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Your biggest/coolest base?


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Been awhile since I've gotten a career game to cooperate long enough to actually get around to building bases, but here are a few that I did back in 0.90.  VERY heavy use of welded and custom scaled parts; most of the 'silo' looking things are single parts; large drills are, well, large drills :)  Mostly these bases were ISRU (MKS/Karbonite) + EPL construction centers.  Part count for these bases is generally < 100 parts; most of which is solar panels and MKS bits.  Most of these bases were not 'landed' per-se, but were rather built out in-situ from boostrap starter bases (using EPL and lots of timewarp...)


Minmus fuel refinery:

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Minmus EPL construction base:

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Duna expedition research, construction, and refinery base

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Not quite a base, but rather a fairly massive mobile orbital shipyard (EPL construction center) (was eventually sent to Jool on a massive multi-craft Jool-5 expedition):

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(All of this was done before I started modding, hence why there are lots of USI and NF parts used)

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Stock, modular base I built then assembled on site on Minmus back in 0.90 (i think), on a career save

Something like 8 or 9 flights, and put together using 2 rovers. At the time this was a framerate killing monster, dropping my pc down to around 4-5 fps.

Really must revisit doing one of these, although I do wish it was slightly easier and we had more station / base bits to work with in stock .

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1 hour ago, Heckspress said:

calling @Rune for his base-in-a-box.

Hehehe, yeah,that's a classic. Shown here in the good old pre-1.0 days:

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There is also a 1.2-compatible version. It doesn't like to get that big, tough (it gets the jitters if you have too many modules connected), so I'm limited to more... modest builds:

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Rune. The lag situation, however, has improved... a lot.

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This is my biggest, the Space Center Minmus for KSP 1.1.3, built with MKS Lite, Procedural Parts, and an "EL-Lite" patch to remove redundant parts.  It sought to provide much habitation space, modest fuel supplies and both a launchpad and runway. It has deployed a Jool-bound ship and two "flying saucer" space taxis to carry crew between itself, a Kerbin station and a lesser Mun-base. I can still use them all but I'll need to un-break the save it's in.

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However, I believe this is my coolest, the Muna Industria. I had much more fun (and much more to do overall) with this one. To reduce its own part count the tanker responsibilities are relegated to an associated mining vessel, Graveheart, and the single launchpad area is a linear region bound by survey stakes. There are more Near Future things and less MKS-Lite as I began anticipating MKS-Lite's death with the coming of KSP 1.2.

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