TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 On 8/28/2017 at 5:15 PM, dshriver said: I'm prepping a mod list for my GPP playthrough. Will the GPP planets/stars have the Karbourundum and Karbonite resources if I install @RoverDude's Karbonite mod? Expand Yes Quote Link to comment Share on other sites More sharing options...
dshriver Posted August 28, 2017 Share Posted August 28, 2017 Awesome! Any hints on where I might find K+? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 On 8/28/2017 at 5:25 PM, dshriver said: Awesome! Any hints on where I might find K+? Expand All I'll say is that difficulty results in rewards . Up to you to figure out what I mean by that. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted August 28, 2017 Share Posted August 28, 2017 On 8/28/2017 at 5:25 PM, dshriver said: Awesome! Any hints on where I might find K+? Expand Look here. You find all of Roverdudes mods in his catalog. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 On 8/28/2017 at 5:34 PM, Three_Pounds said: Look here. You find all of Roverdudes mods in his catalog. Expand lol I think he meant the resource, not where to download the mod. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted August 28, 2017 Share Posted August 28, 2017 On 8/28/2017 at 5:36 PM, TheRagingIrishman said: lol I think he meant the resource, not where to download the mod. Expand As with most rare resources in the KSP universe, I'd recommend searching in locations which are difficult to get to and/or remain at for any significant length of time. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 29, 2017 Share Posted August 29, 2017 Grannus' light intensity is too high on planet surface. Grannus is hardly visible through night sky, however it makes the whole Iota's night side looks like day time Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 29, 2017 Share Posted August 29, 2017 On 8/29/2017 at 3:33 AM, Iso-Polaris said: Grannus' light intensity is too high on planet surface. Grannus is hardly visible through night sky, however it makes the whole Iota's night side looks like day time Expand What version of Kopernicus are you using? GPP 1.4.0 is not compatible with Kopernicus releases 5 and 6. You have to use release 4. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 29, 2017 Share Posted August 29, 2017 On 8/29/2017 at 4:07 AM, OhioBob said: What version of Kopernicus are you using? GPP 1.4.0 is not compatible with Kopernicus releases 5 and 6. You have to use release 4. Expand 1.3.0.6 Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 29, 2017 Share Posted August 29, 2017 On 8/29/2017 at 4:12 AM, Iso-Polaris said: 1.3.0.6 Expand Then as previously stated numerous times recently in this thread, use Kopernicus 1.3.0-4 as directed. This will resolve the issue. Quote Link to comment Share on other sites More sharing options...
adm.sergei Posted August 29, 2017 Share Posted August 29, 2017 My kerbnet not works. Is it ok? Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted August 29, 2017 Share Posted August 29, 2017 On 8/29/2017 at 4:12 AM, Iso-Polaris said: 1.3.0.6 Expand As Pood and several other people have said, switch back to 1.3.0-4. No worries about it screwing with your existing game. I "upgraded" to 1.3.0-5 when it came out, very soon found the same issues (among others) that you had, and switched back to -4, with no ill effects in my science game. That said, Galileo has mentioned that he (and Pood, and OhioBob, and Jade) is currently working on an update to GPP to work with the latest version of Kopernicus. Just give them some time. There were two Kopernicus updates released since GPP updated to work with Kopernicus 1.3.0-4. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 29, 2017 Author Share Posted August 29, 2017 On 8/29/2017 at 8:41 AM, adm.sergei said: My kerbnet not works. Is it ok? Reveal hidden contents Expand We actually just came to this realization ourselves. For now, just use scansat Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted August 29, 2017 Share Posted August 29, 2017 (edited) On 8/29/2017 at 2:03 PM, Galileo said: We actually just came to this realization ourselves. For now, just use scansat Expand Maybe it's the same issue OPM had? IRCC there was a resource definition included for CRP that caused the Kerbnet to crash. I think it was the MetalOre definition that caused it to break. Edited August 29, 2017 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
Gilph Posted August 29, 2017 Share Posted August 29, 2017 On 11/16/2016 at 7:55 PM, JadeOfMaar said: Download the third-party mod Kopernicus. The Kopernicus version number must match the KSP version number, i.e. 1.3.0. Expand Gentlemen, This is line 3 of the install instructions. It may be useful to be more specific about the version number, I can understand that new users may get confused. Also, the line at the top of the OP stating the current version to use could use more attention-getting effects to highlight it, like flashing, bigger text. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 29, 2017 Author Share Posted August 29, 2017 On 8/29/2017 at 2:05 PM, Three_Pounds said: Maybe it's the same issue OPM had? IRCC there was a resource definition included for CRP that caused the Kerbnet to crash. I think it was the MetalOre definition that caused it to break. Expand It is the same issue, but metalOre isn't the cause, afaik. I tested individually with each resource, and it's just broken Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 29, 2017 Share Posted August 29, 2017 Maybe KerbNet doesn't like non-Squad resources... Unfortunately I find this confirmation quite a waste of Galileo's time. I never could fathom how and why a resource definition built in Squad's way but with different parameters, breaks Squad's own (other) feature (KerbNet). So it comes down Pure Stock vs Moderately Modded. KerbNet and Ore alone vs ScanSAT and CRP. In addition I don't think anyone has ever complained in this thread about KerbNet until just now... Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 29, 2017 Author Share Posted August 29, 2017 (edited) On 8/29/2017 at 3:22 PM, JadeOfMaar said: Snip Expand Some things just require us to waste our time to get to the bottom of an issue it's nobody's fault, just a limitation Edited August 29, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Ivy Posted August 29, 2017 Share Posted August 29, 2017 I really appreciate how the default fail-safe image for KerbNet is a classic test pattern Quote Link to comment Share on other sites More sharing options...
Ct9ars Posted August 29, 2017 Share Posted August 29, 2017 Any time I try to use scaling with the new version, KSC is underground. Is there a fix for this. I am using -.4 Kopernicus. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 29, 2017 Share Posted August 29, 2017 On 8/29/2017 at 5:22 PM, Ct9ars said: Any time I try to use scaling with the new version, KSC is underground. Is there a fix for this. I am using -.4 Kopernicus. Expand Already reported on Sigma's thread, stick with v0.8.2 for now Quote Link to comment Share on other sites More sharing options...
Ant432 Posted August 29, 2017 Share Posted August 29, 2017 I made a promise ages ago that I will post 10x GPP screenshots but was unable to fulfill it. Bummer Anyway, I didn't even have a PC. My parents weren't really capable of buying me a PC until now. I should have it in 3-4 days now, though and if everything goes right I'll try to make some nice screenshots. Perhaps I should stop promising things that are not guaranteed to be fulfillable. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 29, 2017 Share Posted August 29, 2017 @AntoniusCDXXXII It's fine. No one's going to stone you for this promise. Take your time. Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted August 30, 2017 Share Posted August 30, 2017 On 8/29/2017 at 8:31 PM, JadeOfMaar said: @AntoniusCDXXXII It's fine. No one's going to stone you for this promise. Take your time. Expand Nope... no stoning here. We're more civilized. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 30, 2017 Share Posted August 30, 2017 Dat elbow doe. Quote Link to comment Share on other sites More sharing options...
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