Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 2 minutes ago, CatastrophicFailure said: And here I just got the previous update working. I've been saying it was coming! Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted April 5, 2017 Share Posted April 5, 2017 Gah! Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 1 minute ago, Starfire70 said: Gah! That is gorgeous! Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted April 5, 2017 Share Posted April 5, 2017 One more from the orbiter. Incredible job, Galileo! Now I need to get back in there for a few hours, start planning the Tellumo base. Quote Link to comment Share on other sites More sharing options...
eberkain Posted April 5, 2017 Share Posted April 5, 2017 What EVE version should we use? Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 4 minutes ago, eberkain said: What EVE version should we use? Not those this one: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases For those that may notice, we removed the custom science defs this update due to the structure we were using being wrong. We have brought aboard @rasta013 to completely revamp the science defs. It is not going to happen over night, but will happen incrementally. So bear with us. Quote Link to comment Share on other sites More sharing options...
rasta013 Posted April 5, 2017 Share Posted April 5, 2017 11 minutes ago, Galileo said: We have brought aboard @rasta013 to completely revamp the science defs. Jeez...who in their right mind would volunteer for this? Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted April 5, 2017 Share Posted April 5, 2017 So - in my 10x game I FINALLY get around to unlocking Mk 2 plane parts and the panther engine. I build a decent plane (WTFBBQ, mine usually randomly fall apart), and enjoy the scenery flying over the 18km high volcano (this is the first plane I made that could do it on air-breathing engines). Besides losing maneuverability up above 15km (no excrements, air is rather lacking up there) everything works great. I even manage a zoom climb on full afterburner from 5000m, managing to hit 32500m over the bay near the KSC. Seeing the curve of Gael in a plane makes all that fuel (and Jeb holding his breath) worthwhile. I regain control, manage to fly back to the KSC (an achievement in itself considering my experience with planes - more of a huge rocket jock) and actually line up with the runway on a survivable glide slope. Touch down at ~70m/s, begin braking... and hit one of those glitch-bumps in the runway. Instant fireball and explosion. The perils of messing with scaling - ye be warned! Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 5 minutes ago, MaxL_1023 said: So - in my 10x game I FINALLY get around to unlocking Mk 2 plane parts and the panther engine. I build a decent plane (WTFBBQ, mine usually randomly fall apart), and enjoy the scenery flying over the 18km high volcano (this is the first plane I made that could do it on air-breathing engines). Besides losing maneuverability up above 15km (no excrements, air is rather lacking up there) everything works great. I even manage a zoom climb on full afterburner from 5000m, managing to hit 32500m over the bay near the KSC. Seeing the curve of Gael in a plane makes all that fuel (and Jeb holding his breath) worthwhile. I regain control, manage to fly back to the KSC (an achievement in itself considering my experience with planes - more of a huge rocket jock) and actually line up with the runway on a survivable glide slope. Touch down at ~70m/s, begin braking... and hit one of those glitch-bumps in the runway. Instant fireball and explosion. The perils of messing with scaling - ye be warned! I feel for you! 1.3 is coming. Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted April 5, 2017 Share Posted April 5, 2017 From now on I am just going to land on the grass. I am getting close to a workable SCRAMjet engine - got the stock ramjet with altered configs to make it hit max thrust at Mach 10. I just need to figure out an atmosphere curve which lets it produce thrust until it runs out of air, as SCRAMjets don't really have compression problems per-se. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 1 minute ago, MaxL_1023 said: From now on I am just going to land on the grass. I am getting close to a workable SCRAMjet engine - got the stock ramjet with altered configs to make it hit max thrust at Mach 10. I just need to figure out an atmosphere curve which lets it produce thrust until it runs out of air, as SCRAMjets don't really have compression problems per-se. The grass isn't safe either btw lol seams exist there too. Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted April 5, 2017 Share Posted April 5, 2017 Does Gael at least have flat water? I know Tellumo has pack ice (in headcanon). Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 7 minutes ago, MaxL_1023 said: Does Gael at least have flat water? I know Tellumo has pack ice (in headcanon). Who knows lol the grass should be ok. The seams aren't nearly as bad on Gaels actual terrain Quote Link to comment Share on other sites More sharing options...
Rocketology Posted April 5, 2017 Share Posted April 5, 2017 2 hours ago, MaxL_1023 said: So - in my 10x game I FINALLY get around to unlocking Mk 2 plane parts and the panther engine. I build a decent plane (WTFBBQ, mine usually randomly fall apart), and enjoy the scenery flying over the 18km high volcano (this is the first plane I made that could do it on air-breathing engines). Besides losing maneuverability up above 15km (no excrements, air is rather lacking up there) everything works great. I even manage a zoom climb on full afterburner from 5000m, managing to hit 32500m over the bay near the KSC. Seeing the curve of Gael in a plane makes all that fuel (and Jeb holding his breath) worthwhile. I regain control, manage to fly back to the KSC (an achievement in itself considering my experience with planes - more of a huge rocket jock) and actually line up with the runway on a survivable glide slope. Touch down at ~70m/s, begin braking... and hit one of those glitch-bumps in the runway. Instant fireball and explosion. The perils of messing with scaling - ye be warned! Hey @MaxL_1023 Not sure if you are using this or not, but it makes jet engines behave much more realistic and is now standalone from FAR: Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 5, 2017 Share Posted April 5, 2017 4 hours ago, Galileo said: I've been saying it was coming! Hmm... so I see you've a separate Scatterer config in a separate folder (from Scatterer). Is there any way I could make up a another separate config to piggyback my Rald stuff onto the main setup so I don't have to rebuild everything for the next update? Same question for the clouds.cfg file. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 6 minutes ago, CatastrophicFailure said: Hmm... so I see you've a separate Scatterer config in a separate folder (from Scatterer). Is there any way I could make up a another separate config to piggyback my Rald stuff onto the main setup so I don't have to rebuild everything for the next update? Same question for the clouds.cfg file. Send me your files and ill make you a folder with a directory that will work from here on out. thats easier than typing it all out Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 5, 2017 Share Posted April 5, 2017 10 minutes ago, Galileo said: Send me your files and ill make you a folder with a directory that will work from here on out. thats easier than typing it all out Can't argue with that! Aaaaaaaand just like that I'm out of likes for the day. OK, I think this is everything. https://www.dropbox.com/s/43ia786zkpv9tct/GPP fix.zip?dl=0 Note: the Scatterer config is from the old GPP setup (prior to 1.2), it was giving me some conniptions and I never got it set up right. I'm guessing something changed with the newer Scatterer version, problem should be obvious for someone who actually knows what they're doing and not just copy+pasting and guessing like me. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 37 minutes ago, CatastrophicFailure said: Can't argue with that! Aaaaaaaand just like that I'm out of likes for the day. OK, I think this is everything. https://www.dropbox.com/s/43ia786zkpv9tct/GPP fix.zip?dl=0 Note: the Scatterer config is from the old GPP setup (prior to 1.2), it was giving me some conniptions and I never got it set up right. I'm guessing something changed with the newer Scatterer version, problem should be obvious for someone who actually knows what they're doing and not just copy+pasting and guessing like me. Testing now so just a little while longer Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 5, 2017 Share Posted April 5, 2017 7 minutes ago, Galileo said: Testing now so just a little while longer No rush, please. Time for the other KSP I never have enough time for: Kerbal Sleep Program. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 (edited) 3 hours ago, CatastrophicFailure said: No rush, please. Time for the other KSP I never have enough time for: Kerbal Sleep Program. HERE YOU GO! Rald for GPP The only issue I had was not knowing where you had Rald to begin with (didn't think to ask), so this puts it in a very low orbit around Gael using the InnerMoon cfg included in Ralds DL. Makes for a funny main menu screen You can alter the SMA and the reference body to put it where ever you want. This DL redistributes all of Ralds textures so you wont have to go re-download everything again. Just plug and play. To anyone else that downloads this, do know that the Sunflare is SUPER big because @CatastrophicFailure plays in a scaled version of GPP. Just remove the sunflare node from the GPP_Rald cfg to use the sunflare that comes with GPP. I did not think to check Ralds license and I'm in bed now. Hopefully @KerikBalm is ok with me making this version available here. If not, I will remove it. Or perhaps it can be posted in Ralds threads OP? That way it will never be lost and others can use it. Edited April 5, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Urses Posted April 5, 2017 Share Posted April 5, 2017 (edited) 3 hours ago, CatastrophicFailure said: Time for the other KSP I never have enough time for: Kerbal Sleep Program. Yah GPP Team is going better and better in Reduce the time for oKSP (otherKSP=work+sleep) Therefore GPP Must, work must, sleep luxury Funny Kabooms Urses Edited April 5, 2017 by Urses Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted April 5, 2017 Share Posted April 5, 2017 3 hours ago, Galileo said: I did not think to check Ralds license and I'm in bed now. Hopefully @KerikBalm is ok with me making this version available here. If not, I will remove it. Or perhaps it can be posted in Ralds threads OP? That way it will never be lost and others can use it. 'tis fine with me Quote Link to comment Share on other sites More sharing options...
Tuko Posted April 5, 2017 Share Posted April 5, 2017 13 hours ago, Galileo said: UPDATE v1.2.1 Nearly Independent Edition Directory has changed Scatterer is now a Module Manager config EVE configs (GPP_Clouds) are now a module Manager config Refactored CommNet Antenna Power and DSN Power patches when using a scaled system to pull scale factor directly Sigma Dimensions 'Rescale' key Fixed strange effect on gas giants caused by scatterer Made clouds a little brighter and more opaque Ciro is more white Strategia config no longer deletes stock strategies Time warp limits adjusted for quicker time warps in lower orbits (not too quick though) Added Kopernicus ring shader support NOTE: For GPP_Clouds to work Install the GPP_Clouds folder located in "Optional Mods" then download and install EVE. NOTE II: For Scatterer to work, just install the latest Scatterer. NOTE III: For the Kopernicus ring shaders to work correctly, download THIS DLL and place it in GameData>Kopernicus>Plugins. DOWNLOAD | When configuring Scatterer with the new update, should we select "Integrate with EVE Clouds overlay" ? Also, do you recommend selecting/deselecting any other parameters for Scatterer? Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2017 Author Share Posted April 5, 2017 1 hour ago, Tuko said: When configuring Scatterer with the new update, should we select "Integrate with EVE Clouds overlay" ? Also, do you recommend selecting/deselecting any other parameters for Scatterer? All setting are already toggled by an mm cfg. You don't need to touch anything. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 5, 2017 Share Posted April 5, 2017 5 hours ago, Galileo said: HERE YOU GO! Rald for GPP The only issue I had was not knowing where you had Rald to begin with (didn't think to ask), so this puts it in a very low orbit around Gael using the InnerMoon cfg included in Ralds DL. Makes for a funny main menu screen You can alter the SMA and the reference body to put it where ever you want. This DL redistributes all of Ralds textures so you wont have to go re-download everything again. Just plug and play. Thanks man, you're awesome! I won't get a chance to play around with this 'til I get home tonight, looks like I can just re-use my existing config to get the sky/position right. Tho I might have to see just how close an orbit it is, first. Quote Link to comment Share on other sites More sharing options...
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