Brigadier Posted November 16, 2018 Share Posted November 16, 2018 1 hour ago, xD-FireStriker said: just cant find the delete button for this post There isn't one. You've done the next best thing. Quote Link to comment Share on other sites More sharing options...
WillWam Posted November 16, 2018 Share Posted November 16, 2018 On 11/10/2018 at 9:17 PM, Brigadier said: Which version(s) of KSP are you setting in CKAN? My CKAN is set for 1.4 and EVE v1.4.2-2 is there. It's for a max KSP version of 1.4.9. Ah. Thanks for that clarification. Quote Link to comment Share on other sites More sharing options...
WillWam Posted November 16, 2018 Share Posted November 16, 2018 Quick question - how come EVE isn't updated to work with the latest version of KSP? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted November 16, 2018 Share Posted November 16, 2018 20 minutes ago, WillWam said: Quick question - how come EVE isn't updated to work with the latest version of KSP? Except for the main menu scene, everything works pretty fine. Well, I encountered some minor issues and recompiled EVE for 1.5.1 but it doesn't seem to be a common problem. So you can still use the latest release in 1.5.1 or if you encounter any issues, try my recompiled version: (The main menu is still bugged even though I'm actually certain to found the reason for it... I just don't know how to fix it^^) Quote Link to comment Share on other sites More sharing options...
WillWam Posted November 16, 2018 Share Posted November 16, 2018 2 hours ago, 4x4cheesecake said: Except for the main menu scene, everything works pretty fine. Well, I encountered some minor issues and recompiled EVE for 1.5.1 but it doesn't seem to be a common problem. So you can still use the latest release in 1.5.1 or if you encounter any issues, try my recompiled version: (The main menu is still bugged even though I'm actually certain to found the reason for it... I just don't know how to fix it^^) So... can I trick CKAN into thinking I have 1.4 or something? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted November 16, 2018 Share Posted November 16, 2018 4 minutes ago, WillWam said: So... can I trick CKAN into thinking I have 1.4 or something? Yes, that's possible Go to Settings -> Compatible KSP Version This will bring up a new window with a list of KSP versions. Select 1.4.2 (or 1.4 in general) and save the settings. You may need to hit the 'Update' button in the main window as well. This allows CKAN to show and install mod for older KPS versions Quote Link to comment Share on other sites More sharing options...
WillWam Posted November 16, 2018 Share Posted November 16, 2018 (edited) 15 minutes ago, 4x4cheesecake said: Yes, that's possible Go to Settings -> Compatible KSP Version This will bring up a new window with a list of KSP versions. Select 1.4.2 (or 1.4 in general) and save the settings. You may need to hit the 'Update' button in the main window as well. This allows CKAN to show and install mod for older KPS versions Ah! Worked like a charm. Thanks friend. Edited November 16, 2018 by WillWam Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted November 17, 2018 Share Posted November 17, 2018 Well, even though the main menu is just visible for a few seconds...if anyone really wants to get rid of the flickering/strange cloud shadows in KSP 1.5.1, you can try my filthy solution which I've used for testing purposes. The reason for the flickerin is a changed main menu scene. SQUAD added a few more lights and changed a property of the sunlight. My 'mod' reverts these changes to the state of KSP 1.4. I guess, a proper solution would be some changes in the EVE shaders but I have no clue how to do it Spoiler Stock lighting: With LightChanger installed: Download: https://github.com/4x4cheesecake/LightChanger/releases/latest Quote Link to comment Share on other sites More sharing options...
Revali Posted November 19, 2018 Share Posted November 19, 2018 Is this compatible with 1.5.1? Quote Link to comment Share on other sites More sharing options...
Snark Posted November 19, 2018 Share Posted November 19, 2018 4 hours ago, Revali said: Is this compatible with 1.5.1? Please see the several posts, just above yours on this page, which already address this question. Quote Link to comment Share on other sites More sharing options...
Kroslev Kerman Posted November 20, 2018 Share Posted November 20, 2018 (edited) does it add Ecplise(makes it dark when there is a ecplise) Edited November 20, 2018 by Kroslev Kerman Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 22, 2018 Share Posted November 22, 2018 On 11/20/2018 at 10:38 PM, Kroslev Kerman said: does it add Ecplise(makes it dark when there is a ecplise) I believe Scatterer does that, but not EVE. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 22, 2018 Share Posted November 22, 2018 On 11/20/2018 at 5:38 PM, Kroslev Kerman said: does it add Ecplise(makes it dark when there is a ecplise) 13 minutes ago, RealKerbal3x said: I believe Scatterer does that, but not EVE. Both EVE and scatterer do eclipses. Most people prefer scatterer’s, though. Quote Link to comment Share on other sites More sharing options...
Kroslev Kerman Posted November 23, 2018 Share Posted November 23, 2018 is it FPS hungry like scatterer or as FPS friendly as Sci-fi visual enhancements? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 24, 2018 Share Posted November 24, 2018 2 hours ago, Kroslev Kerman said: is it FPS hungry like scatterer or as FPS friendly as Sci-fi visual enhancements? Sci-Fi Visual Enhancements *uses* EVE. (And optionally, scatterer) Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 24, 2018 Share Posted November 24, 2018 OK, so I'm still a little confused about installing custom EVE configs. Do I just install EVE without configs and then just drop the custom config file in my Gamedata? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted November 24, 2018 Share Posted November 24, 2018 12 minutes ago, RealKerbal3x said: OK, so I'm still a little confused about installing custom EVE configs. Do I just install EVE without configs and then just drop the custom config file in my Gamedata? yes Usually, you will need more than a single config file but that's pretty much how it works. Just look at mods like SVE, they basically just add custom configs (and textures!) which are applied through EVE. Quote Link to comment Share on other sites More sharing options...
mrvice Posted December 6, 2018 Share Posted December 6, 2018 Since when does eve look so bad? that´s how it looks likehttps://imgur.com/a/gpUMuav seems something is not right there are way to less clouds and they look ugly Quote Link to comment Share on other sites More sharing options...
winnermah Posted December 14, 2018 Share Posted December 14, 2018 How do i turn off the volumetric clouds? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted December 14, 2018 Share Posted December 14, 2018 (edited) On 12/6/2018 at 1:14 PM, mrvice said: Since when does eve look so bad? that´s how it looks likehttps://imgur.com/a/gpUMuav seems something is not right there are way to less clouds and they look ugly Looks like the stock config. If you want more clouds and a different look, try SVE (don't forget to remove the stock configs). 2 hours ago, winnermah said: How do i turn off the volumetric clouds? This can be done by editing the 'cloud.cfg' via texteditor (the config can be found in 'KSP_install_directory/GameData/BoulderCo/Atmosphere/clouds.cfg') or via the ingame editor (available in the KSC scene or the trackingstation). In both cases, you need to look for the entry 'layerVolume' and remove it. The ingame editor is the easiest way to do it, that's how it looks like: Just uncheck the button, hit 'Save' and restart the game Edited December 14, 2018 by 4x4cheesecake Added link to SVE Quote Link to comment Share on other sites More sharing options...
winnermah Posted December 14, 2018 Share Posted December 14, 2018 1 minute ago, 4x4cheesecake said: Looks like the stock config. If you want more clouds and a different look, try SVE (don't forget to remove the stock configs). This can be done by editing the 'cloud.cfg' via texteditor (the config can be found in 'KSP_install_directory/GameData/BoulderCo/Atmosphere/clouds.cfg') or via the ingame editor (available in the KSC scene or the trackingstation). In both cases, you need to look for the entry 'layerVolume' and remove it. The ingame editor is the easiest way to do it, that's how it looks like: Just uncheck the button, hit 'Save' and restart the game thankssss Quote Link to comment Share on other sites More sharing options...
DJTheDJ Posted December 24, 2018 Share Posted December 24, 2018 I would like to use EVE on its own as a visual mod, but I don't know in which folder the config files should be placed. Please, could somebody tell me? thanks. Quote Link to comment Share on other sites More sharing options...
CaptenQuirk Posted December 27, 2018 Share Posted December 27, 2018 Hello! Not sure if I should post this here or in a Sigma thread. I've been thoroughly enjoying EVE and Scatterer with KSP version: 1.2.2 for some time now. But after scaling my stock system up 3.6x using sigma dimensions, not only are the clouds somewhere in the upper stratosphere on Kerbin but around Jool they now appear as a separate sphere of clouds by the side of Jool which looks like a hazy glass marble with a green ball in its center. Not to mention Duna and Eve, who's cloud layers are now in high orbit... I've tried removing EVE and re-installing but the exact same problem still occurs. Is anyone familiar with this issue? Quote Link to comment Share on other sites More sharing options...
Nebbie Posted December 28, 2018 Share Posted December 28, 2018 In 1.6 on Linux, I'm seeing some erratic memory leaking that this mod may be partially to blame for; 100kB/s of memory usage increase is not really normal. It's very odd, though, as Scatterer alone seems to eat memory in chunks of a few MB every minute, and it can take a while for the leaking to begin, so I'm not sure yet if this is causing its own memory leak or just exacerbating Scatterer's. Quote Link to comment Share on other sites More sharing options...
Waz Posted December 29, 2018 Author Share Posted December 29, 2018 2 hours ago, Nebbie said: In 1.6 on Linux, I'm seeing some erratic memory leaking that this mod may be partially to blame for; 100kB/s of memory usage increase is not really normal. It's very odd, though, as Scatterer alone seems to eat memory in chunks of a few MB every minute, and it can take a while for the leaking to begin, so I'm not sure yet if this is causing its own memory leak or just exacerbating Scatterer's. Always best to test mod bugs in isolation. EVE and Scatterer are independent, but Scatterer does inject its own Shaders on top of EVE's. Quote Link to comment Share on other sites More sharing options...
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