GrubbyZebra Posted June 10, 2018 Share Posted June 10, 2018 So I installed GPP Secondary on a fresh clean install of 1.4.3. Clouds working on Stock system and Ciro system. Installed OPM and clouds on the stock system have disappeared (even after uninstallling both OPM and the community texture mod it requires). Clouds still present on Ciro planets though. Thoughts? Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 10, 2018 Author Share Posted June 10, 2018 33 minutes ago, fwdixon said: So I installed GPP Secondary on a fresh clean install of 1.4.3. Clouds working on Stock system and Ciro system. Installed OPM and clouds on the stock system have disappeared (even after uninstallling both OPM and the community texture mod it requires). Clouds still present on Ciro planets though. Thoughts? There is a misnamed texture in the cfg. I’m not at my pc and I can’t remember which one it is, but I’ll edit this later and ping you when I get home and check Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 10, 2018 Share Posted June 10, 2018 1 minute ago, Galileo said: There is a misnamed texture in the cfg. I’m not at my pc and I can’t remember which one it is, but I’ll edit this later and ping you when I get home and check sweet! Glad it's something simple! Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 10, 2018 Share Posted June 10, 2018 In earlier versions of GPP there were a bunch of Terrain Presets that could be added to the game's Settings file to enhance graphics. I don't see those instructions with the latest GPP. Are those Presets deprecated or am I missing the instructions? Thanks! Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 10, 2018 Share Posted June 10, 2018 16 hours ago, Galileo said: There is a misnamed texture in the cfg. I’m not at my pc and I can’t remember which one it is, but I’ll edit this later and ping you when I get home and check So the Stock and OPM config files has a dunaclouds file (for Duna obviously in stock, for Thatmo in OPM) in it but my texture folder doesn't have a file by that name (or anything close). Deleting those to object sections from the two files fixed the issue. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 10, 2018 Share Posted June 10, 2018 Moar plernerts plz? Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 10, 2018 Author Share Posted June 10, 2018 52 minutes ago, The Minmus Derp said: Moar plernerts plz? STOP 55 minutes ago, fwdixon said: So the Stock and OPM config files has a dunaclouds file (for Duna obviously in stock, for Thatmo in OPM) in it but my texture folder doesn't have a file by that name (or anything close). Deleting those to object sections from the two files fixed the issue. yes i was about to comment. Just rename dunaclouds to GratianClouds and that will fix the issue and give you the clouds as intended. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 10, 2018 Share Posted June 10, 2018 48 minutes ago, Galileo said: STOP yes i was about to comment. Just rename dunaclouds to GratianClouds and that will fix the issue and give you the clouds as intended. ooh, even better than what I ham-fisted together. Keep up the good work! One of these days I might actually visit all of it Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 10, 2018 Share Posted June 10, 2018 2 hours ago, Galileo said: STOP ok fine. unsubbing. Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 10, 2018 Author Share Posted June 10, 2018 1 hour ago, The Minmus Derp said: ok fine. unsubbing. Darn. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 11, 2018 Share Posted June 11, 2018 3 hours ago, Galileo said: Darn. nevmind. Quote Link to comment Share on other sites More sharing options...
CobaltShock Posted June 11, 2018 Share Posted June 11, 2018 I'm in love Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 11, 2018 Share Posted June 11, 2018 How can I make Ciro brighter? I looked in the configs and there's a Luminosity setting, but that alone doesn't seem to make a difference. Thanks! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 11, 2018 Share Posted June 11, 2018 (edited) 5 minutes ago, Tyko said: How can I make Ciro brighter? I looked in the configs and there's a Luminosity setting, but that alone doesn't seem to make a difference. Thanks! look at the Intensity, IVAintensity and ScaledIntensity curves. They affect surface lighting. The Luminosity curve affects solar panels and heat. Edited June 11, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 12, 2018 Author Share Posted June 12, 2018 (edited) 33 minutes ago, Tyko said: How can I make Ciro brighter? I looked in the configs and there's a Luminosity setting, but that alone doesn't seem to make a difference. Thanks! 28 minutes ago, JadeOfMaar said: look at the Intensity, IVAintensity and ScaledIntensity curves. They affect surface lighting. The Luminosity curve affects solar panels and heat. Understand, that messing with those will cause planets to become overexposed if you go too bright Edited June 12, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 12, 2018 Share Posted June 12, 2018 (edited) 28 minutes ago, Galileo said: Understand, that messing with those will cause planets to become overexposed if you go too bright Yes, thanks I just wanted to nudge it a bit brighter. I thought in previous configs there was a single number that was essentially a brightness percentage that I had dialed up. That was several versions ago though. I'd like to get it up to where Kerbol is. Definitely have seen "too bright". I turned Ciro up enough once the Iota looked like a disco ball. Edited June 12, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 12, 2018 Share Posted June 12, 2018 (edited) 19 hours ago, Tyko said: Yes, thanks I just wanted to nudge it a bit brighter. I thought in previous configs there was a single number that was essentially a brightness percentage that I had dialed up. That was several versions ago though. I'd like to get it up to where Kerbol is. The single setting is still an option in Kopernicus, but in that case a star's brightness doesn't diminish with distance. In other words, a star's light has infinite range. With multiple stars that's a problem because objects near Ciro would also be brightly illuminated by faraway Grannus, and vice versa. GPP uses brightness curves so that the sunlight decreases with increasing distance from each star. You've got two options depending on what you want. First, edit the curves in the file GPP/GPP_Configs/SunCurve.cfg. These are the curves that produce the light intensity decrease as we move away from a star. The second number in each "key" is the brightness. Just increase the numbers to make the sunlight appear brighter. If you prefer to have all the planets equally illuminated with no decrease vs. distance, then use the second option. Just delete the file SunCurve.cfg. This will cause the sunlight intensity to revert the curves in the individual star configs - Ciro.cfg and Grannus.cfg. These curves produce even illumination across all the planets, but it then decreases to zero before reaching the neighboring star. In this case the curves are simpler with fewer numbers to change. Edited June 12, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 12, 2018 Share Posted June 12, 2018 10 hours ago, OhioBob said: The single setting is still an option in Kopernicus, but in that case a star's brightness doesn't diminish with distance. In other words, a star's light has infinite range. With multiple stars that's a problem because objects near Ciro would also be brightly illuminated by faraway Grannus, and vice versa. GPP uses brightness curves so that the sunlight decreases with increasing distance from each star. You've got two options depending on what you want. First, edit the curves in the file GPP/GPP_Configs/SunCurve.cfg. These are the curves that produce the light intensity decrease as we move away from a star. The second number in each "key" is the brightness. Just increase the numbers to make the sunlight appear brighter. If you prefer to have all the planets equally illuminated with no decrease vs. distance, then use the second option. Just delete the file SunCurve.cfg. This will cause the sunlight intensity to revert the curves in individual star configs - Ciro.cfg and Grannus.cfg. These curves produce even illumination across all the planets, but it then decreases to zero before reaching the neighboring star. In this case the curves are simpler with fewer numbers to change. this really helps. Thanks for explaining it Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 12, 2018 Share Posted June 12, 2018 oooooh! can Grannus Expansion Pack be integrated into the mod? I think it would give people more reason to visit Grannus. @Galileo @OhioBob Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 12, 2018 Share Posted June 12, 2018 (edited) 1 hour ago, The Minmus Derp said: oooooh! can Grannus Expansion Pack be integrated into the mod? I think it would give people more reason to visit Grannus. @Galileo @OhioBob Or, people that want GEP can download it and install it. It works just fine with GPP and GPP_secondary. Say, weren't you unfollowing this thread anyway? (Btw @OhioBob GEP is great) Edited June 12, 2018 by fwdixon Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 12, 2018 Share Posted June 12, 2018 OK. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 12, 2018 Share Posted June 12, 2018 (edited) 49 minutes ago, The Minmus Derp said: oooooh! can Grannus Expansion Pack be integrated into the mod? I think it would give people more reason to visit Grannus. @Galileo @OhioBob Integrating GEP into GPP as a single installation adds bodies that some people may not want. It could be too much for some people's computers to handle. We prefer to keep the mods separate. If somebody wants the additional planets around Grannus, then it is a very simple process to go download and install GEP separately. GPP and GEP are for the most part finished products; we're not making any more changes. Edited June 12, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 12, 2018 Author Share Posted June 12, 2018 1 hour ago, The Minmus Derp said: oooooh! can Grannus Expansion Pack be integrated into the mod? I think it would give people more reason to visit Grannus. @Galileo @OhioBob No. Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted June 12, 2018 Share Posted June 12, 2018 It's time to reiterate how utterly fantastic GPP is, and how much I appreciate the tremendous amount of effort that went into not just GPP but also making GEP, GPP, and OPM all play together nicely. A most sincere thanks to the entire team! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted June 12, 2018 Share Posted June 12, 2018 (edited) 40 minutes ago, AG5BPilot said: It's time to reiterate how utterly fantastic GPP is, and how much I appreciate the tremendous amount of effort that went into not just GPP but also making GEP, GPP, and OPM all play together nicely. A most sincere thanks to the entire team! Hear, hear - this mod is AMAZING. THANK YOU so much for this! Edited June 12, 2018 by Bombaatu Quote Link to comment Share on other sites More sharing options...
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