Luovahulluus Posted February 10, 2017 Share Posted February 10, 2017 I think it would be interesting to have Rald as a moon of Tellumo and the location of the KSC. This would make it easier to get into orbit, but harder to land or get much science from the local area. It would be a different kind of challenge when starting a new game. The slightly-bigger-than-duna Rald would be the perfect size. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted February 10, 2017 Share Posted February 10, 2017 Well, its not slightly bigger. its radius is 40% bigger, which translates to just about 2x the surface area, 2.78x the volume, and its nearly 4x the mass (Duna isn't very dense relative to other planets). I made a version where KSC is on the bigger version of Rald (with Duna and Ike as moons, making the situation somewhat analogous to gathering science on Mun and Minmus). Getting to orbit on Rald is super easy, which makes getting to other destinations outside its SOI much easier... but I still don't like that because it drags out the time to collect science when you have to wait on transfer windows and long transfer times. Would one way probes to different Tellumo biomes provide enough science to advance far down the tech tree? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 10, 2017 Share Posted February 10, 2017 (edited) 6 hours ago, KerikBalm said: My intention was that Rald's atmosphere would be tantalizingly close to breathable - but would still not be survivable for a human My idea was definitely breathable, but just barely. On Earth there are a few settlements around the 5000 meter mark which is about .55atm. So it's quite livable for a person who's adapted. Tho with Kerbalism I've found the CO2 is the problem anyway. The two Kerbals I have stranded at sea level in my test game are slowly succumbing to CO2 poisoning. Not sure what'll happen when they actually run out of supplemental oxygen, either. But aircraft work pretty well and a base should be do-able. ETA: so, um... how exactly IS CO2 figured in the config? I just had a look thru it and I don't see anything. Edited February 10, 2017 by CatastrophicFailure Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted February 10, 2017 Share Posted February 10, 2017 the only way it figures into the config is the average molecular weight of the gas in the atmosphere. Its also listed in the science reports for the atmospheric analysis. Now that I've downloaded the community resource pack and TAC, I'm working on a config for rald Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 10, 2017 Share Posted February 10, 2017 Just an FYI, altitude maps of Gratian are coming back... a bit odd. Wondering if maybe sea level is set very low/high and it's confusing the map? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 10, 2017 Author Share Posted February 10, 2017 20 minutes ago, eddiew said: Just an FYI, altitude maps of Gratian are coming back... a bit odd. Wondering if maybe sea level is set very low/high and it's confusing the map? No you just need to change your color pallette Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 10, 2017 Share Posted February 10, 2017 (edited) 27 minutes ago, Galileo said: No you just need to change your color pallette Ah, ok... yes, gotcha! In all fairness, I've never had to do that with anything before Does Gratian have some particularly deep/high bits that shift the average way outside of the normal terrain range perchance? Btw, that mapper's been there for about 5 years... something about this planet is really difficult for Scansat :S Edited February 10, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 10, 2017 Share Posted February 10, 2017 @eddiew Make sure to set the Min slider under Terrain Options to 0m. It's still a little high at 1600m. There are other planets naughty in that way like Gratian so watch out for more of this issue. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 10, 2017 Author Share Posted February 10, 2017 Just now, eddiew said: Ah, ok... yes, gotcha! In all fairness, I've never had to do that with anything before Does Gratian have some particularly deep/high bits that shift the average way outside of the normal terrain range perchance? No it doesn't. We don't know what causes it. We just figured out how to deal with it. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 11, 2017 Share Posted February 11, 2017 (edited) I just discovered this order. That would interest me very much. A hard chunk. Hmmm .... Think about my Tellumo Spaceplane.... install a docking port .... the capsule then take everywhere to the other places .... Hmmmm .... Edited February 11, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 11, 2017 Share Posted February 11, 2017 @astroheiko Tellumo 6, eh? Very interesting....But it's almost like Goliath knows all about Thalia, wanting you to land at its moon but not to land at Thalia itself. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted February 11, 2017 Share Posted February 11, 2017 1 hour ago, astroheiko said: I just discovered this order. That would interest me very much. A hard chunk. Hmmm .... Think about my Tellumo Spaceplane.... install a docking port .... the capsule then take everywhere to the other places .... Hmmmm .... Or you could have an unmanned craft that hits everyplace else first, then ends with a one-way trip to Tellumo's surface... Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted February 11, 2017 Share Posted February 11, 2017 5 hours ago, Norcalplanner said: Or you could have an unmanned craft that hits everyplace else first, then ends with a one-way trip to Tellumo's surface... @astroheiko You only need a single probe core to land on all of those places. If you want a kerbal to tag along, he doesn't have to land on tellumo, just drop the core down there at the end of the trip. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 So, um... it appears I have broken something... Before I go freaking out and throwing logs willy-nilly, is this anything obvious? Just installed Research Bodies, is it maybe related to that? Quote Link to comment Share on other sites More sharing options...
Kerminator_T1000 Posted February 11, 2017 Share Posted February 11, 2017 Hello everyone! I just found this amazing mod and.. I've got a question! Does any celestial body in this pack contain stock ore? (I can't find it at all) Or maybe I have to install any other mods to find it? I just want to play in stock-like game with different planets. P.S. Those planets really looks cool! Thank you guys! Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 24 minutes ago, CatastrophicFailure said: So, um... it appears I have broken something... Before I go freaking out and throwing logs willy-nilly, is this anything obvious? Just installed Research Bodies, is it maybe related to that? Yes research bodies blurs celestial bodies until you discover them Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 9 minutes ago, Galileo said: Yes research bodies blurs celestial bodies until you discover them Ah so. Even Gael? (Crisis avoided, guys! Douse the torches, pitchforks back in the shed! And lock it this time!) Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 8 minutes ago, CatastrophicFailure said: Ah so. Even Gael? (Crisis avoided, guys! Douse the torches, pitchforks back in the shed! And lock it this time!) Its supposed to ignore Gael.. are you using the research bodies included in GPP optional mods folder? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 1 minute ago, Galileo said: Its supposed to ignore Gael.. are you using the research bodies included in GPP optional mods folder? Hmm... that would be the problem then... Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 1 minute ago, CatastrophicFailure said: Hmm... that would be the problem then... you have to install research bodies first then our patch Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 Noted. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 8 minutes ago, CatastrophicFailure said: Noted. I feel the need to correct myself, with research bodies, not ALL bodies are blurred. Ciro, Gael and its moons are always unlocked. The other bodies will blur depending on the difficulty you set and how far out a body is. the easier your settings are, the more bodies are available from the get go Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 11, 2017 Share Posted February 11, 2017 7 hours ago, JadeOfMaar said: @astroheiko Tellumo 6, eh? Very interesting....But it's almost like Goliath knows all about Thalia, wanting you to land at its moon but not to land at Thalia itself. Goliath was gracious. At the time the order appeared, I had already fully explored the Thalia system. It could have happened. 6 hours ago, Norcalplanner said: Or you could have an unmanned craft that hits everyplace else first, then ends with a one-way trip to Tellumo's surface... and 1 hour ago, Luovahulluus said: @astroheiko You only need a single probe core to land on all of those places. If you want a kerbal to tag along, he doesn't have to land on tellumo, just drop the core down there at the end of the trip. When I went to sleep, I was already thinking about how to make the mission successful (was a short night). A smaller aircraft for Tellumo etc., however, has always emanated from a manned mission. I fool ... Of course you are right. That changes EVERYTHING. I will do it. Just for Science Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted February 11, 2017 Share Posted February 11, 2017 Am I just imagining things or is it a lot harder in GPP to find an asteroid that will come close to the planet's SOI than in stock? I have a mission to bring 7 tourists to an asteroid and a space casino to build, which needs 4 asteroids on Gael orbit… Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 11, 2017 Share Posted February 11, 2017 (edited) Turns out Tellumo and tinfoil wheels are a bad combination Took six attempts to get 2km to the nearest tree... (I should have guessed this, tbh. I would never have sent that kind of rover to Eve, not sure why I thought it was suitable for Tellumo...) Edited February 11, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
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