NESD Posted November 22, 2020 Author Share Posted November 22, 2020 Nice to see it now working properly again, Thanks for all people who did it Quote Link to comment Share on other sites More sharing options...
Zmeya Posted November 22, 2020 Share Posted November 22, 2020 On 11/19/2020 at 2:30 PM, cyberKerb said: Check through your list of mods and see if one has a camera built-in. (MAS / RPM / KURS / HullCam are a few examples) When KSP updated to 1.9 (release notes here) it updated how the cameras were used and that affected the mods that utilised that functionality. Specifically it no longer renders Camera 01. KSP uses multiple cameras, each having various layers and all of that has to be rendered in a certain order to get what you see on the screen displayed correctly. As mods are programmed based on how it worked at the time, it not surprising issues like that popup after KSP changes their methods with how the game works. Good to know, I think it would be RPM causing problems for me then, thanks for the help. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 22, 2020 Share Posted November 22, 2020 @NESD -- I'm finally back in-game and trying these out today. As ever, your part models and style are superb! The wheel models you shared earlier look fantastic. Any progress on getting these things to work? Quote Link to comment Share on other sites More sharing options...
NESD Posted November 23, 2020 Author Share Posted November 23, 2020 Currently I`m truing to clean up my big pile of various parts laying on my disk for months, and some for years. Now I just don`t have too many time to dive deep into KSP physics and fix this wheels Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 23, 2020 Share Posted November 23, 2020 1 hour ago, NESD said: Currently I`m truing to clean up my big pile of various parts laying on my disk for months, and some for years. Now I just don`t have too many time to dive deep into KSP physics and fix this wheels I wonder how involved "farming" it out to something like KSPWheel could be? I've not tinkered with that at all, but it seems like a nice framework. Granted, the documentation isn't all that fleshed out... Quote Link to comment Share on other sites More sharing options...
NESD Posted November 26, 2020 Author Share Posted November 26, 2020 @Beetlecat Yes, I know about this thing, and maybe use it for my Lunochod project but now I don`t want use any 3rd party plugins for my mods and keep it free from any issues with updates and incompatibilities after KSP or plugin update Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 27, 2020 Share Posted November 27, 2020 Anyone thinking of whipping up some FAR profiles for these new wing parts? I've not done it before, but It'd be fun to play with these. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 30, 2020 Share Posted November 30, 2020 (edited) On 11/26/2020 at 11:13 PM, Beetlecat said: Anyone thinking of whipping up some FAR profiles for these new wing parts? I've not done it before, but It'd be fun to play with these. Don't mind if I do! Thanks to @taniwha's awesome blender plugin (sorry to keep pinging you...) I've whipped up some initial FAR configs for the new wing segments and control surfaces. These are just a first stab and only "lightly tested" so let me know if anything seems out of place: Spoiler //Edge1.cfg //nesdOCtEdge1 //Trailing Edge 1 @PART[nesdOCtEdge1]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.9246 MidChordSweep = 0 b_2 = 1.988 TaperRatio = 1 } } //Edge2.cfg //nesdOCtEdge2 //Trailing Edge 2 @PART[nesdOCtEdge2]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.9169 MidChordSweep = 0 b_2 = 0.9763 TaperRatio = 1 } } //Edge3.cfg //nesdOCtEdge3 //Trailing Edge 3 @PART[nesdOCtEdge3]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.6904 MidChordSweep = 0 b_2 = 1.896 TaperRatio = 1 } } //Edge4.cfg //nesdOCtEdge4 //Trailing Edge 4 @PART[nesdOCtEdge4]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.6904 MidChordSweep = 0 b_2 = 0.9658 TaperRatio = 1 } } // Edge5.cfg // nesdOCtEdge5 // Trailing Edge 5 @PART[nesdOCtEdge5]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.8117 MidChordSweep = 3.42 b_2 = 1.886 TaperRatio = 1.323 } } // OvhBig.cfg // nesdOCovhBig // Overhead panel Type B @PART[nesdOCovhBig]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.143 MidChordSweep = 0 b_2 = 1.886 TaperRatio = 1 } } // OvhBig2.cfg // nesdOCovhBig2 // Overhead Panel Type C @PART[nesdOCovhBig2]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.358 MidChordSweep = 0 b_2 = 1.886 TaperRatio = 1 } } // OvhSmall.cfg // nesdOCovhSmall // Overhead Panel Type A @PART[nesdOCovhSmall]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.8336 MidChordSweep = 0 b_2 = 0.9501 TaperRatio = 1 } } // RndBig.cfg // nesdOCrndBig // Structural Wing Type H @PART[nesdOCrndBig]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.938 MidChordSweep = 9.219 b_2 = 1.733 TaperRatio = 0.7465 } } // RndLong.cfg // nesdOCrndLong // Structural Wing Type I @PART[nesdOCrndLong]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.764 MidChordSweep = 0 b_2 = 1.79 TaperRatio = 1 } } // RndLong2.cfg // nesdOCrndLong2 // Structural Wing Type J @PART[nesdOCrndLong2]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.967 MidChordSweep = 5.219 b_2 = 1.748 TaperRatio = 0.7166 } } // RndSmall.cfg // nesdOCrndSmall // Structural Wing Type G @PART[nesdOCrndSmall]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.967 MidChordSweep = 9.252 b_2 = 0.9802 TaperRatio = 0.7166 } } // RoundTip.cfg // nesdOCrTip // Round Wingtip Type A @PART[nesdOCrTip]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.056 MidChordSweep = -10.74 b_2 = 0.7475 TaperRatio = 0.6186 } } // RoundTip2.cfg // nesdOCrTip2 // Round Wingtip Type B @PART[nesdOCrTip2]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.367 MidChordSweep = -8.956 b_2 = 0.9418 TaperRatio = 0.685 } } // RoundTip3.cfg // nesdOCrTip3 // Round Wingtip Type C @PART[nesdOCrTip3]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.604 MidChordSweep = -7.819 b_2 = 1.003 TaperRatio = 0.7352 } } // Rudder1.cfg // nesdOCrdr1 // Elevon 6 (actual control surface) @PART[nesdOCrdr1]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleControlSurface] {} // add custom FAR values MODULE { name = FARControllableSurface MAC = 1.667 MidChordSweep = 6.744 b_2 = 0.847 TaperRatio = 0.7419 nonSideAttach = 1 maxdeflect = 20 ctrlSurfFrac = 1 transformName = Rud1 } } // Rudder2.cfg // nesdOCrdr2 // Elevon 7 (actual control surface) @PART[nesdOCrdr2]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleControlSurface] {} // add custom FAR values MODULE { name = FARControllableSurface MAC = 0.7154 MidChordSweep = -1.226 b_2 = 1.733 TaperRatio = 0.901 nonSideAttach = 1 maxdeflect = 20 ctrlSurfFrac = 1 transformName = Rud2 } } // SqrSmall.cfg // nesdOCsqrSmall // Wing Connetor Type F @PART[nesdOCsqrSmall]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 1.303 MidChordSweep = 0 b_2 = 0.9416 TaperRatio = 1 } } // TriBig.cfg // nesdOCtriBig // Structural Wing Type F @PART[nesdOCtriBig]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.8468 MidChordSweep = 13.71 b_2 = 1.869 TaperRatio = 0.3001 } } // TriSmall.cfg // nesdOCtriSmall // Structural Wing Type E @PART[nesdOCtriSmall]:NEEDS[FerramAerospaceResearch] { // zero out all stock values, remove stock module @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} // add custom FAR values MODULE { name = FARWingAerodynamicModel MAC = 0.8468 MidChordSweep = 26.01 b_2 = 0.9344 TaperRatio = 0.3001 } } File Edited November 30, 2020 by Beetlecat typo in the code block Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 30, 2020 Share Posted November 30, 2020 Just to clarify on @Beetlecat's comment, my blender addon has a tool for measuring wings and generating FAR wing config data. Load the part into blender as per "normal" (ie, import using my addon). Add the wing tool (Shift-A -> wing tool (probably the bottom of the menu) Place the four root/tail fore/aft empties in appropriate locations for the wing (interestingly shaped wings need some judgement) Go to the tool settings propries (screwdriver and wrench icon in the properties view) Click on the "Measure Wing" button in the "Mu Hierarchy" panel (it will be disabled if none of the wing-tool empties is selected, but it does not matter which one is selected: any will allow the tool to work) Check blender's output console for the data, copy and past the output to the wing's config file. You should see something like (default placement of the tool): { name = FARWingAerodynamicModel MAC = 2 MidChordSweep = 0 b_2 = 1 TaperRatio = 1 } Oh, and control surfaces simply need the appropriate module and an area percentage field. Quote Link to comment Share on other sites More sharing options...
NESD Posted December 1, 2020 Author Share Posted December 1, 2020 @Beetlecat Unfortunately my 16GB RAM can`t eat more mods, so I don`t have FAR and can`t make patches for it but if you or anyone else can make good working config it can be added to this mod. Same for BD Armory support, if needed some compatibility changes in parts ( hierarchy, part or node names, rotation axis ) just say me. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 2, 2020 Share Posted December 2, 2020 17 hours ago, NESD said: @Beetlecat Unfortunately my 16GB RAM can`t eat more mods, so I don`t have FAR and can`t make patches for it but if you or anyone else can make good working config it can be added to this mod. Same for BD Armory support, if needed some compatibility changes in parts ( hierarchy, part or node names, rotation axis ) just say me. No errors yet, but I've not tried each and every part -- the wing-pods in your Streamline Engines pack have lifting properties defined, right? I think I'll tackle those next. Quote Link to comment Share on other sites More sharing options...
NESD Posted December 9, 2020 Author Share Posted December 9, 2020 @Beetlecat vertical "submarine" style wing-POD in streamline pack being planned long time ago, but still not exist Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 9, 2020 Share Posted December 9, 2020 10 hours ago, NESD said: @Beetlecat vertical "submarine" style wing-POD in streamline pack being planned long time ago, but still not exist Ohh -- cool. I would look forward to seeing that! These are the ones I mean: Spoiler Quote Link to comment Share on other sites More sharing options...
KarlDunhuff Posted July 29, 2021 Share Posted July 29, 2021 (edited) @NESD are you still updating this, perhaps with an "internal" space/view? Very AWESOME. I did get RSSRO/RP-0 cfg's made/100% working for the cockpit, headrest, windscreens and tails Edited July 29, 2021 by KarlDunhuff Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted November 11, 2021 Share Posted November 11, 2021 Love this mod for early game planes. If anyone is using Contrack Pack: Giving Aircraft a Purpose (GAP) with this, I made an MM patch which allows the Mk1 Open Cockpit to be usable for the first Glider contract (as well as the external seat). Makes it a little easier to build a plane (plus I use USI Sounding Rockets, somebody mentioned the SRBs in that auto-detach, so they make great JATO boosters under the wings). One of my first MM patches, took a little reading of manuals and looking at similar to make the right edits. @NESD, or anyone, use as you wish, no copyright, no warranty, Kerbals may die, etc. // Allow GAP glider contract to use OpenCockpit @CONTRACT_TYPE[Wright-Glider]:NEEDS[OpenCockpit]:AFTER[OpenCockpit] { !REQUIREMENT:HAS[#name[PartUnlocked],#part[seatExternalCmd]] {} REQUIREMENT { name = Any type = Any REQUIREMENT { name = PartUnlocked type = PartUnlocked part = seatExternalCmd } REQUIREMENT { name = PartUnlocked type = PartUnlocked part = nesdmk1opencockpit } } @PARAMETER:HAS[#name[VesselParameterGroup]] { !PARAMETER:HAS[#part[seatExternalCmd]] {} PARAMETER { name = Any type = Any title = have a command seat or open cockpit disableOnStateChange = false hideChildren = true PARAMETER { name = PartValidation type = PartValidation part = seatExternalCmd disableOnStateChange = false hideChildren = true hidden = true } PARAMETER { name = PartValidation type = PartValidation part = nesdmk1opencockpit disableOnStateChange = false hideChildren = true hidden = true } } } } Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 20 Share Posted January 20 does the rear gunner need bdarmory? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted January 21 Share Posted January 21 No, it's purely visual. I think adding BDA integration would be pretty nice though Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 31 Share Posted January 31 ok, thanks Quote Link to comment Share on other sites More sharing options...
SartinMax Posted August 14 Share Posted August 14 (edited) anyone know how to solve this aberration? Edited August 14 by SartinMax Quote Link to comment Share on other sites More sharing options...
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