LejArdo Posted June 10, 2019 Share Posted June 10, 2019 On 4/6/2019 at 4:56 PM, 4x4cheesecake said: I guess the black sky is related to these values: skyExposure = 0 At least, changing it to something > 0 will result in a blue sky. I've tried the values which where previously used for "skyRimExposure", since this entry no longer exists. IMO, it looks fine so far Reveal hidden contents Expand Thank you! Problem solved! Quote Link to comment Share on other sites More sharing options...
LejArdo Posted June 12, 2019 Share Posted June 12, 2019 Why my Ciro has a black circle around it? Does your Ciro look the same? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 12, 2019 Share Posted June 12, 2019 On 6/12/2019 at 1:09 PM, LejArdo said: Why my Ciro has a black circle around it? Does your Ciro look the same? Expand Because KSP does that whenever any changes are made to a star's atmosphere. It is unavoidable unless we just don't change the atmosphere, in which case all stars will default to the stock sun atmosphere. If you want to get rid of the artifact and don't mind Ciro having the wrong atmosphere, then delete the atmpsphere{} node from Ciro.cfg. Quote Link to comment Share on other sites More sharing options...
LejArdo Posted June 13, 2019 Share Posted June 13, 2019 On 6/12/2019 at 3:13 PM, OhioBob said: Because KSP does that whenever any changes are made to a star's atmosphere. It is unavoidable unless we just don't change the atmosphere, in which case all stars will default to the stock sun atmosphere. If you want to get rid of the artifact and don't mind Ciro having the wrong atmosphere, then delete the atmpsphere{} node from Ciro.cfg. Expand Thank you! Like you said, i"ve deleted the Atmosphere{} part in Ciro.cfg, and problem solved! Thanks! Quote Link to comment Share on other sites More sharing options...
juanml82 Posted June 14, 2019 Share Posted June 14, 2019 Hi, although it looks like development on this mod has been halted, I wonder if the Breaking Ground surface features will be added in a future update (if any) Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted June 17, 2019 Share Posted June 17, 2019 As soon as i approached Ceti for landing (under 5 km) the game turned into a serious slideshow. Like 5 fps or worse. I noticed a slowdown on Iota as well, but not as bad. Anyone has a fix for this ? Ksp 1.7.1, all the dlc, GPP 1.6.3.1. , scatterer 0.0336 Quote Link to comment Share on other sites More sharing options...
cantab Posted June 17, 2019 Share Posted June 17, 2019 It's a known issue relating to Kopernicus on KSP 1.7.1 and some planet packs. Completely disabling ground scatter may help, otherwise you'll just have to do orbital stuff while you wait for a bug fix. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted June 20, 2019 Share Posted June 20, 2019 Cool. I reduced the ground scatterer setting in the ksp main menu to 5% and the game is back to beeing playable. Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 21, 2019 Share Posted June 21, 2019 On 6/17/2019 at 2:37 PM, cantab said: It's a known issue relating to Kopernicus on KSP 1.7.1 and some planet packs. Completely disabling ground scatter may help, otherwise you'll just have to do orbital stuff while you wait for a bug fix. Expand Bug fix from the Kerbal team or from the Galileo? I don't think Galileo is working on this anymore. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 21, 2019 Share Posted June 21, 2019 On 6/21/2019 at 3:18 AM, jpinard said: Bug fix from the Kerbal team or from the Galileo? I don't think Galileo is working on this anymore. Expand We haven't completely forgotten about GPP, we've just been preoccupied with JNSQ. It is our intent to release a GPP update eventually, but we have no timetable for it. In regard to the problem, it's my understanding that many of the old config settings just don't work very well with the new KSP/Kopernicus, resulting in poor performance under certain conditions. Those config settings have to be redone, but it has taken quite a bit of experimentation to figure what works and what doesn't. I think @Galileo has it mostly figured out, but his focus has been on getting JNSQ working. I presume the lessons learned from JNSQ will work for GPP, but I don't know if or when he'll get to it. Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 21, 2019 Share Posted June 21, 2019 (edited) On 6/21/2019 at 5:08 AM, OhioBob said: We haven't completely forgotten about GPP, we've just been preoccupied with JNSQ. It is our intent to release a GPP update eventually, but we have no timetable for it. In regard to the problem, it's my understanding that many of the old config settings just don't work very well with the new KSP/Kopernicus, resulting in poor performance under certain conditions. Those config settings have to be redone, but it has taken quite a bit of experimentation to figure what works and what doesn't. I think @Galileo has it mostly figured out, but his focus has been on getting JNSQ working. I presume the lessons learned from JNSQ will work for GPP, but I don't know if or when he'll get to it. Expand It's been 3 years since I've played so I'm rusty on everything, so I really appreciate you taking the time to explain the situation in more detail. Thank you! Edited June 21, 2019 by jpinard Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 23, 2019 Share Posted June 23, 2019 (edited) Since this is part of the Interstellar Consortium is there a way I can make this work as an extra-solar system? Also I'm not seeing this in CKAN anymore? Edited June 23, 2019 by jpinard Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 23, 2019 Author Share Posted June 23, 2019 On 6/23/2019 at 9:27 PM, jpinard said: Since this is part of the Interstellar Consortium is there a way I can make this work as an extra-solar system? Expand I don’t even know what Interstellar Consortium is. I would ask on whatever thread that’s on. Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 23, 2019 Share Posted June 23, 2019 On 6/23/2019 at 9:38 PM, Galileo said: I don’t even know what Interstellar Consortium is. I would ask on whatever thread that’s on. Expand I think your download link is broken for this planet pack. Textures can be downloaded but nothing happens when I try to download the planet pack itself. Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 23, 2019 Author Share Posted June 23, 2019 On 6/23/2019 at 9:41 PM, jpinard said: I think your download link is broken for this planet pack. Textures can be downloaded but nothing happens when I try to download the planet pack itself. Expand Works fine for me. if you can get to the textures, you can get to the main download too. Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 23, 2019 Share Posted June 23, 2019 (edited) On 6/23/2019 at 9:43 PM, Galileo said: Works fine for me. if you can get to the textures, you can get to the main download too. Expand Is it supposed to be just "1.6.3.1" as a 75 kb file? I had expected a zip file with an entire set of sub-directories and files within. Thanks for checking in on this. Edited June 23, 2019 by jpinard Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 23, 2019 Author Share Posted June 23, 2019 On 6/23/2019 at 9:47 PM, jpinard said: Is it supposed to be just "1.6.3.1" as a 75 kb file? I had expected a zip file with an entire set of sub-directories and files within. Thanks for checking in on this. Expand No its a big file. I’m not sure if you are getting the full file Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 10, 2019 Share Posted July 10, 2019 (edited) What version of Scatterer should I be using in a KSP 1.7.1, GPP 1.6.3.1 installed via CKAN? One of this year's Scatterer updates resulted in my getting black clouds and I've ignored it for several months know that, eventually, there'd be a GPP update. I would like to return to a normal sky but I can't find the right version of Scatterer that does this. Any advice or am I looking in the wrong place? Nevermind...it was 0.0336 that worked for me. I had to remember to revert the default config to match. Edited July 10, 2019 by Brigadier Found my answer. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 11, 2019 Share Posted July 11, 2019 KSP 1.7.1, GPP 1.6.3.1, Kopernicus 1.7.1-5, Kerbal Konstructs 1.7.0.3 (all installed via CKAN) I realize that there hasn't been an update for GPP to KSP 1.7 but I've been trying to play it anyway and I might not get any resolution. I'll ask anyway as "...hope springs eternal". The only game problem I seem to have is that the southern KSC runway expands on every launch. The picture below shows it as its first iteration. It eventually covers the entire KSC and can be seen after launch until orbit is achieved (think something Ringworld-like). I have to shut KSP down and restart for it to reset; neither reloading the save nor changing scene resolves the problem. I suspect this might be a problem with Kerbal Konstructs since I believe that is what adds the additional KSC features and its latest release is for 1.7.0. Should I be asking there? What have I done wrong and is there a way to prevent it from happening? Output Log Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted July 11, 2019 Share Posted July 11, 2019 On 7/11/2019 at 1:20 AM, Brigadier said: KSP 1.7.1, GPP 1.6.3.1, Kopernicus 1.7.1-5, Kerbal Konstructs 1.7.0.3 (all installed via CKAN) I realize that there hasn't been an update for GPP to KSP 1.7 but I've been trying to play it anyway and I might not get any resolution. I'll ask anyway as "...hope springs eternal". The only game problem I seem to have is that the southern KSC runway expands on every launch. The picture below shows it as its first iteration. It eventually covers the entire KSC and can be seen after launch until orbit is achieved (think something Ringworld-like). I have to shut KSP down and restart for it to reset; neither reloading the save nor changing scene resolves the problem. I suspect this might be a problem with Kerbal Konstructs since I believe that is what adds the additional KSC features and its latest release is for 1.7.0. Should I be asking there? What have I done wrong and is there a way to prevent it from happening? Output Log Expand Yeah, I had the same issue. I just removed KK and left it at that. Only issues I have now are the standard KSC/GSC going underwater problems that have plagued the game for a long time. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 11, 2019 Share Posted July 11, 2019 On 7/11/2019 at 1:31 AM, MaxxQ said: Yeah, I had the same issue. I just removed KK and left it at that. Only issues I have now are the standard KSC/GSC going underwater problems that have plagued the game for a long time. Expand This never happened to me under 1.6.x. Did you roll back the KK versions at all? Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted July 12, 2019 Share Posted July 12, 2019 On 7/11/2019 at 9:37 AM, Brigadier said: This never happened to me under 1.6.x. Did you roll back the KK versions at all? Expand No. I figured it would probably be fixed at some point, and I'd just either reinstall it, or move on to 1.7.2. Not doing that at the moment since I don't think Kopernicus is updated to that version yet, and GPP is the only planet mod (I haven't played the stock system since GPP was first released) I'll play until Kop and JNSQ are updated for 1.7.2. KK is nice, but it's not important to me for gameplay. Quote Link to comment Share on other sites More sharing options...
BNSF1995 Posted July 12, 2019 Share Posted July 12, 2019 On 7/12/2019 at 1:27 AM, MaxxQ said: No. I figured it would probably be fixed at some point, and I'd just either reinstall it, or move on to 1.7.2. Not doing that at the moment since I don't think Kopernicus is updated to that version yet, and GPP is the only planet mod (I haven't played the stock system since GPP was first released) I'll play until Kop and JNSQ are updated for 1.7.2. KK is nice, but it's not important to me for gameplay. Expand And just after you posted that, KSP was updated to 1.7.3. Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted July 13, 2019 Share Posted July 13, 2019 (edited) On 7/12/2019 at 3:39 AM, BNSF1995 said: And just after you posted that, KSP was updated to 1.7.3. Expand LOL...yeah, I noticed. Guess I'll be sticking with GPP and 1.7.0 for awhile longer. Edit: And now I see that Kopernicus has been updated for 1.7.3. So I guess now it's just a matter of waiting for other mods to get updated. Edited July 13, 2019 by MaxxQ Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 13, 2019 Share Posted July 13, 2019 On 7/11/2019 at 1:20 AM, Brigadier said: KSP 1.7.1, GPP 1.6.3.1, Kopernicus 1.7.1-5, Kerbal Konstructs 1.7.0.3 (all installed via CKAN) I realize that there hasn't been an update for GPP to KSP 1.7 but I've been trying to play it anyway and I might not get any resolution. I'll ask anyway as "...hope springs eternal". The only game problem I seem to have is that the southern KSC runway expands on every launch. The picture below shows it as its first iteration. It eventually covers the entire KSC and can be seen after launch until orbit is achieved (think something Ringworld-like). I have to shut KSP down and restart for it to reset; neither reloading the save nor changing scene resolves the problem. I suspect this might be a problem with Kerbal Konstructs since I believe that is what adds the additional KSC features and its latest release is for 1.7.0. Should I be asking there? What have I done wrong and is there a way to prevent it from happening? Output Log Expand Hmm. Are you playing with a rescaled GPP, or stock size? I would guess it has something to do with something like Sigma Dimensions or Rescale trying to resize something evertime the scene loads. Quote Link to comment Share on other sites More sharing options...
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