TheRagingIrishman Posted September 3, 2017 Share Posted September 3, 2017 (edited) @Motokid600 what version of Kopernicus are you using? Right now GPP only works with Kopernicus v1.3.0-4 (though an update is coming soon). The reason I suspect Kopernicus is that v5 added in a bunch of new ring stuff which seems linked to the null-ref you're getting. Edited September 3, 2017 by TheRagingIrishman Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 3, 2017 Share Posted September 3, 2017 (edited) Hmm that may be it. I assumed the wiki guide automaticlaly linked to the intended version. I just scrolled down in the github and saw the -4 version. Im sure now I installed -6. Thank you. Edit: Ehhh maybe i did install the right version. Re-installed -4 and I seem to still be getting the same error. Edited September 3, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) 1 hour ago, Motokid600 said: Hmm that may be it. I assumed the wiki guide automaticlaly linked to the intended version. I just scrolled down in the github and saw the -4 version. Im sure now I installed -6. Thank you. Edit: Ehhh maybe i did install the right version. Re-installed -4 and I seem to still be getting the same error. You'll need to post some logs then edit: whoops! disregard; I missed the last page Edited September 3, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 1 hour ago, Motokid600 said: Getting an NRE stating "NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.Ring.Update () [0x00000] in <filename unknown>:0" Any idea what that could be? Output Mod List ( WIP - Still putting an install together, saw these errors during testing ) GPP Folder Setup Remove all mods and only install GPP and it's dependencies and see if the issue persists. I just loaded up GPP with all of its optional mods to include EVE and Scatterer and it runs without any nre's at all, so I wonder what the issue could be. When in doubt though, just remove everything except a fresh GPP, then add your mods made a handful at a time until the issue pops up again. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 3, 2017 Share Posted September 3, 2017 (edited) Ill try a fresh install. Its not quite an issue. As far as I can tell there is no performance impact. Just a fly in the ointment more like. Dont like seeing red when im not even a 1/4 down the plugin library Edited September 3, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Yakvi Posted September 3, 2017 Share Posted September 3, 2017 "One small step for a whole bunch of missed snacks". These were the words that sounded through GSC, as Seanny Gaelan was making his first steps through Iota. Van Hellsing mark VI has finally reached its destination. Building a lifter capable of bringing up around 37 tons of payload to real-scale LGO revealed to be a truly titanic task. It took a lot of iterations, testing, explosions and, most of all, wasted delta V. At launch, Mark VI weighs 1,839t and stands 133,7 meters tall. Its first stage is pushed by Mammoth and 4 Czar engines from BDB, as well as by 4 Twin Boars as boosters. The three stages deliver 12,212 m/s dV to its 37t Alucard and Helsing Lander modules. There's enough supplies and habitation to sustain three gaelnauts for over a month. Yeah, it's a bit of overkill, especially with LS, but totally worth it. Some screenshots from various launches below, full project gallery here: http://imgur.com/a/bXvl8 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 3, 2017 Share Posted September 3, 2017 Unlrelated, but does anyone know how to fix this issue? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 15 minutes ago, Gameslinx said: Unlrelated, but does anyone know how to fix this issue? It's a kopernicus issue that happens when giving you star an atmo. No fix Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 3, 2017 Share Posted September 3, 2017 11 minutes ago, Galileo said: It's a kopernicus issue that happens when giving you star an atmo. No fix Ah, a shame. Still, I don't expect anyone to fly into my red giant any time soon Thanks, the black outline is fixed. Still getting this funky issue, though Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 3 minutes ago, Gameslinx said: Ah, a shame. Still, I don't expect anyone to fly into my red giant any time soon Thanks, the black outline is fixed. Still getting this funky issue, though I dunno. Might be something with the settings?? Stars, in my experience, just need to continuously be played with to get it to look right. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 3, 2017 Share Posted September 3, 2017 10 minutes ago, Galileo said: Stars, in my experience, just need to continuously be played with to get it to look right. Agreed. It might be it's huge radius... Which would be a real bummer since it's a red giant and swelled up... Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) 1 minute ago, Gameslinx said: Agreed. It might be it's huge radius... Which would be a real bummer since it's a red giant and swelled up... Also, for your first issue, adding sigma dimensions seems to fix it for me. So something that is done in that mod is the answer lol Edited September 3, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 3, 2017 Share Posted September 3, 2017 21 minutes ago, Galileo said: Also, for your first issue, adding sigma dimensions seems to fix it for me. So something that is done in that mod is the answer lol I think I found the problem - it's the corona Scaling the star means the corona ever so slightly clashes with the flat mesh, which is probably like merging to parts together in the SPH. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 32 minutes ago, Gameslinx said: I think I found the problem - it's the corona Scaling the star means the corona ever so slightly clashes with the flat mesh, which is probably like merging to parts together in the SPH. I would compare your corona with the ones I have in GPP and or SVT I think the spacing in the texture is key Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 3, 2017 Share Posted September 3, 2017 1 hour ago, Galileo said: I would compare your corona with the ones I have in GPP and or SVT I think the spacing in the texture is key I believe it is. After messing for a bit, it went away. It's a tad fiddly... Thanks Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 3, 2017 Share Posted September 3, 2017 2 hours ago, Gameslinx said: Ah, a shame. Still, I don't expect anyone to fly into my red giant any time soon Thanks, the black outline is fixed. Still getting this funky issue, though that white effect cannot be removed as far as I can tell (even stock ksp has it) the only way around that is to hide it using the brightness curve (like they do in stock) Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) 6 minutes ago, Sigma88 said: that white effect cannot be removed as far as I can tell (even stock ksp has it) the only way around that is to hide it using the brightness curve (like they do in stock) I think he was referring to the odd effect on the outer portion of the star, which is caused by the corona texture clipping the star Edited September 3, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 3, 2017 Share Posted September 3, 2017 (edited) 1 minute ago, Galileo said: I think he was referring to the odd effect on the outer portion of the star, which is caused by the corona texture clipping the star I was referring to that effect as well Edited September 3, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 3, 2017 Share Posted September 3, 2017 @Galileo I believe this effect is akin to attaching radial things fitted for a 3.75m section around a 2.5m section? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 3, 2017 Share Posted September 3, 2017 (edited) Does the modular flight integrator that comes with kopernicus 1.3.0-4. need to be used? Im using the one that comes with FAR. Annnd my text is purple... Edited September 3, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) 3 minutes ago, Motokid600 said: Does the modular flight integrator that comes with kopernicus 1.3.0-4. need to be used? Im using the one that comes with FAR. Annnd my text is purple... lol I assume they are the latest version and are the same. I haven't checked though. Kopernicus is known to ship slightly outdated dependencies, but I think the last few updates were up to date Edited September 3, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 3, 2017 Share Posted September 3, 2017 (edited) Hmm. Because I got a fresh install with GPP and Im still getting that NRE. I installed the texture pack before dropping in Kopernicus. Could that harm anything? Dont see how... this is just the basic installation. Edited September 3, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
PLAD Posted September 3, 2017 Share Posted September 3, 2017 I'm working on a version of Flyby Finder just for 10.625x GPP. A question-I'm using my RO mods and configs so I'm sticking with KSP 1.2.2 and therefore GPP 1.2.3 for now. I see no .cfg changes to the planet orbit parameters in stock or 10.625x between the GPP1.2.3 and 1.4 versions. (Things related to rotation don't matter to FF.) Is there anything that isn't visible in the rescale files that changed between the two? For instance the atmosphere heights get multiplied by 1.8 in 1.2.3 but I can't see that number in the rescale files or Sigma configs. I can't think of much else that could have changed, but I got thrown for a loop when KSP slightly changed the value of big G a couple of versions ago. I'd like to be able to claim FF GPP 10.625x is good for both 1.2.3 and 1.4 without having to build a KSP1.3 RO setup. Tellumo is awesome in 10.625x, that giant rock can throw you all over the place. For 4800m/s from a 200km orbit you can go Gael-Tellumo-Niven-Icarus (though you'll fly by Icarus at 27 km/s). But how will one return from a trip to Tellumo's surface?!? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted September 3, 2017 Share Posted September 3, 2017 33 minutes ago, PLAD said: But how will one return from a trip to Tellumo's surface?!? Significantly shorter than before one arrived. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 4, 2017 Share Posted September 4, 2017 1 hour ago, PLAD said: But how will one return from a trip to Tellumo's surface?!? In real-scale??? .........You don't...? Talk to @RocketPCGaming. He's doing real-scale GPP and he knows his stuff. (But he might give the same answer, lol) Quote Link to comment Share on other sites More sharing options...
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