JadeOfMaar Posted February 27, 2017 Share Posted February 27, 2017 @Galileo more like ninja vs ninja. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 27, 2017 Share Posted February 27, 2017 On 2/23/2017 at 10:39 PM, sDaZe said: Part 2 in the video series. SOON tm what settings is that? I want m game to look that good Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 27, 2017 Share Posted February 27, 2017 I can only post 2 pictures in the "Galilean Screenshots" Topic, so I have to show this here. I have no choice ... I must constantly press F1 ... Sorry. I hope you like the pictures as well. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 27, 2017 Share Posted February 27, 2017 (edited) @astroheiko My selections won't be limited to posts within that thread but it's convenient to gather them there and I'll consider posts in there first. That said, this one is sheer awesome! What are the four bodies? Edited February 27, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
sDaZe Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, The-Doctor said: what settings is that? I want m game to look that good its just regular GPP with all the visual stuff Quote Link to comment Share on other sites More sharing options...
4d4Garrison Posted February 28, 2017 Share Posted February 28, 2017 (edited) So I made my first Video. I decided to do something simple like a mission to Ceti to pick up any remaining science points. I had excess deltaV so it was a cake mission but it was still very fun and playing GPP also always has the bonus of amazing visuals that never seem to get old. Edited February 28, 2017 by 4d4Garrison Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 28, 2017 Share Posted February 28, 2017 (edited) If anyone here uses MKS, it allows kerbals to breed now. So I wanna see nurseries on (or direct recruitment at) Niven. Hyyyype! Edited February 28, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 28, 2017 Share Posted February 28, 2017 10 minutes ago, JadeOfMaar said: If anyone here uses MKS, it allows kerbals to breed now. So I wanna see nurseries on (or direct recruitment at) Niven. Hyyyype! Well now. That just opens up all sorts of disturbing fridge logic. Knew I shoulda gone to bed. Think I'll go stare at the wall for a while. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 28, 2017 Share Posted February 28, 2017 Hey wait a sec... I thought rocks were supposed to be solid? Or did that get turned off at some point? The rocks on my Rald are proving rather... ephemeral... Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted February 28, 2017 Share Posted February 28, 2017 2 hours ago, CatastrophicFailure said: Hey wait a sec... I thought rocks were supposed to be solid? Or did that get turned off at some point? The rocks on my Rald are proving rather... ephemeral... Are you sure you don't mean ethereal? http://www.dictionary.com/browse/ephemeral Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 28, 2017 Author Share Posted February 28, 2017 3 hours ago, CatastrophicFailure said: Hey wait a sec... I thought rocks were supposed to be solid? Or did that get turned off at some point? The rocks on my Rald are proving rather... ephemeral... The colliders have to be enabled in Rald's cfgs. Since I didn't make Rald, it didn't get the SVT touch Quote Link to comment Share on other sites More sharing options...
wvu_benjisaur Posted February 28, 2017 Share Posted February 28, 2017 (edited) I'm loving this planet pack and the other suggested mods! I've got 2 minor issues though. 1) I seem to have lost (I don't remember turning it off) the remote tech and can't turn it back on. All my satellites have infinite range and antennas are pretty much pointless. I'd like to be able to switch it back to having the antenna range and network connection stuff, where do I need to look to turn that back on? 2) I have no clouds on any of the planets. I've got the atmosphere haze from Scatterer and the lens flare of Ciro but no clouds on Gael. I have not changed any of the config files, since I installed I just haven't had any clouds. How can I get some cloud cover? Thanks! Edited February 28, 2017 by wvu_benjisaur Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 28, 2017 Share Posted February 28, 2017 5 hours ago, Luovahulluus said: Are you sure you don't mean ethereal? http://www.dictionary.com/browse/ephemeral No, I meant ethereal. The rocks don't disappear, they just behave like air when I run into them. 4 hours ago, Galileo said: The colliders have to be enabled in Rald's cfgs. Since I didn't make Rald, it didn't get the SVT touch Noted. What in the config needs tweaking? note to self: go run into a tree on Gael, need to test. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 28, 2017 Author Share Posted February 28, 2017 11 minutes ago, CatastrophicFailure said: No, I meant ethereal. The rocks don't disappear, they just behave like air when I run into them. Noted. What in the config needs tweaking? note to self: go run into a tree on Gael, need to test. If you find the scatter nodes in ralds cfg, change colliders to True 1 hour ago, wvu_benjisaur said: I'm loving this planet pack and the other suggested mods! I've got 2 minor issues though. 1) I seem to have lost (I don't remember turning it off) the remote tech and can't turn it back on. All my satellites have infinite range and antennas are pretty much pointless. I'd like to be able to switch it back to having the antenna range and network connection stuff, where do I need to look to turn that back on? 2) I have no clouds on any of the planets. I've got the atmosphere haze from Scatterer and the lens flare of Ciro but no clouds on Gael. I have not changed any of the config files, since I installed I just haven't had any clouds. How can I get some cloud cover? Thanks! You probably installed the bundled SVE wrong. Post a screenshot of your gamedata folder Quote Link to comment Share on other sites More sharing options...
Tyko Posted February 28, 2017 Share Posted February 28, 2017 (edited) I'm troubled by how to treat Tellumo's rings. Picturesque or navigation hazard?. IRL Cassini has flown through Saturn's rings, but it's considered a risky maneuver. How are others treating Tellumo's rings? Are you plotting courses/orbits through them or have you worked out techniques to avoid that? Edited February 28, 2017 by Tyko Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 28, 2017 Share Posted February 28, 2017 @Tyko Planetary rings in KSP are so far only cosmetic features and have no colliders and no particle fields. There's no need to worry about hitting anything while passing though them. Quote Link to comment Share on other sites More sharing options...
Tyko Posted February 28, 2017 Share Posted February 28, 2017 (edited) 1 minute ago, JadeOfMaar said: @Tyko Planetary rings in KSP are so far only cosmetic features and have no colliders and no particle fields. There's no need to worry about hitting anything while passing though them. Thanks! I understand the technical limitations imposed by the game. I'm more asking whether people are roleplaying their existence. Edited February 28, 2017 by Tyko Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 28, 2017 Share Posted February 28, 2017 1 minute ago, Tyko said: I'm more asking whether people are roleplaying their existence. That's a good question. Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 28, 2017 Share Posted February 28, 2017 Is anyone else having problems with the download link (windows version)? Quote Link to comment Share on other sites More sharing options...
Sassenach Posted February 28, 2017 Share Posted February 28, 2017 (edited) Yes, "The server at github-cloud.s3.amazonaws.com is taking too long to respond." Looks like a problem with Githubs file hosting. Not exclusive to this repository. Edited February 28, 2017 by Sassenach Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 28, 2017 Author Share Posted February 28, 2017 5 minutes ago, Azimech said: Is anyone else having problems with the download link (windows version)? What's up with it? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 28, 2017 Share Posted February 28, 2017 I'm having the problem too. The download link isn't resolving. Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 28, 2017 Share Posted February 28, 2017 On 27/02/2017 at 0:28 PM, JadeOfMaar said: I was supposed to do something important with KSP last night but I ended up making a Duna/Augustus SSTO with only nukes, stock parts overall and 4km/s ...and to an extent Eddie's bi-cockpit design feature (see his Squeakbat SSTO). I didn't realise it at first, but the cockpit and the 2-person cabin weigh the same if you strip out the monoprop. And together they're only half the weight of the 2.5m 3-kerbal pod. Why would you ever NOT do an asymmetric twin headed design? You can balance them on top of a 2.5m headshield even Only down side is getting crew out, but there's a mod to let you add a hatch to the cabin at VAB time, which I shall be using from here on! Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted February 28, 2017 Share Posted February 28, 2017 Quote github-cloud.s3.amazonaws.com took too long to respond. It's a problem either with github or with AWS. They'll probably correct it quickly enough; It's likely affecting a whole lot of people. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 28, 2017 Share Posted February 28, 2017 19 hours ago, JadeOfMaar said: @astroheiko My selections won't be limited to posts within that thread but it's convenient to gather them there and I'll consider posts in there first. That said, this one is sheer awesome! What are the four bodies? Thank you for the flowers. I just arrived at the Otho System and wanted to start with Jannah. After entering the SOI of Jannah, this constellation emerged. I waited 2-3 orbits to get an even better result. On the left is Jannah, then Otho, Augustus, Ciro and Hephaestos. greetings Quote Link to comment Share on other sites More sharing options...
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