JadeOfMaar Posted November 9, 2018 Share Posted November 9, 2018 19 hours ago, soifua said: I'm hoping someone can help me with a conflict I'm experiencing. I'm running GPP on 1.4.5. I've tried to install Strategia (and of course Custom Barn Kit), but when I do, I have this issue where I can't recover vessels. Obviously that's a huge problem. When I remove Strategia and CBK, it goes away. I'd really like to employ Strategia, so if anyone has any insights into why this is happening, please let me know. thanks, Andrew Uninstall Making History......... Its plugins are where that problem is. 5 hours ago, Eaten by Black Hole said: If you say "no", i would remove GPP and contiune stock with Kerbals. Gaeleans are simply kerbals (so, yes) just as, in some sci-fi stories, Martians are just humans born on and native to Mars. There's nothing truly special beyond that. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 9, 2018 Share Posted November 9, 2018 Anyway to install in game planet navigation&planet wiki? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 9, 2018 Share Posted November 9, 2018 @Eaten by Black Hole GPP has a KSPedia. It includes the per-planet images and dV charts. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 10, 2018 Share Posted November 10, 2018 How can i apply EVE 2D? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 10, 2018 Author Share Posted November 10, 2018 7 hours ago, Eaten by Black Hole said: How can i apply EVE 2D? Just drop it in your GameData folder Quote Link to comment Share on other sites More sharing options...
Dunbaratu Posted November 11, 2018 Share Posted November 11, 2018 On 11/9/2018 at 8:44 AM, JadeOfMaar said: Uninstall Making History......... Its plugins are where that problem is. That post above showing how to get the parts of Making History without the conflicting bits thrown in (the alternate launch sites, mainly) should really be on prominent display in this thread - maybe even in the head post. I've been using it a while and it works perfectly. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 14, 2018 Share Posted November 14, 2018 I donwloaded OWR.When I enter the game GPP clouds adds 1 atmosphere layer to every planet.It also happens GEP.Can i fix it? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 15, 2018 Share Posted November 15, 2018 (edited) Im having issues with extreme fps lag around Iota. Not sure if its just Iota. Its fine around Gael. Thats as far as ive gotten so far in this current save. Its an old version. 1.4.5 i believe. It happens in low orbit when the LoD loads in. ( forget the proper term its been awhile ) Console is clear. No NullRefs, no spam. But for what it counts here is the LOG. And for some reason I cannot find an output. Edited November 15, 2018 by Motokid600 Quote Link to comment Share on other sites More sharing options...
New Horizons Posted November 17, 2018 Share Posted November 17, 2018 I am trying this mod with KSP 1.5.1, but can not change launch sites in Tracking Station Mode. Is there something special to consider? Quote Link to comment Share on other sites More sharing options...
AstralWither Posted November 18, 2018 Share Posted November 18, 2018 does this work with alternis kerbol rekerjiggered if I use GPP_secondary? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 18, 2018 Share Posted November 18, 2018 16 minutes ago, AstralWither said: does this work with alternis kerbol rekerjiggered if I use GPP_secondary? I suggest you try it and see if it works. Quote Link to comment Share on other sites More sharing options...
AstralWither Posted November 20, 2018 Share Posted November 20, 2018 On 11/18/2018 at 2:06 PM, OhioBob said: I suggest you try it and see if it works. i did, it works flawlessly Quote Link to comment Share on other sites More sharing options...
maallaard Posted November 25, 2018 Share Posted November 25, 2018 Just a thank-you to all the wonderful people who are doing such an amazing job working to keep this massive mod pack up to date. Quote Link to comment Share on other sites More sharing options...
URSAL Posted November 26, 2018 Share Posted November 26, 2018 Hi, i'm having a problem concerning planetshine. I installed it as required and everything about GPP is working as intended, even with other mods. Planetshine is the only mod that's not working. The settings work in game but the only slide bar that does something is the vacuum lighting. When i looked inside planetshine's folder i found the celestialbodies file that lists only the stock bodies along with their respective configs. I couldn't find anything related to GPP. When looking in GPP's folder i found a config file for planetshine, but that only lists some bodies with the prefix "PlanetshineCelestialBody:NEEDS[!GPP_Secondary]". And there are no lines for Gael. I don't know what am i doing wrong, or if i need to add configs just for GPP, but i looked on the internets for this and found nothing. Plz help :DD Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 26, 2018 Share Posted November 26, 2018 6 hours ago, URSAL said: When looking in GPP's folder i found a config file for planetshine, but that only lists some bodies with the prefix "PlanetshineCelestialBody:NEEDS[!GPP_Secondary]". And there are no lines for Gael. I see all the bodies listed except Lili, Agrippina and Julia. I don't know why Lili is not there, maybe too small. Agrippina and Julia were late additions, so we probably just forgot to add them; probably should. Gael is listed as Kerbin. Gael is just a display name, internally it is Kerbin. The NEEDS[!GPP_Secondary] means the configs will work only when GPP_Secondary is not installed. I don't know why Planetshine isn't working for you, unless you have GPP_Secondary installed. The configs are there in the GPP folder, and it's my understanding that Planetshine is working in 1.5.1. Quote Link to comment Share on other sites More sharing options...
URSAL Posted November 26, 2018 Share Posted November 26, 2018 32 minutes ago, OhioBob said: I see all the bodies listed except Lili, Agrippina and Julia. I don't know why Lili is not there, maybe too small. Agrippina and Julia were late additions, so we probably just forgot to add them; probably should. Gael is listed as Kerbin. Gael is just a display name, internally it is Kerbin. The NEEDS[!GPP_Secondary] means the configs will work only when GPP_Secondary is not installed. I don't know why Planetshine isn't working for you, unless you have GPP_Secondary installed. The configs are there in the GPP folder, and it's my understanding that Planetshine is working in 1.5.1. I'm running 1.4.5 Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 27, 2018 Share Posted November 27, 2018 10 hours ago, OhioBob said: I see all the bodies listed except Lili, Agrippina and Julia. I don't know why Lili is not there, maybe too small. Agrippina and Julia were late additions, so we probably just forgot to add them; probably should. This is just oversight on our behalf. A GitHub issue should be listed so it gets picked up at a later date. Quote Link to comment Share on other sites More sharing options...
Shad_The_Knight Posted November 30, 2018 Share Posted November 30, 2018 When going to other planets, I notice that the dialogue for certain actions, like taking a sample or eva report, it gives me the stock message, except when landed at the space center. Is that normal? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 30, 2018 Share Posted November 30, 2018 5 hours ago, Shad_The_Knight said: When going to other planets, I notice that the dialogue for certain actions, like taking a sample or eva report, it gives me the stock message, except when landed at the space center. Is that normal? Yep, that's normal. If we were to do custom science definitions, there are literally thousands of descriptions that have to be written. No one wants to do that, so it hasn't happened and probably won't. Some have tried but all have failed. Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted December 2, 2018 Share Posted December 2, 2018 (edited) So I followed the instruction in the wiki with a 1.4.5 KSP install. It looks like the Kerbal-Konstructs mod install that enables the enhanced space center (KSC+++ mod) also installs a hand full of other launch sites around the Gael. However, there doen't seem to be a way to use/launch from those sites. Is that intended or am I missing something with the install process. I would love to be able to launch from those sites as well if that is possible. I tried to install the KSC Swithcer Mod but that didn't see to work and only seemed to generate a default KSC in the middle of no-where with no ability to switch launch sites. Edited December 4, 2018 by Galland1998 editorial fixes. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted December 4, 2018 Share Posted December 4, 2018 Like it but;i am wondering...Today i laned a craft on Niven.And i see Niven's atmosphere is a bit too red.Did you extract Duna's atmosphere directly? And when i click to 'signal strength' it shows 'Kerbin:KSC'.Not 'Gael GSC'. Is it known issue? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 4, 2018 Share Posted December 4, 2018 2 hours ago, Eaten by Black Hole said: Did you extract Duna's atmosphere directly? I'm not sure what you mean exactly, but we didn't get anything from Duna or any other stock bodies. Pretty much everything about GPP was created from scratch. 2 hours ago, Eaten by Black Hole said: And when i click to 'signal strength' it shows 'Kerbin:KSC'.Not 'Gael GSC'. Is it known issue? "Gael" is just a display name. Internally it is named Kerbin. So there could be some places in the game where you might see the internal name Kerbin. It's a minor glitch that's not worth the effort to try to fix. Quote Link to comment Share on other sites More sharing options...
Dunbaratu Posted December 7, 2018 Share Posted December 7, 2018 Has anyone encountered a problem where GPP disagrees with *itself* whether or not ore (stock ore) exists at a spot on a body? This was on Iota. I did the orbit scan to show the ore (stock ore, no resource mods). The map shows the purple patches for where ore is. I make a driller and land it in one of the patches. It drills just fine. Later I send another driller to another one of the purple patches, one that is JUST as densely purple, and the driller keeps claiming there's no resources there. The concentration is very high according to the purple color on the map, and I"m right smack dab in the middle of the brightest concentration of purple in the patch. Nothing there according to the drill. I have a bit of extra fuel so I try to re-launch and land in multiple different spots within the patch. The drill claims nothing is there each time. I have no idea how I'm supposed to react to this information. If it was a mild low-intensity patch I'd move to a better patch, but playing with the "% cutoff" levels in the display shows this to be one of the best patches on the body. There isn't a better patch to move it to. Everything the map display is telling me is claiming there is good ore here. The drill disagrees and says there is none. Has anyone ever seen this happen before? I know GPP used to not work with stock resources and you had to install Community Resource mod to make it work, but I thought that had been fixed in the later versions of GPP. Besides, when that was a problem, the effect would at least agree with *itself*, where the space scan would claim there's no ore. In this case the game is disagreeing with *itself*. The space scan *says* there's ore there. The map shows ore there. But the drill says there isn't. Quote Link to comment Share on other sites More sharing options...
Shad_The_Knight Posted December 7, 2018 Share Posted December 7, 2018 anyway you guys could make an optional mod to where its basically GPP Secondary, you instead its a sort of GPP primary, where you can still have the stock planets, but launch from Gael instead of Kerbin? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 7, 2018 Share Posted December 7, 2018 28 minutes ago, Shad_The_Knight said: anyway you guys could make an optional mod to where its basically GPP Secondary, you instead its a sort of GPP primary, where you can still have the stock planets, but launch from Gael instead of Kerbin? Those types of changes are not happening. GPP is already complex enough with all its different installation options. Trying to add anything more is just asking for trouble. Aside from minor updates and bug fixes, GPP is complete. The development team has no further motivation to work on it. Quote Link to comment Share on other sites More sharing options...
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