Caerfinon Posted May 26, 2021 Share Posted May 26, 2021 Are your saved configuration files in the \Kerbal Space Program\GameData\KerbalKonstructs\NewInstances directory? Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 26, 2021 Share Posted May 26, 2021 2 minutes ago, Caerfinon said: Are your saved configuration files in the \Kerbal Space Program\GameData\KerbalKonstructs\NewInstances directory? no how do i do that? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 26, 2021 Share Posted May 26, 2021 19 minutes ago, Jamma368 said: no how do i do that? When you save a new KK configuration they get written to that directory, See my tutorial on Getting Started With Kerbal Konstructs It covers the steps for creating a new site. Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 26, 2021 Share Posted May 26, 2021 3 minutes ago, Caerfinon said: When you save a new KK configuration they get written to that directory, See my tutorial on Getting Started With Kerbal Konstructs It covers the steps for creating a new site. ok Quote Link to comment Share on other sites More sharing options...
editor99 Posted May 28, 2021 Share Posted May 28, 2021 (edited) Any one getting missing black textures? Every version I try from 1.8.1 to 1.12.2 doesn't work. Ksp.log: https://file.io/SIxrzqSuE7jH Mods: Spoiler 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 001_ToolbarControl AstronomersVisualPack CustomPreLaunchChecks EnvironmentalVisualEnhancements JanitorsCloset KerbalKonstructs KerbinSideRemastered KSCExtended KSP-AVC OSSNTR scatterer Sigma SpaceTuxLibrary Stock folder: Squad Edited May 28, 2021 by editor99 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, editor99 said: Any one getting missing black textures? Every version I try from 1.8.1 to 1.12.2 doesn't work. Things like that seem to be reasonably common, Either the "Instance" files grass color is being reset or the texture pathway is corrupted. Have you tried creating a new launch pad of the same type to see if it is also black? If you simply move the exported instance from version to version, then you are taking the problem with you to each version. When @Caerfinon is next on and has some time, he might be able to help you as this is one of his expert subjects. Quote Link to comment Share on other sites More sharing options...
somanymods Posted May 29, 2021 Share Posted May 29, 2021 (edited) On 1/3/2019 at 10:01 AM, Nightside said: Background info: A height map is a 2D grayscale image used to represent or generate a 3D surface. The lowest elevations are represented as black and the highest as white with a continuum of grays in between representing intermediate elevations. In my canyon image above I used an actual elevation map of the grand canyon. The height map for this something like this: However, to get started you can use the height maps included with the mod. Step 1. Travel to your desired location. Use tools like Vessel Mover or HyperEdit to make this easier. Step 2. Press CRTL+ k to bring up the Kerbal Konstructs editor Step 3. Press the EDIT MAP DECALS button Step 4. Press the SPAWN NEW MAPDECAL button, the Mapdecal Editor window should appear. Step 5a. Click the HEIGHT MAP button and select a height map; 5b. Since you just want a flat area to build on, select the AllBlack height map. This map won't have any variation within, just smoothing at the edges so it matches surrounding terrain; 5c. Set parameters, RADIUS (try something like 2000 to 5000 depending on base size), ABSOLUTE OFFSET (this is altitude for the lowest part of your map decal, set it to approximately the existing ground level at your site) & HEIGHTMAPDEFORMITY (this is the difference in elevation between whites and blacks on the heightmap, since we are using an all black map this doesn't matter, but it is important for all other maps), these values are in meters. Press APPLY & SAVE, and inspect your work. You can changes and edits to your parameters and position then press APPLY & SAVE again. Post pics of what you make! This is probably an issue with me using this mod with 1.11 ksp and this thread being from 2 years ago, but this doesn't work for me. When I hit apply it does nothing. Edit: No idea what changed but it is working now. Edited May 29, 2021 by somanymods Quote Link to comment Share on other sites More sharing options...
editor99 Posted May 29, 2021 Share Posted May 29, 2021 3 minutes ago, ColdJ said: Things like that seem to be reasonably common, Either the "Instance" files grass color is being reset or the texture pathway is corrupted. Have you tried creating a new launch pad of the same type to see if it is also black? If you simply move the exported instance from version to version, then you are taking the problem with you to each version. When @Caerfinon is next on and has some time, he might be able to help you as this is one of his expert subjects. Yes, almost every object is black. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 29, 2021 Share Posted May 29, 2021 1 minute ago, editor99 said: Yes, almost every object is black. If even new creations are black then it sounds like the texture being used has somehow become corrupted. Save and move your instances out and then reinstall KK and pop the instances back to see if that fixes it. Make sure you fully remove the current before you put it back to make sure there are no lingering problems. Quote Link to comment Share on other sites More sharing options...
editor99 Posted May 29, 2021 Share Posted May 29, 2021 (edited) 8 minutes ago, editor99 said: Yes, almost every object is black. 1 hour ago, editor99 said: Any one getting missing black textures? Every version I try from 1.8.1 to 1.12.2 doesn't work. Ksp.log: https://file.io/SIxrzqSuE7jH Mods: Reveal hidden contents 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 001_ToolbarControl AstronomersVisualPack CustomPreLaunchChecks EnvironmentalVisualEnhancements JanitorsCloset KerbalKonstructs KerbinSideRemastered KSCExtended KSP-AVC OSSNTR scatterer Sigma SpaceTuxLibrary Stock folder: Squad Never mind, OpenJL was causing issues. In case anyone has similar issues, I found a dupilcate: https://forum.kerbalspaceprogram.com/index.php?/topic/190733-ksc-extended-missing-textures/ (Note: Corrupted or Missing textures are usually pink) Edited May 29, 2021 by editor99 Grammer Quote Link to comment Share on other sites More sharing options...
ColdJ Posted May 29, 2021 Share Posted May 29, 2021 6 minutes ago, editor99 said: (Note: Corrupted or Missing textures are usually pink) Yes, but strange things can happen when random code gets loose in the wild. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, editor99 said: Never mind, OpenJL was causing issues. glad you found out the cause. 1 hour ago, somanymods said: When I hit apply it does nothing. sometimes it gets cranky. It your looking for a new tutorial you cam check out the link in my signature. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 12, 2021 Share Posted June 12, 2021 I took a part that was a craft part with an animation and turned it into a static. Is there any way to make the animation work as static? Also is there a way to make it recognised as a launch site? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 12, 2021 Share Posted June 12, 2021 (edited) 8 minutes ago, ColdJ said: Also is there a way to make it recognised as a launch site? You can make it a launch site in the instance editor for the part. See -> https://github.com/caerfinon/KerbinSideRemasteredGapExtras/wiki/Getting-Started-With-Kerbal-Konstructs#make-a-launch-site for details. Edit: If for some reason the launch-site cannot be edited on the part. You could drop a "Universal Spawn point" on top of it. (needs Omega structures mod) Edited June 12, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 12, 2021 Share Posted June 12, 2021 2 minutes ago, Caerfinon said: You can make it a launch site in the instance editor for the part. See -> https://github.com/caerfinon/KerbinSideRemasteredGapExtras/wiki/Getting-Started-With-Kerbal-Konstructs#make-a-launch-site for details. Did set it as a launch site in the editor but it wouldn't show up. KSP for me doesn't seem to like launch sites on other celestial bodies. Even the Universal spawn point is spotty at best. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 12, 2021 Share Posted June 12, 2021 36 minutes ago, ColdJ said: KSP for me doesn't seem to like launch sites on other celestial bodies Can you set it as the launch site from KK Base Manager in the VAB/SPH? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 12, 2021 Share Posted June 12, 2021 9 hours ago, Caerfinon said: Can you set it as the launch site from KK Base Manager in the VAB/SPH? Not at the time of this post, but I haven't loaded yet since I went in and edited the instance file. Even the universal spawn point will more often than not have me turn up on the KSC lanch pad, rather than on the Mun. Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted June 16, 2021 Share Posted June 16, 2021 Hey guys, pretty new to this mod. I know how to add, delete and edit parts but is it possible to switch between parts without the scrolling menu (so by just clicking on them with a hotkey)? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 16, 2021 Share Posted June 16, 2021 5 hours ago, Folkhoer said: is it possible to switch between parts without the scrolling menu Not that I'm aware of. Clicking with the mouse only brings up the game play facility window if the static has one assigned. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted June 17, 2021 Share Posted June 17, 2021 (edited) I need your help. I am building a new clean install of 1.11.2 with Making History and Breaking Ground. I have tried loading KK but it is not showing up in the game. The menu icon is not present nor does ctrl-K work, even with a capsule on the pad. I have the KK folder in GameData, and it's configuration matches that of my successful install for 1.10. As the game is booting up it seems that it is recognizing KK's presence and CKAN sees it as a manually installed mod, but I am still not seeing it in the game. Please advise. I can send logs, but I am having the devil of a time finding them. Please advise. Thank you. Edited June 17, 2021 by DaveyJ576 typo Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted June 17, 2021 Share Posted June 17, 2021 Okay, so ignore my last post. I continued to mess around with it and got it fixed. I still don't know what the original problem was, but apparently it wasn't installing correctly. On a hunch I pulled up CKAN and changed the compatibility to 1.7. KK showed up in the list as needing an update so I let CKAN install the update. It worked! KK now runs in the game correctly and I installed KSC Extended, OSS/NTR, Tundra Space Center, and Kerbinside Remastered. Everything loaded and worked correctly when it didn't before. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 17, 2021 Share Posted June 17, 2021 34 minutes ago, DaveyJ576 said: Everything loaded and worked correctly when it didn't before. Good news. Glad it got sorted. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 25, 2021 Share Posted June 25, 2021 FYI - I've managed to load kerbbal-konstructs under KSP 1.12 however, the CTL-K edit feature is broken. Existing statics load ok (ksc extened, ksc harbor, kerbin side remastered) and facilities seem to work. Just the editor seems broken. Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 25, 2021 Share Posted June 25, 2021 Confirmed. Specifically, using CTL-K to launch the editor causes the Statics Editor screen to open normally, but clicking on anything after that renders an empty window and spams the log with Missing Method exceptions (void UnityEngine.GUIText.set_text). Statics appear to function normally - I can open the blimp hangar doors and successfully store a craft in there. Haven't tried to use fuel facilities or other objects that require a dialog box with sliders. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted June 26, 2021 Share Posted June 26, 2021 12 minutes ago, panarchist said: Haven't tried to use fuel facilities I've used the refueling facilities to buy and sell. haven't tried the science or revenue facilities, I never use them. Quote Link to comment Share on other sites More sharing options...
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