)

I'm not positive. I'm pretty sure you don't need to EVA. As long as it's in the same vessel, you should be able to transfer data. That makes sense, given how computers work.

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41 minutes ago, Choctofliatrio2.0 said:

I'm not positive. I'm pretty sure you don't need to EVA. As long as it's in the same vessel, you should be able to transfer data. That makes sense, given how computers work.

That's what he is saying. :wink:

This can store all the tech without needing kerbs, which is awesome!

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Anybody who's seen the videos (@Bombaatu for instance?): How do they work exactly? do you right-click the container and "transfer all science here" or do you right click the science part and "Transfer science to..." and then click a destination, like transferring a Kerbal works now in pods?

If the first, does it transfer ALL science, or just the science stored in experiments themselves? Will it collect surface samples stored in a pod, or just the most current crew report that's not been transferred anywhere yet?

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3 minutes ago, 5thHorseman said:

do you right-click the container and "transfer all science here" or do you right click the science part and "Transfer science to..." and then click a destination, like transferring a Kerbal works now in pods?

The first one. THere is a button on the right-click menu to collect all science.

The video I watched wasn't very clear whether it just took experiments, or from containers (but if it were me coding it, I'd make it look for ModuleScienceExperiment and not ModuleScienceContainer or it would be trying to take experiments out of itself).

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5 hours ago, 5thHorseman said:

Anybody who's seen the videos (@Bombaatu for instance?): How do they work exactly? do you right-click the container and "transfer all science here" or do you right click the science part and "Transfer science to..." and then click a destination, like transferring a Kerbal works now in pods?

If the first, does it transfer ALL science, or just the science stored in experiments themselves? Will it collect surface samples stored in a pod, or just the most current crew report that's not been transferred anywhere yet?

 

5 hours ago, Bombaatu said:

From what I've seen, you right-click the part and select "Gather Science"(? - can't remember the button label).  I don't know about crew reports or surface samples; don't recall seeing that in the videos.

Yes, you right-click on the new 1.2 part and pick "Collect all science"  you do not need to actually go out with kerbals or anything.
If you have the big lab as well, you can then pick "Reset all experiments" from that one (hence me wanting both functionality to be on the bigger 2-kerb lab).
I don't know about the pod's crew reports tho.  I would believe it does take it as well, but I haven't seen anything about that (or didn't notice) in the Video.

Here is the video (from Quill18) where I learned of it :

 

8 hours ago, severedsolo said:

If it isn't there is a good chance you can use MM to add the functionality.

Believe me, this will be the second thing on my list (First being to re-mod my antennas to work with the new in-game remote tech).
Regardless, the small part will be awesome on planes/rovers, and the big lab modded with the functionality will be awesome for a mothership / large rover.

I am very exited about 1.2 now.  I shouldn't have watched YouTube vids/streams of it, but couldn't resist.
A lot of good stuff is coming... and waiting for my mods to update and updating mine means more time will need to pass after.

If any devs reading this, THANK YOU for that part.  Although I never minded the little EVA's to collect the science, this is a very, very nice to have.

Edited by Francois424
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7 hours ago, 5thHorseman said:

Anybody who's seen the videos (@Bombaatu for instance?): How do they work exactly? do you right-click the container and "transfer all science here" or do you right click the science part and "Transfer science to..." and then click a destination, like transferring a Kerbal works now in pods?

If the first, does it transfer ALL science, or just the science stored in experiments themselves? Will it collect surface samples stored in a pod, or just the most current crew report that's not been transferred anywhere yet?

You can do either. Both ways are supported.

 

Also, Labs aren't science containers. They're transmission destinations. So the collect/transfer science mechanic does not, and will not, work on them.

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you can't store data in a lab anymore?!

or do you mean that they're not a science instrument that generates new science reports?

Will this new part take data from other science containers (ie stuff stored in a pod), or does it only take from instruments? if so, how does a crew pod work which can generate science reports (crew reports), but also store science reports from other instruments?

Edited by KerikBalm
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15 minutes ago, KerikBalm said:

you can't store data in a lab anymore?!

or do you mean that they're not a science instrument that generates new science reports?

Will this new part take data from other science containers (ie stuff stored in a pod), or does it only take from instruments? if so, how does a crew pod work which can generate science reports (crew reports), but also store science reports from other instruments?

I wonder if he mistook the Science Jr. Lab for the 2-Kerbal Scientist Lab that increases science yields (even tho I used it as a storage device in the first place myself).
Shouldn't be too hard to mod anyways.

Edited by Francois424
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9 hours ago, Francois424 said:

I don't know about the pod's crew reports tho.  I would believe it does take it as well, but I haven't seen anything about that (or didn't notice) in the Video.

In episode 3 of that series you linked to (great, another YouTuber I'm going to start watching regularly...) he gets an EVA report, gets into his pod, and then "collect all"s into the science box. It pulled the EVA report as well as all the other science. That tells me that a Science Container will pull ALL science it can. I assume it'll leave duplicates alone.

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17 minutes ago, 5thHorseman said:

That tells me that a Science Container will pull ALL science it can

Blech. Don't like that if that is the case. I can't think of many situations where I'd use more than one container, but when I did, I'd expect science to stay where I put it,

Edited by severedsolo
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33 minutes ago, severedsolo said:

Blech. Don't like that if that is the case. I can't think of many situations where I'd use more than one container, but when I did, I'd expect science to stay where I put it,

Well in the case you *do* need 2 or more science containers, there's always the old ways of EVA + grabbing it with a Kerbal then resetting the experiments.
It just means no real improvement for you in these particular crafts where you need to do that.

But I'd say try to put 2 of these containers when 1.2 goes live and pull everything in container A then redo another batch of science on another biome and pull everything in B, you'll know right away if it "steals" from container "A".
Regardless it's a very interesting thing.
- - - - - - - - - - - -


On another note: 
I've been watching EJ_SA's stream of 1.2 all evening, and he tells that 1.2 brings further optimization in the sense that larger crafts create less lag than 1.1. 
I'll wait to play it myself before cheering too much, but he launched that space shuttle of his (450-500 parts) in *Real Time* from the Launchpad...  Very promising.

50 minutes ago, 5thHorseman said:

Great, another YouTuber I'm going to start watching regularly...)

He has a lot of videos, but he streams a lot of stuff so sometimes the series end rather abruptly.  I rather like the guy and his channel. 
He also did "Cities: Skylines", Master of Orion 4, Heart of Iron 4, and a couple other nice series.

Have fun !
 

Edited by Francois424
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2 hours ago, Stargate525 said:

Its going to make motherships and refueling stations rather useful. don't need to land the whole ship anymore, just jettison the science pod and ride it down (with parachute and heat shield, obviously).

Actually saw a streamer (DasValdez) last night send one from a 150 km Mün orbit down to Kerbin in with the Pe burried deep within Kerbin's surface. So no need heat shield currently. Just 2 droug chutes set to deploy when safe and the science box...

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