linuxgurugamer Posted June 20, 2017 Author Share Posted June 20, 2017 Log file, please Also, how did you install it? What version of KSP, and what version of the mod? Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted June 20, 2017 Share Posted June 20, 2017 (edited) Where can I find the log file? KSP Version: 1.3.0.1804 SXT Version: 0.3.0 I think, it's the latest update that I've found on SpaceDock Edited June 20, 2017 by Kaleaze Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 20, 2017 Author Share Posted June 20, 2017 17 minutes ago, Kaleaze said: Where can I find the log file? KSP Version: 1.3.0.1804 SXT Version: 0.3.0 I think, it's the latest update that I've found on SpaceDock It's in my sig, but to make it easy: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted June 20, 2017 Share Posted June 20, 2017 Sorry, I didn't see. Here it is. https://drive.google.com/file/d/0B8u-aZ2GmzUcQzJ4elV4YkQtdE0/view Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted June 24, 2017 Share Posted June 24, 2017 the folding wings require the retractable lift surface mod yes? do you have this installed? Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted June 25, 2017 Share Posted June 25, 2017 4 hours ago, Bit Fiddler said: the folding wings require the retractable lift surface mod yes? do you have this installed? Yes, I've downloaded the latest version Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted June 25, 2017 Share Posted June 25, 2017 I will go load up the glider I made that uses these folding wings and see if they are working for me. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted June 25, 2017 Share Posted June 25, 2017 Ok I have not flown this Glider in quite some time so the launch is FUBAR. however as you can see it flies fine. It recovers from that crappy launch and then flies as expected with no issues. Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted June 25, 2017 Share Posted June 25, 2017 1 hour ago, Bit Fiddler said: Ok I have not flown this Glider in quite some time so the launch is FUBAR. however as you can see it flies fine. It recovers from that crappy launch and then flies as expected with no issues. Yeah, it's working fine, maybe it's incompatible with a mod that I have. Quote Link to comment Share on other sites More sharing options...
felcas Posted June 26, 2017 Share Posted June 26, 2017 I need a little help to understand Mk-10 Airbags options. I tested them several times in diferent situations and with diferent setting but I get same results. 1-What is SPLASH FX? Is this just visual effects? 2-What is FORCE PERCENT? 3-Does BUOYANCY have any effect on land? (sounds stupid, but depending how buoyancy works it may indeed have affect how the mod works on land too) Big Thanks! Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 26, 2017 Share Posted June 26, 2017 13 minutes ago, felcas said: 1-What is SPLASH FX? Is this just visual effects? This is part of the firespitter buoyancy module. It controls whether any visible "foam" effects are shown. 22 minutes ago, felcas said: 2-What is FORCE PERCENT? The part has a built in decoupler. This controls the ejection force like with any other decoupler. 23 minutes ago, felcas said: 3-Does BUOYANCY have any effect on land? (sounds stupid, but depending how buoyancy works it may indeed have affect how the mod works on land too) I don't think so - again this is from the FireSpitter plug-in. It only has effect if the current body has an ocean and the part's altitude is less than 0. Then it's used in the calculation of the uplift from the water. There's a separate ModuleBounce supplied by SXT for surface impacts with airbags. Quote Link to comment Share on other sites More sharing options...
EpicCybertronian Posted June 28, 2017 Share Posted June 28, 2017 I'm also having issues with the Elevons, has anyone found a fix to this? Quote Link to comment Share on other sites More sharing options...
NovaSyd Posted June 29, 2017 Share Posted June 29, 2017 When I launch the game, the loading is stuck to SXT/Parts/Aviation/Engine/propEngines/eFan/SXTeFan. The game doesn't crash, it just stays like that... Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 29, 2017 Share Posted June 29, 2017 2 hours ago, NovaSyd said: When I launch the game, the loading is stuck to SXT/Parts/Aviation/Engine/propEngines/eFan/SXTeFan. The game doesn't crash, it just stays like that... Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 1, 2017 Share Posted July 1, 2017 Put about twelve hours of work into the Clyde cockpit this week, so here's what it looks like now: Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted July 4, 2017 Share Posted July 4, 2017 Is this going to be tweakscale compatible? My A380 needs larger wings. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted July 5, 2017 Share Posted July 5, 2017 I do not see version 0.3.14 on CKAN. it still shows 0313 as the latest version for some reason. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2017 Author Share Posted July 5, 2017 (edited) 2 hours ago, Bit Fiddler said: I do not see version 0.3.14 on CKAN. it still shows 0313 as the latest version for some reason. Took a few minutes to figure out. The way the version numbers changed, so I had to update the netkan file. It's now available in CKAN Edited July 5, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
mechanicH Posted July 5, 2017 Share Posted July 5, 2017 22 hours ago, Kebab Kerman said: Is this going to be tweakscale compatible? I believe it already is TweakScale compatible. I was updated a few patches back, i think 80 to 90 % of the parts are resize-able, well the ones i use anyway. Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted July 7, 2017 Share Posted July 7, 2017 On 7/5/2017 at 1:04 PM, mechanicH said: I believe it already is TweakScale compatible. I was updated a few patches back, i think 80 to 90 % of the parts are resize-able, well the ones i use anyway. Oh. Huh. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted July 9, 2017 Share Posted July 9, 2017 (edited) This mod doesn't work for me. When the loading is done, the game crashes. If anyone could help me out with this, the log file is here. EDIT: Turns out I've been using 32 bit version and the game ran out of memory. Edited July 9, 2017 by notJebKerman Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted July 15, 2017 Share Posted July 15, 2017 (edited) Hi again, @linuxgurugamer - quick initial bug report and fix - Squad's MysteryGoo science experiment textures were renamed. Line 10: SXT\Parts\CoreTech\Science\MiniGoo\part.cfg should be changed to the following to allow for Squad filename changes: texture = A_GooExperiment_diff , Squad/Parts/Science/GooExperiment/GooExperiment This issue solves https://github.com/linuxgurugamer/SXTContinued/issues/31 I also noticed a good amount of WRN and ERR on loadup - I've uploaded my logfile from a brand new load of just SXT and dependencies. Please note that the above changes were already in effect for this logfile. https://paste.ee/r/IOLXi/0 Please do enjoy your weekend! Edited July 15, 2017 by Chimichanga Uploaded logs Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2017 Author Share Posted July 16, 2017 On 7/14/2017 at 11:24 PM, Chimichanga said: I also noticed a good amount of WRN and ERR on loadup - I've uploaded my logfile from a brand new load of just SXT and dependencies. Please note that the above changes were already in effect for this logfile I've fixed the filename, thanks. I looked at the file, and didn't see anything unexpected. Can you be a bit more specific as to what is WRN and ERR in it which you are concerned about? Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 18, 2017 Share Posted July 18, 2017 Just a quick question: What is the bare minimum I would need for the airbags to work? I am already swimming in parts ... Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted July 20, 2017 Share Posted July 20, 2017 On 7/16/2017 at 0:53 PM, linuxgurugamer said: I've fixed the filename, thanks. I looked at the file, and didn't see anything unexpected. Can you be a bit more specific as to what is WRN and ERR in it which you are concerned about? I don't know enough about KSP to add to this unfortunately but I trust your judgment! If the warnings are expected then I have nothing else to report Thanks for all your work! Quote Link to comment Share on other sites More sharing options...
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