Azimech Posted December 12, 2016 Share Posted December 12, 2016 On 12/12/2016 at 4:57 PM, DoctorDavinci said: Watch out for the rough terrain ... low hanging parts are guaranteed to get knocked off I also suggest some drogue chutes to slow you down if you get airborne ... landing at over 50m/s tends to break stuff Expand Yeah I did the Elcano Challenge in 1.04 ... I know a lot about mishaps Link to comment Share on other sites More sharing options...
Triop Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) Testrun with the new buggy: Stage 1, A fast stage with some hills. I had to stop for some sunbathing, that took a few minutes but I'm happy with my time. Stage 2, Well, what can I say...updownupdownupdownupdown. This happened 2x, but I miracly landed the right side up with no damage Almost there... Finish ! Now the car is ready to start Stage 3, but I'm scared after failing Stage 3 2x already.... Edited December 12, 2016 by Triop Link to comment Share on other sites More sharing options...
Triop Posted December 12, 2016 Author Share Posted December 12, 2016 Stage 3, the hardest so far. Drove completely the wrong way, steep hills, more braking than hitting the gas, BUT I MADE IT ! Turned around here, to dangerous. But I made it safe, next: Stage 4. Link to comment Share on other sites More sharing options...
Triop Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) Stage 4, I was going to say boring, but fast. And then 3.7 KM before the finish this happened... Did reach the finish, but the car is beyond repair. Dakar would be over for me. But hey, the rollcage saved the kerbals life. Edited December 12, 2016 by Triop Link to comment Share on other sites More sharing options...
Triop Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) A tip guys, use the roadmap (I didn't), analyzing Stage 3 I saw I was going the wrong way from the start.... Also zoom out a lot to see what is coming.... Edited December 12, 2016 by Triop Link to comment Share on other sites More sharing options...
Azimech Posted December 12, 2016 Share Posted December 12, 2016 (edited) Strange. I have the saved game installed but see no flags, The Races! mod opens it's GUI but shows no tracks. Question: what terrain detail level will be mandatory? There's a huge difference between simple and max. Edited December 12, 2016 by Azimech Link to comment Share on other sites More sharing options...
Majorjim! Posted December 13, 2016 Share Posted December 13, 2016 On 12/12/2016 at 3:35 PM, Triop said: Just finished building a new buggy using my new frame, tests are looking good. Expand Looks great!! I too am making a new buggy, initial test are excellent, it might be the best handling rover I've ever made. It corners like it's on rails! Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 On 12/13/2016 at 12:05 AM, Majorjim! said: Looks great!! I too am making a new buggy, initial test are excellent, it might be the best handling rover I've ever made. It corners like it's on rails! Expand I am learning that putting weight in the front creates downforce, so I as well am moving on: Speeds and downforce is great, but crashes still hurts... Are you going to use the Races! mod for timing ? Or would you prefer screenshots with the flag ? I need feedback guys, use the mod or not. Link to comment Share on other sites More sharing options...
Azimech Posted December 13, 2016 Share Posted December 13, 2016 (edited) On 12/13/2016 at 12:05 AM, Majorjim! said: Looks great!! I too am making a new buggy, initial test are excellent, it might be the best handling rover I've ever made. It corners like it's on rails! Expand Great for a racetrack (just used my Charger on mine). For terrain ... I don't want too much grip. On 12/13/2016 at 12:13 AM, Triop said: I am learning that putting weight in the front creates downforce, so I as well am moving on: Speeds and downforce is great, but crashes still hurts... Are you going to use the Races! mod for timing ? Or would you prefer screenshots with the flag ? I need feedback guys, use the mod or not. Expand I will ... but it doesn't work for me yet. Downloaded everything from the OP, installed it, put the .trk data in the Races! folder, nothing. I don't see any flags either. Edited December 13, 2016 by Azimech Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 12:13 AM, Triop said: I am learning that putting weight in the front creates downforce, so I as well am moving on: Speeds and downforce is great, but crashes still hurts... Are you going to use the Races! mod for timing ? Or would you prefer screenshots with the flag ? I need feedback guys, use the mod or not. Expand I'm just using the flags and will use Vessel Mover to spawn a new buggy at the beginning of each stage (after the initial one) ... I'll take the hit of a few seconds at the beginning of each stage for ease of timing as I don't want to use the Races mod since there is too many files to download to set it up (perhaps packaging all the tracks into a zip might be in order) Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 On 12/13/2016 at 12:13 AM, Azimech said: Great for a racetrack (just used my Charger on mine). For terrain ... I don't want too much grip. I will ... but it doesn't work for me yet. Downloaded everything from the OP, installed it, put the .trk data in the Races! folder, nothing. I don't see any flags either. Expand OK, That is information I need to know. Anybody else has problems downloading/using files ? No flags in the savefile ? I will check it out later, real life gets in the way from time to time.... Link to comment Share on other sites More sharing options...
Azimech Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 12:30 AM, Triop said: OK, That is information I need to know. Anybody else has problems downloading/using files ? No flags in the savefile ? I will check it out later, real life gets in the way from time to time.... Expand Yeah and I wrote something else as well, a few of my posts back ^ Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 On 12/13/2016 at 12:19 AM, DoctorDavinci said: I'm just using the flags and will use Vessel Mover to spawn a new buggy at the beginning of each stage (after the initial one) ... I'll take the hit of a few seconds at the beginning of each stage for ease of timing as I don't want to use the Races mod since there is too many files to download to set it up (perhaps packaging all the tracks into a zip might be in order) Expand What would you prefer ? Flags or the Races! mod ? I found the mod to be soooo simple and I'm looooooving it for timing. Should I make a post where I explaine ? Or should we stick to flag screenshots ? Please give me feedback. On 12/12/2016 at 11:36 PM, Azimech said: Strange. I have the saved game installed but see no flags, The Races! mod opens it's GUI but shows no tracks. Question: what terrain detail level will be mandatory? There's a huge difference between simple and max. Expand I'm so sorry I've missed that, please notice that setting up a serious challenge + a teenage daughter = not even have time to pie. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 13, 2016 Share Posted December 13, 2016 I'm just using the flags ... one less mod to figure out and run as well as less stuff to download One suggestion though: Try renaming the persistence.sfs to Dakar 2017.sfs ... It's easy to loose it or misplace it Link to comment Share on other sites More sharing options...
Azimech Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 12:35 AM, Triop said: What would you prefer ? Flags or the Races! mod ? I found the mod to be soooo simple and I'm looooooving it for timing. Should I make a post where I explaine ? Or should we stick to flag screenshots ? Please give me feedback. I'm so sorry I've missed that, please notice that setting up a serious challenge + a teenage daughter = not even have time to pie. Expand Hey, you don't have to explain nor apologize, we're all cool :-) Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) On 12/13/2016 at 12:42 AM, DoctorDavinci said: I'm just using the flags ... one less mod to figure out and run as well as less stuff to download One suggestion though: Try renaming the persistence.sfs to Dakar 2017.sfs ... It's easy to loose it or misplace it Expand Thank you for that information, uploading save files is new to me and the first reactions here gave me the feeling it worked, so I never checked. In defence for the Races! mod, I think it is very simple to use, the best way to time a race. It's a great mod that still works. On 12/13/2016 at 12:49 AM, Azimech said: Hey, you don't have to explain nor apologize, we're all cool :-) Expand I know that, Thanks for that comment, but you didn't answer 1 of my questions.... Edited December 13, 2016 by Triop Link to comment Share on other sites More sharing options...
Azimech Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 12:51 AM, Triop said: Thank you for that information, uploading save files is new to me and the first reactions here gave me the feeling it worked, so I never checked. In defence for the Races! mod, I think it is very simple to use, the best way to time a race. It's a great mod that still works. I know that, but I have respect (something you don't see very much nowdays). Thanks for that comment, but you didn't answer 1 of my questions.... Expand I missed that too haha. Okay, let's see ... I'm not sure what's wrong with the Races! mod so I'll stick to flags for now ... I might create videos, should be enough proof :-) Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) On 12/13/2016 at 12:59 AM, Azimech said: I missed that too haha. Okay, let's see ... I'm not sure what's wrong with the Races! mod so I'll stick to flags for now ... I might create videos, should be enough proof :-) Expand Video would be very cool. I'm starting to think most people would like the flags to be the checkpoints, so I will drop the mod (or make it a sub-challenge,since it is completed.) On 12/13/2016 at 12:42 AM, DoctorDavinci said: One suggestion though: Try renaming the persistence.sfs to Dakar 2017.sfs ... It's easy to loose it or misplace it Expand This is all new to me, I'll have to look into that tomorrow... Goodnight guys. I'll close off the day with this: Edited December 13, 2016 by Triop Link to comment Share on other sites More sharing options...
Majorjim! Posted December 13, 2016 Share Posted December 13, 2016 I've never used the mod so I couldn't say. How do you time with the flags? Post a vid? Link to comment Share on other sites More sharing options...
Triop Posted December 13, 2016 Author Share Posted December 13, 2016 On 12/13/2016 at 1:23 AM, Majorjim! said: I've never used the mod so I couldn't say. How do you time with the flags? Post a vid? Expand I guess a screenshot with the time will have to do, and a shot of F3. But guys, believe me, the mod is so simple and good for this challenge. I will make a post tomorrow explaining it. I to was sceptic, but the mod is so easy to learn. Let Kottabos explain: Link to comment Share on other sites More sharing options...
Azimech Posted December 13, 2016 Share Posted December 13, 2016 (edited) Solved the flag thing, was my own stoopidity. Did a test run. Couldn't help myself and was having too much fun, drove the entire thing in one go. Nice route, @Triop! Didn't see much of the scenery though. Had a sort of ... ehm ... tunnel vision. Afters passing stage 5 I thought it was the last ... drove towards finish. Oops, saw it on time, there's one more. The mountains behind me I accelerated again. Wrecked a landing gear. Should've been a clear warning. I did it again, full thrust. This time I crashed it so hard ... lost the nose, front rover wheels, half of my engines and fuel tanks. My support landing gear kept it going so I stopped to reconfigure and limped home with a self-imposed max speed of 50. Can't imagine anyone really being interested but I made a few videos along the way. I'll have to buy Bandicam for videos longer than 10 minutes and while driving it's not fun having to switch to desktop and check. Edited December 13, 2016 by Azimech Link to comment Share on other sites More sharing options...
Li0n Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 5:49 AM, Azimech said: Can't imagine anyone really being interested but I made a few videos along the way. I'll have to buy Bandicam for videos longer than 10 minutes and while driving it's not fun having to switch to desktop and check. Expand If you're using windows 10 there is a built-in video recorder. Access it with "Win + G". @Triop I know you're hard at work on this challenge already but do you consider making an official "Kerbal Dakar 2017" flag ? I'd love to customize my wreck rover with some, thanks to this mod : Link to comment Share on other sites More sharing options...
DrunkenKerbalnaut Posted December 13, 2016 Share Posted December 13, 2016 Sorry, @Triop, this thread got a bit busy, so I kinda tuned out. I plan to just do screenshots, for my run. Videos are out of the question, and I'm on a bit of a mod purge spree. I think a screenshot at each gate, with log window open should be minimum proof, whatcha think Triop? @Li0n, nice idea. I'd be happy to rock a race flag, myself. Seconded. @Majorjim! Glad to see you took the bait, haha. Your builds are always a good source of inspiration. Is the start date still Jan 1st? Link to comment Share on other sites More sharing options...
Fireheart318 Posted December 13, 2016 Share Posted December 13, 2016 On 12/12/2016 at 10:59 AM, Azimech said: I think we should try to get a fitting definition. Airplane/drone: controlled flight above terrain. Jumping car/rover/truck: uncontrolled flight above terrain. Basically what I would do is ban the use of moving control surfaces and extremely cheaty stuff like reaction wheels (like I've done with my race track). Expand My rover has an adjustable rear wing for downforce when needed as well as a reaction wheel for emergency adjustment mid-jump. Am I disqualified? Link to comment Share on other sites More sharing options...
DrunkenKerbalnaut Posted December 13, 2016 Share Posted December 13, 2016 On 12/13/2016 at 1:09 PM, Fireheart318 said: My rover has an adjustable rear wing for downforce when needed as well as a reaction wheel for emergency adjustment mid-jump. Am I disqualified? Expand Ah, yes. This. Read my name. I need SAS Link to comment Share on other sites More sharing options...
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